"Casted", Speed Runners, Unfamiliar Familiars, and Wizards Casting FAFO [RPG Horror Stories]
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!["Casted", Speed Runners, Unfamiliar Familiars, and Wizards Casting FAFO [RPG Horror Stories] "Casted", Speed Runners, Unfamiliar Familiars, and Wizards Casting FAFO [RPG Horror Stories]](https://images.podpage.com/tr:h-130,dpr-1,f-auto/https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/2c6a1ab6bd2121bac23bc976617d7e4d.jpg)
In this episode of 'Hello Adventurers,' Dungeon Masters Jason Portizo, Joe McCall, and Jim Crocker share a mix of humorous and cautionary RPG horror stories. Drawing from player interactions on Reddit's r/RPGhorrorstories, they discuss issues like...
In this episode of 'Hello Adventurers,' Dungeon Masters Jason Portizo, Joe McCall, and Jim Crocker share a mix of humorous and cautionary RPG horror stories. Drawing from player interactions on Reddit's r/RPGhorrorstories, they discuss issues like problematic player behavior, misunderstandings between DMs and players, and the complexities of role-playing disabilities. The episode also covers combat strategies, game mechanics, and the critical role of clear communication in tabletop gaming. The hosts blend lighthearted anecdotes with serious reflections on ensuring an inclusive and enjoyable gaming experience for everyone involved.
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Hello, Adventure the podcast for role
players and game master's up. Level up
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your game. We are your dungeon
masters. I'm Jason Portizo, I'm Joe
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McAll, and I'm Jim Crocker.
And today we are going to do a
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special extended edition because we're doing this
once a week now and we're not gonna
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do a little quick episodes, which
means we got to drag out content we're
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normally we used to do what we
used to do, one horror story,
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be like, oh cool, that's
a nice little story, then talk about
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it for a while and that was
it. We're gonna do a few horror
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stories today and we're gonna talk about
it and we're gonna about all of them
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and that should fill the time that
we need to fit. Yeah, so
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deal with it, listener. Yeah
has podcast stuff, all right. So
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I got a few stories picked out
here. These are all from Reddit's r
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slash RPG horror stories and there's some
there's some fun ones in here. There's
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a I got two that are that
are not only labeled as such, but
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I agree they are lighthearted. And
I got to here that are a little
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more Let's get into these type of
type of things so let's start off with
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Philip. Let's start with with one
of the one of the light ones.
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So this is from user ar Canis
Ultra and under our PG horror stories,
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and the story is titled player can't
slash refuses to stop saying quote cast it,
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and they say that's that's literally the
whole story. I played this with
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this guy for years and every time
he used the past form of cast he
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would say cast it. We corrected
him, Oh, I don't know,
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dozens of times, but he had
a really hard time learning things, mixed
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with a stubborn heart. Don't get
me wrong. Love the guy, and
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it wasn't really that big a deal. It was more amusing than anything else.
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Side note. When he started playing, his math skills were complete crap.
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We also had to do the math
forum where I whether became keeping track
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of hit points, adding an attack
AC or damage breath. For a few
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years. He can math faster than
most of us. It really taught me
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that if you want to be better
at math and increase your mental computational speed,
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play D and D or any TETHRPG. Even though he became an expert
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at math, he never did master
the whole casted thing. Yeah, I
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kind of twinge a little bit when
some when people say things that are just
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like egregiously mispronounced. As much as
I my personal character flaw is I forget
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names the second I hear them,
But when people like mispronounce somebody's name,
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it just drives me nuts and the
limit. Yeah, let's talk about this.
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So I don't want to I don't
want to sound like an early nineties
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hack comedian because my mother in law
actually is awesome. But you know,
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let's let's listen. I was about
to say, but your mother in law
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is an early ninety sec median that
was that would have been a much better
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uh uh. My mother in law
is Jerry's Ardwell, what's the deal with
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high schoolers? So when it comes
to names, she learns it the first
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time and that's just how she's gonna
say it forever, and hopefully she got
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it right the first time, because
that's all you're gonna get. There's a
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this little luncheon uh near her where
the name is definitely Sonia, and she
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goes there often and like loves telling
us how she how she wanted to go
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see Sonja and uh, and I
just have to kind of just deal with
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it, because I've got another several
years of listening to her say it lined
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up in front of me. So
uh yeah, it's uh, I feel
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your pain. I don't know.
Yeah, that's that's a let it go
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thing. I think is is where
we're at with that? And it's it
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sounds like that's pretty much what they're
where. They're leaving it too. Yeah,
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you get to correct them three times
times, and if after the third
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time it doesn't take, then you
got to decide whether you're going to live
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with it or not, because it's
not going to take. After after three
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tries, if they're still not doing
it, then I've got it. I
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have a D and D example actually, because I actually have a D and
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D. Is it the same example? Joe? Is it? Is it
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my son? No? Oh okay, well live one. That's my son?
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And then I think I may have
heard repeated. I would love to
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hear yours, okay, and I
think exactly what you're talking about. Yeah,
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and actually so so I know I
said we're splitting hairs, but this
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drove me insane. It's because it's
my son. Joe almost had one,
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most kid. Yeah, it's thinking
about it right now. And if you're
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listening. I'm I'm sorry. I
love you. He doesn't. His dad
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doesn't show. He does not listen
to this does some lame show with his
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dad on it. So yeah,
so there is a spell. I think
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it's a cleric spell, Druid cantrip
and Drewid cantrip, but I think I
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think one of our players may have
whatever. So it's Chile, which is
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a I think you mean, is
a blunt weapon, the real thing that
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Irish Scottish in origin. Yeah,
but yeah, it's spelled funny as many
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is. Anybody named Chavn can tell
you. They spell things funny over there.
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The rules just don't count. It's
pronounced, they don't, yeah or
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c ronan right, So anyway,
right, sortia And also what's the new
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there's a movie and it's it's not
anyway anyway, oh Salwen, Salwen,
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So anyway, but I digress,
I digress. It's Chile, Okay,
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it's Chilely And he kept calling it
Chile Yep. He'd be like, I'm
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gonna cast Chile, and I'm like, chile Lely, You're almost there,
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but almost, like I was,
like, it's Schilely, it's shalle Lee,
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like like it was like nails on
a chalkboard. Also, he was
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a level to Druid at the time, which meant he cast it fourteenth time.
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Yeah, every single, every single, every turn started with castle.
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Now my break with it is that
he didn't say with an over the top
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accent. I think I think that's
the bigger, the bigger full pile here.
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I just wanted him to finish the
word I'm gonna cast Chile. You
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cast what I cast? There you
go. It's oh, now I know
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that spell. One of my locals
that the word silvery barbs kept getting them.
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But yeah, that's no. What
I was gonna say is, Joe,
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do you think our players listen to
ours, to our show? Yes?
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Okay, cool, so I don't. I don't care if he feels
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called that or not. I swear
to God if I hear him say I'm
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gonna roll one D ten one more
time. The D the D in D
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six or D ten or D eight. He fully pronounces that die every single
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time. It's okay, I'm gonna
do a hint for for a two die
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six damage and I lose five minutes
off my life span every time he does
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it. That's flitting hairs. That
is not splitting hairs. That is splitting
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sells off of my brain? How
many how many dye six do you take
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off of here? I take to
die for psychic damage every time he says,
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yeah, there you go. It's
fantastic. Maybe it is splitting hairs.
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But but all that to say our
canis ultra. I am on your
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side, so I think, though, but cast it. I think we
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can just chalk up to a colloquialism. I can't even say that word colloquialism.
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There it is. Yeah, proud
of you, Joe. So if
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you have trouble saying colloquialism or worcechester, sure sauce, leave cast it alone.
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And just if everyone else say it
too. This is just in your
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new word. Now it's like ink
like eventually, it's just it's gonna become
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part of our vernacular vernacular. Thank
you. That is exactly the word I
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was, like vernicule, or just
substitute a different word, you do.
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Yeah, I throw the spell at
him, toss it. I'm going to
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toss a fireball in his direction,
but that has a range of touch.
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He's not throwing anything. He cast
it. Yeah, inflict wounds. I
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invoke it. Yeah, I agree, this is AA This is properly flared
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as lighthearted. Should you let it
go? Probably? Are you going to
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have a heart attack over it?
Also? Probably you should? You should
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get down on your knees and thank
you that like this is what constitutes a
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horror story your game. Yeah.
If the Restor game is going this,
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well, thank guy GaX that that
this is as bad as it gets for
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you. Yeah, so congratulations Slash. I'm so sorry. At least it's
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not let son I should to die
for damage. All right, let's get
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one that's a little more horrifying here. This is from a user Conngoid.
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Also in RPG horror stories, mild
spoilers for Cursustrod, and this one of
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very mild spoilers. So if you
care so much about the extra vampire,
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yes, skip ahead of skip ahead
of skip ahead a little while. But
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I don't think it's too too bad. Uh. Player joins campaign, grabs
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a wish, and burns it,
never to be seen again. The story
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goes, So this isn't so much
a horror story as it is a WTF
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moment. There are cursal Strata spoilers. My group was playing Curse of Strode
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and we were level eight or so
when a new player joins. In his
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first session, we find the luck
blade in Strad's castle, and the new
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player just happened to be the one
who grabbed it. He was real pushy
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with the loot, and the rest
of the party didn't argue, We're not
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really a lot focused group, so
whatever, what do you focus on?
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Story? I don't know if you're
mean, our caster can not, but
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as a not loot focused player,
I get that a lot. We're not
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really loot focus groups, so whatever. Anyways, we didn't know it was
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a luck blade until he attunes to
it, and then he learns it has
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a wish on it and immediately wishes
to be reunited at home with his dead
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wife. The DM acquiesces, and
the character poofs away. The player,
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happy as a clam, goes on
and on about how he completed his character's
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backstory he won and how satisfying it
was, and so the rest of the
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party you felt like. The dude
shows up, plays for three hours,
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Ninja loutes an amazing item, then
disappears. He didn't even play long enough
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to tell anyone his character's backstory,
so no one could share in his accomplishment.
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And here's the kicker. The player
never showed up again. He just
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played long enough to take the luck
blade and dip out of the party.
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WTF, all right, kids,
that's how you win D and D he
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won. He won. I love
that he never shares the backstories of the
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other players. Don't even know,
like he was doing a speed run.
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Yeah, it's like, wait what
dead wife? Yeah, the problem there
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is not that player that that's a
DM problem. That's a DM letting that
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player do that problem. Shown up
to a table that's mid like mid levels
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without a backstory that that one is
then on Oh no, no, no,
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so right in the middle of that, like like right when you were
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reading it, we got the moment
where the horror story kicked in. He
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strong armed his way into the item. Nope, nope, okay, the
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DM let him do it. That
is where that horror story starts. You
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can say, no, you could. You know, like, what a
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wish is supposed to do is to
and this is one of those things where
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people get it in their head that
a wish can do anything. I'm using
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scare quotes here right, air quotes
anything, And that is not what a
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wish can do if you know,
there's a whole text for what wish can
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do and what it can't do,
and text and and essentially what you can
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do is you can kind of you
know, you can simulate a spell effect
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up to ninth level right use it
using a wish, and it may be
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a spell that already exists, it
may be something that's kind of roughly equivalent.
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Like Raven Loft is really specific about
the fact that there are no magical
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effects that let you leave that demi
plane right without you solve the adventure.
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And it's very easy for the DM
to just say Nope, no, you
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can't, Like I know it's a
wish, but you know, Strad's will
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is the thing that you know holds
over everything here and you can't just you
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can't just blow out of there and
do that. To my mind, that
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feels like it's just an incredibly easy
thing to just say no to sure,
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And there's such a stigma, so
like, I don't want to Realroad,
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anybody, I don't want to,
you know, it's like, no,
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you can keep people from breaking your
game. You can just say no,
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you're not going to break my game. And that's not Railroad. Anybody railroading
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anybody that that's protecting the autonomy and
the choices of all the other players at
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the table. Is what's going on
there when you do that. At the
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same time, if I may,
this player told on themselves, you know,
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and and good riddance in some ways, because like all I can think
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is like, well, that's what
my character would have done, and you
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know, and at the very least
what the DM can do is say,
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poof, they're gone, the sword
remains behind, right, so that you
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know, because also like like I
hate that there's a wish attached to that
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thing, because the real use is
that you know, that's a great weapon
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to use against the vampire, right, because it's not all the sunbeam effect
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and all that kind of stuff and
everything, and the wish is almost incidental
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to what's going on with it.
Although you know, great Smith, if
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you're put it like absolutely should there
should be some table consensus about how you
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00:14:00.159 --> 00:14:01.720
use that and what goes on with
it and stuff like that. But at
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00:14:01.759 --> 00:14:05.919
the very least, when they you
know, when they were gone, the
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00:14:07.039 --> 00:14:11.480
DM could have given the sword to
the rest of the party, right,
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00:14:11.080 --> 00:14:15.399
and I hope that they did.
When it became clear that that guy was
194
00:14:15.480 --> 00:14:18.919
just a was just there to troll. I'm really curious whether, man,
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00:14:20.080 --> 00:14:26.519
now, I really want to know
whether that was like pure serendipity or whether
196
00:14:26.600 --> 00:14:31.080
this guy was like, oh,
you guys are playing STRAWD whereabout in the
197
00:14:31.279 --> 00:14:35.399
castle? Are you just curious?
You know, like that kind of thing,
198
00:14:35.759 --> 00:14:39.600
whether he had some sense of what
was going on and knew that they
199
00:14:39.639 --> 00:14:45.559
were somewhere around there and like was
kind of trolling them and doing it on
200
00:14:45.639 --> 00:14:50.480
purpose and you know strange. Yeah, it feels like the player knew because
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00:14:50.480 --> 00:14:54.039
this is a published book everything.
Oh yeah, yeah you can. We
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00:14:54.279 --> 00:14:56.759
talked about this last time where where
the players were trying to speed run straw
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00:14:58.279 --> 00:15:01.320
and this might be just another speed
run thing. I'll look at the comments
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00:15:01.320 --> 00:15:03.600
here. A lot of people are
saying, like, yeah, strat speed
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00:15:03.720 --> 00:15:07.559
run. The guy ringers doing my
favorite ones that he wanted, he wanted
206
00:15:07.639 --> 00:15:11.399
d and d H he is him. That's one of my favorite ones,
207
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and of course the inevitable. I
also choose this guy's dead wife, which
208
00:15:13.639 --> 00:15:18.080
is a there's a couple other good
ones here, but be Reunited with My
209
00:15:18.120 --> 00:15:24.519
dead wife. A lightning hit bolt
hits you, It disintegrates, you missed
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00:15:26.360 --> 00:15:31.639
an opportunity to be a genie.
You know. Actually, yeah, that
211
00:15:31.720 --> 00:15:33.120
is one of the comments here reunite
with dead wife. The first finger on
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00:15:33.159 --> 00:15:37.039
the monkey's Paul furls he is now
sitting in his home with the corpse of
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00:15:37.080 --> 00:15:41.159
his wife. Yes, yeah,
or neither, he said, I think
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00:15:41.159 --> 00:15:46.279
he should be staying in the coffin
skeleton permanently. Yeah, there is a
215
00:15:46.320 --> 00:15:50.279
couple of people bringing up let's see
the says the DM messed up the description
216
00:15:50.399 --> 00:15:54.840
for that particular item says that wishing
to leave Borrovia is one of the few
217
00:15:54.919 --> 00:16:00.600
things that that particular item cannot do. Chang, there we go. I
218
00:16:00.639 --> 00:16:03.000
hadn't remembered whether that was specific to
it, Like, I don't think it
219
00:16:03.080 --> 00:16:06.960
was in the original edition, but
in five e if it specifically says that.
220
00:16:07.000 --> 00:16:10.879
But but absolutely there. You know. The module is like, here's
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00:16:10.919 --> 00:16:14.279
all of the ways players may try
to, you know, shortcut getting to
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the end to leave Borrovia. None
of these will work. And I'm glad
223
00:16:18.480 --> 00:16:22.000
that they called that out specifically for
sure. Yes, yeah, so another
224
00:16:22.039 --> 00:16:25.039
chilly one. Some of these troll
stories are kind of funny, and that's
225
00:16:25.039 --> 00:16:26.639
only our is funny. And if
a player, if a player shows up,
226
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doesn't troll st poofs themselves out of
the game and then disappears. You
227
00:16:32.080 --> 00:16:33.840
just be like, hey, that
was weird, right, and then just
228
00:16:33.919 --> 00:16:37.320
and then just move on without them. And that's also a thing where there
229
00:16:37.399 --> 00:16:42.159
is nothing wrong with stopping kind of
stepping out of character for a moment and
230
00:16:42.200 --> 00:16:45.360
going Okay, that kind of sucked. I don't like that for you guys.
231
00:16:45.600 --> 00:16:49.440
We're going to rewind the game back
to the beginning of that session and
232
00:16:49.480 --> 00:16:55.039
we're going to pretend that never happened
and replay with everybody that's being serious about
233
00:16:55.039 --> 00:16:57.799
it, because that guy didn't work
out now that it's just as adults.
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00:16:59.399 --> 00:17:02.360
And a couple of things worth noticing
noting here this this was an online game
235
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on Roll twenty. The problem sorry, that's where the horror story the problem
236
00:17:07.880 --> 00:17:11.359
players seem to be a friend of
a friend. Yeah, okay, we're
237
00:17:11.440 --> 00:17:14.400
a friend of one of the other
players, and just like you know,
238
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you know, vet your friends better. Yep, yep. But I'm just
239
00:17:17.359 --> 00:17:19.920
going to add to the the other
thing. This is why I like some
240
00:17:21.440 --> 00:17:25.240
magic items that you don't get everything
up front, that you have to like
241
00:17:25.680 --> 00:17:30.759
awaken you know, and get do
an awakened status through something or you know,
242
00:17:30.799 --> 00:17:37.119
because giving them access so so early
on, right, like you haven't
243
00:17:37.319 --> 00:17:41.079
access to wish, probably a bad
idea. Yep, yeah, obviously it's
244
00:17:41.160 --> 00:17:45.240
just following the module, No,
I know which you know, these things
245
00:17:45.279 --> 00:17:48.200
are play tested, right, everything's
perfect, right, and this is just
246
00:17:48.240 --> 00:17:52.680
funny. This is where it comes
to. Yeah again, like the modules
247
00:17:52.680 --> 00:17:56.119
printed, it's already out there,
but it is up to you to run
248
00:17:56.160 --> 00:18:00.240
the game. So no one's disagreeing
that the young here, whether the player
249
00:18:00.279 --> 00:18:03.519
was just trying to be a troll
in the DM enabled it, No one's
250
00:18:03.519 --> 00:18:07.599
disagreement with that. However, a
lot of people are agreeing that, like
251
00:18:07.000 --> 00:18:11.640
story wise, this is awesome,
Like the player just came in there,
252
00:18:11.279 --> 00:18:17.480
kicked the door open, we blinked
themselves out of existence and won the game.
253
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So congratulations to that player. Are
your trophies in the mail? Hello
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00:18:25.200 --> 00:18:27.839
Adventurers, Thank you so much for
listening. If you enjoy the show,
255
00:18:27.960 --> 00:18:32.799
the absolute best thing you can do
to support us is to subscribe so you'll
256
00:18:32.839 --> 00:18:36.279
be notified when new episodes are released. You can also leave us a review
257
00:18:36.599 --> 00:18:38.680
five stars. Of course, that
will help us get seen by more D
258
00:18:38.720 --> 00:18:42.279
and D players and more than anything
else, just tell your friends about us.
259
00:18:42.440 --> 00:18:45.519
If you like what we're doing here, then there's a good chance that
260
00:18:45.599 --> 00:18:48.319
your DM or your players will enjoy
it too. And you don't need to
261
00:18:48.400 --> 00:18:51.799
loop gold to do any of that. We appreciate your listening. Now back
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00:18:51.839 --> 00:18:57.039
to the show. All right,
let's do another bad DM planning story.
263
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This is coming from Panda Priests and
the story is titled The Familiar we talked
264
00:19:03.079 --> 00:19:08.000
about for two hours outside of session
is actually just an owl. This was
265
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maybe a year ago before Session four
or five of Minds of Fendelver. With
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some randos online, my arcane trickster
got the spell find Familiar. I told
267
00:19:18.119 --> 00:19:22.759
my DM I wanted to give my
familiar personality and lore, and she seemed
268
00:19:22.799 --> 00:19:26.920
excited and enthusiastic. We exchanged ideas
for about two hours over text about my
269
00:19:27.039 --> 00:19:30.559
character summoning the spirit of his old
acting coach to come help the party.
270
00:19:32.200 --> 00:19:33.920
I even told her about the ritual
and the flavor I wanted to give it.
271
00:19:34.279 --> 00:19:37.359
When it came time in the session, she YadA YadA away my ritual.
272
00:19:37.839 --> 00:19:41.160
Then let me describe what the owl
looked like. I told the owl
273
00:19:41.200 --> 00:19:45.519
to introduce herself to the party,
remembering how the DM told me overtext what
274
00:19:45.599 --> 00:19:48.039
kind of voice she would use for, only to be told she can't talk
275
00:19:48.079 --> 00:19:52.640
because she's just an owl. This
DM had made a separate voice channel in
276
00:19:52.680 --> 00:19:56.640
that discord server for one on one
conversations, so I asked her to talk
277
00:19:56.720 --> 00:20:00.759
there. I asked her why she
totally changed the character we meet together and
278
00:20:00.799 --> 00:20:03.640
agreed on, and she started yelling
at me about how she can't put all
279
00:20:03.640 --> 00:20:08.119
her focus on just one player.
I just left, So it's kind of
280
00:20:08.119 --> 00:20:15.000
happy ending. Yeah, that that's
just you do. Mismatched expectations. Yeah,
281
00:20:15.160 --> 00:20:18.960
very very clearly is what's going on. Have the DM saved her two
282
00:20:19.000 --> 00:20:22.920
hours of grief and just just be
like, hey, you have the familiar
283
00:20:22.000 --> 00:20:25.799
is just going to do normal familiar
stuff. I don't. I just don't
284
00:20:25.839 --> 00:20:33.559
have the time or bandwidth to voice
another you know, familiar character. Sounds
285
00:20:33.599 --> 00:20:36.200
like fun, but it's just not
gonna happen. Sounds like maybe the DM
286
00:20:36.240 --> 00:20:41.119
had gotten in overhead though possibly or
over their head, possibly that like they
287
00:20:41.200 --> 00:20:45.559
wanted to do all that, and
or maybe another player was like, wait,
288
00:20:45.599 --> 00:20:48.240
you're doing all that like for them, like that's okay, here's my
289
00:20:48.319 --> 00:20:52.200
idea for my familiar. Yeah,
yeah, kind of a thing and they're
290
00:20:52.200 --> 00:20:55.039
like, well, this is too
much. But it just comes down to
291
00:20:55.119 --> 00:20:59.440
probably communication and just because you have
to be able to say and have those
292
00:20:59.440 --> 00:21:02.559
hard convers Hey, listen, I
know that we spend a lot of time
293
00:21:02.599 --> 00:21:04.559
talking about this, you know what, after I thought about it, I'm
294
00:21:04.559 --> 00:21:07.559
just not going to be able to
do that. You know, I'm not
295
00:21:07.599 --> 00:21:11.160
going to have the bandwidth to do
it, or you I just can't I
296
00:21:11.160 --> 00:21:14.759
can't keep track of that too or
whatever it is. Yeah, And I
297
00:21:14.759 --> 00:21:21.480
think it's also one of those things
where different people have different ideas about what
298
00:21:21.519 --> 00:21:27.160
it means to have conversations like outside
of the session, and like like some
299
00:21:27.200 --> 00:21:32.359
people have it in their heads that
what that means is that you're creating you
300
00:21:32.400 --> 00:21:36.880
know, fodder and lore and all
this kind of stuff that that then is
301
00:21:36.920 --> 00:21:40.839
going to get referred back to in
the session and it's going to enrich everything
302
00:21:40.880 --> 00:21:45.559
and enhance it, you know,
and other people, including I think a
303
00:21:45.599 --> 00:21:49.440
lot of dms have the attitude towards
that, like, well, the separate
304
00:21:49.480 --> 00:21:56.119
discord server is for like that player
that needs to get out of their system,
305
00:21:56.559 --> 00:22:00.960
like the eight pages of backstory they
have on their OWL familiar. That's
306
00:22:00.960 --> 00:22:04.160
why I let them do that,
right, because we don't want to do
307
00:22:04.240 --> 00:22:10.279
that in game, right, Like
and and and if you're not real clear
308
00:22:10.319 --> 00:22:15.319
about the nature of what that between
game stuff is, that's one of those
309
00:22:15.319 --> 00:22:22.880
places where I think those disagreements can
happen. Yeah, because that's like that
310
00:22:22.039 --> 00:22:26.759
Druid or whatever wants to spend you
know, wants to have a fifteen minute
311
00:22:26.799 --> 00:22:32.240
scene where their owl gets you know, has a conversation with every other character
312
00:22:32.319 --> 00:22:34.000
and stuff like this, you know, and the characters are like, can
313
00:22:34.000 --> 00:22:37.440
we just go into this cave please, because there's gold inside there and goblins
314
00:22:37.920 --> 00:22:41.680
and balance. Yeah, that that's
tough to balance for a you know,
315
00:22:41.279 --> 00:22:45.400
for a DM. But but that
just sounds like what happened there is that.
316
00:22:45.119 --> 00:22:48.759
Yeah, it's you know, they
kind to your a bone by having
317
00:22:48.799 --> 00:22:52.319
that, you know, that extraneous
discussion. But then when it came to
318
00:22:52.359 --> 00:22:55.000
be game time, it's like,
okay, we're not going to spend twenty
319
00:22:55.000 --> 00:22:57.440
minutes doing this. Yeah I thought
about it, and like I'm not going
320
00:22:57.480 --> 00:23:00.920
to do that. Yeah. Yeah, me and everybody else talked about it,
321
00:23:02.000 --> 00:23:04.920
and we're just that's we don't like
it. But also minds of fan
322
00:23:04.960 --> 00:23:10.519
Delver is a is a beginner.
That's what's in the starter set or was
323
00:23:10.640 --> 00:23:15.400
in the stars or I guess they
re Do they revamp it or do they
324
00:23:15.400 --> 00:23:19.200
make a continuation of starter set which
then became a starter kit or something like
325
00:23:19.240 --> 00:23:22.640
that. I mean it's part of
the starter kit. Yeah, but no,
326
00:23:22.680 --> 00:23:25.200
but they just released they just did
something new with it, with some
327
00:23:25.319 --> 00:23:30.880
kind of like the Black Stove or
something. I had Black Models. It's
328
00:23:30.920 --> 00:23:36.640
the thing you run for new players. YEAHI equivalent of Keep on the Borderlands
329
00:23:36.720 --> 00:23:40.279
or whatever. Right, Yeah,
so I wonder if the d M was
330
00:23:40.319 --> 00:23:42.319
also new and like it was like, yeah, you must you must know
331
00:23:42.359 --> 00:23:45.240
a lot more about this stuff than
I do. Possibly, you know.
332
00:23:45.640 --> 00:23:49.880
Wow, Yeah, this sounds great
to our conversation over text by the way,
333
00:23:51.279 --> 00:23:55.960
so like we don't know, that
could be like with some of my
334
00:23:55.960 --> 00:23:57.640
friends, that could be like two
texts, right, it sounds like,
335
00:23:59.359 --> 00:24:02.720
yeah, yeah, is to thing
because some people can just write off the
336
00:24:02.759 --> 00:24:07.039
cuff like like it's no big deal, and for other people that's you know,
337
00:24:07.119 --> 00:24:11.440
that's a real that it requires real
effort to to do writing like that.
338
00:24:11.599 --> 00:24:15.839
So but also like how long between
each text that you say, there's
339
00:24:15.839 --> 00:24:18.359
two hours and two hours of text? Thing? I'm assuming that this was
340
00:24:18.599 --> 00:24:22.960
a discord text channel. Okay,
okay, because everything else was taking those
341
00:24:22.200 --> 00:24:27.839
discords back and forth. Yeah,
that's that's my interpretation. Yeah. So,
342
00:24:27.960 --> 00:24:32.119
like I run a game that's a
not D and D, but it's
343
00:24:32.119 --> 00:24:37.400
a fantasy game, and one of
the characters, through a confluence of circumstances,
344
00:24:37.960 --> 00:24:41.799
is actually writing letters back and forth
to the to one of the big
345
00:24:41.880 --> 00:24:45.799
bads, right, you know,
and and they're like playing this like little
346
00:24:45.839 --> 00:24:51.400
cat and mouse like you know game
like kind of teasing and taunting each other
347
00:24:51.440 --> 00:24:53.200
in these letters back and forth and
stuff, and you know, like are
348
00:24:53.200 --> 00:24:56.079
they in love? Do they hate
each other? And maybe a little bit
349
00:24:56.079 --> 00:25:00.319
of both kind of thing. And
it's super super fun to like engage with
350
00:25:00.359 --> 00:25:06.839
that player that way. But that
player completely understands that, like during game
351
00:25:06.960 --> 00:25:11.400
time, like they say, you
know, oh, I got another letter
352
00:25:11.400 --> 00:25:12.839
from the big bat, and everyone
else goes, oh, whoa cool,
353
00:25:14.119 --> 00:25:18.279
And then we keep playing, right
that that then doesn't nice for you from
354
00:25:18.319 --> 00:25:22.000
of thing that takes ten minutes of
game time for us to deal with the
355
00:25:22.039 --> 00:25:25.519
fallout the aftermath. Can we just
sort of assume it's a thing that's going
356
00:25:25.559 --> 00:25:29.839
on because both of us find that
a fun thing to do, you know,
357
00:25:29.960 --> 00:25:33.880
outside of the context of the actual
session. Right, Yeah, so
358
00:25:33.759 --> 00:25:38.440
it sounds like we were kind of
on this. Could have been the player
359
00:25:38.480 --> 00:25:44.880
possibly overstepping you know what her of
the pie is. Yeah, it might
360
00:25:44.880 --> 00:25:48.640
have been a main character syndrome.
Could be could have been the DM over
361
00:25:48.720 --> 00:25:52.200
promising in that in that thread,
or we're not being clear about what they
362
00:25:52.319 --> 00:25:56.599
what they were committing to. Yeah, that's my first probably a little of
363
00:25:56.640 --> 00:26:00.160
both my first impression. Now,
now let's also lets let's let's step back
364
00:26:00.160 --> 00:26:03.000
with podcasters for a second and remember
that this story is written from the player's
365
00:26:03.000 --> 00:26:06.640
perspective, so it could be could
be any number of things. Really,
366
00:26:07.119 --> 00:26:11.039
So you know, if this was
a story of d M regret and saying
367
00:26:11.400 --> 00:26:15.039
and over promising, that could be
one thing. If this was the DM
368
00:26:15.160 --> 00:26:18.759
kind of you know, running this
by either other players or even like other
369
00:26:18.880 --> 00:26:22.559
dms in their circle, I bounce
ideas off you guys all the time,
370
00:26:22.640 --> 00:26:26.759
which all dms should. So DM
should be checking with each other and flat
371
00:26:26.799 --> 00:26:32.440
out stealing from each other at every
possible chance, and say, we'll get
372
00:26:32.799 --> 00:26:37.559
unlike stand up comics. Correct,
what's the deal with my mother in law?
373
00:26:37.880 --> 00:26:40.960
Is she made of airplane food.
Let just get all the trips in.
374
00:26:41.960 --> 00:26:45.680
But I will say that, no
matter what the circumstance actually was,
375
00:26:45.200 --> 00:26:49.359
I do think the DM was the
player and explanation, which sounds like she
376
00:26:49.440 --> 00:26:53.839
did not provide. Yeah, it
sounds well well, but there's also like,
377
00:26:55.400 --> 00:27:00.279
just are you demanding an explanation in
the in the private chat, don't
378
00:27:00.319 --> 00:27:03.599
in the middle of the game,
or is that a little conversation that you
379
00:27:03.720 --> 00:27:07.559
have afterwards, because those those are
two different things too sure, and she
380
00:27:07.599 --> 00:27:10.759
went into the voice chat, it
was like, hey, what's going on?
381
00:27:11.000 --> 00:27:17.279
Yeah, yeah, so unclear if
she left after the session or immediately
382
00:27:17.319 --> 00:27:21.119
upon hearing that she wasn't going to
get her away. And I'm generalizing based
383
00:27:21.119 --> 00:27:25.079
on the user name Princess, but
yeah, it can be a few things.
384
00:27:25.079 --> 00:27:27.960
But what we can learn from this
is that if you if you need
385
00:27:29.119 --> 00:27:33.000
to backtrack on something from your players, if you over promised, and now
386
00:27:33.000 --> 00:27:36.680
you set yourself up for doing this, doing this voice and the character that
387
00:27:36.720 --> 00:27:40.279
you didn't plan on and doesn't fit
in your world, possibly you know,
388
00:27:40.640 --> 00:27:42.839
just have a you know, have
a second two hour chat with your player
389
00:27:44.480 --> 00:27:47.440
list, and hey, I've done
goofed. Here's what I can do for
390
00:27:47.480 --> 00:27:51.480
you. Yeah, I actually can't
do a Boston accent. Body first,
391
00:27:51.640 --> 00:27:55.960
anybody could do a box An accent. But yeah, this is just another
392
00:27:56.000 --> 00:28:00.960
in a long line of poor communication
stories. But someone here either over asked
393
00:28:02.160 --> 00:28:07.200
or over promised and uh and possibly
a combination above. Yeah, yeah,
394
00:28:07.200 --> 00:28:10.559
it could be most likely could be
say it somewhere in the middle. If
395
00:28:10.599 --> 00:28:11.880
we heard the story told from the
third party, we probably know a lot
396
00:28:11.880 --> 00:28:15.640
more. But with with the information
we have, we can at least learn
397
00:28:15.079 --> 00:28:18.440
that, like you know, the
the Familiars, Uh, don't you know?
398
00:28:18.519 --> 00:28:22.759
If you're if your game is for
like you know, some sort of
399
00:28:22.759 --> 00:28:25.839
media like a podcast, then you're
familiar. It gets to be super interesting
400
00:28:25.880 --> 00:28:30.039
and your DM gets to have full
control over how interesting that that that familiar
401
00:28:30.160 --> 00:28:33.039
is. Currently, I'm listening to
a nad pod campaign to which I kind
402
00:28:33.039 --> 00:28:37.079
of glossed over when it was when
it was current. I'm going back and
403
00:28:37.119 --> 00:28:41.680
listening to that now. And all
three of them have a little side character
404
00:28:41.799 --> 00:28:44.839
that the DM is voicing, and
he's got three of them to juggle,
405
00:28:44.880 --> 00:28:48.000
And first of all, they're all
awesome. The season means an incredible DM.
406
00:28:48.359 --> 00:28:51.400
But like you know, then that's
that's part of the story. Sure,
407
00:28:51.640 --> 00:28:55.039
that sounds like a nightmare to me. Just that's a g It's the
408
00:28:55.119 --> 00:28:57.960
thing three weeks from now where there's
another horror story that that that's posted by
409
00:28:59.119 --> 00:29:00.920
Like, you know, I'm playing
a warlock and our game broke up over
410
00:29:00.920 --> 00:29:12.200
a fucking owl, classic owl stuff. Yeah, that's all right, I
411
00:29:12.240 --> 00:29:17.079
got one left here. It's another
lighthearted one, and I feel like we're
412
00:29:17.079 --> 00:29:19.720
gonna like the surface level of this
one is that it's just a very funny
413
00:29:19.759 --> 00:29:26.000
story, and there is layers to
this and there's some implications to this that
414
00:29:26.079 --> 00:29:29.720
we can really kind of So the
one I think it is, I actually
415
00:29:29.720 --> 00:29:33.599
think I don't actually think it's all
that lighthearted because of some of the implications
416
00:29:33.640 --> 00:29:36.960
of it. But well, the
implications themselves are not light hearted, but
417
00:29:36.960 --> 00:29:38.400
the situation itself is kind of funny. All right, We're not going to
418
00:29:38.480 --> 00:29:42.119
harm anybody, Like I said,
the situation on surface level is just pretty
419
00:29:42.119 --> 00:29:47.200
funny. Yeah. So this is
coming from a user dirty USB, and
420
00:29:47.440 --> 00:29:51.799
the story is wizard makes a blind
character and then gets upset when he's blind.
421
00:29:52.279 --> 00:29:55.160
We're playing in a five player group
in college with a guy that wants
422
00:29:55.160 --> 00:29:57.680
to make a blind wizard who relied
on their bird familiar for sight. Of
423
00:29:57.759 --> 00:30:02.839
course you can see three you're familiar. However, he was also constantly telling
424
00:30:02.839 --> 00:30:06.440
his bird to give other players the
help action, essentially giving the martial characters
425
00:30:06.440 --> 00:30:10.559
on demand advantage. DM said that
the baddies were probably gonna start shooting at
426
00:30:10.559 --> 00:30:12.759
the bird that's pissing them off.
Wizard gets pissed and says the DM is
427
00:30:12.839 --> 00:30:17.640
unfairly targeting him and that it's not
fair for me if I'm just permanently blinded
428
00:30:17.680 --> 00:30:19.480
for the rest of the fight.
DM says that if the bird stops harassing
429
00:30:19.519 --> 00:30:23.079
the batties, they'll stop targeting the
bird. Wizard refuses, bird dies,
430
00:30:23.519 --> 00:30:26.200
Wizard is blind for the rest of
the encounter and sulks like a baby.
431
00:30:26.640 --> 00:30:30.319
Maybe don't put your only pair of
eyes in horrible, terrible danger. I'm
432
00:30:30.319 --> 00:30:34.119
like the top comment here, Wizard
stop attacking my bird, but baddies will
433
00:30:34.119 --> 00:30:38.400
stop attacking the bird if he stops
harassing us. Wizard, no baddies attack
434
00:30:38.519 --> 00:30:45.240
bird. Wizard all shocked. Pakach
you face. So I'll take care of
435
00:30:45.240 --> 00:30:48.400
the surface level stuff real quick and
we'll get to the implications here, because
436
00:30:48.400 --> 00:30:52.200
I know where you're going to go
with this. The surface level stuff is
437
00:30:52.200 --> 00:30:55.720
like, you know, you gave
your your player, you gave your character
438
00:30:55.839 --> 00:31:00.240
a disadvantage that's easily exploited, you
made a work around for it. You
439
00:31:00.279 --> 00:31:03.200
try to to take advantage of your
workaround and to stop working in your favor.
440
00:31:03.599 --> 00:31:06.680
You know, no one's surprised that
this ended up bad for you,
441
00:31:07.039 --> 00:31:10.519
and you know it sucks that a
lot of your spells rely on a target
442
00:31:10.559 --> 00:31:14.880
that you can see. I should
have thought about that. We play not
443
00:31:14.920 --> 00:31:15.839
only in our games, but you
know, because I like a little more
444
00:31:15.920 --> 00:31:18.480
learning tunes of my games, and
I kind of got this from shows like
445
00:31:18.519 --> 00:31:22.720
net Pod where they'll have silly things, you know, from the real world
446
00:31:22.759 --> 00:31:27.720
anachronistically in their game. But the
second that a player tries to make that
447
00:31:27.799 --> 00:31:32.400
a combat advantage, suddenly that thing, that thing stops existing and stops working
448
00:31:32.680 --> 00:31:34.839
how it's supposed to. You know. For example, the ukampan listening to
449
00:31:34.960 --> 00:31:37.799
a player has a hot plate,
and it's just supposed to be a joke
450
00:31:38.359 --> 00:31:41.240
that when they make food while they're
doing the rest and stuff, they can
451
00:31:41.640 --> 00:31:45.359
heat stuff up on the hot plate. But he even says to them,
452
00:31:45.519 --> 00:31:48.640
if you try for one second to
use the hot plate to heat someone's armor
453
00:31:48.720 --> 00:31:51.279
up, you all of a sudden
don't have a hot plate anymore. Yeah.
454
00:31:51.920 --> 00:31:53.559
Yeah, And it seems like that
where like, okay, we gave
455
00:31:53.599 --> 00:31:56.839
you familiars that you can have eyes
so that you can play with this character
456
00:31:56.960 --> 00:32:02.079
that that only sees through their familiar
and character concept wise, not the worst
457
00:32:02.079 --> 00:32:06.240
I've heard. Kind of cool actually, But then you try to take combat
458
00:32:06.279 --> 00:32:08.119
advantage of that, and you know, now we get to treat that thing
459
00:32:08.160 --> 00:32:10.480
as as it's part of combat.
I do that we play are familiar as
460
00:32:10.480 --> 00:32:14.799
too. People get attached to their
familiars and like, no, I want
461
00:32:14.839 --> 00:32:15.599
to have a dog with me.
Okay, I don't want to kill the
462
00:32:15.640 --> 00:32:19.359
dog. I don't want to kill
the dog. But if that dog is
463
00:32:19.359 --> 00:32:22.039
now part of combat, kill the
dog. That's if that dog is part
464
00:32:22.039 --> 00:32:25.759
of combat. Things dying in combat. It's not a dog. It's not
465
00:32:25.839 --> 00:32:29.720
a dog. It's not a bird. It's not a lizard, it's not
466
00:32:29.799 --> 00:32:35.640
a dragon. It is a spirit
that takes that shape. But I named
467
00:32:35.640 --> 00:32:37.920
it like a dog's Yeah, okay, so now it's a dog a dog,
468
00:32:38.720 --> 00:32:42.440
it's a dog shaped spirit. Jim, I'm gonna I'm just gonna take
469
00:32:43.160 --> 00:32:47.519
a very cursory overview of what the
implications of this are, and that is
470
00:32:47.680 --> 00:32:52.559
role playing as a disability that you
do not have. Exactly, yes,
471
00:32:52.759 --> 00:32:55.680
get gamifying disability. I have a
real problem with that and would just would
472
00:32:55.720 --> 00:33:00.599
just say no to that in the
game. So that is not to say
473
00:33:00.599 --> 00:33:06.519
that you shouldn't play a character who
is in some way handicapped or who is
474
00:33:06.640 --> 00:33:09.519
you know, dealing with you know, some kind of like like like congenital
475
00:33:09.960 --> 00:33:14.160
you know, physical handicaps or something
like that. You can absolutely do that,
476
00:33:14.559 --> 00:33:19.039
but that should be role playing and
it should be about the character.
477
00:33:19.720 --> 00:33:22.440
You know, I hate to you
know, overcoming that that challenge in the
478
00:33:22.480 --> 00:33:29.119
world, and it shouldn't have a
mechanical impact on what goes on in the
479
00:33:29.160 --> 00:33:34.200
game. And just yeah, just
really to to to kind of turn that
480
00:33:34.279 --> 00:33:39.160
and and man, nine times out
of ten when a player comes to me
481
00:33:40.240 --> 00:33:46.039
with saying that they want some kind
of handicap like that, it's because they're
482
00:33:46.079 --> 00:33:51.319
angling to be daredevil or something like
that, right, you know, they're
483
00:33:51.440 --> 00:33:54.319
like, well, I'm blind,
but I see through my familiar and my
484
00:33:54.440 --> 00:33:59.160
familiar has dark vision, right,
so that's it's like I have dark vision
485
00:33:59.200 --> 00:34:02.240
now, and and like just that
you just got to say no to that.
486
00:34:02.519 --> 00:34:06.920
No, no, no, no. Yeah. And the other thing
487
00:34:06.920 --> 00:34:09.519
to keep in mind is that when
you are looking through the eyes and ears
488
00:34:09.559 --> 00:34:15.840
of your familiar, you are blind
and death right, Like, that is
489
00:34:15.920 --> 00:34:19.119
not a thing you can do in
the middle of a fight. That's the
490
00:34:19.119 --> 00:34:22.280
thing you do when you are like
sitting down cross legged, guarded by your
491
00:34:22.320 --> 00:34:28.199
friends. You cast your consciousness into
your familiar so they can, you know
492
00:34:28.239 --> 00:34:30.639
whatever, explore the next room or
something like that. In the middle of
493
00:34:30.639 --> 00:34:34.400
a fight, you're going to get
hosed. If you're trying to do right,
494
00:34:34.800 --> 00:34:37.119
you're exploiting something there. Yeah,
I agree with that. And and
495
00:34:37.119 --> 00:34:44.360
and just to you know, add
to that too, is to what you
496
00:34:44.440 --> 00:34:49.960
said, Jim right, if you
if it's to make this character have more
497
00:34:50.119 --> 00:34:53.480
depth, and it's a part of
the role play and everything else, that
498
00:34:53.519 --> 00:34:58.960
makes sense. But I hear that
too. But but yeah, just to
499
00:34:59.079 --> 00:35:01.000
try to like that, that's what
it seemed, was like, Oh,
500
00:35:01.000 --> 00:35:04.280
I'm going to do that, and
then I'm going to be able to scam
501
00:35:04.920 --> 00:35:07.760
the the you know, the familiar
can give them advantage. But I'm also
502
00:35:07.800 --> 00:35:10.440
going to be you know, I'm
getting I'm getting my cake and I'm eating
503
00:35:10.440 --> 00:35:15.440
it too. The type of things. And that's particularly that's a particularly and
504
00:35:15.599 --> 00:35:21.280
like that's even worse than just like
playing a handicap like in an insensitive or
505
00:35:21.400 --> 00:35:25.760
stereotypical way. That's like actually trying
to kind of game. It's like very
506
00:35:25.800 --> 00:35:30.599
cynical to try and to yeah,
yeah, and and like I understand,
507
00:35:30.639 --> 00:35:35.679
like because because my first thought was
like, well, you really you missed
508
00:35:35.719 --> 00:35:40.960
out on something that's interesting to explore
if you will. Yeah, that's like,
509
00:35:42.440 --> 00:35:45.320
oh I hadn't thought of the implications
of that, And so at least
510
00:35:45.320 --> 00:35:47.880
you learned something right, right,
because you kind of went into it one
511
00:35:47.920 --> 00:35:52.840
way and you're like, wow,
being blind isn't easy. I'm not daredevil.
512
00:35:53.039 --> 00:35:59.000
I learned something today, yeah,
after school. But seriously, like
513
00:35:59.039 --> 00:36:01.519
you like you really he did,
Like that's in my brain. I'm like,
514
00:36:01.559 --> 00:36:05.679
man, I hadn't even thought of
that, Like, yeah, oh,
515
00:36:05.719 --> 00:36:07.199
that's that's going to be interesting.
How how am I going to get
516
00:36:07.199 --> 00:36:12.559
out of this one? Like within
the rules of the game, And yeah,
517
00:36:12.800 --> 00:36:16.760
just the DM should have shut that
down. Yeah. Now that that's
518
00:36:16.800 --> 00:36:22.719
not to say there's no room for
playing around characters and disabilities. There's actually
519
00:36:22.719 --> 00:36:25.400
there's actually a Hohld mechanics for for
prosthetics and stuff like that. So it's
520
00:36:25.400 --> 00:36:29.800
not like the games pretending they scenes
don't exist. Yeah, So like there's
521
00:36:29.840 --> 00:36:34.159
the there's there's two parts of this. There's the insensitivity of thinking that someone
522
00:36:34.159 --> 00:36:37.519
else's disability is a cool thing through
for you to role play, and taking
523
00:36:37.519 --> 00:36:40.599
it into a direction that is that
can be problematic. There's no, there's
524
00:36:40.599 --> 00:36:44.559
nothing in the story that says that
they did that in any other way.
525
00:36:44.599 --> 00:36:46.559
They just did this is this is
just purely combat thing, which is the
526
00:36:46.639 --> 00:36:51.679
other set of problems here, where
like, not only were you insensitive,
527
00:36:51.679 --> 00:36:53.519
but you tried to cheese the rules
and now we're gonna yell at you.
528
00:36:54.199 --> 00:36:58.880
Well, it seems like the GM
may have misunderstood the rules as well.
529
00:37:00.159 --> 00:37:01.800
Yeah, well a little bit.
Yeah, but then but then trying to
530
00:37:01.880 --> 00:37:06.400
correct Yeah, sure, but you
know, and let's let's take the load
531
00:37:06.440 --> 00:37:08.440
of let's go back to surface level
here, where like you know, the
532
00:37:08.519 --> 00:37:12.320
DM said, hey, if you
keep doing that, you're gonna have consequences,
533
00:37:12.320 --> 00:37:14.480
and the player said, okay,
I'm going to keep doing that.
534
00:37:14.599 --> 00:37:16.320
Oh my god, consequences. Yeah. By the way, if your DM
535
00:37:16.320 --> 00:37:21.760
says there's going to be consequences,
get ready for consequences. Unless it's me,
536
00:37:21.960 --> 00:37:25.000
then I just let you keep poking
poking the dragon like an idiot for
537
00:37:25.079 --> 00:37:30.400
one dice, six dandles every time
piece. I love you. Yeah,
538
00:37:30.440 --> 00:37:31.719
I think you know. Like,
like I said, there's nothing in the
539
00:37:31.760 --> 00:37:37.440
story that that that that implies that
the player was taking this to a problematic
540
00:37:37.440 --> 00:37:39.920
place outside of cheasing the rules.
But that is something absolutely consider if you're
541
00:37:39.920 --> 00:37:44.440
going to be playing something that is, you know, not part of your
542
00:37:44.480 --> 00:37:47.760
identity. I think that's I think
that's fair. And then cheating the rules,
543
00:37:47.800 --> 00:37:51.400
you know, maybe just don't do
that and don't be surprised when the
544
00:37:51.480 --> 00:37:53.719
DM does something that they say they're
going to do. I'm gonna take your
545
00:37:53.719 --> 00:37:58.920
bird away, and then it took
the bird away. All right. So
546
00:37:58.960 --> 00:38:02.079
that is some of the time RPG
horror stories for this month. I hope
547
00:38:02.119 --> 00:38:06.639
we all learned something today, Yeah, something about ourselves and some about our
548
00:38:06.679 --> 00:38:09.679
players. You better learned something,
Nick, I learned the three dissect new
549
00:38:09.719 --> 00:38:16.199
things today. Yeah. I'm gonna
send this episode to Nick and be like,
550
00:38:16.239 --> 00:38:19.920
oh, we're not gonna talk trash
better players, and then send it
551
00:38:19.960 --> 00:38:23.159
to them. You Nick, you're
a muppet. I'm just happy that we
552
00:38:23.280 --> 00:38:28.880
podcasted today that was yes too.
After a couple of weeks of not making
553
00:38:28.920 --> 00:38:30.880
it podcast it, Yeah, I
had no regrets. I had a lot
554
00:38:30.880 --> 00:38:35.800
of good barbecue in Austin. Sorry, sorry, not sorry, and I
555
00:38:36.000 --> 00:38:37.679
got to do my little interview with
for DM TONI, which should have definitely
556
00:38:37.679 --> 00:38:42.400
released my now So yeah, go
check that out or we'll release next No,
557
00:38:42.400 --> 00:38:43.920
no, that'll be up. I
think by the time we do this
558
00:38:43.960 --> 00:38:47.280
one, we're on it. I
guess. I suppose those are the options
559
00:38:47.400 --> 00:38:51.199
I saw that show. So it's
all good, yes, all right,
560
00:38:51.199 --> 00:38:52.400
So let's wrap this thing up.
If you have a story that you want
561
00:38:52.440 --> 00:38:55.280
us to cover, you send it
to us at Hello Adventurers Podcast at gmail
562
00:38:55.320 --> 00:38:59.239
dot com. We can tell us
a brief version of your story Hello Adventurers
563
00:38:59.280 --> 00:39:02.679
Podcast dot com slash voice, and
we'd love to have you participate. Yeah,
564
00:39:04.079 --> 00:39:05.800
that that's gonna do it for today. Jim, Joe, thank you
565
00:39:05.840 --> 00:39:09.880
so much and thank you for listening
to you. Hello Adventures. We're your
566
00:39:09.920 --> 00:39:14.320
host, Jason Portizo, Jim Crocker
and Joe McCall producer, editor an engineer
567
00:39:14.440 --> 00:39:16.800
Jason Portiso. Music by an experior
artwork by christ and Broderick. You can
568
00:39:16.840 --> 00:39:21.320
reach out to us with any feedback
or suggestions by emailing Hello Adventures podcast at
569
00:39:21.360 --> 00:39:27.000
gmail dot com. Hello Adventures is
a JCP audio production. Goodbye, Adventurers.
570
00:39:27.920 --> 00:39:29.480
It's bad bye if your name is
Nick,

















