WEBVTT
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The podcast for role players paying game masters help level
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up your game. We are your dungeon masters. I am
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Jason Portiso, I'm.
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Jill McCall, and I'm Jim Crocker.
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And today we're gonna answer a question that comes up
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pretty often. That's actually came up on Reddit maybe about
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a week or so ago from the time of this recording,
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and that this comes up like, you know, at the
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diner or whatever diner facsimile exists in New Jersey. Now
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it's a whole different podcast, but you know whatever, there's
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this coffee or beer involved. We start talking about things
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like what if everyone played the same class? Yeah, and
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you know what I can hear.
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DM wasn't paying attention. Yeah, you know.
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And I just started a new home game with some
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of my coworkers and some of them wanted to double
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up on classes and they're like, oh, you can't really
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do that. I'm like, you can, but you got to
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do it right, yes, And they ends up not doing it,
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so it's not really an issue. But well one went
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pout in instead of cleric and it's really that different.
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But this comes up a lot, and I've seen podcasts
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through this. I know nappot did this as like a
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side quest. I'm sure some others have, but we're gonna
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talk about the the Oops All campaigns. Yeah, I love
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oops All campaigns. Everyone picks the same main class and
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you can go different subclasses, you can go different multi classes,
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but at a core, you guys are all the same class.
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And this does a couple of cool things. It kind
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of grounds all the players in, like, Okay, we're all
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doing this, and now we have to like find a
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way to make these feel like different characters, Like, yeah,
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we're all gonna channel divinity, but we'll maybe we all
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have different deities all the like domain cleric is a
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little bit better at healing and stuff like that. And
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also like it really a lot of problems with backstory,
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where like like, yeah, of course you guys don't know
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each other. You all grew up in the same monastery
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or woods or barbarian tribe. So yeah, I mentioned I
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mentioned Natpot did this with Oops All Monks when they
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did a yellow side campaign while one of their guys
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was on paternity leave. And and of course I had
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to mention the composer of the music for this show,
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A Nick Spurrier, was the DM for a show called Bombarded,
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and the whole premise of that show is they were
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all barred multi classes. Yeah sure, and it took place
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in their college. So Jim graciously volunteered to go first
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because Joe and I couldn't be ours to write notes
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this week peek behind the screen Yeah sorry, Yeah, and
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I kind of wanted to save yours, Jim, because you
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gotta you got the you got the hot take on
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which one is the is the funnest one to play? Yeah?
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You know that I thought would be most interesting, the
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most interesting challenge that I would want to play a
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fire to do a campaign.
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I'll let you kick in the door and then tell
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us how you're gonna play.
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Oops All Rangers, Yes, yeah, Oops all Ranger. So, like,
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I think this is the irony of you not being
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prepared but me being prepared, because that's what Rangers do.
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They're ready to go right there, the Ranger energy right there. Yeah,
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they're the boy Scouts of the D and D world.
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So but I just thought it would be interesting to
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do to do a Ranger party. So the funny thing
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about Rangers is that they get knocked for simultaneously being
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too specialized and not specialized enough. When people think about
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playing a ranger, whether you want a ranger in the party.
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You know, they're like they can't get quite to the
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damage dealing of a rogue or a barbarian that you
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know is is you know, laying down, you know, rage
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attacks or sneak attacks. They don't have enough spells to
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really fully replace a cleric or a druid, and they
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can't tank like a palatine or a fighter.
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You're really selling this gym.
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So but usually when when somebody takes a ranger, they
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they kind of they envision it and the rest of
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the party thinks of it as a support character, right
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backing up the party with like missile support or harassment,
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you know, using like like their their melee attacks with
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a companion and stuff like this. But that's what makes
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the idea of a campaign featuring a ranger conclave so
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interesting to me is that, you know, like they're kind
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of like a utility player. But what do you get
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if you put them all together and have different kinds
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of rangers. Can they support each other in a way
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that makes for an interesting game. So the base ranger
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out of the PHP is admittedly pretty well, it's pretty basic,
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but the advent of the really interesting new rangers options
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from Tasha's and Xanathar and even there's even like a
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like a dragon specialized ranger in Fizzband's treasury. They really
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open things up and they can make for an interesting
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party full of rangers that all feel really different, if
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that's what you want to do, if that's how you
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want to go with it. So from the jump, like
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to my mind, there's a couple of tweaks to the
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core world that d M who wants to run. What
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I'm thinking of in my head is a conclave campaign, right,
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because that's what you call your whatever, like your ranger,
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like like a bartic college or a you know, monastery.
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The you know, the kind of the fifth edition calls
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you know whatever, a gathering of rangers or the organization
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of rangers a conclave. So if you want to run
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a concerts.
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A murder like crows, it's funny it could be.
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Yes, yeah, it was a murder of rangers. It's a
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conclave of rangers.
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So I always thought it's it's a group of crows
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is called a murder. A group of a group of
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owls is called as like a like a scholar or
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something like that, or and a group of any I
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need something like that, but a group of any three
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or more white guys in their thirties is called a podcast.
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Yeah, the speaking of boops, all yops, all podcasts. Sorry,
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but I digress. So if you want to do that
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Conclave campaign, there's a couple of tweaks that you can
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make to the rules to make like the immediate objections
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that people might have, or to some of those things
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that I talked about at the beginning, where there's certain
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roles that are going to be kind of tougher to
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fill because you've got all the rangers and they have
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some of those limitations. Kind of that got the kind
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of jack of all trades, master of none thing going on.
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So one of the things you can do, and the
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first thing that I would do if I were dming
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a campaign that had all rangers was that I would
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simply house rule that any of the rangers that are
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in the campaign, because they're all spell casters, right, they
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gain the clerical ability to drop any spell slot and
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cast cure wounds instead. So like you know, if you're
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walking around and you've got an extra speak with animals
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you're not using, but you just got in a fight,
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you can drop it. You can use it to cast
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cure wounds or any of the other you know, at
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whatever level, just like a cleric typically can, so that
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you don't have to worry about loading up your spell
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list just with cure wounds, and that kind of helps
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you deal with some of the issues of recovery and
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you know, and healing that you might otherwise be worried
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about if you didn't have any clerics along with you.
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The other thing you can do that's really easy is
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to just there's like half a dozen spells from the
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cleric list that even just add to the ranger list,
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make them available to your ranger characters, and that will
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really open things up in terms of making them able
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to stand on their own without having to bring a
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you know, like a companion along with them or give
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them extra healing potions and stuff like that. And the
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ones top of my head that I came up with
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are dispell Magic, mass healing, word, remove, Curse, Vivify, greater Restoration,
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mask here wounds, and raise dead. You make those available
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to rangers and you've pretty much got everything you need
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to keep people on their feet, you know, without having
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a cleric in the party because they can all do it.
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You can kind of you know, this is a thing
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where the fact that they're all okay at it, but
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they're all okay at it, and by spreading it out
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amongst them and giving them access to some of those
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extra spells, and it's literally it's just half a dozen spells,
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you can you can kind of deal with that issue
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and not have to worry about it.
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I'm looking at the Tasha's additional spells for Ranger in
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the optional class abilities, and some of loads are on here,
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so that adds in. I'll read the whole list. So
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Tasha's Additional Ranger Spells gives you entangles, Searings, my Aid Enhanceability,
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gust of Wind, magic weapons, someone Beast, elemental weapon, Melvin tistone.
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Here's your revivify. Yeah, there we some and fay Dominique Beast,
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some elemental and a fifth level greater Restoration.
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Yeah. I didn't think to go through to look for
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that for the extra for the additional spells, but you know,
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if it's canon, if it's already in there, clearly I'm
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thinking the right way. Because the very designers of D
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and D were like, yeah, Ranger should probably have access
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to this.
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So Tash did there for off Brunch every spell class
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and kind of gave additional spells that it's just like
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the fit the theme of that class, especially with the
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new subclasses that were in that book. So like, yeah,
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I just brought that up while you were talking about it,
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but yeah, that's really helped. And I like the ones
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that you added on there for that reason. So yeah, yeah,
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and you.
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Know, like like you should have access to dispel magic
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if you're not going to have wizards, you know, and
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if you want to as the DM, you can like
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you know, you can decide Okay, they can do dispel magic,
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but it's only as a ritual, right, you know, not
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in combat or something like that. So if there's some
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kind of you know whatever, like like cursed thing that
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they need to deal with, they can use dispel magic
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on it, you know, if they take some time and
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skin it as some kind of nature ritual or something
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like that.
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Exactly I was going to say, because with a wizard,
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it's like it's them taking ten minutes to study the
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spell and kind of undo it piece by piece, and
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with a ranger it's ten minutes of communing with nature
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and letting, you know, letting the natural world take over
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the magical world.
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Or something like that. And you know, you could have
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different you could maybe require that they've got to like
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spend a little time scrounging some natural components or something
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like that. You can do whatever you want with whatever
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happens in those ten minutes is between you and a ranger, Yes, exactly,
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between you and and guys or yes for.
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You the ranger or whatever deity they chose exactly.
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Yeah, yeah, and all the.
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Other weird deities watching.
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But if you've got that, and like, there's not a
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ton of other things I can think of, like from
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the wizard spell list or anything like that you necessarily
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need to add. I think if you've got those spells
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from the clerk list, you're pretty much good to go
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and you can kind of cover all the situations that
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you need to, like that.
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Kind of like Minor Minor. I don't know whether it's
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on the Ranger's list off the top of my head,
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but I'd like to see you making sure that we
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have like arrow themed damage spells. I don't know if
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they get melf sassed arrow.
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Or you know, like if you want to if you
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want to give them magic missile and and say that
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you know, the the material component is is is a
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bow and an arrow that you you know, you imbue
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it with some kind of magic and that allows you
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to fire an unerring bolt from it. You know that
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that that that seeks its target wherever you can do
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do that however you want. But but but there's you know,
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like like you can tweak it so that and you
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can do as little or as much of that as
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you want. But I think that it's it's really easy
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to set it up. You know. My principal concern was
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like keeping people on their feet the healings that that's
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kind of what I was looking to. But you can
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also add.
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I just did a quick starch for a swift quiver
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to make sure that they that they can get it.
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And I'm like, oh, only rangers can get that spells
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I get yeh, yeah, I guess, yeah, I say my
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concerns are assuaged.