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May 24, 2024

Mailbag IV

Mailbag IV
Mailbag IV
Hello, Adventurers!
Mailbag IV

In this episode, the trio tackles fan queries from Reddit's r/DMAcademy. Topics include strategies for dealing with players who kill the main villain too early, the ethics of using loaded dice on players, and the endlessly amusing dangers of cursed...

In this episode, the trio tackles fan queries from Reddit's r/DMAcademy. Topics include strategies for dealing with players who kill the main villain too early, the ethics of using loaded dice on players, and the endlessly amusing dangers of cursed items. With lively debates and practical advice, they cover how to navigate unexpected player behaviors and create fun, engaging game experiences. Whether you're a game master or an adventurer, you'll find valuable insights and plenty of laughs.

Send us your questions to helloadventurerspodcast@gmail.com or helloadevnturerspodcast.com/voice

0:23 Podcast The Vocals and Game Masters, No Level Upper Game. It's Weird Master's Tasso. I'm Joe McCall and Jim Crocker. So today I was hoping we can dig into the mail bag a little bit. And I know we put it out there for a bunch of episodes and we keep like asking you guys to send the stuff, and we are we are fresh out mail bags empty. Boys. We did it. I answered every question that that that that's out there. Trying to wrap the show up. No, we're gonna go. We're gonna go fine, we're looking on the hinde. We're gonna go looking for trouble. We're gonna go find find people who need advice and then for some truously assumed shove it down their throat they wanted or not presumptuously assume that we are the right ones to answer it. Probably aren't, but we're gonna pretend. Hey, fake it till you make it. I'm gonna have a good time doing it. So I went over to rate it's our slash DM Academy. This is something we used to do on Commug and Dragons and sorted by hop posts for the month and found a couple of things that I thought were interesting. So we're gonna pretend but they're asking us. These are always my favorite episodes to listen to when I was not on the treasure because I'm excited. These are cool to make too, especially at the times when and while Joycey was creating these episodes too. There's a lot of times towards the end where she couldn't make it as she got busy and busy with her school. But but these these are cool for like, she has her own school now, that's awesome. Yeah, And me as a as a very new DM at the time, this was this was cool for me to learn a lot. So let's let's let's learn today, boys. So first one

1:56 I pulled up here is from user and touch Starsky them isn't there somewhere? Post is titled so my players killed the BBEG in their first time meeting, And I'm sure this is something that happens more often than most DAMS would like to admit. Oh, I got lots of opinions about this way. So what was supposed to happen was they find in torturing an important NPC for information he says some ominous stuff to them and teleports away, except one of the players has something that grants them invisibility. They got to jump on them. I swear I rolled three two's and never rolled higher than a six. And now he's dead. Clearly I didn't make him strong enough. I had his dying breath say something ominous about powers at work beyond their comprehension. But like he was supposed to be those powers. So do you have any advice on making things work after this blunder on my part? You do say the for worst worth Is says in five E it's a different gaming system, but I don't think that matters to this. He was a Lich, he is a Lich, and so now he just how many so many d ten days he'll get to show back up next to those flags constitution because you didn't find his his little soul box that you know that is real stuff is in. So let's let's let's go about this. Let's go about this two ways, like how how do we fix this particular situation and how do we prevent it?

3:13 So to fix this one, I actually agree with the top comment here, So rather than telling you this with my opinion, I'm going to read theirs user of Philsov says, turns out he was just a lieutenant for the real big bad yeah who who is both more evil and hotter thirst year yes yeah, introduced to him, introduced their silhouette mixt session. Praise the party for completing this chapter or arc. Yeah you don't, you like, like this can be the thing. The thing that can be tough to keep in mind is that the players only know and not even and even if the players know, that's fine. Even if the players know that this is what happened and that you you know, you kind of messed it up and they killed this guy early, you just as far as the characters are concerned. You know, the characters don't know that this is the ultimate bad guy, and you know, and like even like life doesn't work that way anyway. You know, there's whole organizations and you know, people have like you say, lieutenants and bosses and you know, the cousins that want to get revenge and all that stuff. So there's no I mean, this is this is just a speed bump, or it ought to just be a speed bump after you get over your initial Oh nope, nope, that was what I had in mind.

4:36 Now even you know, both the characters and the players themselves could be could be led to think that this was the bad guy the whole time. Yep, and like having bigger things at work was just never something that was like meant for them to know yet. Yeah, yeah, yeah, yeah, I was just going to say the other thing you could do, I don't know. Spoiler alert by the way, for the new Zack Snyder Star Wars that's on Netflix. I forget what it's called. It's it's the it's Star Wars by but but Zack Snyder doing it. The Moon or something like that is Rebel Moon. Moon is the first one, and then the second one just came out, so something can happened. They kill somebody in the first one, they are revived in the second one. You could just do you revive players all the time. Yeah, they're unless like the party took the body with them and burned it and then took that ash and like like separate. You know, there's all different ways that you could just have this person be revived. Yeah, you can have a whole a whole series of episodes where they're trying to prevent the body from being resurrected by the bigger bad or the clerics of the Big Bad and then when that inevitably goes south, then yeah, I mean, no where that can happen off off screen or right you find that you hear rumblings of well, his followers are still now they're collecting this rare flower that you can only find on the on the mountain in the north and what is that about? And do some research on that?

6:04 And yeah, there's there's a lot of different ways you can go. And the Dean was smart enough to leave a little trail saying that there was an ominous thing about powers that work beyond your comprehension, and he was supposed to be those powers. No, he doesn't. Right now, he doesn't have to be. He did his part by by getting the last of the information from the APC torture. There's ways, there's ways out of this and and I mean, and there is the question of like just you don't even necessarily need to like do anything other than Okay, the boss is dead. What would the organization do? Right? What what does his you know, how does his second in command, who maybe didn't like the fact that he was so obsessed with these player characters, you know, you know what what are they going to do now that they are in charge, Like you know, I mean I kind of joked about the cousin that wants revenge. But somewhere somebody is going to be ticked off the these guys you know, killed him before his plans could come to fruition. So you know, like it's you just pause for a moment. Say, you know, if if there's an army and their general gets killed, like the army doesn't just go oh man, that sucks. Okay, I guess we gotta, you know, throw on the towel if anything, If anything, organizations like Scientology became even more powerful after their leader died. Sure, you know, so like how do you how would you even prevent this? If this is something you wanted to prevent. Let's say, let's say that Big Bad really you really want

7:35 him to continue to be the Big Bad and you don't want to go to second command. Man, I think so there's a couple of things. The first one is you don't have the players. You don't introduce him in a way that compels the players to action, right by having them show up in the middle of him torturing somebody they like, you can't there's no way that they're not going to jump in and throw themselves right at him. You can do that but have it, or you could do that and just have it so they can't get to him in time. You know. I almost think of like a window right between them, like yeah, or like a wall of fire, Joe. Yeah, I mean, that's a use that.

8:16 There are other things you could use too, Yeah, I mean. And and honestly, one of the things that I have done and that it's okay to do is to metagame in that good way that we've talked about metagaming, Yeah, where you just say the scene like exactly, you have that encounter and you say, this is going to be a conversation between you and the bad guy, and I'm telling you right now, you can't fight him. This is not a fight. You can't kill him, but he's not going to mess you up. This is just like a scene in the movie where you see each other for the first time, and maybe you can ask some questions and we're going to role play this a little bit, but at the end of it, he's going to be gone, and you can totally like set the stakes for that before you sit down and do the scene. Not everything like you don't always have to say, you know, if someone says I tack and you know, you can say, that's not what we're doing right now. And yeah, I mean we can complain about agency and you know. But but you get to you know, like every now and then you get to have a scene that's yours, as long as you're not messing with anybody mechanically yourself. So I just for me, right, I only roll the two and a three fudge the roles, like if you see it's going badly one, your players don't necessarily know what you roll two is.

9:39 They don't know how much HP this this person has, right, this entity has, So how do you know just because it drains HP? There's so many different ways I can think of, you know, probably just off the top of my head. It's a similar crum you've got. You've got the ring that's to teleport you away when you get down below fifty percent hit points or something like that. And then and not only that, then you have created a puzzle of sorts that they got to solved the next time they go up against him, if they want to actually take him down. Yeah, as long as you play fair with it, as long as whatever it is that you do to get him out of that, you're consistent, like the next time they run into him if they have figured out a way around that, and ideally you should be ready for the actual flight at that point.

10:30 And part of the challenge is how do we you know, how do we keep him from getting away so then we can really beat him down. Yeah, And so I'll be honest, something like this happened in in my game and I had I designed this this NPC NBC Who's arrival of one of the players, And I was like, this guy's super powerful. There's there's no way. They killed him in one round within three shots. And I was like, holy crap. Which was the Knick's rival? Oh yeah, yeah, so you killed him, but he was on a horse, he had a companion. Yeah, and so he started a retreat and you were still like firing things out. He killed him, and I was always slumps over.

11:13 I thought, I don't think you died. Oh yeah, but who but whoops? But I left that open okay too, Like I didn't say he died. But that's my whole point is like, one, it could be the design of your maybe your bb EG is not so the or B, especially especially for new dms who are designing this for the first time and who get into their head that idea of that BBG, which I don't I don't like that at all, But that's a whole separate It's a whole podcast about having a having a good campaign that has no BBG stank anywhere near it. Like the way action economy works, especially in five E, people underestimate how fast someone can go down. You've got five player characters all using their actions, concentrating on that one guy. I think that's why I like legendary step one action, legendary resistance and stuff, So it is so important for reasons. But give him a retinue of guards. Never have the player go up and you know, like like like if your intent is not to have them smoke him, don't have them meet him alone. Ever. Yeah, yeah, I definitely not a full health Yes, with other spell slots for a couple of hour barrows, the first mistakes were made. Yes, try to prevent it if you can, and if you can't, just kind of roll with it. Re comment ways, we gave you a bunch of different ideas, and Joe learned a valuable lesson as well, I really did.

12:45 I learned it oil don't don't give me tavelins, and there's and there's even nothing wrong, and this can kind of be cool with you know, you like your eyes go wide, you lean back, you go holy ship, you guys, you smoked the villain that I thought was going to be the campaign villain. WHOA, that's amazing. I got to figure out what to do next. And they all look at each other and go, holy shit, we're badass. Oh yeah, that's awesome. That's definitely that's the rule of cool right there. Exactly next week with a new big bat who's bigger, batter and obviously hotter. Yes, exactly. The you have to like, you know, I'm a big bad You can take that moment to help them feel cool for having done that unexpected thing. That's a good take.

13:35 Hello Adventurers, just stepping in here to remind you guys that we're actively looking for submissions for our Hello DMS episode that gets recorded every month. Send us your burning D and D questions the Helloadventurers podcast at gmail dot com, or send us a voicemail by visiting Hello Adventurers podcast dot com slash voice. Don't forget to begin your message with Hello, DMS. You can't wait to get your questions to talk about them on the show. Send us your questions today. That's Helloadventurers Podcast at gmail dot com, poor the voice at helloadventurers podcast dot com slash voice. Now let's get back to the show, all right.

14:16 Next one, I've got here, but this is from user unethical cash Street. It's from a Reddit user with a very reddity name. So I'm gonna read the title. I'm gonna let you guys react, and then I'm gonna read the story. All right. The title is I'm going to use loaded dice on my players. Nice. I love it, all right, okay, cool, So before I'm crucified, hear me out. Yah, yeah, all right, I did read this one. I'm actually kind of like this because the dice just arrived and I'm really excited. I'm already lost to minds of fandelvery. My players will be entering a room with three red brands gambling in their hideout. The players are disguised, so I'm going to invite them to the game. The plan is to have them play a variation of twenty one where they roll two D six try to get as close the twelve as possible, one of the Red Brands will be playing with the cheat dice and clean them out. I'll have my players roll for investigation. If they don't catch on, a fight will almost definitely break out, so they'll make their money back. And then some I tested the dice and it's very obvious by the way they roll that these are loaded dice. My players are very laid back, and I'm feeling pretty safe about it, and I'm curious your thoughts. Doesn't seem unfair to make one of the NPCs a blatant cheater.

15:24 I think having the cheating character like manifest itself into your actual gameplay and you're rolling very loaded dice in front of them. This only works if you play I r L by the way I'm going to assume work with dice rolls. Yeah, well, and I think that's probably part of it too, is right that you're doing that. But I love this idea. This is great. Is to kind of bring it into our world a little bit. And now here's the thing. You think that because you know they're loaded and you're watching them, you're like, oh, anybody would catch this, that that these are dearly loaded dice? I wouldn't necessarily assume that. So if the players miss it, you have to say, hey, look at whoever basically has the highest passive perception and say, make a quick perception check because something funny is going on here. Yeah. Yeah, if they don't catch it immediately, if they don't catch what she does, say you want the perception checks. But like I just kind of like be able to pick up twelve a game for me boys, especially because like I'm looking uploaded dice.

16:25 Everything's coming up twelves for me today. Weird. I'm looking uploaded dice right now, and like you know, your your normal you know, set of seven dice for role playing game is going to have numerals right on the d sixes, and every other gaming dice out there from YACHTYA to Monopoly is going to have what's called pips on the dice. And if you just you know, pull out a special set of two dice to have pips and not numerals, that might be that might be red flag number one. So this this story does a thing that that is a that is a problem that I see a lot of dms getting into the can kind of spin over into horror story stuff. Or that that that commits something of a of a category error.

17:07 There's a category error at work here, I feel like, and that is like conflating what's going on in real life and things that you want the players to see and what's going on in the game and what you want the characters to see. And and there's another thing that this guy does that I that drives me up a wall, which is he says, well, obviously, here's how the encounter is gonna go start to finish to you know, all the way through to the end. And that's not like no plans or lives, you know, contact with the players, right, And he may be like, you know, lavishly hinting that he's throwing these these weighted dice and stuff like this, and the players may not catch on that they're weighted, or they may see it, but like assume that it's like like that they're just supposed to play along, you know, or and this is the worst case scenario, somebody might see that and like really, no kidding, think that he thinks they're so stupid they're not going to notice it, Which is a risk that you run when you do stuff like this where you're trying to kind of look like you're hoodwinking the players and not having stuff in the game that the characters and may notice and things like that and everything. I like, like like years and years ago, you know, I kind of through through a couple of kind of you know, things that backfired in ways that

18:38 I was not expecting that I thought it was real clever because I was gonna, you know, like like like tweak the players. Somehow I've stopped doing that and I don't do that, and I'm like, like I get I get why people think this is gonna be fun, but it just like in my experience just doesn't never works out that way. It raised a lot of good points and does you have to have the right relationship already with the players. Yeah, I'm just going to read one of the comments here. This is from redditor a maximum Fox eighty three that brings up a lot of the same points you just borrow Gym's up. I think it's a great idea in theory. I think there are some pitfalls worth being aware of in practice. Doesn't mean it's not a great idea, just means you need to tast some extra things into account. Number one, does this game have any precedent for this sort of meta pseudo fourth wall breaking mechanic because if so, one possible outcome I can see happening is your player is just being extremely confused by the obviously loaded dice and are wondering if calling out the DM is something they're supposed to do, or wondering if you might be having a weird power tripping moment, and things will get awkward if they start asking questions about it. Yeah, I can see it's working super well if there's a high level of player slash DM trust and you seem to be mitigating that possible pitfall with the investigation checks. So I mean it kind of just kind of goes down that for a while, but it seems to be along the lines of where you're where you're going with this gym. Yeah, but has the very high potential to just be just like a clever way of showing something happening happening in game just

20:11 to make sure that the players aren't make sure you don't lose players trust over it. It's funny because it reminded me of my bad acting and how that it confused players in my game, and they're like, well, the way like you your face was making this face, and I was like, oh, I was just I was just doing a voice and that's why my face was making that. Sure, I didn't know that we were that you were taking like everything like you know, I wasn't in costume, I wasn't on a stage, but we were right though that you weren't. Though they weren't. They kind of misconstrued something. And that goes to your other point, Jim, where it's like the you know, where you think it's gonna go, Yeah, it never does. It never does you think that they're going to see right through it or they're going to see what you think they're going to see. They're not. They're going to have their own interpretation of that.

21:07 So when now when I do voices or role play at all of my players, I'm very careful to be like, Okay, I have hundred be in character. I can't kind of you know, call this in at all. I can't roll my eyes, you know, even a little bit if that's not what this character would have done in this moment when we do that, and so I do kind of agree, like I think it's clever, not clever, I think it's I think it could be fun oh, clever. I think it could be fun if you have the right relationship and everything with those players. And obviously it has to be in person game, but there's definitely you would have to weigh out risk versus report on this one.

21:48 Yeah, I can't because how much you are loaded done clever. I can't think of this as clever. It's gimmicky. Gimmicky for sure. Yet Well that's fine. Yeah, it just feels like this kind of thing, like like it just feels like someone who's like this is a DM who's approaching this like because he thinks this will be fun for him and and and like hopes that the players will come along. But clearly like he finds this idea hilarious, right, but hasn't thought you know, in like there's no indication here that like the table has said this is something that they're interested in or you know, like I would love that more information about like do they do stuff like this all the time? You know, Like do they have a thing where like when they show up at the bar and they do a drinking contest, you know, does the DM and one of the players each you know take a mug of you know, a mugga root beer and whoever can drink it the fastest, they they win that thing. Sure you know where they're like you say, kind of breaking the fourth wall like this, I would say any any sort of like fourth all shenanigans. If you're doing anything even from like we mentioned when we were calling my voice, acting on the last mail bag and putting on costumes and or having like some some sort of like like a coin or a pen that if you're already doing that kind of stuff, I think this is a wide open fair game. So so the core of the question is is this okay? And I think that generally it's like

23:21 yeah, but yeah, And I mean one of the other things that you one of the other ways that you do this is you can kind of you know, you know, put the sheets aside and everything, and you say, okay, now we're going to play the dice game, and as you know, you shuck a shuck a shuckut and roll the dice is the DM and be really like overt about you know, when the player reaches for the dice, say no, no, no, not those dice. You know, you sweep you sweep those up and you hand them a different set of dice. Kind of thing you roll these dice, then that can kind of, you know, like like lampshade it, because like, no matter how overt you think you're being, there's just gonna be times when they cannot read your mind and they're not going to take it in the direction they have to.

24:08 They have to pick it up three different times. Yeah, right, Like that's like the rule of three. Like literally they have to like figure it out three different times for them to actually figure it out and go, oh, it's like a oh, it's like a thing. I'm pretty sure you read that about your toddler. But that also does go for players too. And then they break the fourth wall by punching you in the face. Yes, that's what my toddler does. Kids scratched me, he drew blood on me. It's like I have a cat claw claw bite. Yeah, yeah, yeah, bared claw. All right, let's do one more of these. I've got one from user Nano the Awesome. This is called and I feel like the title gives just kind of gives us all we need to know. I'll read the whole thing anyway, and I'll do is read the title and kind of rolled my eyes and just smiled because I like knowing that other people go through this with their players too. Thank you for giving us content. The title is how do I convince my players that the beholder statue that shoots them when they talk to it cannot be weaponized? That's great, Yeah, classic, I think if they could either read this, but I'm going to anyway. So I have a new group of players, some of which are brand new to the game. Combine that with the campaign that is somewhat self directed, and it led me to needing a bunch of side quests.

25:33 So I pull out my Ractose Carnival. It's a carnival run by devils with games designed to whittle you down so they can eventually kill you. One of the tests involved a beholder statue. They had what is true beauty written on it with a missing eye. If you put your hand in the eye, it will give you a key. If you started talking to it, one of the stalks shoots a beam and deals with one D four psychic damage. Now, I mean, it's very clear that it only shoots the person who talked to it, and the damage is trivial. But they took it and keep trying to throw it at enemies, and it keeps shooting them. I re emphasize every time it only shoots you, but they keep doing it. It gets a laugh from the table. But last combat, multiple characters spent turns either retrieving or talking to the statue in combat. Even after that, they were all talking about how to weaponize this thing, like the soul knife rogue was talking about how how good then the psychic damage was when he just sneak attack for sixteen psychic damage at level four. Should I just let them keep shooting themselves or do we need to have a sit down with them and be very clear it was a one time gag that cannot be weaponized.

26:38 I think you need to There has to be a reason, Like it's there's a font of power under the statue that can't be moved. There's it's in an area, there's an area of effect spell that is part of it, like that they can they can't figure out. Or it can just be a cursed item. This yeahthing like that, because there's if there's AOI you're a font of something like they can they can disarm itright, like a cursed item is a cursed item, and like I don't I don't think it's a mechanical thing. I think they're just trying to be Okay, well if no, but if if it's cursed item, they want it. They want it to be a curse item so they can take it and bring it with them. Yeah, they can. That's what's happening. So the question is do you stop them or do you just let them keep shooting themselves. I mean, this is one of those things where like, I guess they're having fun with this. It sounds like sounds what's happened to Blast, But this is like, I mean, this is the DM putting like like a dumb joke thing in and the players are like calling his bluff and you know, one outing trying to one up him on it, and this like like this just feels to me like a campaign where this is not the first time this has happened, and it will not be the last time that something like this has happened, you know, because like he puts a he puts like a goofy joke thing in there, and rather than them going oh haha, goofy joke thing and then getting on with the game, they have made it the focus of

28:10 the game. That's why I don't when I when I run superhero games. I don't let anybody play Deadpool, like exactly this kind of thing. This is real easy. And it's like like if you if you feel like you can't, just say, guys, cut it out. It doesn't work. You just have it run out of juice. Whatever magical woo woo powers those psychic blasts, you know. It just you know, like they look at it. Oh, this time it only does one D two you know, the next time it only does a single point. And then they look at it and just it goes and then nothing happens. Just have it run out of juice. They'll get bored with it, and and and they'll set it aside and they'll look for whatever the next dumb running joke that is more interesting them to them than this campaign. That that's your problem right there, is that the running joke is more interesting to the table than the actual content of the campaign. I mean that that's the underlying problem here. I promise that was the beholder statue. The problem is that they find that beholder statue more interesting than whatever else it is that's going on. Sure, that's that's a totally fair analysis of it. Yeah, I'm very much of the you know and this this probably has a lot to do with the the shorter games that I run, But like, if they're having fun, they're having fun, and what are we what are we here to do if not to have fun?

29:38 Yeah, but everybody's got to have fun. And if if, if that just becomes tedious session after session of you sitting while they're while they're refusing to engage with the story that you've put in front of them, that is totally fair. I mean it becomes its own that's its own problem my way. But you know, having it go onf for like, having having them even continue to try it over and over again for a one entire combat sounds hysterical and like a second time where it doesn't work, dates start to realize, okay, this is like after a whole second combat, it's like, guys, I don't think we can do this even funnier. And then like several sessions go by, they go, wait, I've got just the thing, and they try it one more time? Is that themselves? For two damage peak comedy and then throw it out. I also, this is also one of the other things where because we don't have the whole story, we haven't been at that table is like, is it no kidding the whole table that finds this hilarious or is it like a couple of cutups three that are life five or something exactly. You know that like have decided that this is the funniest thing ever, and that by doing this all the time, they don't have to listen to somebody else, you know, get into like, you know, interpersonal conversations with characters because they're not interested in that. The story does say it gets a laugh from the table. Multiple characters spend their turns retrieving or tall to it. So not all of them, It doesn't say all of them don't, right, but I'm saying like so, so he says at the table and the multiple characters, it could be five.

31:07 It's still a social social situation situation too, and so you know that's part of it. Is like if if there's five of us, four of us are laughing. I'm laughing too, you know. Now if there was two people kind of bringing down the whole no, like ruining their action economy because they think this is funny and the rest of the tables is getting pissed about it, I think I feel like that'd be a different post at that point, there'd be a different tone. Well, unless I feels the only one being really annoyed by this is DM. Yeah except that, except that, like I mean, the DM is focused on that and not necessarily whether the other people are into it or not. He's focused on the people that are trying to you know, like like this is the thing where you just say no once and then you put it to bed. It doesn't have to like like this is only been an ongoing thing because he finds it funny too sure or did yes exactly? There you go, Yeah, that's it. The joke has gotten old even for him now. So I like the whole letting it run out of juice thing used up its mojo. Hopefully, the answer supposedly should be like let them try until they get bored. It's as they're not getting bored, so make them. Make them get bored of it, or give them a new give them a new shiny toy that'll that'll annoy you next. I I kind of like where the table turn in. If they move it, it turns into a real beholder. Yeah, they say, give them a concert. They talked to it too much, and now it's

32:39 a real beholder who has a lot of questions for the going to iye tyrant or something that's the one that they like come into existence from the dream the other beholders. Yeah, but we'll find out soon. Yeah, I'll just I'm just gonna follow this to this this user on reddit and wait for the next question. Yeah, so that is that's my favorite post from dm Academy for this month. I'd love to answer your question, so I will open our mail bag back up so you can send us your questions to you Hello Adventurers podcast at gmail dot com or ask us yourself at Hello Adventurers dot com slash voice. How would you? How would you deal with these things? And what's your what's your most annoying first item that your players try to try? The Shenanigan ice weaponize? Yeah? Does it be weaponized? Just yeah, I guess true. Yes, you can absolutely have out of combat Shenanigans.

33:27 Yeah. What's the dumb piece of crap you put into your game that they decided was more interesting than the actual campaign? It was a It was a door person for me. Oh sorry, I wasn't supposed to love Listen you make fun of door like, well, I don't want to spoil that. While talk about it loft, healthy air. But door Door is one of my favorite characters. I oh no, no, no, not no, not door a door person. I'm talking about the campaign that you're in with me. Oh yeah, yeah. We went like someone who guards the door to a building pretty much. Yeah, okay, the guy who answers the door. I was like, fantastic. Yeah, we went away off the rounds. He was like, but one of the funniest sessions you ever head, so that we're going to talk about for a while. So like, if everyone agrees to it, that's fine. If everyone's having fun, then I no getting everyone decides that's what the game is about first, right.

34:20 I only thought that impressed the whole session that night, and I hadn't, so I didn't find out until the next time we played that I had not. Actually, you know, well, surprise we're doing We're doing something else now. But I'm gonna wrap this one up for the day. Guys, thanks for taking care of these with me. I love doing any kind of advice episode. I love doing them, so please send us your questions again. It's Allow Adventures podcast at Jamail dot Tom. Hello Adventures dot Tom. Slash Voice to Leave is a voicemail. That's gonna wrap it up, Jim, Joe, thanks for hanging out. Yeah you bet, Thanks for your question. Yeah, I think we're done podcasting for the day. We're gonna go home, so I'm gonna write home. Guys, thank you for listening to Hello Adventurers. We are your host Jason. He's a Jim Crocker and Joe McCall producer, editor, an engineer Jason Bertiso music by an experior artwork by Kristin Broderick. You can read out to us with any feedback or suggestions by emailing Hello Adventurers podcast at gmail dot com. Hello Adventures is a JPP audio production. Good Goodbye Adventurers.