June 24, 2024

Interview with DM Tony from DND404

Interview with DM Tony from DND404
Interview with DM Tony from DND404
Hello, Adventurers!
Interview with DM Tony from DND404

In this episode, Dungeon Master Jason Portizo hosts a solo session with special guest DM Tony from the D&D 404 podcast. They discuss various aspects of running a successful D&D podcast, emphasizing the importance of consistent quality and the...

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In this episode, Dungeon Master Jason Portizo hosts a solo session with special guest DM Tony from the D&D 404 podcast. They discuss various aspects of running a successful D&D podcast, emphasizing the importance of consistent quality and the significant amount of work involved. Tony shares insights into his DMing style, particularly how he designs engaging boss fights with multiple phases and tailors games to player preferences. They also talk about the importance of player synergy and the evolving nature of storytelling in their campaigns. Tune in to learn how to elevate your D&D game and hear behind-the-scenes stories from both hosts.

WEBVTT

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The Low Aid Adventurers, the podcast
for role players and game masters that help

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level up your game. I'm your
dungeon master, Jason Portiso, and today

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I am joined by none of my
co hosts. We are not recording it

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on a normal day and they've got
lies and stuff to do and I don't,

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so I was able to record without
them. So Joe, Jim,

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I'll see you guys on Wednesday when
we record again. But today I do

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have a special guest. I've mentioned
him on the show a couple of times

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before, not only as being another
podcast that we're friends with, but a

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show that I have guessed on a
few times. And just to prove that

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we actually are really truly friends,
I came up on the show. So

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from d M D four four I've
got d M Tony on the show.

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Tony, what's going on? Man? Hello? DM Tony. Got to

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give him the signature, GI him
the signature. How are you doing?

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Thanks for having me? You're coming
on my show? You were you were

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due? Is your return? Yeah? After having you? Wait, we

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got a couple of adventures with you. It's more crucial ones too that I

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can talk about now. Oh yes, I gotta see how the Aftermath turned

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out on that because I have not
made it that far because I am a

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bad fan. It's so good,
like hundreds of episodes. It's totally fun.

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It's a while, so quick background, so we'll talk about we'll talk

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about your show in a second.
But so I met Tony through one of

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the local Facebook groups. I was
looking for people to just come onto.

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We were doing Commercions and Dragons at
the time. I was looking for some

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guests to come on and tell us
their their horror stories. And He's like,

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nope, I'm coming on and telling
a wholesome story. And we were

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like, we didn't think people had
those anymore. We happily had him on

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the show. We had him record
in person with us over at our friendly

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local game store, and it's and
we've been DMan at the same store since

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then. It's a lot of fun. Since Amy sat me on, not

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only two guests play, but the
guest DM on the D and D four

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or four. So let's let's kind
of introduce people to what is What is

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D and D four or four?
Yes, DND four four is an actual

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play podcast that I do with three
of my other friends. We are I'm

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a long time player of D and
D. I've been playing since I was

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about thirteen, on and off throughout
college and high school, and they are

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all first time players, which is
something that we kind of like leaned into,

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especially during the beginning, and even
now it we're up to like episode

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one oh three by the time this
airs, we still explain uncommon rules and

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such so that everybody, whether they're
experienced or new, know what's going on.

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I think that's something that actual play
shows should do. If they're not

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already doing it, they really should
be reminding people, even if they even

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if their veteran players, just remind
them of we have this rule work.

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I look up you know, I
relook up spells. I've casted myself through

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my own monsters, and I forget
what things do all the time, and

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we're constantly fact you should. We
look up rules for mechanics that we use

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often. I had a whole character
built around like stretching the limits of grappling,

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and we still look up grapple checks
every time they come up. We

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just learned around episode ninety nine how
concentration really works. I don't know,

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and we have a warlock that uses
only concentration spells that we still learn the

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nuances of concentration. I gotta ask, what was the most recent thing you

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learned about concentration? Oh, if
you ready as spell, it's a concentration

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check and if you get knocked on
the head or take enough damage, you

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can lose that spell slot if you're
cast level that. We did an episode.

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I don't know the episode number off
top of my head, but we

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did an episode recently of rules that
get overlooked and this and the that's one

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of things we brought up. And
even Jim, who has been playing since

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day one for a blue Box early
edition like like first edition D and D,

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when I said that, he's like, wait what, so like it's

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this, this is this is not
like you should be looking at your rules

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and this is where it shows like
this, this is why like an actual

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place show like like yours and a
discussion show like mine, like like not

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only can we coexist, we should
be like we should be doing stuff like

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this more often. Yeah, I
listened to well yours like Corimudges and Dragons

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when you were doing that a lot, and when you started this show back

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up or instance, the camp trip
to your List episode that you did I

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have some words and comments, but
we won't get into that now. But

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I love that and I love the
app recommendations because those things, yeah,

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help players out im mensely. Yeah, I was and proud to put that

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episode out with. I'm not going
to shout out this other episode other show

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that I used to listen to,
but they used to use do deep dives

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on very specific topics. I'm like, oh, I'm running that monster in

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like a week or two. I
want to know everything about it. Cool,

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So we're gonna by doing more deep
dives now too. That is something

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that that actually Joe insisted on that
from before we started recording, even episode

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one. And you want to do
deep dives. Dives are great, and

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we kind of think more of them. You know. The the amount of

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time that we have allowed to ourselves
to do the research for all these episodes

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doesn't let us do as deep of
a dive as I think people want to

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deserve. It's just too much to
comment on. And yeah, and it's

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just like, you know, it's
just an amount of research that like,

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it's just it's just it's time.
We all got jobs, we all got

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stuff, you know, we have
families. It's it's it's hard, man.

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So what we end up doing I
kind of just kind of rebranded them

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a little bit when they're a little
less deep dives and a little more elementary

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school book reports. Now that's amazing, and I think and they're they're just

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a little a little more fun,
more knowledge for pea sized brain. You

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still you still learn a lot,
and if you want to continue learning,

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you can go down to your local
library. If you can make that a

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pop out book, maybe I will. It's so oh, that's a million

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dollar children's book. Idea. Friend, we just we just cut this out.

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We're gonna we're gonna talk about this, all right, So tell me

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about so that that's like the the
thirty thousand for a view of D and

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D four or four. So what
what do you want to tell us about?

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Like what's going on with the story
of the show, or or even

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just like what sets it apart from
from other from other actual plays? Give

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me, give me, give me
the pitch. I'm gonna give you that

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elevated pitch. I'm gonna try to
be as broad and specific as possible.

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One it's an epic style campaign with
a big, bad, evil guy that

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doesn't really show up until about in
the middle of the campaign. However,

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he affects things around him constantly,
and the further the adventures go, it's

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it's just like you gotta keep digging
dance. It's like always conspiracy and the

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the show is going on about over
one hundred episodes. I theorize that we're

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gonna be about one hundred and sixty
if we were to finish it. I

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am trying to. We are in
a late game of that and starting to

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lay in the plane. Yes,
so we're starting to wrap up some loops

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ends, We're trying to bring back
some of those characters that may have got

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lost in the ether. And the
biggest pull of our show, I think

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is that it's the highest quality that
we can possibly make it and we will

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not drop an episode unless it's perfect
to the best of our ability. So

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we do sound effects. We make
sure that it's not just like generic slashing

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or hacking. It's actual sound effects
that relay to what the characters are doing.

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And we have starting on episode thirteen, we had like generic scores.

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Dan has made all the scores.
Danis one of white players, has made

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all the scores for each episode,
and every episode is unique scoring to it.

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Quite a couple of revisits from crowd
favorites like downtime activities and such.

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But it's a huge epic campaign starting
in one city, going all the way

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over the ocean and then coming back
and these are really starting up. Yeah,

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I mean I got into the team, like I'm so very very early

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into it. But the everything from
the like I said there, the music,

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sound effects, the general editing,
and this is something that after we

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met, after you were on my
show, but we got into talking about

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podcast editing and I was trying to
skee if there was anything I can do

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to help you. Guys, this
is what I do for a living,

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and I listen to it, I'm
like, no, they got it.

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We want to hire editors to save
our own time because it does a lot

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of time. We lose sleep editing
this stuff and you you edit full time.

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And we had like had conversations with
you and we had broke the subject.

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Yeah, and just for a full
transparency, The reason why we decided

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to not go through not because we
want to not see you succeed, Jason.

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We love to have you on the
team. We had bad experiences with

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colleagues and friends that have tried to
help us, and it always ruins that

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friendship if it doesn't pan out.
And I did not want to put that

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between us, because I'd rather stay
friends with you, you know, like

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you have your own editing job and
like you edit your own show and other

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people shows, and then like what
happens if we like ours falls on the

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back burner, not just because life
happens. And then it's like, well,

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we prought ourselves on being consistent and
like, you know, that's why

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we don't work with like friends.
Yeah, totally fine, Starl. My

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rent is still getting paid. Man, you're you're good. I was great

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to hear what. I would have
been very happy to have my name on

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the on the roster, but but
I'm happy being a listener if that's all

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I ever got to do. Hello
Adventurers, just stepping in here to remind

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you guys that we're actively looking for
submissions for our Hello DMS episode that gets

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recorded every month. Send us your
burning D and D questions to Helloadventurers podcast

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at gmail dot com, or send
us a voicemail by visiting Hello Adventurers podcast

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dot com slash voice. Don't forget
to begin your message with Hello, DMS.

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You can't wait to get your questions
to talk about them on the show.

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Send us your questions today. That's
Hello Adventurers Podcast at gmail dot com,

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poorly the voice at Tolowadventurers podcast dot
com slash voice. Now let's get

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back to the show. So one
huge thing I want to get into today

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with like, So let's talk a
little bit first about your general dming style.

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And I mentioned that one of the
episodes and actually even just you know,

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five minutes ago. So you and
I are are pretty local to each

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other and we have the same friendly
local game stoes. I think it's about

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five minutes in your house, about
twenty from mine. So we both are

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on the roster of DMS to run
one shots there. Yes, and you've

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sat in on a couple of mine. I've sat in on a couple of

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yours when I get the time too. And every time I play in one

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of your games, I'm like,
I need to go home and study.

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I always feel like I'm phoning it
in every time that I play in one

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of your games. And that is
that, And I mean that entirely as

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a comment. It's I'll be I'll
be honest. Most of those Local Games

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is straight up play testing from and
I try to make it as fun as

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possible. But some of those encounters
I actually give to my players on a

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higher scale or to see if the
monster's just interesting to people. So it's

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like a you know, it benefits
me at the same time other than just

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getting a couple of bucks. But
yeah, and but when it comes down

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to DM style, I gotta really
give it to the players. So we

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got Dan, Jared and Alec and
it Dan plays a ranger, he's a

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mini tour minas Pela Walker. We
got Jared who plays almost Vannin who's like

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the angry rage warlock who just wants
revenge. And we have Alec who plays

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Drove the Ashbourne who has a crazy
story arc coming up no spoilers, however,

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he was one like I just want
to kill monsters because he's got to

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always get that one guy that doesn't
want to play the and he's like,

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I just want to be the cool
monster hunter. And I leaned into that

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as hard as possible. And that's
a totally fine play style. That's that's

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something we can talk about too,
and it's there. It's their quick quips

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and the way we're able to speak
to each other because in any friend group,

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like there's boundaries. We kind of
destroy each other's boundaries on a daily

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basis, with the exception of like
a few topics, because we're so close

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in that way that if I say
something not necessarily mean but like it's just

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he like, Dan can take that, do a yes end and calm and

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hit it right back on. You
can turn it on me very easily.

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And Dan's really good where if I'm
like stuck, I'm like, I don't

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know how to nudge you guys in
the right direction. The three of them

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will just start role playing themselves.
They kind of see me struggling a little

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bit and push the narrative forward,
whether it's the wrong or right choice,

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and they are fantastic I do.
It's really all about the synergy. And

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you got people who like have never
had anything played before. No, So

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Jared is huge on board games,
Okay. Alec is a really big fantasy

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nerd, which we didn't expect because
if you've met Alec for the first time,

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you think he's like, oh,
it's up, Brad, I play

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Gulf and drink beers and like to
hang out California, And he's like the

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smartest person I ever met? Would
you really talk to him? And Dan

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is kind of like me. We
have like the same interest that we all

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play games, and we did twitch
streams, so personality kind of rubs off

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there a little bit, and maybe
we have a little bit of easier time

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talking into a microphone from micro streaming. But because when I heard that these

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were like first time players, I
think, like in your first episode or

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so, I think you even made
a point to say that these are first

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time players. Yes, and then
they come out with like already knowing how

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to role play. So we did
a lot of dry runs. Okay,

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yeah, we did about four or
five dry runs I want to say four.

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One where it's like I gave them
characters they have they didn't know what

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they wanted to play at, gave
them eric a deep beyond characters. Yeah.

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The second time, I let them
make characters and now it was like

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a two part session. And then
I did a boss fight and I'm like,

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okay, so here's where you want
to like kind of talk to the

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monster. It's not really story changing, but like you can have fun with

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him on your turns. And I
really stress free actions because free actions is

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where you get through a lot of
the role play. I feel they don't

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really change the tide of anything.
M Yeah, it was just and even

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even that, just like a couple
of sessions under the bellt's like they really

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like dove fully into the role play
part of it. That stuff that I

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that I see a lot of players
who have been playing for years just like

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you know, it's it's it's a
it's a combination of you know that you

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need a certain type of player where
that is within their comfort zone. This

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is something we talked about on the
show before also with like levels of embodying

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the character and you know, and
they go you know, full in first

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person, throwing on the voice and
everything, where like, you know,

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players who are not being recorded for
the masses might not be comfortable with that

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even at their own table with their
own friends, and they'll they'll role play

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more than third person and and not
you know, just speak with their own

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voice and and that's and that's fine
too, but like, but for them

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to go from never playing to like
a couple of quick one shots and adore

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two shot a little bit of coaching
and then just like coming out like with

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a podcast level of role playing behind. I think it really surprised me the

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first time I heard when you were
claiming that these were first time players.

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I'm like, they they've done stuff
before. We so, like I said,

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if you're starting a podcast, and
I hope you do, like I

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don't want people to be discouraged to
not start one because one sounds great.

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Hours didn't start great when we first
started in our in our perspective, our

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first couple of sessions were five hours
long. For one episode, it's about

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an hour and a half because we
cut down the fluff. There's a lot

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of oh hey, like this is
how that spell works, and then a

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lot of it was theater of mind, which I learned that Jared isn't necessarily

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the best with the theater of the
mind. So that's where I started incorporating

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maps to hat to his style of
play. And we don't like some people

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might call it cheating or like fluffing
the episode. We everything's real reactions and

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it's completely open world only during like
specific boss fights. Do I a little

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railroad in air can make it more
interesting, but all the choices and outcomes

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are on them and we just remove
the fluff from the episode. If they're

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00:16:03.960 --> 00:16:07.519
like if they're asking how eldritch blast
works and he ends up shooting his crossbow.

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We don't need any of that elast
dialogue. It's it doesn't lead anywhere,

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and anybody who's listening is going to
get bored, you feel, I

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remove that editing wise, I think
that should be expected and even appreciated to

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get the stuff that, you know, just kind of get to the game

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itself. And even like the really
high level actual play shows, I'm thinking

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that Pod Critical Role things like that, they cut all that stuff out too.

250
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Sure, Critical Role Critical started as
a live stream and they kind of

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keep true to that live in person
feel. But as they progressed as not

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only gamers and performers, but you
know that's the show progressive popularity, then

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they can kind of, you know, they naturally cut them. They don't

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need to do that anymore kind of
clos you know. But on that Podmurph,

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it's pretty open about like the stuff
that he cuts and doesn't cut,

256
00:16:49.840 --> 00:16:52.840
and like he'll get rid of them
rolling dice just to get just to shave

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00:16:52.879 --> 00:16:56.720
off a couple of seconds here and
there. Dan yells at me, but

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I do it all the time.
He just run, He just throws metal

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Dice, I'm talking about you.
Then he throws Metal Dice on a microphone.

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It sounds clanky and horrible and ear
shattering. He's like, it feels

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good. I'm like, no,
no, Metal Dice. I don't know.

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But you know, Plastic Dice.
I I just love that loft,

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00:17:14.519 --> 00:17:18.160
that clackety clack sound. And you're
gonna and you're gonna find a subsection of

264
00:17:18.319 --> 00:17:21.599
listeners that will agree and some that
that love you. Soak it out.

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Those use Plastic Dice and other other
shows that I've listened to. There's another

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one that I listened to. It
was called Bombarded It is it is finished.

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Now you know that show. I've
seen it. I haven't listened to

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it. Actually, the the DM
from that show is the one who composed

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00:17:37.839 --> 00:17:41.000
the music for this podcast. Oh
that's all shot A big shot out to

270
00:17:41.079 --> 00:17:47.039
Nick s Burrier. Well the bigger
ones too, right I. One thing

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with podcasting is like I don't get
to see anyone else's numbers. Yeah,

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you know, you can. You
can track your own numbers, but you

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00:17:53.359 --> 00:17:56.400
can't track someone else's numbers. So
like, as far as like you know,

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they didn't have much of like an
Instagram presence, but like not podcasts

275
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even bother with Instagram, so like
it's it's very hard to judge, you

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00:18:03.759 --> 00:18:07.640
know, were they one of the
bigger ones. But what I can say

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is I enjoyed it very much and
that means something to me. But I

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just go based off Spotify ratings.
I'm like, oh, let's see how

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they do. And sure, I
think Spotify ratings is huge, sure,

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or even like any any podcast platform. But I bring them up because they

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made a point, even in the
early episodes, to leave the dice rolling

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in and then also speak out loud
what their modifiers were, so players following

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along, especially new players following along, can see like it's like, okay,

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well they rolled a twenty side,
diye, how did they roll twenty

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eight? So stuff like that.
We I was doing that at first,

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and I started getting rid of everything
because now everyone's like level fourteen about the

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h level fifteen. Now you're gonna
get to that end game where like everyone

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has seven attacks bonus actions and their
presence stops them from doing other things,

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and even at lower levels, like
in the games that I'm running at the

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Breweries now, one of my pre
generated characters is a is a fay uh

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00:19:00.400 --> 00:19:07.240
is it they touched one of the
of the ranger subclasses. Oh whatever it

292
00:19:07.279 --> 00:19:11.200
is, but right, but they
add on like another D four on top

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of all their attacks. Plus they're
casting hunters mark. So like if I

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made them do that every time,
it's okay. Well to it's the D

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00:19:15.920 --> 00:19:18.880
eight for the bow, and then
the D four for the for the fay

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thing, and then the D six
for the for the tunters mark. It's

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like, we don't, we don't
like got three hours in this game.

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00:19:23.480 --> 00:19:30.359
But just like moving, they wanderer. They wanderer. That's that I that

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00:19:30.440 --> 00:19:33.519
I didn't. I knew it,
knew it's something, but uh, they

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00:19:33.559 --> 00:19:40.880
wonder at low levels anyway. So
you mentioned, you know how much you're

301
00:19:40.880 --> 00:19:44.000
cutting out of the show. Your
early episodes were five hours getting cut down

302
00:19:44.000 --> 00:19:48.880
to one and a half. Let's
stop at the sheer daunting amount of work

303
00:19:49.839 --> 00:19:55.559
that it takes to make a successful
actual play show. I feel like this

304
00:19:55.680 --> 00:20:00.880
is a huge misconception that a lot
of new players have, and I'm coming

305
00:20:00.880 --> 00:20:03.160
at this from from two directions.
One, they feel like making the podcast

306
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is easy, because it sounds like
it was easy if it was edited well.

307
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And and the you know, the
first thought is Okay, we're going

308
00:20:11.480 --> 00:20:14.359
to make our own live stream,
our own podcast. Then we're going to

309
00:20:14.400 --> 00:20:17.359
make the millions of dollars like My
Critical Role does. And then they get

310
00:20:17.400 --> 00:20:19.680
on Twitch and they see there's a
thousand other people doing it and out of

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00:20:21.440 --> 00:20:25.160
maybe three or four are watchable and
there's no offense to them. I'm I'm

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00:20:25.160 --> 00:20:27.799
glad they're playing games. I'm glad
they're having fun. But like the IF

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00:20:27.839 --> 00:20:30.000
I IF, I call it a
delusion that I feel like that's being too

314
00:20:30.039 --> 00:20:36.440
harsh, but the the the misconstrued
idea that it's easy, but also at

315
00:20:36.440 --> 00:20:41.440
the same time feeling like the show
is not edited at all and that your

316
00:20:41.480 --> 00:20:45.440
game is just naturally that good.
And this was actually called the Matt Mercer

317
00:20:45.440 --> 00:20:49.599
effect for a while because he was
operating on such a high level that people

318
00:20:49.720 --> 00:20:55.519
expected their game to be at that
level naturally. And then when they started

319
00:20:55.519 --> 00:20:59.839
playing for the first time and their
game wasn't that good despite them not putting

320
00:20:59.880 --> 00:21:03.000
in their effort as the player,
they get turned off of the hobby.

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00:21:03.200 --> 00:21:08.720
So let let's talk real quick about
just tell me about the just the mountain

322
00:21:08.799 --> 00:21:15.200
of work that goes from getting the
episode even before recording, then recording the

323
00:21:15.480 --> 00:21:21.079
editing, then getting it out there, any people to understand how much you're

324
00:21:21.079 --> 00:21:25.440
actually doing when we started this.
It's very important and this is the most

325
00:21:26.000 --> 00:21:27.920
important thing I could tell you,
and I have nothing to do with d

326
00:21:29.079 --> 00:21:32.279
D. You need to find people
who want it as much as you,

327
00:21:33.160 --> 00:21:38.200
and you need to be consistent.
If you are not consistent, I don't

328
00:21:38.200 --> 00:21:42.039
think it'll happen. And if that's
once a month, that's great, twice

329
00:21:42.039 --> 00:21:45.519
a month, that's that's still great. It's just you need to be consistent

330
00:21:45.759 --> 00:21:49.359
in your work, and the quality
of each episode needs to be consistent getting

331
00:21:49.400 --> 00:21:56.640
gradually better. Sure, everything needs
to be the same level of quality overall.

332
00:21:56.519 --> 00:22:00.960
And so let's just start from the
bottom up. What we have weekly

333
00:22:02.039 --> 00:22:03.960
meetings and at this point in a
game, we've been doing this for about

334
00:22:03.960 --> 00:22:07.680
two and a half years. We
each have roles. Dan and I are

335
00:22:07.759 --> 00:22:10.440
the editors. We edit videos when
we get a chance to do videos.

336
00:22:10.640 --> 00:22:15.319
We edit the assembly cut, which
is what you actually hear when we play,

337
00:22:15.599 --> 00:22:18.519
and then I do all the sound
effects and Dan does all the scoring,

338
00:22:18.799 --> 00:22:22.079
and everything is from scratch. Jared
takes care of the finances and we

339
00:22:22.160 --> 00:22:26.359
had to recently just do all our
tax stuff and the amount of work he

340
00:22:26.440 --> 00:22:30.559
did on his end just to go
to the bank and talk to people astronomical.

341
00:22:30.559 --> 00:22:33.400
But that's like if you're successful.
But these are things you need to

342
00:22:33.400 --> 00:22:37.640
think about once you've got your start
getting ads on your show and a little

343
00:22:37.640 --> 00:22:41.559
bit of money comes through. And
then Alex is on marketing Patreon as well

344
00:22:41.599 --> 00:22:45.599
too, and like yes, with
without getting into given away the given way

345
00:22:45.640 --> 00:22:48.319
too much, Like you've got a
good amount of actual let's just talk like

346
00:22:48.440 --> 00:22:52.720
just followers on Patreon. Forget what
they're paying, but like you know,

347
00:22:52.799 --> 00:22:55.599
it's I haven't looked at it,
and that is public information. But it's

348
00:22:55.599 --> 00:22:57.039
like, you've got a good amount
of followers on patreons. So we have

349
00:22:57.039 --> 00:23:03.359
about one hundred to over one hundred
patrons right now. Record it's a round

350
00:23:03.400 --> 00:23:04.480
about one hundred lest that look,
yeah, some of those are free,

351
00:23:04.480 --> 00:23:08.519
but majority of them do bad.
You that cash money, that greed and

352
00:23:10.160 --> 00:23:12.480
you have to understand, like all
this money that we get, which is

353
00:23:12.480 --> 00:23:15.519
not a substantial I realized how that
just sounded. It's not a lot,

354
00:23:15.599 --> 00:23:18.519
but it all goes back into the
show. We want to make art,

355
00:23:18.799 --> 00:23:22.680
if we want to make ds,
you have to advertise if you want people

356
00:23:22.720 --> 00:23:27.640
to listen, and we tackle every
type of ED avenue we can take of,

357
00:23:27.680 --> 00:23:33.599
like Spotify music, Podbean, ads, Instagram post, Facebook post,

358
00:23:33.720 --> 00:23:36.599
reddit post boosting those and it doesn't
seem like it does a lot, but

359
00:23:36.640 --> 00:23:40.839
it's just repetition. And so we
get together, go back to my main

360
00:23:40.920 --> 00:23:45.279
point. We get together and we
decide what we're gonna play, and normally

361
00:23:45.279 --> 00:23:48.880
we play once a week, which
is already a huge shut of the curve

362
00:23:48.920 --> 00:23:53.960
for most DD groups podcast aside,
we play once a week and we record

363
00:23:55.279 --> 00:23:59.400
for two hours. We keep track
and like, hey, we're getting towards

364
00:23:59.400 --> 00:24:00.920
the end of the episode, I'm
gonna stop building things up, or if

365
00:24:00.920 --> 00:24:04.599
I feel like nothing has really happened
or they haven't progressed, I'll start pushing

366
00:24:04.640 --> 00:24:10.160
things along through my dming style.
And we stop recording around two hours,

367
00:24:10.440 --> 00:24:12.319
and then we edit from the two
hours and we usually get about an hour

368
00:24:12.759 --> 00:24:18.359
and a half episode out of that
because now we're fully in it. We're

369
00:24:18.400 --> 00:24:22.200
also in all different time zones and
and I live on the East Coast,

370
00:24:23.599 --> 00:24:27.880
Jared lives Central, and we'll work
I'm not gonna say his jobs, but

371
00:24:27.920 --> 00:24:33.319
it's pretty important. Alec is in
Hawaii right now for the summer, and

372
00:24:33.359 --> 00:24:37.920
that's six hours behind us, And
yesterday we did two recordings back to back

373
00:24:37.960 --> 00:24:41.000
because he can't record as much because
of the work he's doing, so now

374
00:24:41.000 --> 00:24:45.480
we're doubling up, and that's probably
why I don't feel the best. They

375
00:24:45.519 --> 00:24:48.119
got like no sleep, there's no
there's no video. But I got a

376
00:24:48.119 --> 00:24:52.000
little blanket on me, like abushka, and I'm trying to keep warm in

377
00:24:52.039 --> 00:24:53.759
the summer. You get your head
right now. It is eighty something agrees

378
00:24:53.799 --> 00:25:00.119
up there right now. You gotta
a blanket. I'm so cold. That's

379
00:25:00.119 --> 00:25:03.039
a fever. That's what that is. Probably from when we were doing when

380
00:25:03.079 --> 00:25:04.640
this show was coming in the Dragons, we our co host Josie was in

381
00:25:04.680 --> 00:25:10.279
England for school and that was five
hours ahead of us, So like us

382
00:25:10.319 --> 00:25:12.920
recording at like noon, put her
on like five pm, and then being

383
00:25:14.519 --> 00:25:18.279
with him being six hours earlier,
you gotta be recording in the middle of

384
00:25:18.279 --> 00:25:22.160
the night pretty much. Although I
would always want to be the one that's

385
00:25:22.160 --> 00:25:26.000
in the earlier time zone, not
the ones after, because that's dan Alec

386
00:25:26.119 --> 00:25:29.759
was playing in Hawaii. It's like
ten in them the morning for him.

387
00:25:29.759 --> 00:25:33.119
We're done with two episodes. It's
like five o'clock and it's one am for

388
00:25:33.359 --> 00:25:36.519
us. Yes, yeah, we
were. We were very fortunate that,

389
00:25:36.599 --> 00:25:38.839
you know, Jim being retired,
myself working as a as a concert engineer

390
00:25:40.119 --> 00:25:42.880
where I work nights, our afternoons
were wide open so we can catch Josy

391
00:25:42.920 --> 00:25:47.039
after dinner. And it just kind
of worked out as often as we needed

392
00:25:47.039 --> 00:25:49.519
it to until until it didn't.
And that's why this show is. That

393
00:25:49.599 --> 00:25:55.440
was what it is now if everyone
has the understanding that this comes first within

394
00:25:55.559 --> 00:26:00.559
reason sure, and that's where the
consistency part I was talking about. People

395
00:26:00.640 --> 00:26:03.240
miss episodes all the time. We
do it. We take holidays off on

396
00:26:03.319 --> 00:26:07.839
purpose so we can catch up on
our backlog. We take the big eight

397
00:26:07.880 --> 00:26:11.359
holidays and we take two weeks off
during Christmas time for Christmas and New Years,

398
00:26:11.799 --> 00:26:17.319
and it's just so like we can
catch up and don't get editing fatigue.

399
00:26:17.839 --> 00:26:22.400
One episode takes about eight to ten
hours to edit from start to finish.

400
00:26:22.799 --> 00:26:26.960
That's two hours of recording here.
Yeah, and with the show,

401
00:26:26.000 --> 00:26:29.720
with the with the amount of production
that goes into it, and you're adding

402
00:26:29.720 --> 00:26:33.000
on a lot more, it's a
very different kind of edit then this show

403
00:26:33.119 --> 00:26:37.119
takes and like you know, on
this on the surface level from the from

404
00:26:37.119 --> 00:26:38.680
the We'll take the that was a
thirty thousand foot view, Let's take the

405
00:26:38.720 --> 00:26:42.119
sixty thousand foot view for a second. From sixty thousand feet. You and

406
00:26:42.160 --> 00:26:45.799
I are both D and D podcasters, And the video on the show with

407
00:26:45.839 --> 00:26:52.160
his big finger quotes there and like
the Not only is the final result very

408
00:26:52.160 --> 00:26:55.160
different, but the amount of work
that goes in it is very different too,

409
00:26:55.160 --> 00:26:56.440
which is one of the reasons why
I do a show like this one.

410
00:26:56.440 --> 00:27:00.240
This fits in, this fits in
my lifestyle right now, and it's

411
00:27:00.240 --> 00:27:03.000
a similar editing techniques as most of
my clients. And you know, and

412
00:27:03.039 --> 00:27:07.279
if a show like yours came to
me right now and needed the type of

413
00:27:07.400 --> 00:27:10.720
editing that you need, not not
that what not the part of it that

414
00:27:10.720 --> 00:27:12.720
we were talking about me potentially doing
for you guys, but the whole thing.

415
00:27:14.240 --> 00:27:15.480
I tell them. That's why we're
like, I think, if we

416
00:27:15.519 --> 00:27:18.400
do get an editor in the future, we're just going to get an assembly

417
00:27:18.519 --> 00:27:22.519
editor, and we're still going to
do the score on sound effects and probably

418
00:27:22.599 --> 00:27:25.559
chop it up even more. Just
a vocal of work is done with the

419
00:27:25.640 --> 00:27:30.480
assembly cut. Yeah, and that's
that that's going to change from the show

420
00:27:30.519 --> 00:27:33.680
to show what your particular workflow is. But I've seen I think we talked

421
00:27:33.720 --> 00:27:37.200
about what you were what your general
workflow is, and I would agree with

422
00:27:38.319 --> 00:27:41.920
most of it, but obviously it's
working on the show that the show sounds

423
00:27:41.960 --> 00:27:48.319
great. Man. So one huge
thing I wanted to talk about with you

424
00:27:49.000 --> 00:27:56.160
is your dming style. So I've
I've sat with you at at a public

425
00:27:56.200 --> 00:27:59.359
game, I listened to your podcast
that we have not done a home game

426
00:27:59.359 --> 00:28:02.000
together, which might be starting one
soon. If you want to come over,

427
00:28:03.240 --> 00:28:06.880
don't you tease me? Pretty much? The second we're done with this

428
00:28:06.920 --> 00:28:08.359
interview, I got people from work
coming over and we're going to start our

429
00:28:08.440 --> 00:28:12.279
sessions. We're doing a session.
I'm going to take them through tales of

430
00:28:12.279 --> 00:28:17.279
the Yawning Portal. I want to
play that. I want to Dad,

431
00:28:17.960 --> 00:28:19.680
you don't live far by coming on
over. But so I want to hear

432
00:28:21.519 --> 00:28:26.000
your your thoughts on how to change
up your DM style between doing a home

433
00:28:26.079 --> 00:28:32.039
game versus a public game versus a
game that is meant to be listening to

434
00:28:32.200 --> 00:28:37.240
from an outsider like a podcast.
Do not compare yourself to other people,

435
00:28:37.599 --> 00:28:41.359
like especially the Big Three Matbers,
Brandley Mulligan and Murphy. All those people

436
00:28:41.480 --> 00:28:45.400
do not try to copy them.
You can use them as inspiration, sure,

437
00:28:45.880 --> 00:28:49.119
and I think early on I probably
use Randomlee Mulligan as inspiration, as

438
00:28:49.160 --> 00:28:52.440
a lot of people do. And
the inspiration I took for him was mimicking

439
00:28:52.640 --> 00:28:57.440
weapons sound effects like pushing swat,
and that helped my players really get into

440
00:28:57.480 --> 00:29:00.720
it, you know, trying to
paint the image as best as I can

441
00:29:00.759 --> 00:29:08.079
in their head. Talk to your
players. That's it's it's astounding. Like

442
00:29:08.240 --> 00:29:11.039
you just go on Reddit and you
can see like these horror like not horror

443
00:29:11.079 --> 00:29:14.559
stories, but all these suggestion pages. How do I talk to my players

444
00:29:14.559 --> 00:29:17.920
to do my players aren't doing a
B and C I set up plot hooks

445
00:29:17.920 --> 00:29:21.319
to not fighting, then they don't
seem to have an interest in my big

446
00:29:21.680 --> 00:29:25.559
talk to them, ask them what
they're into. They might give you big

447
00:29:25.640 --> 00:29:29.240
dms to copy, but like ask
them if they're like more into role play,

448
00:29:29.279 --> 00:29:32.200
do they want to do combat?
Maybe you got to shorten your combat

449
00:29:32.640 --> 00:29:34.359
a lot, you know, take
off twenty help points for some of those

450
00:29:34.359 --> 00:29:41.279
bigger monsters, keep the keep it
flowing. Nothing kills a session like combat.

451
00:29:41.599 --> 00:29:45.759
And if you get feedback and your
players will give it to you keep

452
00:29:45.799 --> 00:29:47.920
asking, they will give it to
you, and he might hurt your feelings

453
00:29:47.920 --> 00:29:51.799
a little bit. May have had
that happen. But if I hurt your

454
00:29:51.799 --> 00:29:56.759
feelings a little bit, You're hurt. There's right back next session. Can

455
00:29:56.799 --> 00:30:00.839
neither confirm nor deny, Jason,
I accept. I accept your criticism and

456
00:30:00.880 --> 00:30:04.319
that that magic armor just doesn't fit
you anymore. Man. You will put

457
00:30:04.319 --> 00:30:07.400
on a few pounds in between sessions
there. But ye talk to you players

458
00:30:07.400 --> 00:30:11.519
and see what they want. You
know, like we're a group of four

459
00:30:11.519 --> 00:30:14.839
friends that we have great synergy.
We also have the perfect amount of people.

460
00:30:14.920 --> 00:30:18.759
I think for an audio podcast,
I think maybe five people might be

461
00:30:18.799 --> 00:30:22.359
pushing it. That's the most that
would go. And it just keeps.

462
00:30:22.480 --> 00:30:25.920
Everyone's going to have a turn and
have a moment and I feel like they're

463
00:30:25.960 --> 00:30:29.519
being heard. And then your DM
style will just shine through it because you're

464
00:30:30.160 --> 00:30:33.279
trying to make them have a type
of dmu are will really come out.

465
00:30:36.160 --> 00:30:40.160
So that I I'm one hundred thousand
percent on board with all that. For

466
00:30:40.240 --> 00:30:44.759
all three of those situations, do
you change up anything when the audience,

467
00:30:45.799 --> 00:30:48.839
well, when you're trying to cater
to the players and in like a Homer

468
00:30:48.960 --> 00:30:53.480
Store, game or something where you're
trying to cater to the audience. I've

469
00:30:53.599 --> 00:30:57.599
never cater to change you at all. Never I sometimes we don't. We

470
00:30:57.640 --> 00:31:03.799
don't get negative commentat We got one
comment on YouTube that just said gay whatever.

471
00:31:03.960 --> 00:31:07.599
Sure it's probably whatever, but we
don't get negative comments. Welcome to

472
00:31:07.319 --> 00:31:12.240
Yeah. Also it was like we
made it boys also everybody. I'll take

473
00:31:12.240 --> 00:31:18.319
that as a compliment. But we
do not. And I say, because

474
00:31:18.359 --> 00:31:23.359
I had people like personally private DM
me, I do not cater to people's

475
00:31:23.720 --> 00:31:27.160
ideas or anything. We have Patreon
mbcs and we'll talk about that in a

476
00:31:27.200 --> 00:31:32.119
second. But I do not cater
and I ignore them, not because I

477
00:31:32.160 --> 00:31:34.559
think I'm better than him. I
want the story to come for me naturally,

478
00:31:34.640 --> 00:31:37.480
and I know I have a good
sense of what my players like,

479
00:31:37.799 --> 00:31:41.559
and if they're not receptive, then
the session goes stale, and then I

480
00:31:41.680 --> 00:31:45.720
change it up. I change it
up specifically for them. They're having fun.

481
00:31:45.920 --> 00:31:48.440
I'm having fun. If we're all
having fun, people listening are having

482
00:31:48.440 --> 00:31:53.400
fun, that's not a shot at
audience at all. That's great, And

483
00:31:53.480 --> 00:31:57.039
I think they're they're tuning in because
the story is good and because the players

484
00:31:57.039 --> 00:32:01.640
are good. Because everything is everything
they're they're turning into a show, but

485
00:32:01.839 --> 00:32:06.079
it's it's essentially it's a show.
You're they're they're tuning in because the show

486
00:32:06.119 --> 00:32:08.759
is good, and like you know, you're if you're watching. I honestually,

487
00:32:08.799 --> 00:32:12.039
it took me it forever and I
kind of forgot that existed for a

488
00:32:12.039 --> 00:32:15.440
while, but I just went back
and finished Fox Makina and like, you

489
00:32:15.440 --> 00:32:19.079
know, that is just as much
of a show as any of the actual

490
00:32:19.119 --> 00:32:22.599
play shows are. Yeah, and
you know they're they're not catering to me

491
00:32:22.799 --> 00:32:24.799
specifically, They're they're they're trying to
make a good show, make good story.

492
00:32:25.200 --> 00:32:29.160
I definitely think Matt Mercer, not
that he has ghostwriters, I don't

493
00:32:29.160 --> 00:32:31.960
want to say that, but when
you have that many people, you definitely

494
00:32:32.000 --> 00:32:37.319
like I think people prefer a beholder
over some ghosts. You know. That's

495
00:32:37.359 --> 00:32:43.079
when like I feel like maybe I
would be like eyebrow, eyebrow. Well

496
00:32:43.359 --> 00:32:45.319
we have even said on this show
and then, and I think Jim was

497
00:32:45.359 --> 00:32:49.680
the one who kind of put it
this way, where like Critical Role is

498
00:32:49.720 --> 00:32:52.480
no longer an actual play show,
it is a it is a basically what

499
00:32:52.559 --> 00:32:58.039
is essentially a television show, an
audio only television show built around a loose

500
00:32:58.720 --> 00:33:02.200
D and D show, you think, so it's it. It is a

501
00:33:02.240 --> 00:33:07.000
show first more than it is a
D and D campaign. Yeah, I

502
00:33:07.319 --> 00:33:10.000
don't think they. I mean I
don't really watch them now. I don't

503
00:33:10.039 --> 00:33:15.119
season three dollars people want a fan
of. But I think they still,

504
00:33:15.079 --> 00:33:19.519
you know, do what they do. You know, I don't think he

505
00:33:19.599 --> 00:33:22.799
coerces them to like, hey,
you should go down this specific alleyy,

506
00:33:22.880 --> 00:33:24.839
And that's that's not that's not what
what we what we think is happening is

507
00:33:24.880 --> 00:33:29.079
just like the the end result is
way more. It's way more based on

508
00:33:29.160 --> 00:33:32.519
being a piece of entertainment, not
scha okay, based on being accurate,

509
00:33:34.240 --> 00:33:37.160
you know, recording of a D
and D game. You know, I

510
00:33:37.160 --> 00:33:39.119
could definitely see, like the guy
in the microphone, like we're losing viewers,

511
00:33:39.160 --> 00:33:43.559
we're losing viewers, show something in
there and then he might just throw

512
00:33:43.599 --> 00:33:45.119
something and I could see him doing
that. I don't talk about the the

513
00:33:46.440 --> 00:33:50.480
the the the edited and recorded show
not as much. Lesseram where like you

514
00:33:50.480 --> 00:33:53.359
know, if the if they've got
they are they are no longer just a

515
00:33:53.400 --> 00:33:57.680
loose collection of eight or nine friends. They are now in an entire corporation.

516
00:33:57.839 --> 00:34:00.599
They are, They're an unity,
They're they're literally any tam And company,

517
00:34:00.160 --> 00:34:02.799
especially now they're putting out things like
Fox Machina. They're they're an entertainment

518
00:34:02.839 --> 00:34:07.160
company. You always get the comment
like, oh, I wish I could

519
00:34:07.160 --> 00:34:08.760
play at match table. I wish
I could play at Brandon's table. I

520
00:34:08.800 --> 00:34:13.360
don't. I don't think I would
be a good player or DM. If

521
00:34:13.360 --> 00:34:16.760
I was playing, It's like walking
out to an elevator full of girls.

522
00:34:16.840 --> 00:34:21.480
I do not think it would go
over well at all. I'd be too

523
00:34:21.519 --> 00:34:24.360
scared. Sure, but like it's
just like it just it just comes down

524
00:34:24.360 --> 00:34:28.840
to synergy. And like if I
don't have synergy, maybe Brennan could probably

525
00:34:29.000 --> 00:34:31.119
lean into the skid because he does
a lot of improv comedy. Sure,

526
00:34:31.280 --> 00:34:35.679
Like if I played a critical role, I got my big chance, I

527
00:34:35.679 --> 00:34:37.840
would take it because I'd be dumb. But I do not think I would.

528
00:34:38.360 --> 00:34:42.599
Yeah, he played performed good at
all. And let's not forget their

529
00:34:42.599 --> 00:34:45.239
critical role started because they already had
a home game. Yeah, and like

530
00:34:45.280 --> 00:34:47.199
you know, they're all voice actors. How do you think they met each

531
00:34:47.239 --> 00:34:51.679
other? You know, you know, Brennan, these were all people from

532
00:34:51.760 --> 00:34:57.199
former college humor and current dropout in
that thought, that's his wife and like

533
00:34:57.400 --> 00:35:00.280
and Jake is technically his boss.
Like, oh, big man, it's

534
00:35:00.280 --> 00:35:05.000
got a wife. What do you
think you better than us? Until next

535
00:35:05.079 --> 00:35:09.880
year? Yeah, I got a
fiance party half screw you. Sure I'll

536
00:35:09.920 --> 00:35:15.599
take it. But like these people
who have a long standing rapport with each

537
00:35:15.639 --> 00:35:16.719
other and they know exactly how to
get a good game out of each other.

538
00:35:17.360 --> 00:35:22.320
So let's talk about it's not about
me for a while. I've been

539
00:35:22.079 --> 00:35:24.880
I've been on your show a few
times now and it's a blast, and

540
00:35:24.880 --> 00:35:30.519
I love every time you invite me. So we I put a link to

541
00:35:30.440 --> 00:35:35.360
the episode that I played on which
I think I stretched into a two shot.

542
00:35:35.519 --> 00:35:37.199
It was a it was the prequel
episode. Yes, yes, I

543
00:35:37.199 --> 00:35:43.159
got cutting episode seventy five, seventy
six. If you go to a firm,

544
00:35:43.920 --> 00:35:47.159
Yeah, so I have a little
collection like one of those like like

545
00:35:47.239 --> 00:35:52.119
link tree type websites on a biolink
for all my dming stuff. And so

546
00:35:52.159 --> 00:35:55.400
if you go to bio bio dot
link slash Jason, the DM games that

547
00:35:55.440 --> 00:35:59.599
I'm games that I'm dming coming up
are on there. You can and register

548
00:35:59.639 --> 00:36:01.519
for them there. Links to the
podcast stuff will be there and then I

549
00:36:01.559 --> 00:36:05.519
have I have a link to that
episode on there as well. I'll put

550
00:36:05.559 --> 00:36:07.320
them. I'll put in the show
notes here too, but yeah, tons

551
00:36:07.320 --> 00:36:12.280
of fun. I feel like I
should have already known it was going to

552
00:36:12.320 --> 00:36:15.440
be an evil campaign, but I
went, I went. I went pretty

553
00:36:15.440 --> 00:36:16.400
evil on that. I think I
was like pretty upfront, like, hey,

554
00:36:16.400 --> 00:36:21.119
you guys are gonna play bad guys. The aha moment for the four

555
00:36:21.760 --> 00:36:28.199
Dan and Jared was that your your
squad captain was at o Ram, who

556
00:36:28.280 --> 00:36:31.280
was a bad guy. They'd been
fighting for several episodes, so they wanted

557
00:36:31.320 --> 00:36:34.800
to do like I think Jared text
me, he goes, I'm about to

558
00:36:34.800 --> 00:36:38.280
do a paradox right now because it
takes place before, and I was like,

559
00:36:38.320 --> 00:36:43.360
no, do don't care. I
think my thing was like because my

560
00:36:43.559 --> 00:36:45.800
character was supposed to be like the
new recruit and didn't really know what was

561
00:36:45.840 --> 00:36:46.719
going on, I didn't really know
what direction I was going to go in,

562
00:36:47.199 --> 00:36:52.119
and I think I think it played
that pretty naturally. Your sessions are

563
00:36:52.159 --> 00:36:58.079
a great point of schedule conflicts because
we didn't have an episode ready and Alec

564
00:36:58.199 --> 00:37:00.400
could not record. It was actually
he was a part of the world that

565
00:37:00.440 --> 00:37:04.639
didn't have Internet for about a solid
month, so we needed to come up

566
00:37:04.639 --> 00:37:07.480
and play stuff. And I didn't
want to just do one shots. I

567
00:37:07.519 --> 00:37:10.000
wanted to keep the movie, the
story moving, so like we brough,

568
00:37:10.079 --> 00:37:15.079
you wanted to it as a prequel, and now there are callbacks to that

569
00:37:15.159 --> 00:37:16.679
moment that you played it. That's
what I want to talk about, yes,

570
00:37:16.719 --> 00:37:20.000
because I didn't get that far yet
and I needed to know what happened,

571
00:37:21.320 --> 00:37:25.760
so we could do a couple of
spoilers. If the diehard listeners of

572
00:37:25.920 --> 00:37:30.119
my show are listening to this now, they probably already know what happened.

573
00:37:30.159 --> 00:37:36.559
So you were a late song wizard
and you had it familiar black dragon named

574
00:37:36.599 --> 00:37:40.079
Timbat, and you were working with
eight Aram pseudo dragon, pseudo dragon right

575
00:37:40.360 --> 00:37:45.559
and you the three of you were
sent to look out for a disturbance,

576
00:37:45.719 --> 00:37:50.599
to stop a disturbance at one of
the farms in a farm stead's basements.

577
00:37:50.599 --> 00:37:52.880
It turns out to be this massive
blood shard, which won't go into it,

578
00:37:52.920 --> 00:37:57.079
but it's a major plot hook for
the campaign. The blood sharts,

579
00:37:57.119 --> 00:37:59.679
even like are super early episodes,
like they come up yes, they come

580
00:37:59.760 --> 00:38:05.679
up home immediately. The whole whole
campaign is this is the driven factor and

581
00:38:07.000 --> 00:38:09.679
long story short, a giant monster, a giant demon is summoned from it

582
00:38:09.760 --> 00:38:16.239
and essentially destroys the farmstead. But
you were also like robbing the house at

583
00:38:16.239 --> 00:38:20.239
the same time, because they had
called all the dwarves had called for help.

584
00:38:20.320 --> 00:38:22.280
They were the farmers were dwarves.
And then you guys just sort of

585
00:38:22.360 --> 00:38:28.679
ransacking it because ad Orem gave you
the like the go ahead. And the

586
00:38:28.719 --> 00:38:31.840
big moment at the end is that
you met a dwarf and child named Warwick,

587
00:38:35.000 --> 00:38:37.920
and he had a hammer in a
bag that he was hiding a false

588
00:38:37.960 --> 00:38:43.079
panel, and because you decided to
spare him, you had like this moment

589
00:38:43.079 --> 00:38:46.079
of good. You decided to spare
him and you let him just hide under

590
00:38:46.119 --> 00:38:51.360
the floorboard, and then you guys
blew up the house. The result of

591
00:38:51.360 --> 00:38:54.480
that is that now he's been like
this tropical island and he's learning how to

592
00:38:54.519 --> 00:39:00.840
be a blacksmith from the god of
crafting himself. And that's like a whole

593
00:39:00.840 --> 00:39:02.000
other big story hook that I'm not
going to get into. But he's learning

594
00:39:02.039 --> 00:39:06.760
how to craft, and he has
his helmet on and he's a very specific

595
00:39:06.840 --> 00:39:10.000
dwarved helmet on it, and he
can't hear he's deaf because when you guys

596
00:39:10.000 --> 00:39:14.320
blew up the house hurt his ears. So I wanted to add like a

597
00:39:14.360 --> 00:39:15.159
little like a pool, like,
how are they going to talk to a

598
00:39:15.199 --> 00:39:22.119
dwarf deaf dwarf? I think is
fun role play. Yeah, it turns

599
00:39:22.159 --> 00:39:27.039
out he's the key for a greater
story plot because you gave him that hammer.

600
00:39:27.159 --> 00:39:31.679
Those are legendary crafting hammers that they
need to basically create weapons to attempt

601
00:39:31.679 --> 00:39:37.039
to fight the big bad guy.
And he's learning from the god of crafting

602
00:39:37.079 --> 00:39:42.000
to harness those hammers because they're very, really strong. And when they fought

603
00:39:42.000 --> 00:39:45.679
ador Ram, Tim Bat had teamed
up with him and kind of kicked you

604
00:39:45.719 --> 00:39:49.599
to the rocks because you saw that
you were being good and it wanted to

605
00:39:49.599 --> 00:39:51.920
be with ator Ram, who was
like, no, I want to hell,

606
00:39:51.960 --> 00:39:54.079
I want to steal, I want
to blow shit up. They kicked

607
00:39:54.119 --> 00:39:59.039
you to the curb. Your character
hasn't made an appearance yet since that moment.

608
00:39:59.079 --> 00:40:00.920
If I did, I think I
would just have you back. Yeah,

609
00:40:00.960 --> 00:40:05.639
I would be like happily shoveled.
Happily. Yeah. I think the

610
00:40:05.679 --> 00:40:08.760
character more of a true neutral direction. So I think if Tim Batt,

611
00:40:09.000 --> 00:40:14.519
if Tim has that much of a
bastard then maybe yeah, oh he was

612
00:40:14.519 --> 00:40:16.400
a baschtlory and that boss fight was
so much fun. That was great.

613
00:40:16.519 --> 00:40:21.679
Oh man, this is uh where
we're kind of hitting the amount of time

614
00:40:21.679 --> 00:40:24.320
that I wanted to I wanted to
wrap up, but we touched briefly on

615
00:40:24.840 --> 00:40:27.880
this is one of the things I
wanted to get into when I asked you

616
00:40:27.880 --> 00:40:30.960
about your dming style that boss fight. And again, if you haven't heard

617
00:40:31.000 --> 00:40:36.239
the episode, go check out the
episode. The boss fight was just in

618
00:40:36.239 --> 00:40:39.400
in these like layers and layers and
like, you know, we see you

619
00:40:39.440 --> 00:40:43.519
see this in like j RPGs all
the time where the boss has different forms

620
00:40:43.559 --> 00:40:46.920
and and and different different what's sort
of looking for fass, Yeah, theasis

621
00:40:46.960 --> 00:40:50.760
is actually, well, the boss
has different phases, and like this is

622
00:40:50.800 --> 00:40:53.719
something even at the game store games
that I played with you, this is

623
00:40:53.760 --> 00:40:59.119
something you're you seem to be really
good at, and like, this is

624
00:40:59.159 --> 00:41:01.800
something this is what I need to
like go study when we're done talking today,

625
00:41:01.960 --> 00:41:07.880
because like it's such a it just
really changes the whole dynamic of the

626
00:41:07.880 --> 00:41:10.400
battle, and that's something I need
to be bringing to my players. Can

627
00:41:10.440 --> 00:41:15.320
you teach me very quickly how to
do this and let's let's give the listeners

628
00:41:15.320 --> 00:41:19.760
some value. Today. There's quick
and dirty, which is the oh shit,

629
00:41:19.800 --> 00:41:22.519
they're killing it too quick. I'm
gonna add a phase two. You

630
00:41:22.639 --> 00:41:25.039
just add more health and he make
them look a little different, or have

631
00:41:25.159 --> 00:41:30.360
the phase be a part of the
story to tell a key moment through its

632
00:41:30.400 --> 00:41:34.639
actions rather than you describing what it
does or just giving any asswer to a

633
00:41:34.679 --> 00:41:37.079
player. Well, that specific boss
was based off a mosquito. He had

634
00:41:37.079 --> 00:41:42.760
this tall, lanky demon. He
impaled a guy and drank his blood and

635
00:41:42.800 --> 00:41:46.400
he like or he blowed it up
and he was like now twice as strong,

636
00:41:47.159 --> 00:41:50.599
and it was showing. And what
that was shown was that, oh,

637
00:41:50.679 --> 00:41:54.559
there are powerful monsters inside these stones
that can get stronger when they feast

638
00:41:54.639 --> 00:42:00.679
on people. And then when you
guys actually kill them floated, which was

639
00:42:00.679 --> 00:42:01.880
pretty cool. Everyone took some damage, I think, so one of the

640
00:42:01.960 --> 00:42:06.679
characters died, one of the players, I think Jared's character died. Who

641
00:42:06.679 --> 00:42:08.320
lost the hand, which was no, he was he was me and he

642
00:42:08.360 --> 00:42:14.719
lost an arm. Yeah, human
die, but like but losing the arm

643
00:42:14.760 --> 00:42:17.920
and like and now not only was
the combat itself in multiple phases, but

644
00:42:17.920 --> 00:42:22.840
then like you kind of ended it
on, like circling the camera to each

645
00:42:22.880 --> 00:42:28.760
one of us and forcing us each
to make like a big decision. Yeah,

646
00:42:28.920 --> 00:42:30.360
it was such a cool way to
end it, so like he had

647
00:42:30.400 --> 00:42:34.639
to choose whether or not he like, no, it's like this, this

648
00:42:34.639 --> 00:42:37.599
this curse is crawling up your arm. What do you tell everyone? They

649
00:42:37.760 --> 00:42:42.159
just like take the arm, get
rid of that. I learned from paid

650
00:42:42.199 --> 00:42:45.599
games where we run games at the
local shop, that people won't come back

651
00:42:45.639 --> 00:42:50.880
if they don't feel heard or unique
in the story. You got one shot

652
00:42:50.920 --> 00:42:53.119
to attended, You got one shot
to keep their interest, and you want

653
00:42:53.119 --> 00:42:58.079
to make sure that everyone has that
defining hero moment, and if you don't

654
00:42:58.079 --> 00:43:00.519
give it to them, that means
you don't like them. Really who I'm

655
00:43:00.519 --> 00:43:06.519
talking about? Not to throw anyone
on the bus. I have a DM

656
00:43:06.559 --> 00:43:08.159
there in a while because my schedule
has been so crazy. There's a few

657
00:43:08.159 --> 00:43:14.119
players I can move it out despite
conversations happening. And that's just that's just

658
00:43:14.159 --> 00:43:16.920
true for the general public, which
is who just who we are dming to.

659
00:43:17.639 --> 00:43:21.639
You know, it's just the general
public. About three quarters of them

660
00:43:21.639 --> 00:43:24.039
can just go away. I hate
to be mean, hate to hate to

661
00:43:24.039 --> 00:43:29.320
throw that out there, but plus
you just got to be honest and you'll

662
00:43:29.360 --> 00:43:30.599
have a better time. Yeah,
And then this and this goes into my

663
00:43:30.639 --> 00:43:34.840
other question before, which is what
do you do when you're dming for the

664
00:43:34.840 --> 00:43:37.639
public, and like it's it seems
that you're kind of like taking the same

665
00:43:37.320 --> 00:43:42.400
general ideas of like making sure everyone
gets through spotlight moment, and it just

666
00:43:42.480 --> 00:43:45.800
manifests in different ways where like on
the podcast, this this now becomes like

667
00:43:45.840 --> 00:43:49.159
a story moment, or at least
like a soliloquy type of moment where that

668
00:43:49.159 --> 00:43:52.840
point where that character gets to shine
as an actor, versus a home game

669
00:43:52.880 --> 00:43:54.840
where it's just like no, where
we want to tell the best word we

670
00:43:54.880 --> 00:43:59.159
possibly can. It's just for us
versus a public game. We want that

671
00:43:59.159 --> 00:44:02.079
player to feel like, well,
they paid to play, they want to

672
00:44:02.079 --> 00:44:06.199
make sure that they got their money's
worth, and you give them their spotlight

673
00:44:06.199 --> 00:44:08.079
moment for that, which is easier
when you have three or four players signed

674
00:44:08.119 --> 00:44:12.440
up and not eight like I get
most of the time. I had them

675
00:44:12.559 --> 00:44:15.800
a game once with ten people.
It was super fun, but not everyone

676
00:44:15.840 --> 00:44:20.440
got their moment. No, poople
that were a little abrasive definitely did not

677
00:44:20.480 --> 00:44:22.639
get their moment unless they got eaten
by the dragon. That was the fun

678
00:44:22.719 --> 00:44:25.760
one. I've got that, like
I get it with like like whole families

679
00:44:25.800 --> 00:44:30.199
will come like three like three or
four time and and and the trick there,

680
00:44:30.400 --> 00:44:32.719
give the kid the spotlight moment and
let the parents watch the kid shine.

681
00:44:34.119 --> 00:44:37.360
And then that's that's two players you
don't have to worry about. I'm

682
00:44:37.480 --> 00:44:43.119
super proud. I'm super brad.
But when they play like they they'll let

683
00:44:43.199 --> 00:44:45.239
you know just by playing that they're
more into RP. They want to have

684
00:44:45.280 --> 00:44:50.239
that cool, cool the ground moment
where they chop off something ahead of something.

685
00:44:50.679 --> 00:44:53.480
It's pretty easy when you're just like
when I come in by the character,

686
00:44:53.760 --> 00:44:57.039
like you get that one kid who's
like I just want to cause chaos

687
00:44:57.119 --> 00:44:59.480
and steal everything. Okay, steal
stuff. It's gonna be cursed, but

688
00:44:59.519 --> 00:45:01.599
steal stuf. Have that moment.
You know. My biggest thing is I

689
00:45:01.639 --> 00:45:07.639
have a a pawn shop. Magic
shop. That is half the items aren't

690
00:45:07.639 --> 00:45:09.480
even magical. He just says they're
magical and just a fifty to fifty shot.

691
00:45:09.559 --> 00:45:13.840
That is it anything? Or if
you did try to buy a bag

692
00:45:13.880 --> 00:45:15.280
of holding, they got to roll
eighteen or higher. Otherwise it's a bag

693
00:45:15.280 --> 00:45:17.800
of the val ring. Yep,
you know I think that that was my

694
00:45:17.960 --> 00:45:20.639
that was one of the games I
played. I'm like, you know,

695
00:45:20.639 --> 00:45:22.280
I'm just gonna do a detech magic. You're like, you're like everything's cursed,

696
00:45:22.320 --> 00:45:28.199
Like it's so bad. All right, Tony, this this is this

697
00:45:28.280 --> 00:45:30.239
is the time I had set aside
for us. Man, I want to

698
00:45:30.320 --> 00:45:34.159
keep talking about this. I'll absolutely
have it back on it. Maybe I

699
00:45:34.239 --> 00:45:37.239
want to bring you on just kind
of like introduce, you know, our

700
00:45:37.360 --> 00:45:39.079
current listeners to who you are,
what you do, what your show is

701
00:45:39.119 --> 00:45:43.639
about. And I definitely want to
get you back in and we'll go a

702
00:45:43.679 --> 00:45:46.519
little bit more into some of the
things that make you a unique DM,

703
00:45:46.679 --> 00:45:50.280
and we'll bring on other other dms
to maybe some other shows, maybe just

704
00:45:50.360 --> 00:45:53.000
maybe just some locals that I think
are great. You would love Dan honestly,

705
00:45:53.239 --> 00:45:58.760
or you talk to him and his
DM styles absolutely crazy, great voices

706
00:45:58.800 --> 00:46:01.880
too, really big on voice acting
for him. Awesome. And but thank

707
00:46:01.920 --> 00:46:05.199
you for having me on. It's
it's blessed. I would love to come

708
00:46:05.239 --> 00:46:08.480
up here and just talk about topics
and please and and if you're coming here

709
00:46:08.559 --> 00:46:14.280
to listen for me, for my
for my discord and stuff in my part

710
00:46:14.320 --> 00:46:17.119
of Spotify. Here's another show you
can listen to when you're waiting for our

711
00:46:17.159 --> 00:46:21.079
show. They come out what every
Monday and Friday or every Monday? Right

712
00:46:21.119 --> 00:46:22.920
now we are we're just gonna do
every Monday for a while maybe and maybe

713
00:46:23.239 --> 00:46:27.599
maybe in definitely what do you maybe
at least for now perfect We air on

714
00:46:27.760 --> 00:46:30.599
Tuesday, So when you're getting ready
to tackle the shittiest day of the week,

715
00:46:30.880 --> 00:46:34.039
now you got something to listen to. Whether I'm here or not,

716
00:46:34.400 --> 00:46:36.960
These guys a shot. It's you're
gonna learn a lot. And for those

717
00:46:36.960 --> 00:46:39.039
who ask for DM tips, that's
your man, that's this is this is

718
00:46:39.039 --> 00:46:42.320
what we do on the show.
We want to make our tagline is we

719
00:46:42.320 --> 00:46:45.360
want to make your game better and
everything from our experience, we want to

720
00:46:45.400 --> 00:46:50.239
make sure that you are learning along
with us. And then Tony is a

721
00:46:50.360 --> 00:46:52.679
is a great example of what do
you do when you already learned it and

722
00:46:52.679 --> 00:46:55.880
now we got to implement it.
So I learned in voting school. Is

723
00:46:57.800 --> 00:47:00.639
we have a ton to learn from
you from on futup. So it's hopefully

724
00:47:00.639 --> 00:47:02.920
we'll figure out times to bring it
back in because I definitely want to go

725
00:47:02.960 --> 00:47:07.159
more into like we'll do a whole
episode on like how to build a monster

726
00:47:07.199 --> 00:47:09.159
and phasis and that kind of thing. That's something I really want to learn

727
00:47:09.159 --> 00:47:14.760
myself. So give us a give
us a plug for em D four four

728
00:47:14.800 --> 00:47:19.199
and they'll they'll they'll take this out. Check out D and D four four.

729
00:47:19.320 --> 00:47:22.719
We're available on all podcasts and platforms. You can also go to D

730
00:47:22.800 --> 00:47:25.679
and D four four dot com,
dn D four for dot c A D

731
00:47:27.000 --> 00:47:30.360
four four pod dot com. We
are cleaning all the websites. As a

732
00:47:30.360 --> 00:47:35.000
matter of fact, we've been so
aggressive on having different websites that did you

733
00:47:35.039 --> 00:47:37.079
know that A D and D four
four is a military licensing Canada and we're

734
00:47:37.159 --> 00:47:42.000
more searchable than a military licensing Canada. That's right. That's how good the

735
00:47:42.000 --> 00:47:45.639
adventures. If you want to have
your stomach filled of butterflies, go on

736
00:47:45.679 --> 00:47:47.800
an epic adventure and D D four
four is a show for you, and

737
00:47:47.880 --> 00:47:52.079
you can learn from Jason for the
stuff we don't cover. Awesome, man,

738
00:47:52.320 --> 00:47:55.519
Tony, thank you seriously much for
coming on. I love having me

739
00:47:55.519 --> 00:47:59.360
on the show. We'll do it
again, man, absolutely, goodbye everybody,

740
00:47:59.599 --> 00:48:00.599
Goodbye Adventures.