May 27, 2024

Jim's Top Five Tips For Preparing Your Session (Curmudgeons and Dragons Replay)

Jim's Top Five Tips For Preparing Your Session (Curmudgeons and Dragons Replay)
Jim's Top Five Tips For Preparing Your Session (Curmudgeons and Dragons Replay)
Hello, Adventurers!
Jim's Top Five Tips For Preparing Your Session (Curmudgeons and Dragons Replay)

This episode features a replay from their previous show 'Curmudgeons and Dragons,' specifically episode 103 titled 'Jim's Top Five Tips for Preparing Your Session.' Jason and Jim Crocker discuss essential steps for DMs to effectively prep for their...

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This episode features a replay from their previous show 'Curmudgeons and Dragons,' specifically episode 103 titled 'Jim's Top Five Tips for Preparing Your Session.' Jason and Jim Crocker discuss essential steps for DMs to effectively prep for their game sessions, covering reviewing notes from previous sessions, setting up play spaces, and understanding monster tactics. They emphasize the importance of being well-prepared to create engaging and seamless gameplay.

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Hello Adventurers, the podcast for role
players and game masters to help level up

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your game. I'm your dungeon master, Jason Portiso, and today we are

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changing things up a little bit in
a few ways. So first let's get

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some housekeeping. For reasons too many
to name, we're going to be changing

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up the release schedule a bit,
and starting today, we'll be releasing just

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one episode per week on Mondays.
And this is going to give us some

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time to prepare a little more well
thought out content and allow me a little

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more a weekly time to get some
editing done. I am definitely behind.

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But speaking of preparing content and getting
editing done, let's get to what's going

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on to today's episode. Our recording
schedule got little funny for this session and

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we missed the date that I needed
to get the episode out on time.

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So instead of rushing out something that
I'm not proud of, or we're skipping

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a week, I thought I thought
it'd be fun if we did a little

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replay crossover type thing, and we
replayed a past episode from our previous show,

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Curmudgeons and Dragons. So this is
a later episode when the host roster

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was just me and Jim I'm our
co host Josie as well, but this

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was recorded at a time when Josie
wasn't available to record, so this episode

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is just going to feature of myself
and Jim. Joe wasn't part of this

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podcast just yet, he was just
a fan of the listener. But this

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is one of my favorite episodes from
that show, and not because Josie wasn't

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there, but because it was so
packed with actual helpful content and value.

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Like we say in the podcast world, but this felt like the direction of

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the show wanted to go in,
but I didn't have the podcasting experience to

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steer us towards that, And it
was episodes like this one that inspired the

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rebrand into the show that we now
call Hello Adventurers. And fun fact,

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you'll see in the first few seconds
where the name for this show came from.

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So all one hundred and thirteen episodes
of Courmergences and Dragons are still available

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on all podcast platforms, as well
as Curmudgeons and Dragons dot com. So

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if you're looking for more just content
from me and Jim and Josie and Jack

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and Justin and Greg and everyone else
who would helped host that show, those

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are available out there. You can
go check those out right now. But

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for now, I like to introduce
you to our replay of episode one hundred

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and three, Jim's top five tips
for preparing your session. Goodbye, Adventurers.

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Sometimes talking with friends feels like role
playing, Sometimes it feels like combat.

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Join us at the roundtable and roll
an initiative. This is Curmudgeons and

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Dragons. Hello adventurers, Welcome to
the Curmudgins and Dragons. My name is

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Jason Portiso. Today I'm joined by
mister Jim Crocker. Hey, how are

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we doing, Jim? How you
doing, Bud? I'm doing pretty good,

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Pretty good. I start a brand
new job next week. I got

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a library job, so coming out
of retirement. Huh yes, yeah,

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keep you away using my bookstore skills
in the service of the greater good.

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That's what we're that's what we're looking
to do, all right. Is it

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a library job. It is a
library job. Yes, yeah, it's

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a library Okay, cool. Yeah, it's at the Montclair Public Library here

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in northern New Jersey. I'll be
working like eighteen twenty hours a week something

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like that. Nice part time job
to kind of fill in get me out

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of the house and on my feet, which is something that I am have

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been It is both something I need
to do and something that has been requested

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of me. So yes, I
was just gonna say that sounds like Shannon's

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idea, good man, So it's
nice to have, I would I wonder

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it's what it's like to have a
job. I have like seven. Still,

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I literally don't know. I don't
know how to count my jobs.

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Let's put it that way, because
technically a few of them all fall under

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one umbrella, but they all feel
like very separate things. So would you

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feel better if I said I got
another job? That would be that works?

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Yeah? Okay, there, now
you're up to well, you know

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one, well, one outside the
house job. I do all of our

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inside the house stuff, so that
that counts as we value. Also you,

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I keep you very busy writing our
show notes, so there's that,

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so you know, thank you for
your opinion though, But you know,

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well, I was gonna say this, this is a job I'm actually gonna

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get paid for. So yeah,
oh is that how we count jobs?

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Okay? Then I have like one, I guess there's job gigs so yes,

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oh gigs at a problem agat But
so today. So just does D

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M Boys here, Josie's in.
You can tell when it's like the middle

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of a school season when Josie has
to take a few episodes off. Yes,

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yes, I am recording with her
tomorrow, so she's not gone.

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She won't be gone for long,
but she will be gone today and that's

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what matters. She's decent student,
so she like actually studies and stuff.

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That's you know, I know it's
weird. I wouldn't have skipped a podcast

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just to you know, study for
a test or anything. No, God,

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no, that never. Yeah,
she is the opposite as a student.

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She's a total opposite as she is
as a player. So all the

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shenanigans of her in a D and
D game, just like, she gets

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it all out there and then for
the stuff then matter. Yeah, that's

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good. That firewall is important to
being a functional human being. So which

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is the opposite of how I did
school, and that's why I don't have

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a degree. But luckily I got
good at things that don't need degrees.

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So lucky me. Anyway, just
as DM Boys today. So I had

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an idea to kind of take the
show a little back to like before we

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took that little break over the winter
when we were doing like, you know,

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actual substantial content and not just reading
stories over and over again. Listen,

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I love doing the stories. I
think they are as far as our

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listener engagement and stuff, they're there
the most entertaining. I listened to them

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a couple of times just too well, I have to listen to them to

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make sure they sound good. But
like I enjoy listening to them a couple

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of times to make sure they sound
good. But you know, these are

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things we used to do a lot
more of where we're trying to get into,

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you know, kind of teaching people
something about the game. So I

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had us right up a few little
BuzzFeed style like listical, you know,

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two thousand and seven Internet, just
a little little things, a little little

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lists about the game. And so
I got mine. We'll do that on

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the next episode. And Jim's got
a couple here, So we're going to

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dive in. Jim, what is
the listical we're going to do today?

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Well, the first one we're going
to do is one that you actually asked

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me about because you thought I might
have an insider too that maybe might be

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helpful to you. And this is
Top five Session prep steps excellent, yes,

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and if someone's going to learn something
on the show, it might as

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well be me. Ideally hopefully you
and maybe whoever else that that would be

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good. But I have ordered these
in in terms of, in completely my

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opinion, worth exactly what you paid
for it, order of if you only

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have time to do one, do
this first one, if you only have

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time to do to do these first
two, so kind of in order of

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what you've got time to do,
in my opinion, and we can discuss

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about why I think they should be
in this order, and you know,

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and that sort of thing. Once
we get them out right, Well,

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that out of the way, let's
get into uh, let's get into the

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lists. All right, here we
go. So the first one that I

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have on the list, number one, Top five session prep steps. Go

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over your notes from last session.
If you can only do one thing,

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this is the thing that I advise
you to do. However, you're keeping

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track, whether it's a handwritten bullet
list or a more thorough campaign diary that

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you keep or a player volunteer that
is your scribe that you know or like,

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if you have a shared Google doc
where everybody puts notes in and that's

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how you build your session notes.
However, you do that a video or

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audio recording if you're keeping track of
the transcript on zoom, and that's what

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you use to build your notes.
If you've got an online session, if

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you only have time for one thing, do that. I would say that

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you don't need more than like ten
or fifteen minutes maximum. But going over

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notes from your last session is your
first and best way to get ready for

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today's session. Even if you're running
a one shot, which I know you

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do a lot in the store jay
you run one shots, what you can

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do with that, you should still
be taking notes for when you're doing your

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one shots, maybe not so much. Here's what the characters did, but

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here's what you did as a DM
networked. Here's what you did as a

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DM that didn't and then you can
go back over those. You can find

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pain points in your one shot where
players had trouble or where they just bulldozed

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it, and maybe you need to
toughen it up a little, especially if

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it's a repeat for a new audience. Going back over those notes most important

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thing you can do, I think
before you do anything else, including any

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other kind of prep for the actual
session, you're going to run. Yes,

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this seems like a bar for entry
type of stuff and where you should

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at least be refreshing yourself on what
happened last time. So but it is

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good to have it like like you
like, yeah, of course I need

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to do that. I've used almost
all of these methods for the for the

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couple of games that we've been playing. And of course our playing method has

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changed a lot in the past like
year year and a half, not only

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going from like full lockdown mode into
now we're playing in person at my house.

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Yeah, but we went from playing
over like we just kept trying things

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that just kept either working or not
working, or things that might just work

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for our particular group better because we
do know each other irl. So like

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we were using roll twenty for the
for the map, and then we're using

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Albert Rodeo, and then we're using
just going over Zoom and then just you

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know, Discord for a little while
and using some bots in there. Then

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we landed on Zoom, back on
Zoom for a while because I got one

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particular app for Zooms I'll talk about
in a second. And then once our

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schedule started lining up a little bit, now we were back to playing in

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person, which means I gotta change
how we do my notes again. But

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my handwriting is god awful, god
awful. Josie's unbelievable, So she takes

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notes when we play. But I'm
much more a Google doc type of guy.

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Sure, just to just know a
unfiltered, just mash up of notes

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that hopefully I know where important things
are. Yeah, making good use of

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the highlight feature and trying to go
over it when I'm done, because a

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lot of those notes didn't mean anything. Yes, yeah, I mean that's

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actual, Like when you're playing type
stuff, how do you take notes and

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stuff like that? However you do
that. I'm just kind of setting that

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aside. I'm ecumenical on that at
the moment, other than to say you

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should have some kind of notes over
what happens in every session. First thing

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you do to prep for the next
session, go over what you did in

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the previous session. So that is
the most important thing as far as I'm

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concerned. If you've only got ten
minutes to prep for your session, devote

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it to going back over your notes
from the last session. Number two is

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the obvious one, but it is
a thing that folks don't necessarily do take

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a look at today's adventure, whether
it's a published module or your homebrew adventure

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that you've written up yourself. The
next best thing to do after going over

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last week is to read a few
pages ahead to cover the areas the party

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might visit and the monsters they might
encounter. You don't need to do a

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deep read. You don't have to, you know, sit down and very

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carefully go over it with a fine
tooth comb. But knowing what roots they

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can take and what encounters they might
run into will help keep you from being

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taken by surprise, and that's the
important thing. Sometimes people will like read

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the module once at the beginning and
then sit down and run it thinking that

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they know it. And this is
where you can run into problems where you're

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like, oh my god, I
completely forgot that there's that encounter with the

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bandits on the road, and I
did not plan for that tonight at all.

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So just making sure you go back
over that and just to make sure,

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Oh what if they, like they
said last time, they were going

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to go right, but what if
in the intervening week they've decided no,

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maybe we should go left instead.
You should kind of have an idea of

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the scope of what could happen in
that evening and look ahead to make sure

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you know what's going on with it. The other side of that is like,

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well, I guess the bandits are
campl on the left side today.

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I mean you can certainly do that. I mean tips about how to tweak

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your adventures on the fly is that's
also useful DM advice that we certainly can

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get into. But just making sure
but you can't do that unless you know

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what's going on if they go left
instead of right. But you know,

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oh, those bandits are on the
right, I can just switch that over.

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That helps you deal with Not only
does it help you deal when they

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do what you expect them to do, it's even more useful when they do

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what you don't. Did that make
sense when they do what you don't?

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Yeah, I guess it did.
Yeah, Yeah, I got it.

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I got it. Okay, we
got there. It reminds me of somewhere

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posted it was you look off to
the right, there's a castle in a

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distance. The players go, Okay, I guess we're gonna go left then,

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and then it's a cover of the
Miyazaki film A House Moving Castle.

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Yeah, like, castle's over there. Now all right, yeah, but

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no choice thing we talk about,
Yeah, yeah, exactly exactly, which

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depending on how short your game is
going to be, you know, maybe

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maybe this is all we have today, but in a longer game it was

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a little more open story. Yeah, that's that's super important. And this

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is the part where I have gotten
myself used to running one shots and now

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I'm being asked to run you know, quote unquote real games. And this

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is the part where I am where
I need to start stepping up and like,

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no, take myself out of the
other the five page print out and

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getting ready for day to day stuff
where like, you know, it's I'm

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gonna be running games where I don't
know everything that's gonna happen. And that's

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that's where I'm struggling now. And
by struggling, I mean I haven't really

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tried yet. Yeah, but hopefully
hopefully sooner than later. And there's some

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kind of indie games, more lucy
goosey story games where you can sort of

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see to your pants it you can't
really do that in five E. You

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got to have encounters ready to go. You got to have some rough idea

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of where people are going to go
and looking ahead to make sure that you're

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familiar with, especially if you're using
a published module, what's going on.

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That's an important part of prep to
make sure you're going to run a good

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game. So shall we move on
to number three? What do you got?

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All? Right? Set up your
play space in advance. And this

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is not this doesn't have to do
with actual story stuff or reading the module.

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This is about the physical space that
you're going to be having the game

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in. And I include your digital
space with that. So if you're playing

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online definitely counts. Yeah, if
you're playing online, you make sure that

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you have the graphics for maps that
you're going to use. You make sure

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you have the tokens set aside in
whatever tabletop you're going to use, that

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those are ready to go that you're
not. I have been in games where

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in the middle of the game someone
goes, oh shit, I need lizard

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men and they're you know, rooting
around on their drive and making them into

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a token and stuff like that.
Have all that stuff ready to go will

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be really helpful so that you're not
spending time rooting around for them during the

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session. If you're playing in person, set up your battle matt, set

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up your dungeon tiles, set up
your terrain, or at least have it

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off to the side so that when
that encounter happens, you can boom,

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just drop it right on to the
table and you're ready to go, rather

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than fishing through your big tackle box
full of minis right to find some orcs.

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Have those guys set aside and ready
to go. They can be right

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there on the table as a preview, you know, to give the players

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a look at what's coming. Or
you can have them behind the screen with

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you, or just you know,
have a separate slot in your big mini's

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case that is stuff I'm using this
week, and at some point during the

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week's sort of that all in there
so you can just pluck them out and

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be ready to go. But basically, the less handling you need to do

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during the session, the quicker you
can get right to a combat when it

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is time to do that, because
all of that handling of that physical stuff

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is something that can actually take up
a lot of time if you're not ready

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to go. I was looking at
a couple of videos and the past like

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a week or so, looking looking
for ways to have a more engaging tabletop

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experience because these these store games are
going pretty well for me. And there's

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another DM there that's running stuff on
like alternate weeks. Yeah, and I

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have to win. I have I
know it's sounds super competitive game, but

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like I gotta wins. It's not
a game as much as it's like a

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pageant, right you want to you
know, like like you want to be

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the bell of the ball there.
I get that, yes exactly. It's

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also a good ways on like how
to spice up my game a little bit,

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and I found a couple of cool
things. But prepping the minis was

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a big part of what these guys
were doing. Most of them are playing

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at their home and they have a
whole room dedicated for and as those kind

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of players that you know, you
you really want to be part of their

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session, but maybe not married to
these guys because that's a whole wing,

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that's the whole wing of their house
gone. But you know what though,

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like a lot of these like like
a lot of folks I visit that are

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like that, Like you know,
one spouse has their room that has all

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their D and D stuff and shelves
full of books and bins full of minis.

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But then you kind of go around
the corner down into the basement and

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you like look in the door and
there's like, you know, fifteen hundred

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skeins of yarn and you know or
like you know, dress patterns or something

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like that. The plants room exactly. Yeah, if everybody's got their dedicated

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hobby space, then I think that
works out best for everybody. So yes,

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you can call that compromise, you
can call that bargaining. Everybody's on

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the same page because I will I
will happily build Cara her own library slash

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corgy sanctuary if I can get my
game room. But prepping their minis and

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having them at the ready, all
of them were kind of saying the same

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thing where it's like, okay,
you get your stuff ready for today,

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and a couple of the decoys in
there as well, so that they don't

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really know exactly what they're going up
against. Because if they see you with

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a table full of little goblins and
bandits, then like, all right,

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because there are goblins of bandits today. But if they see like, you

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know, three or four goblins,
two or three bandits, a medium silver

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dragon and a beholder, then they
don't know what they're up against. Yeah,

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and four and five. Be some
argument about which order you do these,

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but I think four is more important
than five, and four is reread

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the player character sheets. It can
be easy to take the PC's abilities and

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backgrounds for granted and start to rely
fully on the players to keep track of

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all that stuff. But ideally before
every session if you can, but if

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not, at least whenever they level
up, take some time to go back

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and actually look over their full character
sheets to remind yourself what class ability is,

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they've got, what spells they've got, and what they can do that

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might either shortcut your encounters if you
forget that somebody can fly or has access

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to pass wall or something like that
that can just bypass a whole section of

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an encounter that you've set up.
Know that that's a possibility, and understand

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that that's that they can do that. That's what going back over those sheets

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will help you do, and think
about ways as you do that to work

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their background and history into the session, whether you're wedging that into a published

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module somehow, or they're kind of
trying to shoehorn it in, or you're

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using them to build out your Homebrew
world. If you've got Homebrew and you're

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looking at that sheet as you're developing
what you're gonna do. That can really

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help in creating content that is tied
to the characters and that engages them.

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But it can get very easy to
get kind of laser focused on doing your

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thing and forget that it's important to
keep track of where they're at what they're

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doing. I know some dms actually
like to hold on to character sheets for

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players. Not every player loves that
as a thing, but however you do

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it, you should always have access
to their sheets and be able to look

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at them as they're updating them.
And also just to make sure that nobody

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is misinterpreting the rules or you know, accidentally giving themselves bonuses that they're not

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untitled to, or you know,
you know, it completely slipped their mind

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that they can only attune to three
magic items. That kind of thing.

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That also keeping track of that in
between and getting on that before it comes

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up in a session also really helpful
to running the game. That's another aspect

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of good prep I think. Yeah, and a lot of that assumes that

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it's a fully pen and paper character
sheets too, which I think is important

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for someone to do at some point
is to do all the math that goes

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into your character, or if you're
playing online, if you're playing on Roll

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twenty, if you're using D and
D beyond, just make sure that you've

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got access to those sheets and that
you're looking at them on the regular and

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communicating with the players about anything you
see that you don't understand or that you're

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unclear about. I don't know if
I have a witty retort for this one.

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Okay, that sounds great, Jim. Number five last, but not

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least, And like I said,
this may depending on maybe even the nature

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of the particular session you're going to
run that day, kind of be sort

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of interchangeable with number four. But
that is read up on monster tactics.

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Take a look at what the creatures
you might be using in those encounters can

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do. Pull out your copies of
the monsters know what they're doing, and

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the monsters still know what they're doing, and maybe something like you know your

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Cobalt Press book of Layers that has
suggestions for running different versions of those monsters

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beyond the kind of bog standard monster
manual approach to building them, to building

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encounters out jump onto DM Academy or
a dming discord that you're part of to

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look for tips. Ask for tips
on how to effectively run those monsters so

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that they're challenging and fun. If
you have tactics in mind in advance,

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or better yet, you write them
up, write a little battle plan,

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just put it on an index card
so that you can, you know,

328
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or post it and just tack it
to the inside of your your DM screen

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that says you know, they're going
to go after this guy first and then

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do this, and here's their typical
strategy, or think in advance about the

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point at which they might decide the
fight's not worth it anymore. That's the

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kind of stuff that if you are
thinking about it in advance, it will

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not only will it speed up play, but you won't get caught by surprise,

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because a lot of the things that
we see in DM Academy and even

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some horror stories are I got neck
deep in this encounter and realized I was

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over my head and I didn't like
I encountered this situation. I had no

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idea what the monsters should do next, and I feel like I made the

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wrong decision. But if you have
that in mind and are thinking about it

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in advance, you can adjust on
the fly. If those encounters turn out

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to be too easy and go too
quickly or too challenging and you get bogged

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down, or they're just starting to
frustrate the players. So having some ideas

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about how to handle those situations in
advance super useful and you know, great

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prep. Yeah, I mean we
we show this book a bunch of episodes.

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Now the monsters know what they're doing, more of the monsters know what

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they're doing. He has one about
layers now too. Yeah. Yeah,

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it's are Defending your Layer, which
is about layer actions and like bringing bringing

347
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monster or rain to life. Yeah. Volos Guide's great for that too.

348
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Volos is good for a number of
coldbal press books are good for that.

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Disappointing that those are all third party
books now that I'm thinking about it,

350
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Well, at this point, things
get better, get better. Wizards,

351
00:23:04.359 --> 00:23:08.119
Okay, yeah, Bolos is Bolos
is their their first stab. They did

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it doing something that was beyond just
here's a block of stats and two paragraphs

353
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about you know, what their personality
is. But I try something about how

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they fit into the world. Even
though I said it out loud, I

355
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forgot I said it so Okay,
so most of them are a third party.

356
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Yeah, get a little better wizards, how about that? All right?

357
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Certainly the best of them are third
party? Yeah yeah, but yeah,

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this is this is huge, and
this is I don't know if I

359
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would I might switch four and five, but I agree that it's debatable.

360
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I would say to four, maybe
on every level up or maybe every couple

361
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of sessions. Sure, rereading the
character sheets and repping your monster tactics while

362
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you're setting up your plays base,
or or while you're preparing for today's adventure.

363
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That's okay, we're going up against
the Cobols today. Cool, let

364
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me read up on their like pack
tactics and gang war fair that kind of

365
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stuff. And that's also a thing
where like, if you know today is

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going to be a cryptal of zombies
followed by a cryptical of skeletons followed by

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some ghouls, you don't necessarily need
to read a lot of monster tactics on

368
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that. But if you're using you
know, some kind of like weird demon

369
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type that you've never put down on
the table before, that's the time where

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it might be more important to read
up on that. Like I said,

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so you're not caught by surprise,
so that you're not in the middle of

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the fight looking down the sheet and
go, oh wait, they can teleport.

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Holy crap. I should have paid
more attention to that, especially a

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monster that is more intelligent too,
like a beholder, something that's that's going

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to act a little bit more intentionally. Yeah, any any dragon, anything

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vaguely human should be should have some
sort of plan going into it, where

377
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like you know, your skeletons,
zombies and goules, they'll be like,

378
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okay, well, how many attacks
do I get? Yeah, but yeah,

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this is this is huge. I
think I don't mind it being lower

380
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on the list because you can kind
of just do it once and just kind

381
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of keep that, you know,
to throw the post it notes in with

382
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the monster manual, so that you
just kind of remind yourself and say,

383
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hey, they like they gang up
on one enemy, or they like to

384
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split up, or you know anything
else that that Keith and Man tells you

385
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to do in his books. Yeah, but I will continue to show that

386
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book. It is it is that
good, is that important. I think

387
00:25:15.640 --> 00:25:18.799
he has a new one coming out
too. I thought I saw something on

388
00:25:18.880 --> 00:25:22.160
the shelf and I recognized. But
I think I have all this stuff now,

389
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all very good stuff. Jim,
and it's and it's a lot of

390
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like like, yeah, this is
mostly just things DMS just all kind of

391
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do, but just having it as
it almost as a checklist. Yeah,

392
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when you you know you you got
a game coming up in two days,

393
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let's let's just start working the list
and being able to you know, use

394
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your time properly. Yeah, because
it can get easy or know how much

395
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time you need. Yeah, because
it can get easy to get into a

396
00:25:51.039 --> 00:25:52.519
rut, especially if you're like running
a game out every week at the same

397
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time, and you start to think, well, I don't need to prep

398
00:25:56.119 --> 00:25:57.960
I'm running this every week, and
that that prep time can kind of get

399
00:25:59.000 --> 00:26:02.599
squeezed as you you're doing other stuff
or your dinner runs a little later or

400
00:26:02.680 --> 00:26:04.880
something like that. And so I
think having a you know a little bit

401
00:26:04.920 --> 00:26:08.319
of an order of operations of oh
crap, i've only got five minutes before

402
00:26:08.319 --> 00:26:12.480
people start arriving. What's the most
important thing to do? In my opinion,

403
00:26:12.759 --> 00:26:15.440
it's roughly in that order. And
but you know, but we have

404
00:26:15.519 --> 00:26:19.039
listeners that can quibble with that or
or suggest things we haven't put there at

405
00:26:19.039 --> 00:26:22.119
all that they think might be more
important. Yeah, like la, like

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00:26:22.200 --> 00:26:26.000
number zero get your snacks ready.
Well, that's that's social stuff if you

407
00:26:26.519 --> 00:26:32.359
if you social, if you only
have two minutes to prepare, maybe throw

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00:26:32.359 --> 00:26:34.319
tho pizza rolls in the air fire
and have them ready to go. Yeah,

409
00:26:34.319 --> 00:26:37.720
I suppose that's. Yeah. If
you're a good DM, your players

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00:26:37.759 --> 00:26:41.160
are bringing you snacks. So if
you're a good if they're coming to your

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00:26:41.200 --> 00:26:44.680
house, you can be a good
host too, I guess. So listen,

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00:26:44.799 --> 00:26:47.559
we all we all bring snacks and
sometimes we eat them on top of

413
00:26:47.640 --> 00:26:51.519
our books. I was gonna say, like you said, you sent me

414
00:26:51.559 --> 00:26:53.200
a picture of your game, and
somebody had a like half a cake on

415
00:26:53.319 --> 00:26:56.480
top of their player's handbook. I
mean, sorry, it was on a

416
00:26:56.559 --> 00:26:59.880
plate. Everybody like it was not
literally a plaque on the player's handbook.

417
00:27:00.119 --> 00:27:03.079
It was on a plate. But
I just, yeah, knows, that

418
00:27:03.240 --> 00:27:06.119
was so so First, for some
context, show one of my players took

419
00:27:06.319 --> 00:27:07.920
one of my players took a picture
of the of our game. And I've

420
00:27:07.960 --> 00:27:11.720
got not a huge table and there's
only a DM with three players, and

421
00:27:11.880 --> 00:27:15.559
you know, with everyone's DM screens
and books and laptops and everything like that,

422
00:27:15.720 --> 00:27:18.559
play it. You know, space
got pretty scares pretty quick, and

423
00:27:19.119 --> 00:27:22.440
you know we're we're all adults with
it. We're all with adults with adult

424
00:27:22.480 --> 00:27:26.920
money, and we like to go
in on the snacks. This table was

425
00:27:26.039 --> 00:27:30.160
more snacks than game. Like these
guys went all out. The the one

426
00:27:30.200 --> 00:27:33.200
guy especially, you know he's got
half the guys at the table have kids

427
00:27:33.279 --> 00:27:37.559
and the Joe like but Nick in
particular, like he just when he can

428
00:27:37.640 --> 00:27:41.480
get out, gets out and goes
all in. So he shows up with

429
00:27:41.559 --> 00:27:44.359
like a bag full of like gummy
snacks and like he had a whole ass

430
00:27:44.440 --> 00:27:49.079
cake with them, which was amazing
by the way, and uh, he

431
00:27:49.160 --> 00:27:51.920
takes a picture of our game just
to be like, hey, look how

432
00:27:51.960 --> 00:27:53.440
much fun. When happened, throws
and throws it online. I realized,

433
00:27:53.480 --> 00:27:56.279
like there's a lot of snacks on
the table, like a lot a lot

434
00:27:56.319 --> 00:27:59.920
of snacks on this table. So
I throw a picture, throw the pictures

435
00:28:00.039 --> 00:28:03.200
you our little discord. And Jim's
like, why is there a cake on

436
00:28:03.440 --> 00:28:07.079
on the on the book? Because
we ran out of table? Was there

437
00:28:07.119 --> 00:28:14.440
a cake on the book? Just
why is there a cake on the bull?

438
00:28:15.079 --> 00:28:18.759
Because he had to put it down
the book he wasn't putting on his

439
00:28:18.839 --> 00:28:22.440
laptop got wipe off the book at
least he was eating it with a knife

440
00:28:22.440 --> 00:28:26.240
and fork. There we go.
Yeah, yeah, like a pizza,

441
00:28:26.359 --> 00:28:30.079
right, Jim, Yeah yeah,
and forget about that one. That's all

442
00:28:30.119 --> 00:28:32.359
we got for today, guys,
thank you so much for listening. We're

443
00:28:32.359 --> 00:28:34.440
gonna put something. We might turn
this into a little bit more of a

444
00:28:34.640 --> 00:28:37.680
of a blog article. We'll see
if we feel like taking all the extra

445
00:28:37.799 --> 00:28:41.720
work that that takes. So keep
an eye on Curmudgeons Dragons dot com and

446
00:28:41.880 --> 00:28:45.279
we might put some of these up
on there. But either way, we'll

447
00:28:45.279 --> 00:28:48.240
put the list in the show notes
with some helpful links. Other than that,

448
00:28:48.359 --> 00:28:51.440
stay tuned for the next episode.
It's a lot, but I don't

449
00:28:51.440 --> 00:28:52.880
really I don't really have anything,
like, I don't have anything fun here,

450
00:28:52.960 --> 00:28:56.400
go give us a followut on stuff. But if you're listening to us

451
00:28:56.440 --> 00:29:00.799
right now, you already did so, thanks Jim. You're very welcome.

452
00:29:00.960 --> 00:29:03.599
Interested to hear from anybody that has
opinions on our list here. Yeah,

453
00:29:03.680 --> 00:29:06.960
yeah, let's let's do that one. That's that's our call to action today.

454
00:29:07.000 --> 00:29:08.880
So if you disagree with the lists
or if you have things that you

455
00:29:08.960 --> 00:29:12.920
want to add, Curmudgeons and Dragons
pod at gmail dot com is our email,

456
00:29:14.039 --> 00:29:18.599
and that is Jim is Jim Crocker. If you want to send all

457
00:29:18.640 --> 00:29:21.640
your your angry letters over or your
happy letters, I'll take you either one.

458
00:29:21.799 --> 00:29:23.880
That's cool. I can take it
cool now. Now that's all I

459
00:29:23.960 --> 00:29:26.400
got. Thanks much for listening,
Jim, thanks for hanging out, you

460
00:29:26.480 --> 00:29:34.079
Bet and the Thank you Adventurers.
Thank you for listening to con Mudgeons and

461
00:29:34.160 --> 00:29:38.759
Jackens. Please chat this with your
favorite adventuress, leave a review on Apple,

462
00:29:38.880 --> 00:29:44.039
and follow us on social media.
All links can be found at Conmudgeons

463
00:29:44.119 --> 00:29:47.759
and draggons dot com. Practice Safe
Adventuring my Friends