Tier List: 5e Cantrips


The DMs rank every available cantrip in dnd5e into a tier list.
Here’s a spell list so you can read their descriptions: https://www.dndbeyond.com/spells
Here’s the blank tier list so you can play along with us:...
The DMs rank every available cantrip in dnd5e into a tier list.
Here’s a spell list so you can read their descriptions: https://www.dndbeyond.com/spells
Here’s the blank tier list so you can play along with us: https://tiermaker.com/create/dandd-5e-cantrips-763049
And here’s our completed tier list: http://tinyurl.com/HAPep004
This episode ran way way way over our target runtime so what you're hearing is the highly edited, abridged version. if you'd like to hear the full unedited conversations like these in the future for possible bonus content let us know! you can always email us at helloadventurerspodcast@gmail.com
Goodbye Adventurers!
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Hey, it's Jason. So before
we start the episode, let me just
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say I done goofed. Okay,
I had this idea to do a cool
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episode like a bunch of my favorite
YouTube channels, and let's do a tier
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list. So tear lists are where
you pick a bunch of things within the
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topic and you rank them from D
tier at the bottom and then increasing to
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C tier, B tier, A
tier, and you you're really special stuff
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goes in S tier. And while
I stand by the idea, the part
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that I goofed was the tearless topic. I chose cantrips and no one stopped
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me. And it wasn't until we
wrapped up the recording session that lasted two
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whole hours that I even realized the
severity to which i'd done goofed. So
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rather than scrap some great material,
I'm going to present to you guys the
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highly edited, abridged version of this
conversation. I'll chime in here and there
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with the things that you're missing,
and I'm also going to remove the parts
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where we read what these cantrips do. So I suggest you have your favorite
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spellbook candy if you need it.
So the important thing here is I learned
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my lesson and I'm very very sorry, but part of me is wondering would
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you like to hear the two hour
version of an episode like this? It
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can make for a great bonus content
when we open up the Patreon down the
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line let us know. As always, you can send us your feedback to
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Hello Adventurers podcast at gmail dot com. But enough explaining, enough table to
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my legs, enough eating crow.
With that out of the way, let's
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get into our tier list, ranking
every every cantrip in D and D fifth
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edition. Hellllo Adventurers, Thanks for
tuning into the podcast time. Jason Portiso,
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I'm Jomo Call and I'm Jim Crocker. Today we're going to start a
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series that I think it's going to
be a lot of fun. We're on
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tearmaker dot com. We're gonna make
it to your list and we'll start picking
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a couple of different topics and just
see how we all feel about these things.
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So to kick this off today,
we are going to be ranking every
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single available at the time of this
recording, every available cantrip's as an easy
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the two cantrips. Everyone knows cantrips. I'm sure the beauty and how how
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heated of an opinion could you possibly
have on a cantrip. We'll see you
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say that like you've never been on
the internet. I can't wait to get
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into this. All right, there's
a bunch to get through. Let let's
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let's jump into this and if you
want to play along with us, but
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we're gonna have a link to the
tiermaker site that we're doing this off of,
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so you can see how your list
differs from ours. So, without
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further ado, let's jump in our
first cantrip and I have to look up
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a lot of these. I know
what most of these do, but maybe
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not like super granularly some of these. I don't think I've ever cast or
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had anybody cast on me. So
the first cant trip that we're going to
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rank this is frostbite. So cantrip
that grows full damage mit gets disadvantage.
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Though, how do you feel about
this? C class? Safer suck spells
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blow? I hate saber suck spells. Okay, I never take them if
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I can possibly avoid it. By
savor suck, you mean all damage to
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damage? I mean I mean all
or nothing. Yeah, Like, if
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your opponent makes a save, then
nothing happens. Now if on a failed
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save, your opponents still took advantage
without taking the damage. Then it would
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be like a B level spell,
I would Yeah, it doesn't even get
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yeah no nothing trip though, so
like are not supposed to like I think
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pretty much every can't trip suck,
is it? No? No, no,
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I'm sure you'll prove me wrong.
Yep, yeah, I'll go and
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see with you on this one.
This is I don't think it's it's less
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damage than stuff like fireball. Fireball, it's less damage from firebolt and giving
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disadvantage is okay, but what if
they don't take a weapon attack? So
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cool, So frostbite seatier. Hey, I'll just step in here real quick
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and bring you up to speed on
a few things that we edited out.
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I promise I won't do this too
often, but this one came out really
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early in the episode. So while
we recognize that spells like Frostbite aren't useless,
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they're not great. And there seems
to be a few can trips that
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are really really similar, all doing
different kind of damage and having a different
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secondary effect. So because they're so
similar, they're all going to join Frostbite
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in the seatire. So this includes
mind sliver, poison, spray, sword
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burst, infestation, sacred flame,
sapping, sting, and word of Radiance.
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However, we did give special recognition
to acid splash for its ability to
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destroy small items like ropes and its
secondary ability to hit a second target at
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a distance if they're standing next to
each other. So we moved assets Splash
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into beats here. Okay, let's
get back in there. Minor illusion.
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Minor illusion is awesome. Let me
get the correct text on this. One
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illusion can trip one action of thirty
foot range. You create a sound or
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an image of an object within range
that lasts for the duration. The illusion
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also ends if you dismiss it as
an action or cast a spell. Again,
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all that to say, you can
make something look like it's there when
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it's not, or sound sounds like
that. That's I mean, even better
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solding the solid s class as far
as I think. So this is fantastic
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being able to fake someone else's voice
from thirty feet away, and it's it's
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that so many narrative possibilities you can
do, such interesting stories you can get
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creative with Yeah, players can get
with it, which I like about it.
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I've seen people minor illusion entire new
outfits on themselves crown's rings make them
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look rich. But that's the beauty
of it is that it creates this like
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vast array of possibilities, but not
game breaking possibility. So it's just it's
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just right in the sweet spot of
what a really cool you know cantrip style
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spell should do. I Keep might
only last a minute, so you are
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trying to use it to look like
someone you're not. You only have that
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much time, and you can use
it on other characters. That's the other
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thing that's great about it. It
is not just you know, you can
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put an outfit on someone else,
you can duplicate someone else's voice. It
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doesn't have to be just you know, an illusion on you. Yeah,
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so we're calling this class solid is
the present. We're solid. Yeah,
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we're two spells in. We got
already our first s class. Next we
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have message. This is one of
those cantrips that we're going to give it
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a rank because that's what we're here
to do. Yes, but that is
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going to vary wildly depending on the
kind of campaign you're in and how your
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DM likes to run stuff. Of
course, if you're putting a lot of
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situations where it's important for you to
communicate surreptitiously with other party members. You
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know, the value of this spell
goes up if you're in a campaign where
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like it never even comes up,
there's no reason for you to use it.
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So I think it's going to depend
on you know, if you're doing
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your like we're doing a court intrigue
espionage campaign like, then it's an s
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T your spell. If you're just
kicking indoors in dungeons, eh, you
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know, much less useful. I
think in a heist to be huge,
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the rogue is climbing up on the
second floor to unlock something while you're doing
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something downstairs like that. That's when
you're doing come in hand. You're dishonored
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campaign that you've always wanted to run. Yeah, I was going to say,
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even outside of stuff like that,
even just keeping watch overnight, you
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con communicate with you other you see
the bandits and you don't want them to
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hear you can the rest of it
put your party. I think that's more
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common than just the hors where where
it really really shines. And even something
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like an escort mission where you're like
doing a steak out and no, you
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don't want to tip off that you
know that the bad guys are watching you
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say, hey, I won't just
be normal, goes straight ahead and if
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they do anything, barbaria in your
first And it's also one of those things
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where like it's gonna go down as
you go up and level, like for
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first, second, third level characters, it's it's a great thing. But
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by the time you're getting your spell
casters getting up around you know, fifth,
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sixth level, they've got regular spells
that are so much more really for
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this kind of thing, Yeah,
yeah, yeah, I want to put
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this in a Yeah, I'm down. I think that if it for very
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specific campaigns or situations, it could
be s. But I think like it's
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a soliday. I think once we
start seeing more s t here cantrips,
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I don't think this is ever st
here. I don't see it. I
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don't see they. Yeah, yeah, when this is breaking a game,
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I agree with that. Yeah,
okay, like Moner illusion is the is
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the precedent that we say, and
I know I know which other ones are
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going to go on st here message
is fantastic, happily a here though,
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next up is fire Bolt. It's
right there with acid splash. I'm concerned.
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Yeah that really, Yes, yeah, I think this is way better
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than us. Yeah, actually I
probably agree. It's more damage, it's
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much better range. You're letting things
on fire. So if you're trying to
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talk about getting rid of a rope
or something, you know that if that's
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the splash got upgraded to a bee
for you because of the Europe thing.
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Uh yeah, this is going to
do that from twice the range, and
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we'll target the acid splashes those double
more. There more damage on this I
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can see, So my my,
I'm not going to give anything where it
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might not work for whatever reason better
than it be. I think it might
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be the uh holding cantrips's too high
a standard with that that's double the range.
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Just asset splash as well, it's
one hundred and twenty feet instead of
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the sixty feet. Yeah. Yeah, I don't think I've ever put down
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a battle map where anybody's had to
do something more than sixty feet. But
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but that there may be games where
where that's a concern. But you know,
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I'm prepared to be outvoted. So
I think Firebolt, at least for
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Wizards, might be the best damage
tiling cantrip, but actually might artificer it
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is because it's a d ten.
But whether that that difference makes it,
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you know, bumps of a whole
tier is up to you. It does
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not for me. Like I said, I don't I like S and A
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as far as I'm concerned. Are
cantrips that always work every time. And
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that's that's one of the one of
the criteria that I have for that.
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I'm thinking of this as your S
and A is like either must haves or
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even like defing. We can have
different criteria work because we're different people.
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Yeah, that's the beauty of this
is just ranking. Yeah, yeah,
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I think Firebolt deserves be better than
ass splash, But jo do you think?
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Yeah? My vote A on this
one. There we go. I
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was ready to be off voted to. All right, next one, and
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this is going to test your Gaelic
reading skills. This is Clayey or is
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my oldest son called delay drove me
insane? Yeah, Sulie log needs a
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shamrock leaf of the cast. Don't
you know that is a harmful stereotys.
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Actually that is Kenny. I did
not pull that out of my ask.
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That is Kennon, sir. Yeah, this is like Druid one oh one
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level one Druid stuff. It's the
most damage you're going to be doing beyond
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the first couple levels of druid,
though it really falls off quickly. This
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is not es tre from me.
It's it's it's not bare clause right.
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Yeah, I would happily put this
in A I can also see it in
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b OH. I like it as
an A like. It fulfills that criteria.
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The it works for a full minute
regardless of what you do. It
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kind of makes you into kind of
a badass, like like you can at
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first second level your toe to toe
with a fighter when you have this thing,
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this spell, and that's what it's
for active. Yeah, I would
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definitely hat through this. And also
the Druid that I played with last week,
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every time she cast this, she's
saying the Tom Waits version of a
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Jersey Girl, I'm gonna cast our
next cantrip is the friends cantrip does the
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there's a repercussion of its seeing this
steep oh yeah, yea yeah, that
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makes it a DT as far as
I'm concerned, I've I've never been in
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a game where someone's used this.
Yeah, this is what this is what
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cantrip level Charm's bell gets you.
It's terrible. Yeah, but except for
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one thing, which is that the
material component is a bit of makeup that
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you have to put on your face. That's the one fun thing about it.
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Components. Yeah, from a d
m's perspective, it's great because this
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is one of those cantrips that whoever's
casting it probably didn't read it all the
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way through. Yeah, yeah,
cast f sure enough, Yes, yeah,
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yeah. I do like that.
It is like the cantrip version of
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a charm spell, and it shows
you how much charm needs to be valued
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by making this one kind of bad. So I would agree this is our
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first D tier uncastable. Yeah,
yeah, trip. It's also where I
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would rank the show Friends. Hello
Adventures podcast at gmail dot com. Sole
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00:13:37.759 --> 00:13:41.799
shoe your favorite episode of Friends?
This podcast brought to you by Friends.
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For me, my favorite episode was
the one after the finale when they weren't
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making them anymore shape Water what's kind
of cool. This is something that Water
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Jenazi have iniche to them, which
is which has been interesting for me when
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I played my Water Janazi Mounk.
It's a D in that Dark Sun campaign
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I'm running. Unfortunately, at any
points for us to be above D or
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even C I mean so again,
it's one of those narrative things, right
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where if you've got a fun,
clever player, every time you go into
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the pub, you can make ice
for people's drinks if you've got this,
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you know. But it's like it's
it's it's a b or C because it's
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so specific, and it's also just
one of those some of these cantrips and
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just spells writ large that do a
lot of stuff. You look at it
196
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and go, oh, what a
coolest of stuff, and then you get
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in to play and it just kind
of never comes up. You never use
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it that very much. Has this
field to me where like you look at
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it and you go, oh,
that would be cool in this specific situation.
200
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And but then you know the DM
to hand you the hall. Yeah
201
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you can freeze it, but yeah, and then there's arguments that can probably
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be made that it's not the same
water every time. Yeah, I don't
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think it's completely useless. I don't
want to d class it, but I
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think, yeah, it's here shapewater. Hey me again, I'm cutting around
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a few more. Don't worry,
you didn't miss anything funny or super useful.
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There's a few cant trips that are
identical to shapewater, except for their
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respective elements. They're all just about
as good as the other, so they
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all ended up in sea tier.
This includes mold, earth, control,
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flame, and gust or gust of
wind, depending on which resource you're reading,
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although gust of wind is great if
there's a draft. We actually had
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a lot to say about this one, So let's take a listen to that,
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all right. Next tip, you've
got gust, So you need to
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00:15:41.279 --> 00:15:46.879
be a wizard that can control the
reality around you to shut a door,
214
00:15:48.600 --> 00:15:52.279
yeah, or give you like a
like a Calvin Klein, Michael Jackson.
215
00:15:52.200 --> 00:15:56.519
Yeah, Yeah, that's gonna aim
ye. And then yeah, and then
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your clothes ripple. Yep. Is
this better or worse than shape, water
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00:16:02.759 --> 00:16:06.919
or molders it's the same. It's
right right there in that. You know,
218
00:16:07.120 --> 00:16:08.919
if you want to do one of
those things, you can, but
219
00:16:10.039 --> 00:16:17.320
why would you? Yeah? But
also, isn't this just one aspect of
220
00:16:17.519 --> 00:16:23.200
theomturgy parts of it are right?
Or a present entitation I think is one
221
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of those is one of those.
Maybe both we're gonna, we're gonna they're
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coming up soon. Looking ahead,
with a wave of your hand, you
223
00:16:29.399 --> 00:16:33.039
can send the you know, the
mugs sliding down the bar so that somebody
224
00:16:33.039 --> 00:16:34.279
can catch it. That's you know. Yeah, A lot of this stuff
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00:16:34.320 --> 00:16:38.240
is like bar trek stuff. Yeah, which I mean you can get creative
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with Listen. I can cast friends
and have advantage to convince somebody to close
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00:16:44.360 --> 00:16:48.600
the door for me. That's true. There you go, but then then
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00:16:48.639 --> 00:16:51.600
you run and and they'll sit down
and they'll be in rich. Wait a
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00:16:51.679 --> 00:16:55.360
minute, I don't want to shut
the door for that guy, and I'm
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00:16:55.440 --> 00:17:00.639
gone. No one told me life
was going to be this way. Uh,
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excellence. Next up, we've got
spare of the dying can't trip that
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00:17:06.920 --> 00:17:11.039
completely undoes death thieves. I think
that's pretty fantastic. I think this is
233
00:17:11.079 --> 00:17:15.279
a must have. Yes, yeah, cleric an artificer that Paladin can't really
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can't do it. I guess Paladin
would just lay on hands and standards bring
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him back up. But yeah,
yeah, are are we steering this?
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Where is his A? Is it
good enough for s? I think it's
237
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I think it's A. I make
I make this a Joe. I would
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lean towards A on this. Yeah, I'll go eh, because it's super
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00:17:36.799 --> 00:17:41.559
useful but situationally super useful. And
and again it's a thing that is a
240
00:17:41.759 --> 00:17:47.559
tier for three levels and then you
have you know, you have enough spell
241
00:17:47.599 --> 00:17:51.759
slots that you can you're light on
anybody any time, and you're limited to
242
00:17:51.759 --> 00:17:56.160
touch if you're far enough away.
Yeah. Yeah, it's not going to
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00:17:56.240 --> 00:17:59.839
help anybody, sure, so yeah, so great as a cantrip, but
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also in an arsenal of stuff like
healing Word or mass secure wounds or mass
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healing Word at higher levels. Yeah, okay, I'll go with you,
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and pretty cool to put into a
wand for someone else. Next, we've
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got blade ward. Sounds like a
place where you go to get treated after
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you've been blades. In this case, it's he's in the blade ward.
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Yeah, next to the burn ward
exactly. Yeah, the very definition of
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a D level can trip. As
far as that concerned, there's so many
251
00:18:33.759 --> 00:18:37.240
other better things you could be doing
with you with an action. Yes,
252
00:18:37.480 --> 00:18:41.200
oh my god. Yeah, if
this was a bonus action that wizards could
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do with we're doing a whole lot
of bonus actions and be able to kind
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of, you know, not get
their ass kicked for one round. Then
255
00:18:48.599 --> 00:18:55.680
maybe we got a shot. No, yeah, no, right, you'd
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have to use it every round.
That does just doesn't to just take less
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00:18:57.920 --> 00:19:00.880
damage as not even right, it's
just resistance. Yeah, it just haves
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Yeah here, it's just even a
discussion. Yeah, we're done. See
259
00:19:06.640 --> 00:19:11.920
later. Blade Ward mess Up is
guidance definitely at low levels, and I
260
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think even at mid levels this is
a must have. To the point where
261
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I see two problems with the spell, and not because it's not good enough.
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I see two problems with the spell
because it's too good. We fall
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into the problem of the claric player
just saying just just you, guys,
264
00:19:27.519 --> 00:19:32.039
just just to a campaign for a
second, just kind of like explore room.
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I'm gonna go, I'm gonna search
for secret doors here. While he's
266
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doing that, Can I loot the
bodies and do an investigation? Yeah,
267
00:19:42.000 --> 00:19:45.160
yeah it is it. Give me, give me you. It's just that's
268
00:19:45.160 --> 00:19:48.799
why I kind of laughed, like
again, like there's there's a reason for
269
00:19:48.839 --> 00:19:56.480
that. You do have to maintain
maintain concentrations ends well, okay, so
270
00:19:56.519 --> 00:19:57.599
you can't do it, well another
concentration is up. But you're not using
271
00:19:57.599 --> 00:20:00.759
this during combat. You don't use
when there was a pressing time against you.
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So unless you're trying to keep up
like a polymorph or something like that.
273
00:20:03.839 --> 00:20:07.119
This is just to it on everything
to a point where some dms don't
274
00:20:07.160 --> 00:20:11.759
let you use it more than a
couple of times per session. You're playing
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in very different games than I am. If you say it's not being used
276
00:20:14.680 --> 00:20:18.960
in combat, yeah, I think
that. That's what I was going to
277
00:20:18.039 --> 00:20:22.839
say was I think that people tend
to use it for mainly investigation and stuff
278
00:20:23.200 --> 00:20:27.880
and maybe perception. But like it, it can be used for so much
279
00:20:27.920 --> 00:20:33.039
more. Now you can't use it
multiple times in combat, right because I'm
280
00:20:33.039 --> 00:20:38.440
gonna put you and say, hey, guidance the next role for the next
281
00:20:38.480 --> 00:20:45.039
minute, use right, So it
would be great like right before combat you
282
00:20:45.400 --> 00:20:48.559
could use it and then after before
the fighter kicks the door in, I
283
00:20:48.680 --> 00:20:52.720
cast guidance on him, right,
yeah, exactly. So Yeah, and
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I think that not enough people use
it for that in terms of what I've
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seen they do. It does like
a boost on like wrapple checks and stuff.
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00:21:02.759 --> 00:21:06.799
But the other thing about this that
determines what heear it's at is a
287
00:21:06.880 --> 00:21:11.720
question that I've seen asked on the
DM Academy reddit, which is, are
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you the kind of game where you
tell people what the result is and whether
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00:21:18.359 --> 00:21:22.920
guidance might work or they say I
make my skill you know they roll their
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00:21:22.960 --> 00:21:27.920
skill check it's a seventeen and you
know that it's a twenty two. But
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00:21:29.000 --> 00:21:30.839
you just kind of sit back and
cross your arms and say, I don't
292
00:21:30.880 --> 00:21:36.759
know, cask guidance and find out
that makes it a different spell than if
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00:21:36.799 --> 00:21:38.319
you say, you know, I
roll a seventeen. Oh yeah, all
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you need is eighteen. You cast
guidance, it'll it'll, it'll do it
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00:21:41.200 --> 00:21:45.039
for you. Sure, you know
whatever, like not cast it, but
296
00:21:45.079 --> 00:21:48.279
you burn your guidance that you've got
in there. And so the kind of
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00:21:48.319 --> 00:21:52.599
table that you run key and influence
whether it's you know how great it is,
298
00:21:52.640 --> 00:21:56.839
but I think it's a fantastic level
spell. There's a reason why the
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00:21:56.920 --> 00:22:00.920
Druids are like guidance, gutdance guidance
because it's it's a as a cantrip.
300
00:22:02.000 --> 00:22:04.119
It's an amazing cantrip. Now we're
going to rank this as it currently is
301
00:22:04.240 --> 00:22:07.559
and five E because this is getting
reworked in one D and D and those
302
00:22:07.559 --> 00:22:11.480
books at the time of this recording
have not been published. So last I
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saw, it can only be used
once per ten minutes per You can't cast
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on the same person more than once
and ten minutes. Yeah, that makes
305
00:22:18.240 --> 00:22:22.279
it a level instead of S level. Yeah, it's still very good.
306
00:22:22.519 --> 00:22:26.319
Yeah, but instead of being like
completely like absolutely just like got, it's
307
00:22:26.599 --> 00:22:30.559
it's got. It's kind it's it's
almost I don't think it's it's so powerful
308
00:22:30.599 --> 00:22:33.319
though, that it breaks anything,
just just because you could still roll poorly.
309
00:22:33.559 --> 00:22:37.000
It's not giving you advantage. I
think if it gave you advantage,
310
00:22:37.039 --> 00:22:40.680
it would be two. It would
be overpower. The great thing about it,
311
00:22:40.759 --> 00:22:44.119
though, is that you get to
decide whether to use it or not.
312
00:22:45.039 --> 00:22:48.240
It's not on your next roll.
Yeah, you're right, you get
313
00:22:48.279 --> 00:22:49.559
a D four it's in a minute. Yeah. Yeah, and and and
314
00:22:49.680 --> 00:22:53.839
that's why it only kind of only
makes sense to use it if you're you
315
00:22:53.920 --> 00:22:56.839
know, if your table is cool
about having open die rolls and knowing what
316
00:22:56.960 --> 00:23:00.519
your results are and stuff like that. Even even in the spell description I
317
00:23:00.519 --> 00:23:06.119
said you can know you can roll
after it's almost more exciting. Like one
318
00:23:06.160 --> 00:23:08.759
of the most exciting roles in the
game sometimes, especially if you're new and
319
00:23:08.839 --> 00:23:12.759
low level, is oh, if
I roll a three or better, it'll
320
00:23:12.839 --> 00:23:17.160
hit you know, and then and
so whatever my you know, I'll succeed
321
00:23:17.279 --> 00:23:21.519
in my my dexterity check to leap
the chasm or whatever it is that you're
322
00:23:21.559 --> 00:23:23.880
doing. Yeah, I think this
should be treated the same way as Bartican
323
00:23:23.920 --> 00:23:27.559
inspiration, to where you know what
the result is before you choose to use
324
00:23:27.599 --> 00:23:30.000
it, but you don't know if
it's successful or not. I agree completely.
325
00:23:30.160 --> 00:23:33.480
I think that's the I think that's
the most the most fair. Waight.
326
00:23:34.160 --> 00:23:37.519
So are we S classing? Oh
yeah, up there with minor illusion.
327
00:23:37.559 --> 00:23:41.440
It's that good. And it's funny
because when you said we're going to
328
00:23:41.519 --> 00:23:45.200
do a ranking on hand trips and
I was like, a guidance is S
329
00:23:45.319 --> 00:23:48.079
class? That was like the first
thing that popped into my mind. When
330
00:23:48.119 --> 00:23:52.519
we start elderslast yes, yeah,
yeah, well elders Blast yes, as
331
00:23:52.599 --> 00:23:56.640
plus exactly a class above that.
We have to create an S plus.
332
00:23:56.799 --> 00:24:02.000
It's a it's a elder blast is
essentially a class speeture masquerading as a can't
333
00:24:02.000 --> 00:24:03.079
trip. Yeah, we'll get to
that. Lay to that. Yeah,
334
00:24:06.759 --> 00:24:14.559
booming blade, Okay, boomer Yeah, this spells pretty actually straight straight.
335
00:24:14.599 --> 00:24:18.440
It's better than yeah, yeah,
I forgot about the extra damage part level
336
00:24:18.480 --> 00:24:21.960
five. I'm bringing the level one
part. Yeah, it's it's strictly better
337
00:24:21.960 --> 00:24:26.359
than attacking. It's a it's basically
a melee buff. It's like a free
338
00:24:26.440 --> 00:24:29.720
melee buff. It's pretty cool.
It goes on Source War's warlots wizards and
339
00:24:29.799 --> 00:24:33.799
artificers that hit pretty bad. Now. I definitely used this on my Blade
340
00:24:33.839 --> 00:24:37.000
Singer, which is a wizard with
awesome melee attacks, and this, this
341
00:24:37.200 --> 00:24:40.880
was a This was an auto include. Yeah, especially at fifth level,
342
00:24:40.920 --> 00:24:45.279
and indeed you know you're getting those
extra damage died. Yeah. Yeah,
343
00:24:45.319 --> 00:24:48.319
strictly better than attacking excellent? Is
it good enough for? How? How
344
00:24:48.400 --> 00:24:52.359
are we going? Hey? Yeah, I don't think it's quite. I
345
00:24:52.400 --> 00:24:53.559
don't think it's quite. Still,
got to hit with that attack, right,
346
00:24:53.759 --> 00:25:00.839
Soliday Soliday, Yeah, no problem
with that, And at low levels
347
00:25:00.960 --> 00:25:04.880
makes your dagger worth reckoning with.
So yeah yeah. And even just like
348
00:25:06.119 --> 00:25:11.279
on a on an already damaged enemy
that like then can't afford to move and
349
00:25:11.359 --> 00:25:15.039
it's forced to stay still, that
could be kind of cool. All right,
350
00:25:15.240 --> 00:25:18.559
We've got press to digitation and in
addition to being very hard to spell,
351
00:25:18.920 --> 00:25:23.160
it is a transmutation cantrip. So
this is literally just wizard doing and
352
00:25:23.240 --> 00:25:29.759
wizard tricks. This is like more
than any other cantrip. This is a
353
00:25:29.880 --> 00:25:34.960
cantrip that like, especially new players
read and they want it to be an
354
00:25:36.119 --> 00:25:40.160
S level cantrip, But really it's
like a B level cantrip if you really
355
00:25:40.400 --> 00:25:45.720
properly DM the way these things are
supposed to work. They're very minor,
356
00:25:45.480 --> 00:25:51.400
you know, fun little narrative that's
the point. Yeah, but minor.
357
00:25:52.039 --> 00:25:55.559
And like people like, basically,
can I use press the digitation to use
358
00:25:55.640 --> 00:26:00.599
this thing that I should be using
minor illusion for? Or yes exactly because
359
00:26:00.599 --> 00:26:04.200
obviously I thought that you could do
what you do and gus and the most
360
00:26:04.279 --> 00:26:07.640
useful thing I think this does it
snoughs out of campfire if you're if the
361
00:26:07.680 --> 00:26:12.680
bandits find you, yes, while
you're camping out. It is not useless.
362
00:26:14.599 --> 00:26:17.759
No, no, no, and
and and it's one of those ones
363
00:26:17.759 --> 00:26:21.119
where if you have a clever player
and you do a lot of narrative stuff,
364
00:26:22.079 --> 00:26:25.680
again, it's it's it's like a
bar trick spell. Yeah, this
365
00:26:26.000 --> 00:26:30.319
is also this is the role player's
dream spell. Yeah. Everything this spell
366
00:26:30.440 --> 00:26:33.839
does well is in narrative. Where
are we placing this? I put it
367
00:26:33.920 --> 00:26:37.119
in B. I was going to
say, I think it is a bee
368
00:26:37.160 --> 00:26:40.720
because narratively, what you can do
with it, it can be a lot
369
00:26:40.759 --> 00:26:42.640
of fun. I think you can
get really creative with it. Narratively,
370
00:26:42.759 --> 00:26:45.920
it is one hundred times better than
gust and one thousand times worse than minor
371
00:26:45.920 --> 00:26:52.839
illution. I think we are right
in there. Hello Adventurers, thank you
372
00:26:53.079 --> 00:26:56.640
so much for listening. If you
enjoy the show, the absolute best thing
373
00:26:56.720 --> 00:27:00.119
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374
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375
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Of course, that will help us
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376
00:27:07.359 --> 00:27:11.119
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377
00:27:11.160 --> 00:27:12.599
you like what we're doing here,
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378
00:27:12.759 --> 00:27:15.440
or your players will enjoy it too, And you don't need to loop gold
379
00:27:15.480 --> 00:27:18.559
to do any of that. We
appreciate your listening. Now back to the
380
00:27:18.599 --> 00:27:27.480
show. Up next, we've got
Thalmaturgy Palmaturgy Talmaturgy learn something new today.
381
00:27:27.599 --> 00:27:30.480
I've been saying it wrong this whole
time to g it's a matter gy.
382
00:27:32.279 --> 00:27:37.000
Is this doing anything that minor illusion
is not doing. It's opening and closing
383
00:27:37.039 --> 00:27:42.400
doors at range, So it's kind
of like a minor telekinetic effect. If
384
00:27:42.440 --> 00:27:45.960
somebody else needs to get through a
door and you can you can open it
385
00:27:47.079 --> 00:27:51.440
for them so that they can and
blow through it. And it's only a
386
00:27:51.519 --> 00:27:56.599
cleric spell. We're a minor illusion
one a cleric doesn't have access to it.
387
00:27:56.279 --> 00:28:00.599
But okay, putting on clerics is
huge, yes, yeah, yeah,
388
00:28:00.680 --> 00:28:06.759
yeah, yeah, absolutely, yeah
is anywhere near minor illusion. So
389
00:28:07.039 --> 00:28:11.440
as far as fun role playing,
if you use that first effect, it
390
00:28:11.559 --> 00:28:15.960
means you get to yell for a
full minute at the table, yell at
391
00:28:15.000 --> 00:28:19.720
everybody, which is super fun and
everybody loves it. The rest of the
392
00:28:19.799 --> 00:28:25.119
table really really digs that. When
you're you're you're hollering all of your dialogue.
393
00:28:25.240 --> 00:28:27.640
Yeah, now the other the booming
voice, the changing eyes, the
394
00:28:27.720 --> 00:28:33.279
tremors, the flames flickering, I
know you're it's bright. We're pressed to
395
00:28:33.319 --> 00:28:36.640
digitation is it's a lot of fun
narrative stuff. Yeah, you can use
396
00:28:36.680 --> 00:28:41.240
it for you can use it in
order to make a deception or intimidation check.
397
00:28:42.119 --> 00:28:47.640
So and this is one where if
anybody could take it, it's b
398
00:28:48.359 --> 00:28:52.319
But like clerics don't have a lot
of access to this kind of rechick.
399
00:28:52.039 --> 00:28:57.200
That might be a level because for
clerics it's not something they otherwise get a
400
00:28:57.240 --> 00:29:00.640
lot of access to doing this sort
of stuff. I think it has the
401
00:29:00.720 --> 00:29:04.000
same level of usefulness as pressed digitation. Yeah, and I want to put
402
00:29:04.039 --> 00:29:07.519
it next to that. Yeah,
that's kind of where not a hill I
403
00:29:07.559 --> 00:29:11.400
have any interest whatsoever and dying.
I just can't put it next to firebolt
404
00:29:11.440 --> 00:29:18.920
and bar Thomaturgy beats here. So
chill Touch is a necromancy cantrip. So
405
00:29:19.680 --> 00:29:23.319
the the biggest thing I have against
the spell, as a lot of the
406
00:29:23.400 --> 00:29:27.920
people do it is neither chill nor
touch. There's necrotic damage at one hundred
407
00:29:27.920 --> 00:29:33.240
and twenty feet. Aside from that, the damage is pretty much almost negligible
408
00:29:33.400 --> 00:29:37.200
for me. I have seen big
beds get taken down by this just because
409
00:29:37.200 --> 00:29:44.240
they couldn't be healed. Stopping them
from healing is insane. And it's got
410
00:29:44.319 --> 00:29:47.720
a couple of other It's one hundred
and twenty feet, which is fantastic,
411
00:29:48.160 --> 00:29:52.079
excellent. And one of the other
things that's really cool about this that a
412
00:29:52.160 --> 00:29:56.799
lot of the other cantrips don't do
is it's necrotic damage. So if you
413
00:29:56.960 --> 00:30:00.240
hit undead, a lot of undead
resist necrotic damage. But it has that
414
00:30:00.400 --> 00:30:06.440
additional effect that makes up for the
fact that they might not take damage from
415
00:30:06.480 --> 00:30:11.440
it, which is really pretty cool
and you know, is arguably maybe even
416
00:30:11.519 --> 00:30:17.119
better than the D eight, like
giving it disadvantage to attack you. So
417
00:30:17.960 --> 00:30:19.920
yeah, yeah, the damage to
me is almost negligible. The fact that
418
00:30:19.960 --> 00:30:22.920
he even does damage is almost a
bonus to me. Yeah, I want
419
00:30:22.960 --> 00:30:29.720
to a class this also just the
description of it being like a ghostly spectral
420
00:30:29.759 --> 00:30:33.079
hand that grabs your opponent around the
throat and clings to it, and that's
421
00:30:33.200 --> 00:30:37.599
just terrifying. That's that is a
that is an a class spell description as
422
00:30:37.640 --> 00:30:40.880
far as I'm concerned. Now,
if this spell was called necrotic range,
423
00:30:41.319 --> 00:30:45.920
then now that's est tire. But
as chill touch Lion asked, chill touch
424
00:30:45.000 --> 00:30:48.960
name, I want to a class
this grip, That's what it should be
425
00:30:48.039 --> 00:30:52.359
called. Anybody object to eighth here? I do not. No, Yeah,
426
00:30:52.359 --> 00:30:56.279
I think that's a soliday. Anybody
want to argue for higher No?
427
00:30:56.240 --> 00:31:00.400
So either. No, it is
the rare spell that does not always work
428
00:31:00.480 --> 00:31:03.519
that I can that I consider.
I just don't think it's a must have.
429
00:31:03.839 --> 00:31:08.920
Yeah, there's probably other cantrips like
as a Warlock that definitely have access
430
00:31:08.960 --> 00:31:15.079
to. Yeah, primal savagery.
This is one of the new ones from
431
00:31:15.119 --> 00:31:19.200
xanathar'sk Guide to Everything. So this
to me has bits a booming blade in
432
00:31:19.279 --> 00:31:23.960
it. Sure where you're using your
action to make an attack, and if
433
00:31:25.039 --> 00:31:29.160
this is better than your normal attack, then I think this is I must
434
00:31:29.200 --> 00:31:33.880
have. But again, because it's
a druid thing, by level three you're
435
00:31:33.920 --> 00:31:37.160
going to be turning into you know, a bear or you know, eventually
436
00:31:37.200 --> 00:31:40.920
a tyrannosaur or something like that.
So it's it's great for a couple of
437
00:31:40.960 --> 00:31:44.839
three levels. I don't think it's
quite as good as booming Blade because booming
438
00:31:44.880 --> 00:31:48.440
blade has that secondary sure effect.
Agree with that. I put it in.
439
00:31:48.119 --> 00:31:51.440
The damage does scale, so once
you hit a fifth level, it's
440
00:31:51.680 --> 00:31:55.440
it's two D ten on a melee
attack, which is pretty good. Yeah,
441
00:31:55.559 --> 00:31:59.519
admittedly, Yeah, and a cantrip
that's i'll e classic. I think
442
00:31:59.559 --> 00:32:01.880
that's yeah. I think it is. There you go, all right,
443
00:32:02.559 --> 00:32:08.519
Primal savagery heights here. Pretty cool. In Boston, this is called thorn
444
00:32:08.599 --> 00:32:15.240
Whip the Wicked. Yeah it is. It's a wicked cant trip the Wicked
445
00:32:15.319 --> 00:32:21.000
Thorn Wicked can't trip. It's transmutation
one action range, thirty feet components D
446
00:32:21.279 --> 00:32:24.960
s M, the material component being
the stem of a plant with thorns,
447
00:32:25.039 --> 00:32:28.759
so it gives you reason to carry
a rose around with you, which is
448
00:32:28.880 --> 00:32:30.799
kind of cool. Your seat on
mask ket exactly, Yeah, keep it
449
00:32:31.279 --> 00:32:36.279
tucked over your ear or something like
that. Duration instantaneous, you create a
450
00:32:36.359 --> 00:32:40.240
long vine like whip covered in thorns
that lashes out at your command toward a
451
00:32:40.279 --> 00:32:45.200
creature in range. Make a melee
spell attack against the target. If the
452
00:32:45.319 --> 00:32:49.119
attack gets the creature takes a D
six piercing damage, and if the creature
453
00:32:49.200 --> 00:32:52.720
is large or smaller, you pull
the creature up to ten feet closer to
454
00:32:52.839 --> 00:32:58.640
you, which is awesome at higher
levels, increased by D six when you
455
00:32:58.720 --> 00:33:02.160
reach fifth, eleventh, seventeenth level. But it's that ten foot pole that
456
00:33:02.400 --> 00:33:06.480
is oh yeah, yeah, that's
that's the money shot on this spell.
457
00:33:06.640 --> 00:33:08.279
For sure. It was just kind
of weak, ye, especially compared to
458
00:33:08.319 --> 00:33:12.359
stuff like Primal Savagery and Booming Blade
that we've seen so far. But that
459
00:33:12.480 --> 00:33:16.319
ten foot forced movement is this is
the poison ivy. That's what I think
460
00:33:16.400 --> 00:33:20.720
of this as, Yeah, where
do we want to rank this? This
461
00:33:20.920 --> 00:33:24.319
is a as far as I'm okay, yeah, yeah, just damage is
462
00:33:24.400 --> 00:33:29.240
fine, but I think if it
was better if this was like a D
463
00:33:29.440 --> 00:33:35.559
ten eight, I think that would
have been pushed it over there, which
464
00:33:35.799 --> 00:33:38.680
says to me, this is a
well written, well balanced spell. Good
465
00:33:38.720 --> 00:33:44.480
for you guys, horn Whip A
tier druid and artificers as well. But
466
00:33:44.839 --> 00:33:50.599
I see this on every druid,
and and useful all the way up to
467
00:33:50.799 --> 00:33:53.240
high level because of that pull effect
that it's gone on. It is at
468
00:33:53.319 --> 00:33:59.279
seventeenth level doing four D six as
a level seventeen druid. No, I
469
00:33:59.319 --> 00:34:02.000
don't, I don't care before D
six damage again, you can turn into
470
00:34:02.319 --> 00:34:07.760
you know whatever, like a tyrannosaur
at that point or something. But yes,
471
00:34:09.079 --> 00:34:13.840
insane stuff. So like the damage
is completely inconsequential. To me,
472
00:34:13.920 --> 00:34:15.400
this kind of reminds me of Chill
Touch, which is also eight tier yea,
473
00:34:15.519 --> 00:34:20.599
where the damage is inconsequential and that
secondary effect is just just beautiful.
474
00:34:20.679 --> 00:34:22.559
Yeah, but what if you need
But if what you need is to drag
475
00:34:22.679 --> 00:34:27.280
that demon into the portal so that
it goes back to Hell, then you
476
00:34:27.360 --> 00:34:30.159
can do that with that grip.
So now, because the damage is so
477
00:34:30.360 --> 00:34:34.559
low, you can hit allies with
it. Oh my god, I hadn't
478
00:34:34.559 --> 00:34:37.679
even thought of that. Yeah,
yeah, yeah, your fighters, yeah,
479
00:34:37.800 --> 00:34:39.840
hit me whatever, take four,
but it puts me next to the
480
00:34:39.880 --> 00:34:45.239
big bat. Yeah. Poke you
for one D six fantast or something's collapsing.
481
00:34:45.760 --> 00:34:50.159
Yeah, yeah, there's a lot
of the utility aspect of it.
482
00:34:50.440 --> 00:34:55.000
This is fantastic. I love this. Next up is light and Evocation cantrip.
483
00:34:55.719 --> 00:35:00.360
It's the S S S that ever
you're creating l It's yeah, it's
484
00:35:00.679 --> 00:35:04.760
it does exactly what it does.
It does it well. I think every
485
00:35:05.199 --> 00:35:08.559
level wants this, and not only
that you're casting it on an object.
486
00:35:08.960 --> 00:35:12.880
You can cast it on a coin
and throw the coin down the well to
487
00:35:12.920 --> 00:35:19.000
see what happens. You can,
It's yeah, it's it's the quintessential utility
488
00:35:19.079 --> 00:35:22.480
spell for a reason. It was
good enough for Gandolf, Yes enough for
489
00:35:22.599 --> 00:35:25.960
us. Yeah, this is just
it's not so game it's not game breaking,
490
00:35:27.039 --> 00:35:30.239
but it is just perfect utility.
It's game making. Yeah yeah,
491
00:35:30.360 --> 00:35:36.199
yeah, that's are you guys better
than breaking? Yeah? Like s tire
492
00:35:36.400 --> 00:35:40.719
end of conversation. Our next spell
is about that time that my broccoli caught
493
00:35:40.760 --> 00:35:45.519
fire. So Joe, if you
please talk about produce flame a produce flame
494
00:35:45.000 --> 00:35:47.920
conjuration can't trip. That's the worst
joke I can passive of the show and
495
00:35:47.920 --> 00:35:52.719
I'm leaving it in. I'm not
at any fantastic good flame, please,
496
00:35:52.800 --> 00:35:57.559
Joe. Is this a light that
you can attack with for a druid?
497
00:35:57.760 --> 00:36:02.360
Yeah, yes, but it's a
slightly shorter duration light that you can attack
498
00:36:02.440 --> 00:36:07.039
with. Ten minutes is a lot, though. Yeah, ten minutes is
499
00:36:07.159 --> 00:36:12.920
enough for any certainly you know encounter
length thing you're going to do, and
500
00:36:13.119 --> 00:36:16.400
probably most bits of exploration. If
you're dungeon crawling like you get, you
501
00:36:16.480 --> 00:36:19.920
get ten minutes out of it,
it stops. You just turn the lights
502
00:36:19.920 --> 00:36:23.039
on again. It's a cantrip.
Yeah, and if anything happens in the
503
00:36:23.119 --> 00:36:29.440
meantime, you can use it,
just throw it ract And mainly druids don't
504
00:36:29.480 --> 00:36:31.719
have access to light, so this
is the version of light they get if
505
00:36:31.760 --> 00:36:36.480
they want it. I put it
up there with right now. I think
506
00:36:37.239 --> 00:36:39.360
I think this is a I think
that belongs there. You get a you
507
00:36:39.480 --> 00:36:42.960
lose a little bit of brightness,
but you get to attack with it.
508
00:36:43.199 --> 00:36:46.400
Yeah, insane. Yeah, that's
probably what pushes it over the edge because
509
00:36:46.440 --> 00:36:52.400
I've just a tier. But yeah, the fact that you can use it
510
00:36:52.480 --> 00:36:53.960
in more than one way. Yeah, and if you if you need it
511
00:36:54.000 --> 00:36:57.960
for longer, you're probably not in
a If you're in a combat situation,
512
00:36:58.079 --> 00:37:00.480
ten minutes will get you there.
If you're a non combat situation, and
513
00:37:00.599 --> 00:37:02.000
just turn it back on. Yeah, I gotta go produce lame s tier
514
00:37:02.559 --> 00:37:10.679
definitely belongs next to light Next up, we've got thunderclap. The thunderclap.
515
00:37:12.800 --> 00:37:16.599
It's just sword burst with sound.
Also, my favorite part about the spell
516
00:37:16.719 --> 00:37:20.880
is that it teaches new players that
there's a difference between thunder damage and lightning
517
00:37:20.960 --> 00:37:23.960
damage. They all things. The
reason it exists, the all thing.
518
00:37:24.039 --> 00:37:28.199
This is thorn. Yeah. Yeah, yeah, is this going next to
519
00:37:28.800 --> 00:37:32.199
It's going next to all of those
C tiers. Yeah, like damage in
520
00:37:32.239 --> 00:37:37.519
the circle spells. Yeah, and
it and it damages. It does damage
521
00:37:37.559 --> 00:37:43.320
to all creatures. Not yes,
or just not just m It's sword burst
522
00:37:43.400 --> 00:37:45.920
with sound. Yeah yeah. Is
there any time where I can think of
523
00:37:45.920 --> 00:37:50.239
where it would be bad? But
is there any time where that sound being
524
00:37:50.719 --> 00:37:54.280
audible from one hundred feet away would
be good? If you were in a
525
00:37:54.360 --> 00:38:00.320
situation I guess where you need the
allies to know where you were? Yeah,
526
00:38:00.280 --> 00:38:07.400
and you cast cantrips fast enough for
morse code, probably not. Yeah,
527
00:38:07.400 --> 00:38:16.239
I gotta go seats here then underclap
seats here boom boom boom boom boom
528
00:38:16.559 --> 00:38:24.119
boom boom boom boom. It's an
s o s oh no, yeah,
529
00:38:24.159 --> 00:38:34.320
I don't think that's okay, okay, all right, well there we go.
530
00:38:35.159 --> 00:38:38.480
Might be in a little trouble.
I'm not sure. N Yeah,
531
00:38:39.320 --> 00:38:45.880
that's fantastic. Next cantrip, I
wonder what this one does. Spell I
532
00:38:45.880 --> 00:38:51.639
could have used in high school.
You're creating a bonfire. Yeah, a
533
00:38:52.320 --> 00:38:53.920
flint and stone was not available.
Yeah, we need to we need a
534
00:38:54.119 --> 00:39:00.280
tiar That is me. That's this
is falls right into That's the As far
535
00:39:00.280 --> 00:39:04.000
as I'm concerned, he's pretty med
Yep. It is bad enough to be
536
00:39:04.239 --> 00:39:06.679
friends in blade word. I don't
think it actively does anything bad. I
537
00:39:06.719 --> 00:39:09.960
think it's just literally creates a bonfire
with this something that you can mean,
538
00:39:10.079 --> 00:39:15.000
And it's kind of cool because you
can, like the sixty feet means,
539
00:39:15.440 --> 00:39:20.960
you know, you can set something
on the other side of that chasm on
540
00:39:21.119 --> 00:39:24.000
fire. You can you know,
it's sort of a sort of a one
541
00:39:24.079 --> 00:39:30.880
square flamethrower kind of, so you
know, like the bonfire will light up
542
00:39:30.920 --> 00:39:34.400
whatever's there, and if it's next
to more flammable stuff, it can it
543
00:39:34.480 --> 00:39:37.360
can expand, and so that's kind
of cool. But okay, so it's
544
00:39:37.360 --> 00:39:39.559
not garbage. It's not garbage.
I don't think it's as good as press
545
00:39:39.599 --> 00:39:44.280
digitation or shocking grass. If you
want to start a fire without blowing a
546
00:39:44.360 --> 00:39:47.079
higher level attack spell, it's pretty
good, I mean. And also it's
547
00:39:47.199 --> 00:39:51.920
something again, it's one of those
things druids have access to. Sure,
548
00:39:52.800 --> 00:39:54.440
this might be a you know,
a better spell for a druid than for
549
00:39:54.519 --> 00:40:00.880
a wizard. Yeah. Cool,
I will happily accept that. Create bon
550
00:40:00.000 --> 00:40:06.599
fire seats here right there, all
right. Next, we've got lightning lurre
551
00:40:07.119 --> 00:40:08.880
and this has a little bit of
the thorn whip thing going on with it.
552
00:40:09.239 --> 00:40:13.000
Yeah, is this the Is this
the wizard version of thorn Whip?
553
00:40:13.480 --> 00:40:16.280
It sort of is, because I
think thorn whip's thirty feet right, and
554
00:40:16.440 --> 00:40:20.920
this is just fifteen feet right.
The whole point of this is that you
555
00:40:21.280 --> 00:40:23.800
you hit something fifteen feet away and
pull it so that it's within at least
556
00:40:23.840 --> 00:40:28.360
five b tu, and then it
gets good by the way thing you're pulling
557
00:40:28.360 --> 00:40:31.039
it in next to you. Yeah, how do we think that affects it?
558
00:40:31.519 --> 00:40:36.239
I mean, I think it's it's
still pretty good. And movement effects
559
00:40:36.360 --> 00:40:38.519
like that are pretty rare. Yeah, and and and I think that that
560
00:40:38.679 --> 00:40:42.039
puts it up to a level.
Yeah. I think that's the only reason
561
00:40:42.119 --> 00:40:44.360
it stays in a level yes,
oh yeah, yeah, yeah yeah,
562
00:40:45.000 --> 00:40:47.320
But that that ten foot slide is
pretty or the ten foot pole rather is
563
00:40:47.519 --> 00:40:52.000
is pretty cool. Just it stinks
that it's only fifteen feet. That's my
564
00:40:52.159 --> 00:40:57.159
only problem with it. I guess, yeah, maybe not as good as
565
00:40:57.599 --> 00:41:01.559
Thornwab, but available on classes that
don't have access to thorn Whip, and
566
00:41:01.559 --> 00:41:06.519
it's still better than Shocking Grass basket
Splash. I think it's oh yeah,
567
00:41:06.559 --> 00:41:09.079
yeah, sure it deserves eight year, so let me lord eight tier,
568
00:41:10.760 --> 00:41:14.880
all right. Next up is ray
or Frost. This one is cool because
569
00:41:15.039 --> 00:41:17.360
I mentioned the the wild Cheap Chase
in an earlier episode, and this is
570
00:41:17.440 --> 00:41:22.840
what the Wizard will. I treat
it as a layer action just so he
571
00:41:22.880 --> 00:41:25.719
doesn't accidentally die, but he's supposed
to be on his turn just to slow
572
00:41:25.760 --> 00:41:30.480
the players down while they're trying to
chase him up the upstairs flowing the speed
573
00:41:30.559 --> 00:41:36.719
by ten feet significant? Does that
put it anywhere near Firebolt? Not for
574
00:41:36.840 --> 00:41:38.840
me. I put it there right
next to Shocking Grasp and Acid Splash.
575
00:41:38.880 --> 00:41:43.039
As far as I'm concerned. Yeah, I don't know. I think desplay
576
00:41:43.360 --> 00:41:46.719
for me. I think it's an
eight year so half the range, smaller,
577
00:41:47.119 --> 00:41:51.880
smaller hit die. Yeah yeah,
but slowing down is good, doesn't
578
00:41:51.960 --> 00:41:57.800
make it a tier. Yeah.
Yeah, I'll go be solid you though.
579
00:41:58.039 --> 00:42:01.239
Yeah. Plus if there was one
m but there isn't, so b
580
00:42:02.440 --> 00:42:07.719
Ray Frost bes here next time as
Told the Dead a necromancy cantrip if you
581
00:42:07.800 --> 00:42:10.760
another necrotic damage spell, just like
chill Touch. How do you feel about
582
00:42:10.760 --> 00:42:15.159
Told the Dead be for a wizard, ay for a clerk is how I
583
00:42:15.239 --> 00:42:17.079
feel. Yeah, because like clerics
don't have a lot of you know,
584
00:42:17.400 --> 00:42:22.639
a lot of this kind of laser
stuff that that wizards have a ton of
585
00:42:22.679 --> 00:42:27.039
access to. That's how I feel
about it. I don't know. I
586
00:42:27.079 --> 00:42:29.480
don't know how you split the difference
on that. I think that makes it
587
00:42:29.559 --> 00:42:34.920
a BE I would say be just
because of the nature of the the after
588
00:42:35.000 --> 00:42:40.840
rollism saving throw, so it's save
or see if the D twelve is nice,
589
00:42:40.880 --> 00:42:45.960
if it were arranged attack, if
it were arranged spell attack, I'd
590
00:42:45.039 --> 00:42:47.000
make it in a yeah. Yeah, I think I agree. I agree
591
00:42:47.039 --> 00:42:51.079
with that. I think that's what
stopped at BNA pull the dead beat.
592
00:42:51.159 --> 00:42:55.239
Here up next, You've got dancing
lights. This is a spell. You
593
00:42:55.360 --> 00:43:00.320
read it and it sounds fun.
No one ever takes it ever. Yeah,
594
00:43:00.360 --> 00:43:02.920
that's that's where I'm at this.
This is a spell that you have
595
00:43:05.079 --> 00:43:07.960
that you have like enemy spellcasters used
to get the attention of the players.
596
00:43:08.800 --> 00:43:14.199
No PC ever takes this settle.
There was an actual play show I was
597
00:43:14.239 --> 00:43:17.320
listening to that was and they admitted
from episode one that these are mostly new
598
00:43:17.400 --> 00:43:22.440
players. Yeah, and one player
had it and this is my favorite instance
599
00:43:22.559 --> 00:43:27.480
of r tfs to read the freaking
spell. Yeah, and they get into
600
00:43:27.519 --> 00:43:30.960
a fight with a wolf and the
player goes, I'm gonna cast dancing lights.
601
00:43:30.159 --> 00:43:34.639
The DM goes, okay, yeah, what happens? He goes,
602
00:43:34.840 --> 00:43:36.800
well, I mean we used to
spell out loud, So he goes,
603
00:43:36.840 --> 00:43:39.480
so, how much damage do I
do? Yeah, you might get the
604
00:43:39.880 --> 00:43:45.199
Yeah, you might get the wolf's
attention. Perhaps that's why I stopped listening
605
00:43:45.239 --> 00:43:47.119
to that show. Yeah, but
yeah, it doesn't do a lot.
606
00:43:47.679 --> 00:43:52.039
It does what it says. Yeah, it's like light in that regard.
607
00:43:52.360 --> 00:43:55.039
There might be there might be some
narrative stuff that you can do with it,
608
00:43:55.239 --> 00:43:58.679
but it's Yeah, it's not super
brack. Yeah, I mean you
609
00:43:58.719 --> 00:44:01.239
can drop light down well, put
it on a coin, but dancing lights,
610
00:44:01.280 --> 00:44:05.559
I mean one hundred and twenty feet. It can definitely be helpful,
611
00:44:05.639 --> 00:44:09.960
especially as you just send something and
you can see what's beneath you. You
612
00:44:10.039 --> 00:44:15.039
got to maintain concentration on it.
You lights fire and forget you cast it
613
00:44:15.039 --> 00:44:17.480
and you don't have to worry about
it. Yeah, what do you want
614
00:44:17.480 --> 00:44:23.960
to put this? Yeah? Is
it that bad? Joe? Oh?
615
00:44:24.039 --> 00:44:31.320
Yeah, I mean I don't think
it is, but it's no. I'm
616
00:44:31.360 --> 00:44:36.239
with Jim on this one. We're
going yes. Sorry, d for dancing
617
00:44:36.360 --> 00:44:43.440
lights yep. Mage hand is a
conjuration cantrip with the casting time of one
618
00:44:43.480 --> 00:44:46.679
action, the range of thirty feet
verbal and somatic components, and a duration
619
00:44:46.800 --> 00:44:51.480
of one minute. A spectral floating
hand appears at a point you choose within
620
00:44:51.599 --> 00:44:53.719
range. The hand lasts for the
duration or until you dismiss it as an
621
00:44:53.719 --> 00:44:57.119
action. So while you were reading
all that, I put in an s
622
00:44:57.199 --> 00:44:59.719
here. I love this belt.
He's got one thousand and one uses.
623
00:45:00.079 --> 00:45:02.480
I think every wizard has to have
it, every artificer it has to have
624
00:45:02.599 --> 00:45:07.320
it twice the entire classes. What's
the road class that is based on like
625
00:45:07.440 --> 00:45:10.840
making it better. Yeah, I
think it's just thing. It's a staple,
626
00:45:12.760 --> 00:45:15.239
Yeah, because I think they can. You can pick locks with it
627
00:45:15.440 --> 00:45:16.760
or check for traps with it.
I've seen it. I've seen it use
628
00:45:16.840 --> 00:45:21.760
that way. Yeah. The road
version is is it visible? I want
629
00:45:21.800 --> 00:45:23.480
to put it out of s and
into age, just out of spite,
630
00:45:24.320 --> 00:45:30.320
because it is. There is no
other spell in the entire spell book that
631
00:45:30.440 --> 00:45:35.559
you're going to have to say no
to a player more often than with this
632
00:45:35.800 --> 00:45:38.880
spell. Out of sheer annoyance.
I would reduce the letter grade, but
633
00:45:39.400 --> 00:45:43.840
it is. It is other than
that. It is yeah, absolutely excellent,
634
00:45:44.039 --> 00:45:49.079
quintessential awesome magic, more than thumaturgy. What's that more than thumbaturgy that
635
00:45:49.119 --> 00:45:52.559
players think is major illusions? Oh
yeah, yeah for sure, for sure.
636
00:45:52.840 --> 00:45:58.079
The big thing with made Hand is
can I have it do this thing
637
00:45:59.079 --> 00:46:01.920
that sets off a chain reaction that
does damage? But we're not going to
638
00:46:02.000 --> 00:46:06.559
call it an attack, right,
that's the question you're constantly answering. You
639
00:46:06.599 --> 00:46:08.800
know, Well, if I have
it, you know, pull this pebble
640
00:46:08.840 --> 00:46:13.280
out, which then causes the avalanche, just the avalanche that's doing the damage,
641
00:46:13.360 --> 00:46:15.400
right, not the pebble that it
pulled out it like no, no,
642
00:46:15.800 --> 00:46:19.920
no, no no. If your
use of main chance ends and someone
643
00:46:20.000 --> 00:46:23.639
taking damage, I say no,
but you're going to have that conversation constantly.
644
00:46:23.760 --> 00:46:27.239
So Yeah. The common one is
like can I take a ten pound
645
00:46:27.320 --> 00:46:30.440
brick and move it to thirty feet? That I can? And then and
646
00:46:30.480 --> 00:46:32.400
then let go of it. It's
the brick doing the damage, and like
647
00:46:32.599 --> 00:46:40.440
Noah type of thing. Okay.
I will keep it an st here with
648
00:46:40.559 --> 00:46:45.719
an asterisk saying that you have to
have strong boundaries with your players and they
649
00:46:45.760 --> 00:46:50.239
have to fully understand what they have, yes, and what shenanigans you will
650
00:46:50.280 --> 00:46:53.559
and will not allow, I mean
order allow then right, allow the shenanigans
651
00:46:53.599 --> 00:47:00.639
and have fun interesting as long as
it's clear. Yeah, but I'm just
652
00:47:00.719 --> 00:47:05.400
saying as a d M I award
for creativity. Yah, yeah, I'm
653
00:47:05.440 --> 00:47:07.360
protionnanigans in that what's the name of
that place with all the ship on the
654
00:47:07.400 --> 00:47:15.840
walls? I guess right, we
got a few left u Joji Priest also
655
00:47:15.840 --> 00:47:20.920
readers resistance. Yeah, it's an
abjuration. Can trip you touch one willing
656
00:47:21.000 --> 00:47:23.199
creature once before the spell ends.
The target can roll a D four and
657
00:47:23.239 --> 00:47:28.320
add the number rolled one saving throw
of its choice. I guess this is
658
00:47:28.400 --> 00:47:34.719
up there with guidance, right,
Not quite, because guidance is like any
659
00:47:34.840 --> 00:47:38.719
stability check. Yeah, but this
is a saving I feel like this is
660
00:47:38.800 --> 00:47:43.679
a instead of S. But it
is pretty great because you can do that
661
00:47:43.840 --> 00:47:47.719
thing where before you go into the
room with the pastor you can have somebody
662
00:47:47.880 --> 00:47:52.440
throw that on you and then you
know that you have that that bonus.
663
00:47:52.760 --> 00:47:55.840
So yeah, it's it's instandibility checks. It's yeah. Yeah. So if
664
00:47:55.880 --> 00:48:00.960
it's against something like a powerful entity
that you know you're going to be having
665
00:48:00.039 --> 00:48:04.199
to do a lot of saving throws, wisdom saving throws, then you can
666
00:48:04.239 --> 00:48:07.000
apply it to that. I think
the use case and the ability to even
667
00:48:07.280 --> 00:48:10.920
use it now using it as an
action means you have to anticipate that that's
668
00:48:12.000 --> 00:48:15.000
going to happen. If this was
a reaction, then you can do it
669
00:48:15.079 --> 00:48:19.920
like like in response to something.
Almost I we're almost put magic rules out
670
00:48:19.960 --> 00:48:22.199
of this one. Then we've got
something really really big there. Also,
671
00:48:22.280 --> 00:48:24.519
I want to take points away just
because it's really hard to search for,
672
00:48:24.719 --> 00:48:30.320
you know, artistic Google resistance five
E. I get the spell. I
673
00:48:30.400 --> 00:48:36.440
would like to see to hear this
if what what? Yeah, I think
674
00:48:36.480 --> 00:48:40.360
the use case is way, way, way narrower than guidance. No way.
675
00:48:42.199 --> 00:48:45.280
Anytime you know you're going into a
situation where you're going to need a
676
00:48:45.360 --> 00:48:49.440
save, all right, where would
you put this? I'd put it in
677
00:48:49.519 --> 00:48:54.719
a yeah, yeah, I think
it's in a like at worst to be
678
00:48:55.000 --> 00:48:59.000
definitely not a safe, definitely not
a SA. Then I'm the one not
679
00:48:59.079 --> 00:49:01.920
seeing the possibility, maybe because I
was like, this is what this is
680
00:49:01.960 --> 00:49:07.559
the kind of stuff clerics do,
ye artificers certainly. Yeah. Yeah,
681
00:49:07.119 --> 00:49:12.360
it's also like the kind of analogy
to you're kind of immunizing them against something
682
00:49:12.400 --> 00:49:15.039
that's going to happen at a later
time. It's it's the next minute,
683
00:49:15.159 --> 00:49:20.000
it's it's it's that thing where it
lasts for a minute, Yeah, which
684
00:49:20.079 --> 00:49:22.039
is more than enough time to kick
a door down and get into a big
685
00:49:22.119 --> 00:49:29.159
fight. So yeah, I will
be the one avoid at this time.
686
00:49:29.679 --> 00:49:36.159
Also, just like how adorable the
cute little miniature that really for me,
687
00:49:36.280 --> 00:49:45.880
it almost pushes it into an s
here Tyler cloak, so cute. Next
688
00:49:45.280 --> 00:49:50.079
show you want to read us vicious
mockery. Yes, vicious mockery is an
689
00:49:50.199 --> 00:49:54.000
enchantment can trip you unleash a string
of insults, least with subtle enchantments at
690
00:49:54.039 --> 00:49:58.079
a creature you can see within range. If the target can hear you,
691
00:49:58.320 --> 00:50:01.440
though it need not understand you.
It must succeed on a wisdom saving throw
692
00:50:01.719 --> 00:50:07.119
or take one D four psychic damage
and have disadvantage on the next attack role
693
00:50:07.159 --> 00:50:10.559
it makes before the end of its
turn. Absolutely solid a level part spell
694
00:50:10.719 --> 00:50:15.079
as far as I'm concerned. Yeah, and just because it's so much fun
695
00:50:15.159 --> 00:50:17.119
to role play. Oh my god. You know, anytime anybody casts that,
696
00:50:17.199 --> 00:50:21.360
I say, well, what do
you say that? Yeah, exactly,
697
00:50:21.880 --> 00:50:23.760
And it's just it's it's fun for
the whole table. Yeah, a
698
00:50:23.840 --> 00:50:27.519
D four is not a whole lot
of damage, but the disadvantage is pretty
699
00:50:27.599 --> 00:50:30.400
yes, yes, but it is
a saver or sucks spell. It is,
700
00:50:30.559 --> 00:50:36.000
It's true, but it's a wisdom
save. Yeah, cool vicious mockery
701
00:50:36.480 --> 00:50:38.840
eight tier. Yeah. If this
was a D six or got bit of
702
00:50:38.920 --> 00:50:43.199
D eight, this could be,
yes, But a D four is just
703
00:50:43.320 --> 00:50:46.519
like not a lot and disadvantage is
like cool but not great. Yeah.
704
00:50:46.559 --> 00:50:52.400
I like this, But it's also
one of those things where like the bard
705
00:50:52.519 --> 00:50:54.960
typically is hanging back and not in
the middle of the fight, and so
706
00:50:55.840 --> 00:51:01.519
oftentimes that advantage is helping out your
fighter or you know, whoever's on the
707
00:51:01.559 --> 00:51:06.079
front line getting swung at, So
it's almost like a buff in some ways.
708
00:51:07.320 --> 00:51:13.400
Eldritch Blast needs no introduction as a
casting time of one action range.
709
00:51:16.639 --> 00:51:21.480
If a true striker would give us
a D minus tier, Eldrich Blast is
710
00:51:21.519 --> 00:51:25.320
giving us an S plus tier.
It's a It's a first level spell masquerading
711
00:51:25.400 --> 00:51:29.400
as as a trip. This is
like what we're and the fact that the
712
00:51:29.519 --> 00:51:34.280
beams increase right at certain levels,
it's just increased damage to increased beams.
713
00:51:34.320 --> 00:51:37.119
You can them and they each have
their own attack roll. Yes, yeah,
714
00:51:37.199 --> 00:51:43.679
that's unbelievable spell this, this is
the reason to take a world out.
715
00:51:43.719 --> 00:51:46.719
This entire bills based on breaking this
in half, like caffeine lock and
716
00:51:46.760 --> 00:51:52.119
cocaine lock and those type of swre
locked builds that are just built on just
717
00:51:52.199 --> 00:51:57.760
taking this this little eighty baity evocation
cantrip and just snapping it over your knee,
718
00:51:57.800 --> 00:51:59.880
breaking the whole game in half,
and now overload again. This.
719
00:52:00.039 --> 00:52:02.320
Yeah, this is what your character
does now. It's here to have this
720
00:52:02.480 --> 00:52:05.119
entire packet here, and I want
to see the I want to see the
721
00:52:05.119 --> 00:52:08.559
player's character sheet. That just says
Eldrich blasts, yeah, in small print
722
00:52:09.400 --> 00:52:15.119
in crayon. It's insane. And
then you have some Warlocks they are almost
723
00:52:15.159 --> 00:52:17.840
like, I guess I'll do an
Eldritch blast again. Yeah, yeah,
724
00:52:19.840 --> 00:52:25.000
you're wasting spell slots otherwise something if
you chose to play Warlock and you're like,
725
00:52:25.239 --> 00:52:28.480
I don't really want to just do
the same thing over and over again,
726
00:52:28.519 --> 00:52:30.599
though, but I guess I'll just
Eldric blast. Meanwhile, the barbarian
727
00:52:30.639 --> 00:52:36.199
next to you, right right,
I guess I just swing my ax again.
728
00:52:36.239 --> 00:52:38.639
You can have a one page Playboy
just wizard to you, sir,
729
00:52:38.920 --> 00:52:43.880
Yeah, exactly. If you are
bored by doing just the one good thing
730
00:52:44.000 --> 00:52:45.400
you have, then okay, the
Warlocks maybe not for you, and neither
731
00:52:45.440 --> 00:52:50.880
is Barbarian, but yeah, it's
it is just you want to see damage
732
00:52:50.920 --> 00:52:57.719
dealing cantrips. This is this is
insane. It's so good. We got
733
00:52:57.760 --> 00:53:04.519
a few left. Next is mending
its tiar is directly proportional to how many
734
00:53:04.679 --> 00:53:08.840
opportunities your DM places in front of
you to use it. Yeah. I
735
00:53:08.920 --> 00:53:15.119
can see uses for it in a
narrative way, but the gym's point,
736
00:53:15.679 --> 00:53:19.280
how often if you're in a nautical
campaign and you can use it to repair
737
00:53:19.519 --> 00:53:22.760
sales, for example, Then then
that makes it super cool if you are
738
00:53:23.320 --> 00:53:29.360
in a you know again, if
you're doing a court intrigue thing and you
739
00:53:29.480 --> 00:53:34.039
know a rip in your dress would
be catastrophic and you can kind of surposly
740
00:53:34.920 --> 00:53:39.119
magic it closed or something like that. Help helping the noble fix her dress
741
00:53:39.719 --> 00:53:45.719
would get your favorite exactly but slip
ribber situation, the broken key situation,
742
00:53:45.039 --> 00:53:49.960
super narrative, what does exactly what
it says? Yeah, I don't know
743
00:53:50.000 --> 00:53:52.639
if this is bad enough b C. No. I put it in b
744
00:53:52.840 --> 00:53:58.840
with like press to digitation and someone
found some of those other ones that are
745
00:53:59.000 --> 00:54:04.000
very situation. If present digitation is
be then that an interesting you know that
746
00:54:04.079 --> 00:54:07.920
a player that's interested in story can
like. And that's a thing where if
747
00:54:07.960 --> 00:54:10.000
you take it as a player,
you tell the DM you took it.
748
00:54:10.119 --> 00:54:14.679
You're like, I took mending.
I want some interesting opportunities to use it.
749
00:54:14.719 --> 00:54:16.599
I want that to be part of
you. Whatever his background is a
750
00:54:16.679 --> 00:54:21.280
cobbler or something like that, you
can Yeah, and I would say too
751
00:54:21.400 --> 00:54:23.559
that you have a cobbler in our
campaign. Be creative, you have a
752
00:54:23.639 --> 00:54:30.800
cobby bending, We're gonna put on
betier. Speaking of these kind of spells
753
00:54:30.840 --> 00:54:32.920
that you can cast and then they
last until they go off when you want
754
00:54:32.960 --> 00:54:37.280
them to true strike. We've got
one action concentration up to one round for
755
00:54:37.400 --> 00:54:42.559
the duration. You extend your hand
and point a finger at a target and
756
00:54:42.679 --> 00:54:45.639
range. Your magic grants you have
brief insight into the target's defenses. On
757
00:54:45.920 --> 00:54:51.440
your next turn, you gain advantage
on your first attack role against the target,
758
00:54:51.800 --> 00:54:54.639
provided this spell hasn't ended. While
you were reading that, I put
759
00:54:54.679 --> 00:55:00.280
that in D tier. Yeah,
I don't think so. So it's it's
760
00:55:00.320 --> 00:55:04.480
a combo spell. As a magic
player, I would I would think that
761
00:55:04.599 --> 00:55:08.159
you would have more appreciation for combos. What combo does a bar source for
762
00:55:08.239 --> 00:55:12.480
a warlock or a wizard have available
to them for the spell? I mean
763
00:55:12.679 --> 00:55:15.320
only they themselves can get advantage on
another attack. Yeah, but it's like
764
00:55:15.599 --> 00:55:20.880
if you're going to use a touch
attack spell. The fact that this costs
765
00:55:20.920 --> 00:55:22.960
an action, it's that's an action
that I could have just also attacked.
766
00:55:23.039 --> 00:55:29.360
Oh you know what, it's only
the durations. Only around round is concentration.
767
00:55:29.519 --> 00:55:34.239
Yeah right, another concentration for a
minute or something like that. Then
768
00:55:34.320 --> 00:55:37.440
Yeah, so I guess I guess
the round is the rounds over at the
769
00:55:37.639 --> 00:55:40.800
end of your next turn. Yeah, round, not turn right. So
770
00:55:42.599 --> 00:55:45.000
but but still it's I'm with you. I'm with you on that. I
771
00:55:45.119 --> 00:55:49.840
wasn't. I wasn't paying as much
attention I should. It's worse than doing
772
00:55:49.960 --> 00:55:52.360
two attacks. Yeah, if it's
the next thing that you're going to do,
773
00:55:52.559 --> 00:55:54.440
yes, yeah, you get the
advantage and they both would have hit.
774
00:55:54.559 --> 00:56:00.000
That's yep. Now if this was
bonus action and didn't have to just
775
00:56:00.079 --> 00:56:04.000
be yourself. Now now we've got
a spell here, yeah, yeah,
776
00:56:04.440 --> 00:56:07.840
give the rogue of the advantage.
You needs to sneak attack. Well,
777
00:56:07.960 --> 00:56:10.800
even if it was just a bonus
action, you know, just for you,
778
00:56:12.280 --> 00:56:14.960
then you could get get it for
like I said, yeah, that's
779
00:56:14.960 --> 00:56:17.199
spell attack. It's two different ends
of two different ends of spectrum at that
780
00:56:17.280 --> 00:56:21.719
point. At worst, it is
worse than attacking, and it is only
781
00:56:21.760 --> 00:56:25.079
available on classes that already had bad
attacks. True strike D tier And if
782
00:56:25.119 --> 00:56:29.039
I could make an E tier and
F tier I put it there. I
783
00:56:29.159 --> 00:56:30.840
believe, And this is this is
this is not a hot take at all.
784
00:56:30.920 --> 00:56:36.239
This is the worst. Can't trip
Oh okay, I think we need
785
00:56:36.280 --> 00:56:38.840
to breathe after something like that.
I'm going to skip over some of these
786
00:56:38.920 --> 00:56:43.360
last ones that weren't all that great
and didn't really spark any interesting conversation.
787
00:56:43.480 --> 00:56:46.559
We were going at for two hours. At this point we were almost scraping
788
00:56:46.639 --> 00:56:52.199
the bottom of us being funny.
Uh, Druid Kraft is basically present digitation
789
00:56:52.320 --> 00:56:55.000
for druids. So we threw that
and beats here next to President education of
790
00:56:55.079 --> 00:57:00.079
course and magic stone, total garbage
waste, a bonus act just to create
791
00:57:00.199 --> 00:57:06.119
a worse weapon than anything you'll already
have, d tier. It's it's junk.
792
00:57:06.400 --> 00:57:08.880
Throw it away. And with that, there's only one left, and
793
00:57:09.199 --> 00:57:15.440
it's an interesting one. We've got
one left show if you'll please read us
794
00:57:15.480 --> 00:57:20.079
in code thoughts, code thoughts.
This is from the guild Master's Guide to
795
00:57:20.239 --> 00:57:22.400
Rabnika Cason. When are we seeing
that it's exclusive to that book? Yes,
796
00:57:22.480 --> 00:57:25.119
yeah, I think so. I
think there's it's there's got to be
797
00:57:25.199 --> 00:57:29.440
a magic card, fald in code
thoughts, I must imagine. I don't
798
00:57:29.519 --> 00:57:31.159
think so, head, I don't
know, but it sounds like a magic
799
00:57:31.440 --> 00:57:36.239
sounds like something like a blue magic
card. Blue green would be the semic
800
00:57:36.320 --> 00:57:37.960
guilt. Yeah, okay, there
we go. All right, You pull
801
00:57:38.039 --> 00:57:43.199
a memory and idea or a message
from your mind and transform it into a
802
00:57:43.400 --> 00:57:49.000
tangible string of glowing energy called a
thought strand, which persists for the duration
803
00:57:49.679 --> 00:57:53.599
or until you cast the spell again. The thought strand appears in an unoccupied
804
00:57:53.679 --> 00:57:59.280
space within five feet of you as
a tiny, weightless, semi solid object
805
00:57:59.360 --> 00:58:02.360
that can be held and carried like
a ribbon. Casting this spell while holding
806
00:58:02.440 --> 00:58:07.719
a thought strand allows you to instantly
receive whatever memory, idea, or message
807
00:58:07.880 --> 00:58:15.280
thoughts strand contains who that is by
far the most high concept can't trip that
808
00:58:15.440 --> 00:58:20.519
we have discussed just for all of
that text. Uh, this is a
809
00:58:20.639 --> 00:58:22.760
lot going on there. It's super
cool. It's very cool. Yeah,
810
00:58:22.880 --> 00:58:27.599
this is this is a psychic,
like a psychic exactly. That is totally
811
00:58:27.679 --> 00:58:29.960
what it is. Yeah. Oh, using the wand to pull a little
812
00:58:30.000 --> 00:58:30.880
thing out of his head. Yes, yeah, yeah, yeah. I've
813
00:58:30.880 --> 00:58:36.480
seen the spell used twice in that
pod, once in each of the two
814
00:58:36.599 --> 00:58:39.800
campaigns that Emily Expert was dming.
And she has a very cool way of
815
00:58:39.960 --> 00:58:45.239
just like using it as a tool
within the storytelling so that you can have
816
00:58:45.519 --> 00:58:49.119
secrets get passed along from a character
that is no longer in the scene.
817
00:58:49.280 --> 00:58:52.119
Oh yeah, I mean it's a
great way for the damn to convey information
818
00:58:52.239 --> 00:58:55.320
in that one way kind of thing. You just get that one image and
819
00:58:55.440 --> 00:58:59.159
then you know you've got to try
and act on and figure out what it
820
00:58:59.239 --> 00:59:01.719
means and stuff like. So cool
DM tool? Is this a cool player
821
00:59:01.800 --> 00:59:05.679
tool? I mean, there's a
lot easier ways to communicate with people?
822
00:59:06.800 --> 00:59:10.719
Is this it is? It is
a Wizards Steves can kind of yes,
823
00:59:10.840 --> 00:59:14.639
something like that. It's going to
get used just as much. So let
824
00:59:14.679 --> 00:59:17.719
me let me this way. We
have message in a tier it's yeah,
825
00:59:17.760 --> 00:59:22.480
but this has to be left like
it's very different than it's very different the
826
00:59:22.519 --> 00:59:25.159
message is this B or as low
as C I put it in it like
827
00:59:25.440 --> 00:59:30.039
B because it's interesting, but no
higher than that because of kind of how
828
00:59:30.199 --> 00:59:34.159
fiddly it it is. Yeah,
and that very high concept and that feels
829
00:59:34.199 --> 00:59:37.360
like the same reasoning that we have
behind behind Thombaturgy and druid Craft and mending.
830
00:59:37.400 --> 00:59:42.079
We put mending it. Yeah.
I think that's the only reason belonged.
831
00:59:42.400 --> 00:59:44.840
This is one of the This is
one of those ones where a player
832
00:59:44.960 --> 00:59:49.280
that thinks it's super cool is going
to take it. You know, tell
833
00:59:49.320 --> 00:59:52.239
your d M you took this,
so that they can give you the opportunity
834
00:59:52.320 --> 00:59:54.559
where it makes sense to use it. Yeah, I can, I can
835
00:59:54.599 --> 01:00:00.840
get behind and thought. So that
is it for that. So it let's
836
01:00:00.880 --> 01:00:06.280
recap everything. So I've got In
B tier we got friends, blade Ward,
837
01:00:06.440 --> 01:00:09.239
dancing Lights, true Strike, and
magic stone. Just unusable garbage.
838
01:00:09.920 --> 01:00:14.599
D tier. This is kind of
like just okay, reusable everything that does
839
01:00:14.719 --> 01:00:17.760
damage in a five foot radius around
you see tier this is usable, but
840
01:00:17.880 --> 01:00:21.280
kind of madge. It's not that
interesting. There's better stuff out there.
841
01:00:21.639 --> 01:00:25.000
We got Frostbite, shapewater, mind
sliver, mold Earth, poison spray,
842
01:00:25.119 --> 01:00:29.719
sword Burst, gust, infestation,
control, flame, Thunderclap, Create,
843
01:00:29.800 --> 01:00:32.880
bonfire, sacred Flames, sapping,
staining, and word ir radiance. B
844
01:00:34.039 --> 01:00:36.719
Tier, Now we got some spells
going on. This is like where the
845
01:00:36.760 --> 01:00:39.840
game starts getting interesting. B Tier
got shocking, Grasp, acid splash,
846
01:00:40.039 --> 01:00:45.559
press, the Digitation, Thomaturgy,
ray or Frost told It Dead, druid
847
01:00:45.599 --> 01:00:49.840
craft, mending and encode thoughts.
A tier is where we're starting with the
848
01:00:49.920 --> 01:00:53.519
really good stuff. This is the
message Firebolt, the layly Spare, the
849
01:00:53.679 --> 01:01:00.320
Dying, Booming Blade, chill Touch, final Savagery, thorn Whip, lightning,
850
01:01:00.400 --> 01:01:05.159
Lore, Resistance and vicious mockery.
And s tire. This is either
851
01:01:05.440 --> 01:01:10.840
game breaking or game making spells where
we get minor illusion guidance, light produced
852
01:01:10.880 --> 01:01:15.239
flame, mage hand and Eldrich blast. Oh yeah, I stand by this
853
01:01:15.360 --> 01:01:20.239
whole list. M hm, that's
pretty good. If you are screaming at
854
01:01:20.320 --> 01:01:23.679
your podcast player right now and thinking
that we made some boneheit decision or we
855
01:01:23.760 --> 01:01:30.119
don't understand how a sleeve you can
you can send us a strongly worded email
856
01:01:30.239 --> 01:01:34.519
to Hello Adventurers Podcast at gmail dot
com. Or if you're smuggly nodding that
857
01:01:34.599 --> 01:01:36.800
we've done everything completely right, you
can tell us that too. Yeah,
858
01:01:36.840 --> 01:01:38.360
if you don't want to scream at
us, please don't scream at us that
859
01:01:39.440 --> 01:01:44.239
people don't send us you a finger
wag through a through a voicemail flow adventurers
860
01:01:44.280 --> 01:01:47.079
podcast dot com slash voice leaves a
voicemail and to tell us your thoughts on
861
01:01:47.239 --> 01:01:51.719
our tier list. The image of
this is going to be available in the
862
01:01:51.719 --> 01:01:53.199
show notes. You can kind of
see where we ended up and the list
863
01:01:53.320 --> 01:01:57.079
to do the tear maker yourself.
If you want to send us your version
864
01:01:57.119 --> 01:02:00.280
of it will also be in the
show notes. This episode was a dreaming
865
01:02:00.280 --> 01:02:02.400
along, so I'm not gonna drag
out the ending any longer than they already
866
01:02:02.440 --> 01:02:06.960
have. So I'm Jason Bortizo,
I'm Joe McCall, I'm Jim Crocker,
867
01:02:07.000 --> 01:02:09.800
and this has been Low Adventurers.
Your hosts Jason Bortizo, Joe McCall and
868
01:02:09.960 --> 01:02:15.400
Jim Crocker, Producer, editor,
and mentioneer Jason Bortiso. Our music is
869
01:02:15.480 --> 01:02:19.800
by Nick Spurrier, artwork by Christen
Broderick, and with nothing else to say,
870
01:02:19.920 --> 01:02:22.519
we'll just say By Adventures

















