Aug. 5, 2024

Oops! All Rangers!

Oops! All Rangers!
Oops! All Rangers!
Hello, Adventurers!
Oops! All Rangers!

In this episode of 'Hello, Adventurers,' hosts Jason Portizo, Joe McCall, and Jim Crocker dive into the intriguing concept of running a Dungeons & Dragons campaign where all players choose the same class—specifically, Rangers. They discuss the...

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In this episode of 'Hello, Adventurers,' hosts Jason Portizo, Joe McCall, and Jim Crocker dive into the intriguing concept of running a Dungeons & Dragons campaign where all players choose the same class—specifically, Rangers. They discuss the challenges and unique opportunities this approach offers, including handling spellcasting, favored enemies, and terrain. The team emphasizes creating a homebrew campaign tailored to the strengths and weaknesses of Rangers, and explores how this setup can lead to creative storytelling and dynamic gameplay. Listeners are given practical tips on rule adjustments from Tasha's Cauldron of Everything and other sources to enhance their single-class adventures.

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The podcast for role players paying game masters help level

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up your game. We are your dungeon masters. I am

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Jason Portiso, I'm.

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Jill McCall, and I'm Jim Crocker.

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And today we're gonna answer a question that comes up

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pretty often. That's actually came up on Reddit maybe about

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a week or so ago from the time of this recording,

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and that this comes up like, you know, at the

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diner or whatever diner facsimile exists in New Jersey. Now

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it's a whole different podcast, but you know whatever, there's

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this coffee or beer involved. We start talking about things

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like what if everyone played the same class? Yeah, and

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you know what I can hear.

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DM wasn't paying attention. Yeah, you know.

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And I just started a new home game with some

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of my coworkers and some of them wanted to double

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up on classes and they're like, oh, you can't really

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do that. I'm like, you can, but you got to

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do it right, yes, And they ends up not doing it,

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so it's not really an issue. But well one went

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pout in instead of cleric and it's really that different.

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But this comes up a lot, and I've seen podcasts

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through this. I know nappot did this as like a

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side quest. I'm sure some others have, but we're gonna

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talk about the the Oops All campaigns. Yeah, I love

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oops All campaigns. Everyone picks the same main class and

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you can go different subclasses, you can go different multi classes,

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but at a core, you guys are all the same class.

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And this does a couple of cool things. It kind

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of grounds all the players in, like, Okay, we're all

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doing this, and now we have to like find a

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way to make these feel like different characters, Like, yeah,

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we're all gonna channel divinity, but we'll maybe we all

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have different deities all the like domain cleric is a

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little bit better at healing and stuff like that. And

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also like it really a lot of problems with backstory,

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where like like, yeah, of course you guys don't know

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each other. You all grew up in the same monastery

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or woods or barbarian tribe. So yeah, I mentioned I

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mentioned Natpot did this with Oops All Monks when they

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did a yellow side campaign while one of their guys

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was on paternity leave. And and of course I had

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to mention the composer of the music for this show,

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A Nick Spurrier, was the DM for a show called Bombarded,

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and the whole premise of that show is they were

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all barred multi classes. Yeah sure, and it took place

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in their college. So Jim graciously volunteered to go first

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because Joe and I couldn't be ours to write notes

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this week peek behind the screen Yeah sorry, Yeah, and

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I kind of wanted to save yours, Jim, because you

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gotta you got the you got the hot take on

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which one is the is the funnest one to play? Yeah?

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You know that I thought would be most interesting, the

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most interesting challenge that I would want to play a

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fire to do a campaign.

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I'll let you kick in the door and then tell

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us how you're gonna play.

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Oops All Rangers, Yes, yeah, Oops all Ranger. So, like,

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I think this is the irony of you not being

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prepared but me being prepared, because that's what Rangers do.

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They're ready to go right there, the Ranger energy right there. Yeah,

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they're the boy Scouts of the D and D world.

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So but I just thought it would be interesting to

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do to do a Ranger party. So the funny thing

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about Rangers is that they get knocked for simultaneously being

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too specialized and not specialized enough. When people think about

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playing a ranger, whether you want a ranger in the party.

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You know, they're like they can't get quite to the

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damage dealing of a rogue or a barbarian that you

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know is is you know, laying down, you know, rage

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attacks or sneak attacks. They don't have enough spells to

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really fully replace a cleric or a druid, and they

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can't tank like a palatine or a fighter.

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You're really selling this gym.

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So but usually when when somebody takes a ranger, they

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they kind of they envision it and the rest of

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the party thinks of it as a support character, right

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backing up the party with like missile support or harassment,

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you know, using like like their their melee attacks with

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a companion and stuff like this. But that's what makes

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the idea of a campaign featuring a ranger conclave so

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interesting to me is that, you know, like they're kind

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of like a utility player. But what do you get

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if you put them all together and have different kinds

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of rangers. Can they support each other in a way

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that makes for an interesting game. So the base ranger

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out of the PHP is admittedly pretty well, it's pretty basic,

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but the advent of the really interesting new rangers options

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from Tasha's and Xanathar and even there's even like a

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like a dragon specialized ranger in Fizzband's treasury. They really

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open things up and they can make for an interesting

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party full of rangers that all feel really different, if

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that's what you want to do, if that's how you

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want to go with it. So from the jump, like

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to my mind, there's a couple of tweaks to the

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core world that d M who wants to run. What

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I'm thinking of in my head is a conclave campaign, right,

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because that's what you call your whatever, like your ranger,

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like like a bartic college or a you know, monastery.

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The you know, the kind of the fifth edition calls

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you know whatever, a gathering of rangers or the organization

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of rangers a conclave. So if you want to run

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a concerts.

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A murder like crows, it's funny it could be.

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Yes, yeah, it was a murder of rangers. It's a

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conclave of rangers.

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So I always thought it's it's a group of crows

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is called a murder. A group of a group of

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owls is called as like a like a scholar or

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something like that, or and a group of any I

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need something like that, but a group of any three

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or more white guys in their thirties is called a podcast.

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Yeah, the speaking of boops, all yops, all podcasts. Sorry,

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but I digress. So if you want to do that

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Conclave campaign, there's a couple of tweaks that you can

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make to the rules to make like the immediate objections

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that people might have, or to some of those things

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that I talked about at the beginning, where there's certain

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roles that are going to be kind of tougher to

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fill because you've got all the rangers and they have

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some of those limitations. Kind of that got the kind

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of jack of all trades, master of none thing going on.

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So one of the things you can do, and the

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first thing that I would do if I were dming

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a campaign that had all rangers was that I would

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simply house rule that any of the rangers that are

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in the campaign, because they're all spell casters, right, they

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gain the clerical ability to drop any spell slot and

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cast cure wounds instead. So like you know, if you're

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walking around and you've got an extra speak with animals

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you're not using, but you just got in a fight,

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you can drop it. You can use it to cast

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cure wounds or any of the other you know, at

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whatever level, just like a cleric typically can, so that

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you don't have to worry about loading up your spell

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list just with cure wounds, and that kind of helps

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you deal with some of the issues of recovery and

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you know, and healing that you might otherwise be worried

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about if you didn't have any clerics along with you.

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The other thing you can do that's really easy is

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to just there's like half a dozen spells from the

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cleric list that even just add to the ranger list,

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make them available to your ranger characters, and that will

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really open things up in terms of making them able

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to stand on their own without having to bring a

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you know, like a companion along with them or give

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them extra healing potions and stuff like that. And the

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ones top of my head that I came up with

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are dispell Magic, mass healing, word, remove, Curse, Vivify, greater Restoration,

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mask here wounds, and raise dead. You make those available

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to rangers and you've pretty much got everything you need

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to keep people on their feet, you know, without having

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a cleric in the party because they can all do it.

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You can kind of you know, this is a thing

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where the fact that they're all okay at it, but

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they're all okay at it, and by spreading it out

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amongst them and giving them access to some of those

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extra spells, and it's literally it's just half a dozen spells,

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you can you can kind of deal with that issue

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and not have to worry about it.

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I'm looking at the Tasha's additional spells for Ranger in

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the optional class abilities, and some of loads are on here,

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so that adds in. I'll read the whole list. So

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Tasha's Additional Ranger Spells gives you entangles, Searings, my Aid Enhanceability,

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gust of Wind, magic weapons, someone Beast, elemental weapon, Melvin tistone.

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Here's your revivify. Yeah, there we some and fay Dominique Beast,

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some elemental and a fifth level greater Restoration.

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Yeah. I didn't think to go through to look for

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that for the extra for the additional spells, but you know,

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if it's canon, if it's already in there, clearly I'm

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thinking the right way. Because the very designers of D

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and D were like, yeah, Ranger should probably have access

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to this.

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So Tash did there for off Brunch every spell class

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and kind of gave additional spells that it's just like

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the fit the theme of that class, especially with the

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new subclasses that were in that book. So like, yeah,

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I just brought that up while you were talking about it,

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but yeah, that's really helped. And I like the ones

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that you added on there for that reason. So yeah, yeah,

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and you.

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Know, like like you should have access to dispel magic

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if you're not going to have wizards, you know, and

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if you want to as the DM, you can like

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you know, you can decide Okay, they can do dispel magic,

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but it's only as a ritual, right, you know, not

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in combat or something like that. So if there's some

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kind of you know whatever, like like cursed thing that

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they need to deal with, they can use dispel magic

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on it, you know, if they take some time and

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skin it as some kind of nature ritual or something

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like that.

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Exactly I was going to say, because with a wizard,

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it's like it's them taking ten minutes to study the

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spell and kind of undo it piece by piece, and

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with a ranger it's ten minutes of communing with nature

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and letting, you know, letting the natural world take over

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the magical world.

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Or something like that. And you know, you could have

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different you could maybe require that they've got to like

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spend a little time scrounging some natural components or something

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like that. You can do whatever you want with whatever

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happens in those ten minutes is between you and a ranger, Yes, exactly,

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between you and and guys or yes for.

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You the ranger or whatever deity they chose exactly.

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Yeah, yeah, and all the.

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Other weird deities watching.

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But if you've got that, and like, there's not a

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ton of other things I can think of, like from

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the wizard spell list or anything like that you necessarily

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need to add. I think if you've got those spells

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from the clerk list, you're pretty much good to go

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and you can kind of cover all the situations that

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you need to, like that.

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Kind of like Minor Minor. I don't know whether it's

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on the Ranger's list off the top of my head,

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but I'd like to see you making sure that we

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have like arrow themed damage spells. I don't know if

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they get melf sassed arrow.

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Or you know, like if you want to if you

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want to give them magic missile and and say that

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you know, the the material component is is is a

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bow and an arrow that you you know, you imbue

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it with some kind of magic and that allows you

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to fire an unerring bolt from it. You know that

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that that that seeks its target wherever you can do

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do that however you want. But but but there's you know,

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like like you can tweak it so that and you

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can do as little or as much of that as

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you want. But I think that it's it's really easy

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to set it up. You know. My principal concern was

232
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like keeping people on their feet the healings that that's

233
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kind of what I was looking to. But you can

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also add.

235
00:11:09.519 --> 00:11:11.200
I just did a quick starch for a swift quiver

236
00:11:11.279 --> 00:11:12.919
to make sure that they that they can get it.

237
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And I'm like, oh, only rangers can get that spells

238
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I get yeh, yeah, I guess, yeah, I say my

239
00:11:19.559 --> 00:11:20.799
concerns are assuaged.

240
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They have They also have Cordona Varro's at second level

241
00:11:24.960 --> 00:11:29.200
transmutation spell and then flame Arrows and Lightning arrow for

242
00:11:29.399 --> 00:11:31.759
which are both thirty good.

243
00:11:31.879 --> 00:11:32.159
Cool.

244
00:11:32.279 --> 00:11:36.120
Yeah, they've added some and and some of the other Yeah.

245
00:11:36.159 --> 00:11:38.600
The additional books have added cooling ring for sure.

246
00:11:38.600 --> 00:11:41.960
The spells are there exactly for them, specifically exactly. Yeah.

247
00:11:42.000 --> 00:11:44.360
So beyond that, the other thing that you can do

248
00:11:44.480 --> 00:11:48.960
is be flexible in terms of favorite enemies and like

249
00:11:49.000 --> 00:11:52.159
favorite terrain, and maybe what you do is you allow

250
00:11:52.399 --> 00:11:56.240
each of the PCs to swap those out when they

251
00:11:56.320 --> 00:11:58.879
level up or maybe when you move to a new

252
00:11:58.919 --> 00:12:01.080
region on the map or something like that. You know,

253
00:12:01.120 --> 00:12:03.720
if they before you had giants and you move to

254
00:12:03.759 --> 00:12:05.480
a part of the campaign where you're principally going to

255
00:12:05.519 --> 00:12:09.039
be fighting undead, you know, have them describe a training

256
00:12:09.120 --> 00:12:12.799
montage or going back to their you know, their ranger

257
00:12:12.840 --> 00:12:16.120
conclave to you know, get all the lore about fighting

258
00:12:16.159 --> 00:12:18.279
these beasts or something like that, and then let them

259
00:12:18.320 --> 00:12:20.960
swap those out, because that's one of the frustrations that

260
00:12:21.000 --> 00:12:23.200
you can run into with rangers is you pick up

261
00:12:23.200 --> 00:12:25.759
the favorite enemy right and then the DM you know,

262
00:12:25.799 --> 00:12:28.759
you go three levels without seeing a beast or whatever,

263
00:12:28.840 --> 00:12:31.840
an abomination or something like that. But there's there's absolutely

264
00:12:31.919 --> 00:12:34.000
ways to do that, and the easiest way is to

265
00:12:34.120 --> 00:12:37.559
just be generous in terms of allowing people to swap

266
00:12:37.559 --> 00:12:38.480
out with that if.

267
00:12:38.320 --> 00:12:38.799
They want to.

268
00:12:38.960 --> 00:12:41.399
I feel like, unless you're playing like sorry, I feel

269
00:12:41.440 --> 00:12:44.120
like unless you're playing like a Dragon campaign, right, and

270
00:12:44.159 --> 00:12:46.519
then the ranger knows like, okay, take that as my

271
00:12:46.559 --> 00:12:48.679
favorite enemy. You kind of kind of you have to

272
00:12:48.759 --> 00:12:52.000
kind of handwave that will be because you don't.

273
00:12:51.799 --> 00:12:54.159
Want to just frustrate to spend the entire campaign just

274
00:12:54.159 --> 00:12:57.679
fighting one type of enemy or you know, like stuck

275
00:12:57.720 --> 00:12:59.600
in one region. That might be fun. You know, maybe

276
00:12:59.600 --> 00:13:01.519
you decide you want to do like we're doing the

277
00:13:01.559 --> 00:13:03.480
Viking campaign and we're going to go level one to

278
00:13:03.519 --> 00:13:05.799
twenty in the art dink or something like that. But

279
00:13:06.440 --> 00:13:09.600
like it's nice to switch things up and by allowing

280
00:13:09.639 --> 00:13:12.960
them to take you know, to change favored terrain when

281
00:13:12.960 --> 00:13:15.799
you you know, when you switch, you know the place

282
00:13:15.799 --> 00:13:18.080
where you're at, as long as you're doing it in

283
00:13:18.200 --> 00:13:20.200
a in a kind of reasonable way and not in

284
00:13:20.279 --> 00:13:22.320
a okay, it's the middle of the encounter and I've

285
00:13:22.360 --> 00:13:25.039
decided to change what my favorite enemy is, you know,

286
00:13:25.120 --> 00:13:28.120
now that we're fighting you know whatever, some gnolls or

287
00:13:28.120 --> 00:13:30.200
something like that. But if you do that in a

288
00:13:30.200 --> 00:13:32.440
reasonable way where you're kind of keeping keeping pace with

289
00:13:32.480 --> 00:13:35.159
the campaign, that's a great way to make sure everybody

290
00:13:35.200 --> 00:13:37.919
stays involved in that and that those abilities are useful

291
00:13:37.960 --> 00:13:38.720
throughout the whole part.

292
00:13:39.000 --> 00:13:41.519
Yeah, maybe you can actually do where there's a material

293
00:13:41.559 --> 00:13:44.759
component and a ritual that has to be done, you know,

294
00:13:44.960 --> 00:13:47.360
as you cross from one terrain to or one area

295
00:13:47.399 --> 00:13:47.840
to another.

296
00:13:48.200 --> 00:13:51.480
Or I'm going to draw your attention back to Tasha's.

297
00:13:51.039 --> 00:13:53.480
Yeah, there we go, which probably anticipated day.

298
00:13:53.600 --> 00:13:55.600
Yes, So, Jim, I have three copies of Tasha. I'm

299
00:13:55.600 --> 00:13:59.120
gonna send you one. So favorite enemy has been replaced

300
00:13:59.120 --> 00:14:02.840
with favored foe. Yeah, okay, yeah, and it's a very

301
00:14:02.840 --> 00:14:04.440
short description. I was going to read the whole thing

302
00:14:04.639 --> 00:14:07.039
when you it is replaces favorite enemy and works with

303
00:14:07.200 --> 00:14:10.159
the fast layer feature. When you hit a creature with

304
00:14:10.159 --> 00:14:12.000
an attack role, you can call in your mystical bond

305
00:14:12.039 --> 00:14:14.159
with nature to mark the target as your favorite enemy

306
00:14:14.320 --> 00:14:17.039
for one minute or until you lose your concentration the

307
00:14:17.159 --> 00:14:18.519
first time on each of your turn is. If you

308
00:14:18.600 --> 00:14:20.799
hit the favorite enemy and deal damage to it, including

309
00:14:20.840 --> 00:14:22.600
when you market, you can increase that damage by one

310
00:14:22.639 --> 00:14:24.679
D four. You can use this feature to mark a

311
00:14:24.679 --> 00:14:27.320
favorite enemy a number of times equals to your proficiency bonus,

312
00:14:27.480 --> 00:14:29.440
and you regain all expended uses when you finish a

313
00:14:29.440 --> 00:14:33.120
long rest features Additional damage increases when you reach levels

314
00:14:33.320 --> 00:14:37.120
six and fourteenth, that goes to a D six and

315
00:14:37.120 --> 00:14:37.720
a D eight.

316
00:14:38.200 --> 00:14:39.440
So it is kind of borrowing.

317
00:14:39.519 --> 00:14:43.360
It's basically a free hunter's mark that replaces favorite enemy

318
00:14:43.440 --> 00:14:45.799
and is a thousand times better. Yeah.

319
00:14:45.879 --> 00:14:48.559
Yes, yeah, this is kind of borrowing from the fourth edition.

320
00:14:49.360 --> 00:14:51.960
You know, like when you mark somebody and you can,

321
00:14:52.440 --> 00:14:54.679
you know, do different effects based on that mark that

322
00:14:54.720 --> 00:14:57.480
you've gotten on them, kind of something like the Avenger

323
00:14:57.559 --> 00:15:00.200
class where you say, that's the person that I I'm

324
00:15:00.279 --> 00:15:02.840
focused on, and so I'm going to get extra damage

325
00:15:02.840 --> 00:15:04.879
against them. I like that. Yeah, yeah, that's that's a

326
00:15:04.879 --> 00:15:07.039
really cool way to do that. But even if you

327
00:15:07.039 --> 00:15:09.399
want to use the old style, you can, you can

328
00:15:09.440 --> 00:15:12.440
still stick with that. But you know, as long as

329
00:15:12.440 --> 00:15:15.559
you're flexible about it, it will work, as long as

330
00:15:15.600 --> 00:15:17.559
you are willing to let people, you know, kind of

331
00:15:17.559 --> 00:15:18.960
swap out in a reasonable kind of way.

332
00:15:19.039 --> 00:15:21.559
Yeah, and these are optional rules. They're called they're called

333
00:15:21.639 --> 00:15:24.559
optional rules. So if you're going into a dragon slaying

334
00:15:24.600 --> 00:15:27.559
campaign or a ghost hunting campaign and you know exactly

335
00:15:27.600 --> 00:15:30.559
what you're up against, then sure, go ahead. But otherwise,

336
00:15:30.600 --> 00:15:32.600
I know, favorite Foe is just like like an instant

337
00:15:32.600 --> 00:15:34.480
switch for most Ranger builts.

338
00:15:35.279 --> 00:15:38.120
Yeah, and so like when it comes time to actually

339
00:15:38.799 --> 00:15:41.759
run the game, and a lot of this, I think,

340
00:15:42.080 --> 00:15:43.600
and I think one of the things that we want

341
00:15:43.600 --> 00:15:45.159
to pull back the curtain on is kind of is

342
00:15:45.279 --> 00:15:48.559
presume that if you're going to run something like this,

343
00:15:48.559 --> 00:15:51.080
this is you know, we talked about like beginning level

344
00:15:51.159 --> 00:15:53.960
DM things, you know whatever, intermediate at the end, it's

345
00:15:54.000 --> 00:15:56.399
like an advanced DM thing. I think if you want

346
00:15:56.440 --> 00:16:00.399
to do this and to really do it properly, it's

347
00:16:00.559 --> 00:16:03.919
you probably want to run your own campaign, you know,

348
00:16:04.000 --> 00:16:07.279
what we might call a home brew campaign, right because

349
00:16:08.080 --> 00:16:10.720
the default, all the default five E stuff assumes you're

350
00:16:10.759 --> 00:16:14.039
running like a balanced party right out of you know

351
00:16:14.080 --> 00:16:16.279
that has a fighter and a wizard and a cleric

352
00:16:16.320 --> 00:16:17.960
and all that kind of stuff and everything, and so

353
00:16:18.240 --> 00:16:20.159
you're going to need to do probably almost as much

354
00:16:20.240 --> 00:16:23.000
modification to that and kind of tweaking it on the

355
00:16:23.039 --> 00:16:26.480
fly as if you were to just do up your

356
00:16:26.519 --> 00:16:28.120
own campaign. And I think it would just be much

357
00:16:28.159 --> 00:16:31.360
more interesting to do up your own campaign because you're

358
00:16:31.399 --> 00:16:33.919
going to be designing encounters that keep in mind the

359
00:16:33.960 --> 00:16:39.279
strengths and weaknesses of Rangers as a class. So you

360
00:16:39.440 --> 00:16:43.200
want to think carefully about focusing fights on probably mostly

361
00:16:43.240 --> 00:16:47.960
on melee, right, with a lot of terrain challenges and

362
00:16:48.080 --> 00:16:52.399
like ways to use cover and mobility being an important

363
00:16:52.440 --> 00:16:54.960
part of those fights as opposed to you know, just

364
00:16:55.000 --> 00:16:57.759
like having some great big bag of hit points wide

365
00:16:57.840 --> 00:17:00.039
in and get tanked by the palette in while you

366
00:17:00.080 --> 00:17:02.159
know people are pounding on it kind of thing like that.

367
00:17:02.200 --> 00:17:04.119
You're going to have a lot of you know, you

368
00:17:04.160 --> 00:17:08.839
want to put up your pound stand exactly, sorry, you

369
00:17:08.920 --> 00:17:11.559
want to put encounters where people are moving around, and

370
00:17:11.799 --> 00:17:14.200
you want to put up encounters or mobility is important

371
00:17:14.200 --> 00:17:16.720
where people are moving around, where they're taking advantage of

372
00:17:16.759 --> 00:17:19.839
those you know, like you say, the marks and things

373
00:17:19.880 --> 00:17:24.279
like that. And there's also ways to do to take

374
00:17:24.319 --> 00:17:28.279
a look at what the character's favorite enemies are and

375
00:17:28.559 --> 00:17:31.440
tweak the campaign in such a way that those favorite

376
00:17:31.480 --> 00:17:33.880
enemies are coming up more often than they otherwise might,

377
00:17:34.440 --> 00:17:37.920
simply by re skinning things to sort of fit the

378
00:17:37.960 --> 00:17:41.799
mold of that favorite enemy. Right, so for some reason,

379
00:17:41.839 --> 00:17:45.759
somebody decides that they want Oozes as their favorite enemy.

380
00:17:46.400 --> 00:17:48.920
Then you look at that encounter where you're going to

381
00:17:48.960 --> 00:17:52.000
put a bunch of orcs and you say, hmm, okay,

382
00:17:52.400 --> 00:17:57.200
So instead of orcs. They are dead orcs that have

383
00:17:57.279 --> 00:18:02.400
been colonized by you know, sentient mold, and they're now

384
00:18:02.400 --> 00:18:05.279
they're on their feet like zombies lat and so they

385
00:18:05.359 --> 00:18:07.400
use the stats of the orcs. But we let this

386
00:18:07.559 --> 00:18:11.119
ranger get their favorite enemy against them. Something like that.

387
00:18:11.319 --> 00:18:12.880
You can come up with all kinds of cool stuff

388
00:18:12.920 --> 00:18:16.079
like that simply by sort of re skinning what type

389
00:18:16.319 --> 00:18:19.680
the monsters are, but just keeping those same stats that

390
00:18:19.720 --> 00:18:20.200
you've got.

391
00:18:20.880 --> 00:18:23.000
Yeah, this is this is a common thing even without

392
00:18:23.319 --> 00:18:26.160
having to do that, if we've not without needing the

393
00:18:26.319 --> 00:18:28.480
the ranger ability is like you know, we use the

394
00:18:28.480 --> 00:18:31.960
phrase flavor is free. And sometimes you just want something

395
00:18:31.960 --> 00:18:35.319
to just fit the setting that you set up and

396
00:18:35.440 --> 00:18:38.039
use a monster that wouldn't normally belong there. You know,

397
00:18:38.079 --> 00:18:39.559
we're in the middle of the forest, of course I

398
00:18:39.640 --> 00:18:40.480
want rest monsters.

399
00:18:41.119 --> 00:18:44.279
Sure, yeah, they're just actual bugs now and yeah, like

400
00:18:45.160 --> 00:18:48.119
just as an aside here and the good good chance

401
00:18:48.200 --> 00:18:51.200
to point out that like the although it's called a

402
00:18:51.279 --> 00:18:54.599
rule book, like I feel like it's more guideline. It's

403
00:18:54.599 --> 00:18:57.640
a book of full of guidelines that like help guide

404
00:18:57.640 --> 00:19:00.279
you in the right direction. But if it's going to

405
00:19:00.319 --> 00:19:03.720
be cooler by changing that a little bit and giving

406
00:19:03.799 --> 00:19:06.240
a different flavor. Like that's why we play the game, right,

407
00:19:06.359 --> 00:19:07.039
is to have fun.

408
00:19:07.519 --> 00:19:08.160
So have fun.

409
00:19:09.240 --> 00:19:11.680
Yeah, And as long as I mean it's and I mean,

410
00:19:11.720 --> 00:19:15.240
the rules are the rules because they're a common vocabulary

411
00:19:15.279 --> 00:19:18.279
that we all understand, you know, like everybody at the

412
00:19:18.279 --> 00:19:22.839
table needs to be on the same page about how

413
00:19:23.039 --> 00:19:28.920
advantage works. Right. But you know, if the but if

414
00:19:28.920 --> 00:19:32.720
the book says you give advantage under these conditions, you

415
00:19:32.759 --> 00:19:35.240
know you can say, well, I don't love that it

416
00:19:35.319 --> 00:19:37.599
does it under this condition, So we're going to strike that.

417
00:19:37.880 --> 00:19:40.000
We're going to add these couple of other times where

418
00:19:40.039 --> 00:19:42.839
you can get advantage. You know, Like the common thing

419
00:19:42.920 --> 00:19:46.519
there that a lot of people do is they'll give advantage.

420
00:19:46.640 --> 00:19:49.559
Like there's no there's nothing in the book about flanking,

421
00:19:49.839 --> 00:19:53.039
right about if you have either you know, enemies on

422
00:19:53.079 --> 00:19:56.559
either side of a combatant. But I like, I know

423
00:19:56.599 --> 00:20:01.160
a lot of people that homebrew advantage a flanking into

424
00:20:01.160 --> 00:20:01.480
the game.

425
00:20:01.640 --> 00:20:03.759
It was in the previous edition things or if you

426
00:20:03.920 --> 00:20:05.799
just interpret.

427
00:20:06.359 --> 00:20:09.759
But as long as everybody at the table understands that's

428
00:20:09.799 --> 00:20:12.920
how it works, then you're good. Yeah, absolutely, and you're

429
00:20:13.119 --> 00:20:14.960
going to go do what you want or not as

430
00:20:15.000 --> 00:20:16.559
long as as long as we've got the you know.

431
00:20:16.559 --> 00:20:19.839
Never doing oops all rogues and you're looking for you know,

432
00:20:19.880 --> 00:20:22.440
any any excuse you can get to give them advantage,

433
00:20:22.480 --> 00:20:27.599
than sure, yeah, totally yeah, And that's a few five

434
00:20:27.640 --> 00:20:30.759
y one shots at like game stores and stuff where

435
00:20:30.799 --> 00:20:33.200
like you know, if they were using miniatures on the table,

436
00:20:33.240 --> 00:20:34.480
they were absolutely using flanking.

437
00:20:35.279 --> 00:20:37.440
Yeah sure, sure, that's.

438
00:20:37.480 --> 00:20:39.880
That would argue you're they're technically hidden.

439
00:20:41.000 --> 00:20:43.720
Keep it in mind, technically you are more.

440
00:20:43.519 --> 00:20:45.880
Correct, Joe. And so that's that's fun.

441
00:20:47.200 --> 00:20:48.960
But that's where I'm saying, like it's really more of

442
00:20:49.000 --> 00:20:52.000
a loose interpretation of those rules, like yeah, I'm not

443
00:20:52.000 --> 00:20:54.240
going to be so hard fast, like, well you're not hidden.

444
00:20:57.119 --> 00:21:00.160
Hello Adventurers, thank you so much for listening.

445
00:21:00.400 --> 00:21:02.799
If you enjoy the show, the absolute best thing you

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00:21:02.839 --> 00:21:05.400
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You can also leave us a review five stars. Of course,

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450
00:21:12.440 --> 00:21:14.039
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451
00:21:13.359 --> 00:21:15.960
And more than anything else, just tell your friends about us.

452
00:21:16.039 --> 00:21:17.559
If you like what we're doing here, that there's a

453
00:21:17.559 --> 00:21:19.839
good chance that your DM or your players will enjoy

454
00:21:19.880 --> 00:21:20.480
it too, and.

455
00:21:20.440 --> 00:21:22.240
You don't need to loop gold to do any of that.

456
00:21:22.599 --> 00:21:23.720
We appreciate your listening.

457
00:21:24.039 --> 00:21:24.839
Now back to the show.

458
00:21:27.240 --> 00:21:30.799
Finally, the thing to think about that I think is

459
00:21:30.839 --> 00:21:34.880
most interesting from a DM standpoint is to create a campaign.

460
00:21:34.920 --> 00:21:36.880
And this is why you want to do a homebrew campaign.

461
00:21:37.279 --> 00:21:40.960
Create a campaign. Think about a world where a party

462
00:21:41.000 --> 00:21:46.079
full of rangers makes sense, where it's a logical thing

463
00:21:46.119 --> 00:21:49.240
that these rangers are walking, you know, are walking around together,

464
00:21:49.640 --> 00:21:51.400
and they don't have a cleric with them, they don't

465
00:21:51.400 --> 00:21:53.000
have a fighter with them, and maybe it's a world

466
00:21:53.039 --> 00:21:57.440
that doesn't have barbarians or rogues or wizards in the

467
00:21:57.480 --> 00:22:00.920
sense that you would normally understand them. The only wizards

468
00:22:00.960 --> 00:22:04.319
are like, you know, crazy people that are raising the

469
00:22:04.359 --> 00:22:06.519
dead and stuff like that, and then you know, anybody

470
00:22:06.519 --> 00:22:09.559
walking around. Because sometimes people will be like, I want

471
00:22:09.599 --> 00:22:12.400
to run a campaign where you know, our Kane magic

472
00:22:12.519 --> 00:22:15.079
is forbidden and stuff like that, and like that's cool,

473
00:22:15.400 --> 00:22:18.519
but don't run that campaign in a party that has

474
00:22:18.559 --> 00:22:20.480
wizards in it, because that just makes it a pain

475
00:22:20.519 --> 00:22:22.880
in the ass for the people that are playing wizards.

476
00:22:23.200 --> 00:22:26.519
You know, do something, do something that makes that makes

477
00:22:26.559 --> 00:22:29.519
sense in terms of the player characters. So that would

478
00:22:29.519 --> 00:22:32.880
be that world would be a place where ranger conclaves

479
00:22:33.359 --> 00:22:38.559
have real power or mystique or prestige, and rangers are

480
00:22:38.559 --> 00:22:42.799
like the default heroic archetype. Right when people think of adventurers,

481
00:22:43.279 --> 00:22:46.480
they think of rangers as opposed to, you know, are

482
00:22:46.519 --> 00:22:48.240
you a wizard or are you a fighter or whatever,

483
00:22:48.640 --> 00:22:51.559
and that that is the kind of you know, what

484
00:22:51.799 --> 00:22:54.200
the world thinks of when they think of heroic characters.

485
00:22:54.640 --> 00:22:58.359
Get into the politics of those conclaves, you know, do

486
00:22:58.519 --> 00:23:02.920
like doom whatever, doom Walker rangers and beast Master rangers.

487
00:23:03.400 --> 00:23:05.839
Do they get along? Do they not? Why do they

488
00:23:05.839 --> 00:23:08.480
have these different ideas about you know, what the proper

489
00:23:08.519 --> 00:23:11.000
way to fight evil is and stuff like that. And

490
00:23:11.240 --> 00:23:13.519
you know, and you can get into some really interesting

491
00:23:13.759 --> 00:23:19.200
stuff there when you are thinking about those gatherings of rangers,

492
00:23:19.200 --> 00:23:23.200
those conclaves as political actors in your world, right, as

493
00:23:23.279 --> 00:23:27.400
powerful forces that are you know, up there helping influence

494
00:23:27.440 --> 00:23:30.440
what's going on in the you know, with with kings

495
00:23:30.599 --> 00:23:33.640
and you know and whatever merchant guilds and stuff like that.

496
00:23:33.839 --> 00:23:36.759
You know, maybe the rangers are important because they're the

497
00:23:36.799 --> 00:23:39.880
only people that can guide the merchants through the big

498
00:23:39.920 --> 00:23:42.079
forest or over the mountains or something like that, and

499
00:23:42.119 --> 00:23:44.680
so they have a lot of influence for that reason.

500
00:23:45.160 --> 00:23:47.200
And I think that if you're if you want to

501
00:23:47.240 --> 00:23:49.920
see what a world like that looks like, there's a

502
00:23:50.000 --> 00:23:52.279
video game that you can get on Steam. It's a

503
00:23:52.279 --> 00:23:56.759
text adventure that's called road Wardens, where you play a

504
00:23:56.839 --> 00:24:01.119
ranger and at the beginning you start out, it says like, Okay,

505
00:24:01.440 --> 00:24:05.680
are you like, you know, a like get shit done

506
00:24:05.680 --> 00:24:08.279
with your axe ranger? Are you a ranger that knows

507
00:24:08.319 --> 00:24:10.400
a little bit about magic, you know, kind of folk

508
00:24:10.440 --> 00:24:12.599
magic and that's what you rely on. Are you a

509
00:24:12.680 --> 00:24:15.279
ranger who's a little shiftier and maybe you know, willing

510
00:24:15.319 --> 00:24:18.480
to like pick a pocket or two. And it's really

511
00:24:18.519 --> 00:24:20.359
fast and you can kind of do multiple playthroughs of

512
00:24:20.359 --> 00:24:23.720
that game, but basically, what's your plane is a ranger.

513
00:24:23.799 --> 00:24:25.759
You show up in town and people are like, oh,

514
00:24:25.839 --> 00:24:28.279
you're the road warden that keeps the road safe and

515
00:24:28.680 --> 00:24:32.759
roams around from town to town and you know, and

516
00:24:33.119 --> 00:24:36.119
like the mayor of one town may really like you,

517
00:24:36.200 --> 00:24:39.079
the mayor of another town may not. And a playthrough

518
00:24:39.160 --> 00:24:41.720
that game is a really good I think gives would

519
00:24:41.759 --> 00:24:45.200
give you a good grounding of what it might look

520
00:24:45.279 --> 00:24:48.160
like in a world where the rangers are the protagonists,

521
00:24:48.240 --> 00:24:49.440
right where they're the most important.

522
00:24:49.480 --> 00:24:51.039
I said a quick starch for is at the time

523
00:24:51.079 --> 00:24:52.880
of this recording it is on Stalever half off.

524
00:24:54.839 --> 00:25:00.400
Yeah, it's a great shop. Is that The Postman starring

525
00:25:00.440 --> 00:25:01.119
Kevin Costner.

526
00:25:02.160 --> 00:25:04.119
Sure, it's got a little bit of that going on,

527
00:25:04.200 --> 00:25:07.079
so that that movie is not great, but the book

528
00:25:07.160 --> 00:25:10.640
is fantastic. The original David bryn book is a.

529
00:25:10.559 --> 00:25:13.559
Real, really easy a Postman in a water themed post

530
00:25:13.559 --> 00:25:19.480
apoculation in the world with no heroes, one hero in

531
00:25:19.519 --> 00:25:24.240
the world with one Postman, water World with one Kevin Costner.

532
00:25:24.319 --> 00:25:27.039
Yeah, the I mean the Okay, Yeah, I'm going to

533
00:25:27.079 --> 00:25:29.240
make a case for the original David Britain novel, which

534
00:25:29.240 --> 00:25:33.559
is really a lot of one novel and does not

535
00:25:33.920 --> 00:25:35.480
does not really resemble the.

536
00:25:35.799 --> 00:25:38.920
Movie Money a dry read.

537
00:25:42.960 --> 00:25:43.079
Uh.

538
00:25:45.480 --> 00:25:49.440
Kids, there's a movie called water World back in the

539
00:25:49.519 --> 00:25:51.920
late nineteen hundreds from the man named Kevin.

540
00:25:51.680 --> 00:25:55.880
Costner, speaking of being a dad movie.

541
00:25:56.039 --> 00:26:01.359
Also had another dad movie called Dances with Wolves. So, Jim,

542
00:26:01.400 --> 00:26:03.160
if you were to if I'm going to try desperately

543
00:26:03.160 --> 00:26:04.599
to bring it back on the rail, sorry, I don't

544
00:26:04.599 --> 00:26:08.680
want to work us back to the rails here. Yes, yes,

545
00:26:10.200 --> 00:26:12.799
is dialogue. So if you were to try to balance

546
00:26:12.920 --> 00:26:16.759
a party of say like four Rangers, maybe even five,

547
00:26:17.400 --> 00:26:19.400
is there a subclass makeup that you would that you

548
00:26:19.440 --> 00:26:19.880
would pick?

549
00:26:21.519 --> 00:26:24.039
I mean not really, I don't think. I don't think

550
00:26:24.079 --> 00:26:26.039
you necessarily to. I mean other than like, you know,

551
00:26:26.119 --> 00:26:29.799
whatever you want. You want one weapon Master, maybe you

552
00:26:29.799 --> 00:26:32.400
want one weapon master, you want one beast Master, you

553
00:26:32.440 --> 00:26:35.359
want one what do they call like the the planes

554
00:26:35.400 --> 00:26:38.200
walking ones that can like do the you know, like

555
00:26:38.200 --> 00:26:41.119
like turn Ethereal and stuff like this. You know, just

556
00:26:41.200 --> 00:26:43.160
mix it up. Let the players take what that like.

557
00:26:43.200 --> 00:26:47.039
And that's also a thing I think where you very

558
00:26:47.079 --> 00:26:49.480
much want to, like, you know, if you're pitching this

559
00:26:49.640 --> 00:26:53.319
to your table and they're interested, you got to just

560
00:26:53.440 --> 00:26:55.960
let people take what they want and then kind of

561
00:26:56.000 --> 00:26:58.599
build the campaign after that, you know, based on what.

562
00:26:58.720 --> 00:27:02.519
The arrangers in particular. Yes, yeah, because when we when

563
00:27:02.519 --> 00:27:04.880
we were talking about this this episode series, I know,

564
00:27:04.960 --> 00:27:06.880
first thing I thought was like Claric some Paladins and stuff,

565
00:27:06.880 --> 00:27:10.240
where like the subclasses play so differently from each other

566
00:27:10.279 --> 00:27:12.599
that they really can't balance each other without having to

567
00:27:12.640 --> 00:27:15.079
change a campaign around it. So that was my thought

568
00:27:15.240 --> 00:27:17.599
I thought. There. But if you think you know, if

569
00:27:17.880 --> 00:27:19.799
if the way to do a Rangers campaign is to

570
00:27:19.839 --> 00:27:22.720
build a campaign around the Rangers rather than building Rangers

571
00:27:22.759 --> 00:27:26.160
around the campaign, where in other classes we'll probably have

572
00:27:26.200 --> 00:27:27.519
the opposite results.

573
00:27:27.839 --> 00:27:31.720
Yeah. Interesting, And this is also where I'm going to say,

574
00:27:32.200 --> 00:27:34.279
if we're going to be purists about this, if you're

575
00:27:34.319 --> 00:27:36.279
really going to do it, and I mean, and you

576
00:27:36.279 --> 00:27:38.960
want it to be interesting and be a challenge, every

577
00:27:39.039 --> 00:27:42.839
level they take is ranger. Yeah, if it's if you're

578
00:27:42.920 --> 00:27:46.559
like multi classing, then that turns it into kind of

579
00:27:46.599 --> 00:27:48.920
like just a sort of a regular campaign, and I

580
00:27:48.920 --> 00:27:51.400
think it really dilutes the focus on it. What I'm

581
00:27:51.480 --> 00:27:55.359
talking about here is no kidding. You know, everybody, when

582
00:27:55.400 --> 00:27:57.920
you level up, you take another level or ranger, And

583
00:27:57.960 --> 00:28:01.119
this is what if it's oops, all Ranger, it's no kidding,

584
00:28:01.160 --> 00:28:03.839
it's all Rangers start to finish. So that that, I

585
00:28:03.839 --> 00:28:06.039
think is a is a thing that's important to mention.

586
00:28:06.160 --> 00:28:09.880
If you're if you're tailoring the campaign around the Ranger stuff,

587
00:28:10.319 --> 00:28:11.920
then then yeah, then that could be that could be

588
00:28:11.920 --> 00:28:12.880
a stipulation of the campaign.

589
00:28:13.119 --> 00:28:15.119
Well, there's kind of no point in doing it unless

590
00:28:15.119 --> 00:28:18.319
you're gonna do it right, because otherwise you could just

591
00:28:18.400 --> 00:28:21.039
you could just agree take a level of ranger anyway,

592
00:28:21.359 --> 00:28:24.000
and then the rest of them and fighter or whatever

593
00:28:24.079 --> 00:28:24.759
you were gonna do.

594
00:28:25.079 --> 00:28:27.640
Yeah, yeah, well that's that's going to be in if

595
00:28:27.640 --> 00:28:29.799
you're if the point of the campaign is to do

596
00:28:29.880 --> 00:28:33.279
oops all, then I think in good faith of the player,

597
00:28:33.319 --> 00:28:34.960
it's like, hey, I'm still gonna be going to be

598
00:28:35.039 --> 00:28:37.519
a ranger, but now I get to rage because it

599
00:28:37.559 --> 00:28:38.680
works with this other ability.

600
00:28:38.720 --> 00:28:41.680
Okay, so you're saying like more for a setting reason.

601
00:28:42.039 --> 00:28:44.240
But see, then that's something that I'm like, well, you

602
00:28:44.240 --> 00:28:46.400
could just handle that like you're a fighter, but like

603
00:28:46.720 --> 00:28:49.000
you're at this ranger school, but you're really more of

604
00:28:49.039 --> 00:28:51.920
a fighter type and you can kind of give them

605
00:28:52.519 --> 00:28:53.599
some of those.

606
00:28:53.519 --> 00:28:55.200
I don't necessarily want to go down this rabbit hole.

607
00:28:55.279 --> 00:28:58.920
But if I'm dming a game that is all rangers, yeah,

608
00:28:59.000 --> 00:29:01.440
everybody's going to be ringers and all their levels are

609
00:29:01.440 --> 00:29:03.039
going to be a ranger, and that's going to be

610
00:29:03.720 --> 00:29:06.799
that That's going to be the interesting challenge, you know,

611
00:29:06.920 --> 00:29:09.039
kind of the puzzle that we're all going to solve

612
00:29:09.079 --> 00:29:11.599
together at the table is how to make that work

613
00:29:11.640 --> 00:29:13.839
and make sure that that's fun all the way through.

614
00:29:14.000 --> 00:29:18.200
So when are you running this game, Jim.

615
00:29:17.680 --> 00:29:20.319
You know when the seasons changed, we you know, go

616
00:29:20.400 --> 00:29:23.160
over the Panta Mountain to the valley or some kind

617
00:29:23.200 --> 00:29:23.880
of thing like that.

618
00:29:24.039 --> 00:29:25.240
It's whatever.

619
00:29:25.680 --> 00:29:26.000
It's not.

620
00:29:29.720 --> 00:29:32.079
So ten years ago. Got it, Cools at the brewery.

621
00:29:32.119 --> 00:29:33.440
We'll see if a bunch of people that.

622
00:29:33.599 --> 00:29:37.599
Never played make a new d of the players play Rangers.

623
00:29:37.920 --> 00:29:41.079
That's that's how you keep people in the house. Yeah, Oh,

624
00:29:41.279 --> 00:29:46.519
do you print the same thing out? Nope. I don't

625
00:29:46.559 --> 00:29:49.079
really have anything else to add to this. No, I

626
00:29:49.079 --> 00:29:51.240
think not this particular one. I think you answered everything

627
00:29:51.279 --> 00:29:57.000
I needed, Thanks, Jim. So yeah, so your your preferred

628
00:29:57.119 --> 00:30:00.559
method of oops all Rangers is to keep a class,

629
00:30:01.160 --> 00:30:03.640
keep it, you know, you use U use a lot

630
00:30:03.680 --> 00:30:07.720
of Tasha's and call it your own idea. Yeah.

631
00:30:07.799 --> 00:30:11.920
Sure, well but but I mean but that's I mean

632
00:30:12.160 --> 00:30:15.079
joking aside. That tells you that that like that's kind

633
00:30:15.119 --> 00:30:18.119
of out there as as Rangers.

634
00:30:17.680 --> 00:30:20.559
Were like the booty class at the time, and like

635
00:30:20.759 --> 00:30:24.519
Tasha's came in there and like really made Ranger as possible,

636
00:30:24.559 --> 00:30:27.640
like like like like PHB Beastmaster Ranger, like the classic

637
00:30:27.640 --> 00:30:29.400
well I guess, I guess say the Hunter Ranger would

638
00:30:29.400 --> 00:30:32.440
be like the class Ranger. But the best Master Ranger

639
00:30:32.680 --> 00:30:37.079
in PHB is pretty bad. Yeah, it's and it's clunky,

640
00:30:37.400 --> 00:30:40.599
it's it's like, it's real complicated. It was like it's

641
00:30:40.640 --> 00:30:42.799
bad and not fun, which is like the wornation.

642
00:30:44.319 --> 00:30:46.920
Yeah it's it's it's it's yeah, it's it's a bunch

643
00:30:46.920 --> 00:30:49.000
of extra rules that don't actually get you a lot

644
00:30:49.039 --> 00:30:51.279
of likeical advantage for engaging with them.

645
00:30:51.480 --> 00:30:54.839
Yeah, for sure, it plays great, it's fun, and it's

646
00:30:54.880 --> 00:30:57.559
mechanically just better in every step of the way. In fact,

647
00:30:57.680 --> 00:30:59.880
as soon as Tasha's came out and Joe was putting

648
00:30:59.880 --> 00:31:02.200
his campaign together, that was the first like character acts

649
00:31:02.200 --> 00:31:04.799
too seriously was my It was was my beast Master,

650
00:31:05.400 --> 00:31:07.319
and so like, yeah, Tasha's came in there, and if

651
00:31:07.319 --> 00:31:09.519
you get so, if you're gonna do Rangers, do Tasha's Ranger,

652
00:31:09.599 --> 00:31:12.480
use all the optional stuff, use the subs there.

653
00:31:12.759 --> 00:31:15.279
For sure, I played it. I played a pH B

654
00:31:15.440 --> 00:31:16.680
Ranger once and I hated it.

655
00:31:16.759 --> 00:31:18.839
Yeah, it's just it was such a slot that wouldn't

656
00:31:18.839 --> 00:31:22.119
they deserve the hate that they and now Monks of

657
00:31:22.119 --> 00:31:25.319
the New Rangers, but wait for those to get revamped.

658
00:31:25.359 --> 00:31:28.359
I mean, I always had fun playing playing Rangers in

659
00:31:28.400 --> 00:31:30.039
five y, but it was always because I was, like,

660
00:31:30.559 --> 00:31:32.720
you know, playing the Rangers, like the fifth or sixth

661
00:31:33.319 --> 00:31:35.359
you know PC in the party, right, just doing that

662
00:31:35.480 --> 00:31:38.359
support stuff, running around the edge of the battle, just

663
00:31:38.480 --> 00:31:41.480
filling people with arrows or you know, popping in with

664
00:31:41.519 --> 00:31:44.400
my you know whatever with my wolf to take a

665
00:31:44.400 --> 00:31:46.599
couple of bites and then pop back out while the

666
00:31:46.680 --> 00:31:48.920
Balladin stands there getting banged and banged on.

667
00:31:49.160 --> 00:31:51.640
So in Thebourber games and I'm running, one of my

668
00:31:51.680 --> 00:31:55.039
pregen characters is a these are level threes is a

669
00:31:55.119 --> 00:31:58.440
fay Wanderer Ranger and the and I tell the new

670
00:31:58.519 --> 00:31:59.960
the new players all the times they listen to take

671
00:32:00.119 --> 00:32:03.839
Ranger because they are consistent. You're never going to have

672
00:32:03.880 --> 00:32:06.119
the big like thirty forty damage turn that the Barbarian

673
00:32:06.160 --> 00:32:07.680
is going to have. You're never going to create nearly

674
00:32:07.680 --> 00:32:09.559
as many times as the fighter will. You're not going

675
00:32:09.599 --> 00:32:11.480
to have like no, you're not going to sling fireballs

676
00:32:11.480 --> 00:32:13.880
like the Wizard is not level three either, but you

677
00:32:13.880 --> 00:32:15.559
know what I mean. But you're never going to have

678
00:32:15.599 --> 00:32:18.039
the huge, big, grandiose turn. You're never going to create

679
00:32:18.119 --> 00:32:20.599
on a on a on a divine smite for like

680
00:32:20.640 --> 00:32:24.240
seventy five d eight. Every single turn at level three,

681
00:32:24.279 --> 00:32:26.680
you're going to go twelve damage, twelve damage, twelve damage,

682
00:32:26.720 --> 00:32:27.359
twelve damage.

683
00:32:27.960 --> 00:32:30.759
Yeah, And the other thing that some people like is

684
00:32:30.839 --> 00:32:33.240
like I'm gonna do twelve damage here, boom, and then

685
00:32:33.240 --> 00:32:34.480
I'm gone and I go over to this guy and

686
00:32:34.519 --> 00:32:36.319
I do twelve damage over here, boom and move on.

687
00:32:36.400 --> 00:32:38.720
And then that mobility is one of the things that's

688
00:32:38.759 --> 00:32:41.279
fun about being a ranger. That's also kind of you

689
00:32:41.279 --> 00:32:44.400
know that that's also the reason people will play monks,

690
00:32:44.400 --> 00:32:47.720
even though they're you know, suboptimal and in other ways,

691
00:32:47.759 --> 00:32:49.400
is because they just like being able to haul ass

692
00:32:49.400 --> 00:32:49.920
around the back.

693
00:32:50.119 --> 00:32:51.640
We did we did a play test of a of

694
00:32:51.680 --> 00:32:54.000
a new one shot that done I'm writing the other night,

695
00:32:54.039 --> 00:32:56.400
and the player took a monk and you know, at

696
00:32:56.480 --> 00:32:58.599
level five when he's rolling with four attacks per turn,

697
00:32:59.160 --> 00:33:02.240
he's having he's having a sweet time. M h. Meanwhile,

698
00:33:02.240 --> 00:33:03.519
this is my name be in the episode. But the

699
00:33:03.640 --> 00:33:06.000
we had to play test with six six PCs for

700
00:33:06.279 --> 00:33:08.039
the note just for what I was about to run,

701
00:33:08.400 --> 00:33:11.960
And so everybody played two characters and one took two marshals,

702
00:33:11.960 --> 00:33:14.720
one took one marshall, one caster, and one took two casters.

703
00:33:14.720 --> 00:33:20.000
And she just like fried her brain playing a wizard

704
00:33:20.039 --> 00:33:21.079
and a cleric at the santime.

705
00:33:21.920 --> 00:33:24.200
You can do that. And you know what, I guess

706
00:33:24.200 --> 00:33:26.480
this is the other thing where something you just said

707
00:33:26.599 --> 00:33:30.519
just reminded me of something, Jason, which is this absolutely

708
00:33:30.599 --> 00:33:33.880
is a campaign where like just out of the gates,

709
00:33:33.880 --> 00:33:37.000
start everybody at third level. Oh yeah, you know, because

710
00:33:37.000 --> 00:33:39.559
that's when you're the good ranger. All of the good

711
00:33:39.680 --> 00:33:42.119
ranger stuff kicks in when when you can start to

712
00:33:42.160 --> 00:33:44.079
cast spells and stuff like that. I mean, whether whatever

713
00:33:44.119 --> 00:33:46.039
you can start to You can start to cast spells

714
00:33:46.079 --> 00:33:47.920
at second but like you know, you get three first

715
00:33:48.000 --> 00:33:51.880
level spells at third level, and and like that first

716
00:33:52.160 --> 00:33:53.839
and that's where you actually make some choices about what

717
00:33:53.920 --> 00:33:54.839
kind of ranger you want to.

718
00:33:54.799 --> 00:33:58.440
Start getting your fighting styles and most important in your subclasses.

719
00:33:58.839 --> 00:34:01.680
Yeah, and that's a and that's that's absolutely a thing.

720
00:34:01.680 --> 00:34:03.960
We're just just jump right to third level, just start

721
00:34:03.960 --> 00:34:07.200
there and that that that'll probably engage everybody more than

722
00:34:07.240 --> 00:34:09.360
if they got to you know, because they're going to

723
00:34:09.400 --> 00:34:11.639
be real samey saving it first and second.

724
00:34:11.480 --> 00:34:14.239
Level, depending on how long you plan this campaign to go.

725
00:34:14.400 --> 00:34:16.480
I'm a big fan now and and I used to

726
00:34:16.519 --> 00:34:18.719
like not like this, But the more I think about it,

727
00:34:18.719 --> 00:34:21.719
the more I like it is doing like session one,

728
00:34:22.320 --> 00:34:24.159
if you're gonna start a first level you know, session one,

729
00:34:24.199 --> 00:34:25.880
first level level.

730
00:34:25.679 --> 00:34:28.320
Up on session one, yeah, and then session two session to.

731
00:34:28.400 --> 00:34:30.280
Your level two, and then you you go to three

732
00:34:30.280 --> 00:34:32.320
at the end of session two, and then basically session

733
00:34:32.400 --> 00:34:34.239
three is kind of where things really start, so you

734
00:34:34.360 --> 00:34:36.400
kind of do two sessions as some backstory there and.

735
00:34:36.480 --> 00:34:38.679
Yeah, and that that one and two almost feel like

736
00:34:38.679 --> 00:34:40.880
you're kind of playing flashbacks.

737
00:34:40.079 --> 00:34:44.800
So you're the same year you're introducing NPCs, you're introducing

738
00:34:44.880 --> 00:34:48.320
the world, and like, you know, it's it's is it

739
00:34:48.400 --> 00:34:50.840
that different from starting at three? No, And it's just like,

740
00:34:50.960 --> 00:34:52.559
is this gonna be a long term game? And you

741
00:34:52.599 --> 00:34:54.599
want to just like, you know, just lay the ground

742
00:34:54.639 --> 00:34:57.199
rules and let them make those decisions at one and.

743
00:34:57.239 --> 00:34:59.400
Two naturally, sure you meet each other.

744
00:34:59.679 --> 00:35:03.599
That's that's my Like it's gonna counterpoints an additional album.

745
00:35:03.400 --> 00:35:05.480
Like a yeah, it's it's it's a little.

746
00:35:05.280 --> 00:35:09.639
Different point the point one of your point. Like you said, Flivors,

747
00:35:10.320 --> 00:35:11.760
I always had nothing else to add, and then we

748
00:35:11.800 --> 00:35:13.599
added another couple of minutes to that, so now I had

749
00:35:13.639 --> 00:35:17.159
nothing to add because I'm actually out Joey got anything, Nope,

750
00:35:17.599 --> 00:35:20.679
he's gonna go go be a ranger now. Yeah, I

751
00:35:21.039 --> 00:35:23.480
kind of want to run the OOP Soul Arrange campaign.

752
00:35:24.119 --> 00:35:25.599
I feel like at the end of every one of these,

753
00:35:25.599 --> 00:35:27.000
we're gonna be like, Okay, now I need to go

754
00:35:27.039 --> 00:35:29.880
run this thing. Yeah, which means we're gonna have thirteen

755
00:35:30.039 --> 00:35:35.000
simultaneous campaigns going on, each with a dedicated class. Oh

756
00:35:35.079 --> 00:35:37.280
so every every other month, I'll have something to do.

757
00:35:37.480 --> 00:35:40.840
Yeah good, Yeah, there you go. Awesome, Jim, thanks much,

758
00:35:40.840 --> 00:35:43.239
Thanks for thanks doing the research, Thanks for doing your

759
00:35:43.239 --> 00:35:45.719
homework because Joe and I gonn't be bothered. But I'm

760
00:35:45.840 --> 00:35:48.559
just gonna wrap it up for today. Guys, thank you

761
00:35:48.639 --> 00:35:51.440
so much for listening to Hello Adventurers. We are your

762
00:35:51.480 --> 00:35:54.800
host Jason Portiso, Jim Crocker, and Joe McCall, producer, editor

763
00:35:54.800 --> 00:35:57.440
and engineer Jason Portiso and music by Knicks Berrior, art

764
00:35:57.440 --> 00:35:59.519
work by CHRISTM. Proderct. You can reach out to us

765
00:35:59.559 --> 00:36:02.280
with any feed Becker suggestions by emailing Hello Adventurers Podcast

766
00:36:02.320 --> 00:36:04.719
at gmail dot com. Hello Adventures is a j t

767
00:36:04.840 --> 00:36:05.800
P Audio production.

768
00:36:06.679 --> 00:36:09.960
Good good Bye Adventurers, Bye Adventurers.

769
00:36:23.719 --> 00:36:23.760
H