May 24, 2024

Mailbag IV

Mailbag IV
Mailbag IV
Hello, Adventurers!
Mailbag IV

In this episode, the trio tackles fan queries from Reddit's r/DMAcademy. Topics include strategies for dealing with players who kill the main villain too early, the ethics of using loaded dice on players, and the endlessly amusing dangers of cursed...

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In this episode, the trio tackles fan queries from Reddit's r/DMAcademy. Topics include strategies for dealing with players who kill the main villain too early, the ethics of using loaded dice on players, and the endlessly amusing dangers of cursed items. With lively debates and practical advice, they cover how to navigate unexpected player behaviors and create fun, engaging game experiences. Whether you're a game master or an adventurer, you'll find valuable insights and plenty of laughs.

Send us your questions to helloadventurerspodcast@gmail.com or helloadevnturerspodcast.com/voice

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Podcast The Vocals and Game Masters,
No Level Upper Game. It's Weird Master's

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00:00:28.039 --> 00:00:33.359
Tasso. I'm Joe McCall and Jim
Crocker. So today I was hoping we

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00:00:33.439 --> 00:00:36.840
can dig into the mail bag a
little bit. And I know we put

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it out there for a bunch of
episodes and we keep like asking you guys

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to send the stuff, and we
are we are fresh out mail bags empty.

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Boys. We did it. I
answered every question that that that that's

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out there. Trying to wrap the
show up. No, we're gonna go.

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We're gonna go fine, we're looking
on the hinde. We're gonna go

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looking for trouble. We're gonna go
find find people who need advice and then

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for some truously assumed shove it down
their throat they wanted or not presumptuously assume

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that we are the right ones to
answer it. Probably aren't, but we're

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gonna pretend. Hey, fake it
till you make it. I'm gonna have

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a good time doing it. So
I went over to rate it's our slash

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DM Academy. This is something we
used to do on Commug and Dragons and

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sorted by hop posts for the month
and found a couple of things that I

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thought were interesting. So we're gonna
pretend but they're asking us. These are

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always my favorite episodes to listen to
when I was not on the treasure because

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I'm excited. These are cool to
make too, especially at the times when

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and while Joycey was creating these episodes
too. There's a lot of times towards

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the end where she couldn't make it
as she got busy and busy with her

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school. But but these these are
cool for like, she has her own

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school now, that's awesome. Yeah, And me as a as a very

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new DM at the time, this
was this was cool for me to learn

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a lot. So let's let's let's
learn today, boys. So first one

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I pulled up here is from user
and touch Starsky them isn't there somewhere?

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Post is titled so my players killed
the BBEG in their first time meeting,

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And I'm sure this is something that
happens more often than most DAMS would like

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to admit. Oh, I got
lots of opinions about this way. So

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what was supposed to happen was they
find in torturing an important NPC for information

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he says some ominous stuff to them
and teleports away, except one of the

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players has something that grants them invisibility. They got to jump on them.

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I swear I rolled three two's and
never rolled higher than a six. And

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now he's dead. Clearly I didn't
make him strong enough. I had his

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dying breath say something ominous about powers
at work beyond their comprehension. But like

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he was supposed to be those powers. So do you have any advice on

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making things work after this blunder on
my part? You do say the for

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worst worth Is says in five E
it's a different gaming system, but I

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don't think that matters to this.
He was a Lich, he is a

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Lich, and so now he just
how many so many d ten days he'll

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get to show back up next to
those flags constitution because you didn't find his

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his little soul box that you know
that is real stuff is in. So

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let's let's let's go about this.
Let's go about this two ways, like

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how how do we fix this particular
situation and how do we prevent it?

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So to fix this one, I
actually agree with the top comment here,

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So rather than telling you this with
my opinion, I'm going to read theirs

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user of Philsov says, turns out
he was just a lieutenant for the real

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big bad yeah who who is both
more evil and hotter thirst year yes yeah,

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introduced to him, introduced their silhouette
mixt session. Praise the party for

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completing this chapter or arc. Yeah
you don't, you like, like this

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can be the thing. The thing
that can be tough to keep in mind

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is that the players only know and
not even and even if the players know,

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that's fine. Even if the players
know that this is what happened and

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that you you know, you kind
of messed it up and they killed this

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guy early, you just as far
as the characters are concerned. You know,

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the characters don't know that this is
the ultimate bad guy, and you

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know, and like even like life
doesn't work that way anyway. You know,

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there's whole organizations and you know,
people have like you say, lieutenants

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and bosses and you know, the
cousins that want to get revenge and all

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that stuff. So there's no I
mean, this is this is just a

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speed bump, or it ought to
just be a speed bump after you get

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over your initial Oh nope, nope, that was what I had in mind.

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Now even you know, both the
characters and the players themselves could be

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could be led to think that this
was the bad guy the whole time.

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Yep, and like having bigger things
at work was just never something that was

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like meant for them to know yet. Yeah, yeah, yeah, yeah,

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I was just going to say the
other thing you could do, I

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don't know. Spoiler alert by the
way, for the new Zack Snyder Star

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Wars that's on Netflix. I forget
what it's called. It's it's the it's

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Star Wars by but but Zack Snyder
doing it. The Moon or something like

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that is Rebel Moon. Moon is
the first one, and then the second

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one just came out, so something
can happened. They kill somebody in the

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first one, they are revived in
the second one. You could just do

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you revive players all the time.
Yeah, they're unless like the party took

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the body with them and burned it
and then took that ash and like like

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separate. You know, there's all
different ways that you could just have this

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person be revived. Yeah, you
can have a whole a whole series of

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episodes where they're trying to prevent the
body from being resurrected by the bigger bad

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or the clerics of the Big Bad
and then when that inevitably goes south,

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then yeah, I mean, no
where that can happen off off screen or

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right you find that you hear rumblings
of well, his followers are still now

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they're collecting this rare flower that you
can only find on the on the mountain

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in the north and what is that
about? And do some research on that?

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And yeah, there's there's a lot
of different ways you can go.

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And the Dean was smart enough to
leave a little trail saying that there was

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an ominous thing about powers that work
beyond your comprehension, and he was supposed

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to be those powers. No,
he doesn't. Right now, he doesn't

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have to be. He did his
part by by getting the last of the

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information from the APC torture. There's
ways, there's ways out of this and

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and I mean, and there is
the question of like just you don't even

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necessarily need to like do anything other
than Okay, the boss is dead.

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What would the organization do? Right? What what does his you know,

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how does his second in command,
who maybe didn't like the fact that he

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was so obsessed with these player characters, you know, you know what what

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are they going to do now that
they are in charge, Like you know,

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I mean I kind of joked about
the cousin that wants revenge. But

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somewhere somebody is going to be ticked
off the these guys you know, killed

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him before his plans could come to
fruition. So you know, like it's

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you just pause for a moment.
Say, you know, if if there's

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an army and their general gets killed, like the army doesn't just go oh

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man, that sucks. Okay,
I guess we gotta, you know,

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throw on the towel if anything,
If anything, organizations like Scientology became even

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more powerful after their leader died.
Sure, you know, so like how

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do you how would you even prevent
this? If this is something you wanted

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to prevent. Let's say, let's
say that Big Bad really you really want

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him to continue to be the Big
Bad and you don't want to go to

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second command. Man, I think
so there's a couple of things. The

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first one is you don't have the
players. You don't introduce him in a

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way that compels the players to action, right by having them show up in

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the middle of him torturing somebody they
like, you can't there's no way that

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they're not going to jump in and
throw themselves right at him. You can

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do that but have it, or
you could do that and just have it

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so they can't get to him in
time. You know. I almost think

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of like a window right between them, like yeah, or like a wall

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of fire, Joe. Yeah,
I mean, that's a use that.

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There are other things you could use
too, Yeah, I mean. And

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and honestly, one of the things
that I have done and that it's okay

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to do is to metagame in that
good way that we've talked about metagaming,

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Yeah, where you just say the
scene like exactly, you have that encounter

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and you say, this is going
to be a conversation between you and the

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bad guy, and I'm telling you
right now, you can't fight him.

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This is not a fight. You
can't kill him, but he's not going

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to mess you up. This is
just like a scene in the movie where

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you see each other for the first
time, and maybe you can ask some

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questions and we're going to role play
this a little bit, but at the

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end of it, he's going to
be gone, and you can totally like

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set the stakes for that before you
sit down and do the scene. Not

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00:09:01.919 --> 00:09:07.279
everything like you don't always have to
say, you know, if someone says

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I tack and you know, you
can say, that's not what we're doing

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right now. And yeah, I
mean we can complain about agency and you

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know. But but you get to
you know, like every now and then

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you get to have a scene that's
yours, as long as you're not messing

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with anybody mechanically yourself. So I
just for me, right, I only

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roll the two and a three fudge
the roles, like if you see it's

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going badly one, your players don't
necessarily know what you roll two is.

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They don't know how much HP this
this person has, right, this entity

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has, So how do you know
just because it drains HP? There's so

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many different ways I can think of, you know, probably just off the

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top of my head. It's a
similar crum you've got. You've got the

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ring that's to teleport you away when
you get down below fifty percent hit points

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00:10:03.759 --> 00:10:07.039
or something like that. And then
and not only that, then you have

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00:10:07.159 --> 00:10:11.399
created a puzzle of sorts that they
got to solved the next time they go

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00:10:11.519 --> 00:10:15.759
up against him, if they want
to actually take him down. Yeah,

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as long as you play fair with
it, as long as whatever it is

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that you do to get him out
of that, you're consistent, like the

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next time they run into him if
they have figured out a way around that,

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and ideally you should be ready for
the actual flight at that point.

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00:10:30.240 --> 00:10:33.600
And part of the challenge is how
do we you know, how do we

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00:10:33.639 --> 00:10:37.440
keep him from getting away so then
we can really beat him down. Yeah,

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And so I'll be honest, something
like this happened in in my game

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00:10:41.960 --> 00:10:46.759
and I had I designed this this
NPC NBC Who's arrival of one of the

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players, And I was like,
this guy's super powerful. There's there's no

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00:10:50.399 --> 00:10:56.559
way. They killed him in one
round within three shots. And I was

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00:10:56.559 --> 00:11:01.639
like, holy crap. Which was
the Knick's rival? Oh yeah, yeah,

154
00:11:01.919 --> 00:11:05.159
so you killed him, but he
was on a horse, he had

155
00:11:05.200 --> 00:11:09.120
a companion. Yeah, and so
he started a retreat and you were still

156
00:11:09.159 --> 00:11:11.919
like firing things out. He killed
him, and I was always slumps over.

157
00:11:13.399 --> 00:11:16.639
I thought, I don't think you
died. Oh yeah, but who

158
00:11:16.799 --> 00:11:20.240
but whoops? But I left that
open okay too, Like I didn't say

159
00:11:20.279 --> 00:11:22.759
he died. But that's my whole
point is like, one, it could

160
00:11:22.759 --> 00:11:30.000
be the design of your maybe your
bb EG is not so the or B,

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00:11:30.360 --> 00:11:35.000
especially especially for new dms who are
designing this for the first time and

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00:11:35.039 --> 00:11:39.559
who get into their head that idea
of that BBG, which I don't I

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00:11:39.600 --> 00:11:43.879
don't like that at all, But
that's a whole separate It's a whole podcast

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00:11:43.919 --> 00:11:50.240
about having a having a good campaign
that has no BBG stank anywhere near it.

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Like the way action economy works,
especially in five E, people underestimate

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00:11:56.799 --> 00:12:01.879
how fast someone can go down.
You've got five player characters all using their

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00:12:01.919 --> 00:12:05.360
actions, concentrating on that one guy. I think that's why I like legendary

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00:12:05.440 --> 00:12:09.519
step one action, legendary resistance and
stuff, So it is so important for

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00:12:11.080 --> 00:12:15.879
reasons. But give him a retinue
of guards. Never have the player go

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00:12:16.000 --> 00:12:18.759
up and you know, like like
like if your intent is not to have

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them smoke him, don't have them
meet him alone. Ever. Yeah,

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00:12:22.759 --> 00:12:28.039
yeah, I definitely not a full
health Yes, with other spell slots for

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00:12:28.039 --> 00:12:33.440
a couple of hour barrows, the
first mistakes were made. Yes, try

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00:12:33.440 --> 00:12:35.759
to prevent it if you can,
and if you can't, just kind of

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00:12:35.840 --> 00:12:41.320
roll with it. Re comment ways, we gave you a bunch of different

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00:12:41.360 --> 00:12:45.759
ideas, and Joe learned a valuable
lesson as well, I really did.

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00:12:45.879 --> 00:12:48.440
I learned it oil don't don't give
me tavelins, and there's and there's even

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00:12:48.480 --> 00:12:52.519
nothing wrong, and this can kind
of be cool with you know, you

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00:12:52.720 --> 00:12:56.200
like your eyes go wide, you
lean back, you go holy ship,

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00:12:56.360 --> 00:13:01.039
you guys, you smoked the villain
that I thought was going to be the

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00:13:01.120 --> 00:13:05.600
campaign villain. WHOA, that's amazing. I got to figure out what to

182
00:13:05.639 --> 00:13:09.519
do next. And they all look
at each other and go, holy shit,

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00:13:09.559 --> 00:13:13.080
we're badass. Oh yeah, that's
awesome. That's definitely that's the rule

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00:13:13.120 --> 00:13:16.679
of cool right there. Exactly next
week with a new big bat who's bigger,

185
00:13:16.879 --> 00:13:22.080
batter and obviously hotter. Yes,
exactly. The you have to like,

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00:13:22.279 --> 00:13:28.120
you know, I'm a big bad
You can take that moment to help

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00:13:28.120 --> 00:13:31.039
them feel cool for having done that
unexpected thing. That's a good take.

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00:13:35.840 --> 00:13:39.720
Hello Adventurers, just stepping in here
to remind you guys that we're actively looking

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00:13:39.759 --> 00:13:43.879
for submissions for our Hello DMS episode
that gets recorded every month. Send us

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00:13:43.879 --> 00:13:48.600
your burning D and D questions the
Helloadventurers podcast at gmail dot com, or

191
00:13:48.919 --> 00:13:54.120
send us a voicemail by visiting Hello
Adventurers podcast dot com slash voice. Don't

192
00:13:54.120 --> 00:13:58.399
forget to begin your message with Hello, DMS. You can't wait to get

193
00:13:58.399 --> 00:14:01.519
your questions to talk about them on
the show. Send us your questions today.

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00:14:01.879 --> 00:14:07.600
That's Helloadventurers Podcast at gmail dot com, poor the voice at helloadventurers podcast

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dot com slash voice. Now let's
get back to the show, all right.

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Next one, I've got here,
but this is from user unethical cash

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Street. It's from a Reddit user
with a very reddity name. So I'm

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gonna read the title. I'm gonna
let you guys react, and then I'm

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gonna read the story. All right. The title is I'm going to use

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loaded dice on my players. Nice. I love it, all right,

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okay, cool, So before I'm
crucified, hear me out. Yah,

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yeah, all right, I did
read this one. I'm actually kind of

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like this because the dice just arrived
and I'm really excited. I'm already lost

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to minds of fandelvery. My players
will be entering a room with three red

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brands gambling in their hideout. The
players are disguised, so I'm going to

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invite them to the game. The
plan is to have them play a variation

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of twenty one where they roll two
D six try to get as close the

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twelve as possible, one of the
Red Brands will be playing with the cheat

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dice and clean them out. I'll
have my players roll for investigation. If

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they don't catch on, a fight
will almost definitely break out, so they'll

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make their money back. And then
some I tested the dice and it's very

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obvious by the way they roll that
these are loaded dice. My players are

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very laid back, and I'm feeling
pretty safe about it, and I'm curious

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your thoughts. Doesn't seem unfair to
make one of the NPCs a blatant cheater.

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I think having the cheating character like
manifest itself into your actual gameplay and

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you're rolling very loaded dice in front
of them. This only works if you

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play I r L by the way
I'm going to assume work with dice rolls.

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Yeah, well, and I think
that's probably part of it too,

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is right that you're doing that.
But I love this idea. This is

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great. Is to kind of bring
it into our world a little bit.

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And now here's the thing. You
think that because you know they're loaded and

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you're watching them, you're like,
oh, anybody would catch this, that

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that these are dearly loaded dice?
I wouldn't necessarily assume that. So if

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the players miss it, you have
to say, hey, look at whoever

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basically has the highest passive perception and
say, make a quick perception check because

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something funny is going on here.
Yeah. Yeah, if they don't catch

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it immediately, if they don't catch
what she does, say you want the

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perception checks. But like I just
kind of like be able to pick up

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twelve a game for me boys,
especially because like I'm looking uploaded dice.

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Everything's coming up twelves for me today. Weird. I'm looking uploaded dice right

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now, and like you know,
your your normal you know, set of

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seven dice for role playing game is
going to have numerals right on the d

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sixes, and every other gaming dice
out there from YACHTYA to Monopoly is going

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to have what's called pips on the
dice. And if you just you know,

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pull out a special set of two
dice to have pips and not numerals,

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that might be that might be red
flag number one. So this this

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story does a thing that that is
a that is a problem that I see

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a lot of dms getting into the
can kind of spin over into horror story

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stuff. Or that that that commits
something of a of a category error.

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There's a category error at work here, I feel like, and that is

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like conflating what's going on in real
life and things that you want the players

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to see and what's going on in
the game and what you want the characters

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to see. And and there's another
thing that this guy does that I that

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drives me up a wall, which
is he says, well, obviously,

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here's how the encounter is gonna go
start to finish to you know, all

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the way through to the end.
And that's not like no plans or lives,

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you know, contact with the players, right, And he may be

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like, you know, lavishly hinting
that he's throwing these these weighted dice and

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stuff like this, and the players
may not catch on that they're weighted,

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or they may see it, but
like assume that it's like like that they're

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just supposed to play along, you
know, or and this is the worst

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case scenario, somebody might see that
and like really, no kidding, think

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that he thinks they're so stupid they're
not going to notice it, Which is

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a risk that you run when you
do stuff like this where you're trying to

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kind of look like you're hoodwinking the
players and not having stuff in the game

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that the characters and may notice and
things like that and everything. I like,

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like like years and years ago,
you know, I kind of through

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through a couple of kind of you
know, things that backfired in ways that

259
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I was not expecting that I thought
it was real clever because I was gonna,

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you know, like like like tweak
the players. Somehow I've stopped doing

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that and I don't do that,
and I'm like, like I get I

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get why people think this is gonna
be fun, but it just like in

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my experience just doesn't never works out
that way. It raised a lot of

264
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good points and does you have to
have the right relationship already with the players.

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Yeah, I'm just going to read
one of the comments here. This

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is from redditor a maximum Fox eighty
three that brings up a lot of the

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same points you just borrow Gym's up. I think it's a great idea in

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theory. I think there are some
pitfalls worth being aware of in practice.

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Doesn't mean it's not a great idea, just means you need to tast some

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extra things into account. Number one, does this game have any precedent for

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this sort of meta pseudo fourth wall
breaking mechanic because if so, one possible

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outcome I can see happening is your
player is just being extremely confused by the

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obviously loaded dice and are wondering if
calling out the DM is something they're supposed

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to do, or wondering if you
might be having a weird power tripping moment,

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and things will get awkward if they
start asking questions about it. Yeah,

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I can see it's working super well
if there's a high level of player

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slash DM trust and you seem to
be mitigating that possible pitfall with the investigation

278
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checks. So I mean it kind
of just kind of goes down that for

279
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a while, but it seems to
be along the lines of where you're where

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you're going with this gym. Yeah, but has the very high potential to

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just be just like a clever way
of showing something happening happening in game just

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to make sure that the players aren't
make sure you don't lose players trust over

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it. It's funny because it reminded
me of my bad acting and how that

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it confused players in my game,
and they're like, well, the way

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like you your face was making this
face, and I was like, oh,

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00:20:27.319 --> 00:20:30.240
I was just I was just doing
a voice and that's why my face

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00:20:30.319 --> 00:20:33.160
was making that. Sure, I
didn't know that we were that you were

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taking like everything like you know,
I wasn't in costume, I wasn't on

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00:20:37.680 --> 00:20:45.960
a stage, but we were right
though that you weren't. Though they weren't.

290
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They kind of misconstrued something. And
that goes to your other point,

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Jim, where it's like the you
know, where you think it's gonna go,

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Yeah, it never does. It
never does you think that they're going

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to see right through it or they're
going to see what you think they're going

294
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to see. They're not. They're
going to have their own interpretation of that.

295
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So when now when I do voices
or role play at all of my

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players, I'm very careful to be
like, Okay, I have hundred be

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in character. I can't kind of
you know, call this in at all.

298
00:21:19.640 --> 00:21:22.279
I can't roll my eyes, you
know, even a little bit if

299
00:21:22.319 --> 00:21:26.559
that's not what this character would have
done in this moment when we do that,

300
00:21:26.680 --> 00:21:30.200
and so I do kind of agree, like I think it's clever,

301
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not clever, I think it's I
think it could be fun oh, clever.

302
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I think it could be fun if
you have the right relationship and everything

303
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with those players. And obviously it
has to be in person game, but

304
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there's definitely you would have to weigh
out risk versus report on this one.

305
00:21:48.079 --> 00:21:51.839
Yeah, I can't because how much
you are loaded done clever. I can't

306
00:21:51.839 --> 00:21:55.920
think of this as clever. It's
gimmicky. Gimmicky for sure. Yet Well

307
00:21:55.920 --> 00:22:00.000
that's fine. Yeah, it just
feels like this kind of thing, like

308
00:22:00.000 --> 00:22:07.079
like it just feels like someone who's
like this is a DM who's approaching this

309
00:22:08.200 --> 00:22:15.160
like because he thinks this will be
fun for him and and and like hopes

310
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that the players will come along.
But clearly like he finds this idea hilarious,

311
00:22:19.279 --> 00:22:25.240
right, but hasn't thought you know, in like there's no indication here

312
00:22:25.880 --> 00:22:30.359
that like the table has said this
is something that they're interested in or you

313
00:22:30.400 --> 00:22:34.000
know, like I would love that
more information about like do they do stuff

314
00:22:34.039 --> 00:22:37.480
like this all the time? You
know, Like do they have a thing

315
00:22:37.519 --> 00:22:45.599
where like when they show up at
the bar and they do a drinking contest,

316
00:22:45.839 --> 00:22:48.279
you know, does the DM and
one of the players each you know

317
00:22:48.440 --> 00:22:52.359
take a mug of you know,
a mugga root beer and whoever can drink

318
00:22:52.359 --> 00:22:55.480
it the fastest, they they win
that thing. Sure you know where they're

319
00:22:55.559 --> 00:22:57.079
like you say, kind of breaking
the fourth wall like this, I would

320
00:22:57.119 --> 00:23:03.400
say any any sort of like fourth
all shenanigans. If you're doing anything even

321
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from like we mentioned when we were
calling my voice, acting on the last

322
00:23:06.119 --> 00:23:10.119
mail bag and putting on costumes and
or having like some some sort of like

323
00:23:10.119 --> 00:23:14.359
like a coin or a pen that
if you're already doing that kind of stuff,

324
00:23:14.400 --> 00:23:17.759
I think this is a wide open
fair game. So so the core

325
00:23:17.799 --> 00:23:19.920
of the question is is this okay? And I think that generally it's like

326
00:23:21.160 --> 00:23:23.920
yeah, but yeah, And I
mean one of the other things that you

327
00:23:25.240 --> 00:23:26.640
one of the other ways that you
do this is you can kind of you

328
00:23:26.680 --> 00:23:30.000
know, you know, put the
sheets aside and everything, and you say,

329
00:23:30.039 --> 00:23:33.640
okay, now we're going to play
the dice game, and as you

330
00:23:33.640 --> 00:23:37.079
know, you shuck a shuck a
shuckut and roll the dice is the DM

331
00:23:37.880 --> 00:23:42.920
and be really like overt about you
know, when the player reaches for the

332
00:23:42.960 --> 00:23:47.200
dice, say no, no,
no, not those dice. You know,

333
00:23:47.279 --> 00:23:49.680
you sweep you sweep those up and
you hand them a different set of

334
00:23:49.759 --> 00:23:55.119
dice. Kind of thing you roll
these dice, then that can kind of,

335
00:23:55.279 --> 00:23:59.400
you know, like like lampshade it, because like, no matter how

336
00:24:00.200 --> 00:24:04.119
overt you think you're being, there's
just gonna be times when they cannot read

337
00:24:04.200 --> 00:24:07.640
your mind and they're not going to
take it in the direction they have to.

338
00:24:08.200 --> 00:24:11.799
They have to pick it up three
different times. Yeah, right,

339
00:24:11.839 --> 00:24:15.680
Like that's like the rule of three. Like literally they have to like figure

340
00:24:15.720 --> 00:24:18.000
it out three different times for them
to actually figure it out and go,

341
00:24:18.359 --> 00:24:22.279
oh, it's like a oh,
it's like a thing. I'm pretty sure

342
00:24:22.279 --> 00:24:26.480
you read that about your toddler.
But that also does go for players too.

343
00:24:27.400 --> 00:24:30.039
And then they break the fourth wall
by punching you in the face.

344
00:24:30.240 --> 00:24:37.359
Yes, that's what my toddler does. Kids scratched me, he drew blood

345
00:24:37.400 --> 00:24:41.680
on me. It's like I have
a cat claw claw bite. Yeah,

346
00:24:42.000 --> 00:24:48.440
yeah, yeah, bared claw.
All right, let's do one more of

347
00:24:48.480 --> 00:24:55.920
these. I've got one from user
Nano the Awesome. This is called and

348
00:24:56.079 --> 00:24:57.519
I feel like the title gives just
kind of gives us all we need to

349
00:24:57.519 --> 00:25:00.319
know. I'll read the whole thing
anyway, and I'll do is read the

350
00:25:00.359 --> 00:25:06.000
title and kind of rolled my eyes
and just smiled because I like knowing that

351
00:25:06.039 --> 00:25:08.480
other people go through this with their
players too. Thank you for giving us

352
00:25:08.599 --> 00:25:15.079
content. The title is how do
I convince my players that the beholder statue

353
00:25:15.119 --> 00:25:21.960
that shoots them when they talk to
it cannot be weaponized? That's great,

354
00:25:22.680 --> 00:25:25.279
Yeah, classic, I think if
they could either read this, but I'm

355
00:25:25.279 --> 00:25:27.119
going to anyway. So I have
a new group of players, some of

356
00:25:27.160 --> 00:25:30.039
which are brand new to the game. Combine that with the campaign that is

357
00:25:30.079 --> 00:25:33.480
somewhat self directed, and it led
me to needing a bunch of side quests.

358
00:25:33.960 --> 00:25:37.400
So I pull out my Ractose Carnival. It's a carnival run by devils

359
00:25:37.400 --> 00:25:41.720
with games designed to whittle you down
so they can eventually kill you. One

360
00:25:41.720 --> 00:25:45.000
of the tests involved a beholder statue. They had what is true beauty written

361
00:25:45.000 --> 00:25:48.079
on it with a missing eye.
If you put your hand in the eye,

362
00:25:48.119 --> 00:25:51.400
it will give you a key.
If you started talking to it,

363
00:25:51.440 --> 00:25:55.079
one of the stalks shoots a beam
and deals with one D four psychic damage.

364
00:25:55.640 --> 00:25:56.880
Now, I mean, it's very
clear that it only shoots the person

365
00:25:56.880 --> 00:26:00.640
who talked to it, and the
damage is trivial. But they took it

366
00:26:00.920 --> 00:26:03.640
and keep trying to throw it at
enemies, and it keeps shooting them.

367
00:26:03.880 --> 00:26:08.599
I re emphasize every time it only
shoots you, but they keep doing it.

368
00:26:08.599 --> 00:26:11.599
It gets a laugh from the table. But last combat, multiple characters

369
00:26:11.599 --> 00:26:17.319
spent turns either retrieving or talking to
the statue in combat. Even after that,

370
00:26:17.640 --> 00:26:19.559
they were all talking about how to
weaponize this thing, like the soul

371
00:26:19.640 --> 00:26:25.839
knife rogue was talking about how how
good then the psychic damage was when he

372
00:26:26.000 --> 00:26:30.599
just sneak attack for sixteen psychic damage
at level four. Should I just let

373
00:26:30.640 --> 00:26:33.880
them keep shooting themselves or do we
need to have a sit down with them

374
00:26:33.880 --> 00:26:36.839
and be very clear it was a
one time gag that cannot be weaponized.

375
00:26:38.319 --> 00:26:44.400
I think you need to There has
to be a reason, Like it's there's

376
00:26:44.440 --> 00:26:48.880
a font of power under the statue
that can't be moved. There's it's in

377
00:26:48.920 --> 00:26:52.440
an area, there's an area of
effect spell that is part of it,

378
00:26:52.920 --> 00:26:56.880
like that they can they can't figure
out. Or it can just be a

379
00:26:56.920 --> 00:27:00.319
cursed item. This yeahthing like that, because there's if there's AOI you're a

380
00:27:00.359 --> 00:27:04.000
font of something like they can they
can disarm itright, like a cursed item

381
00:27:04.039 --> 00:27:07.519
is a cursed item, and like
I don't I don't think it's a mechanical

382
00:27:07.559 --> 00:27:10.720
thing. I think they're just trying
to be Okay, well if no,

383
00:27:10.759 --> 00:27:12.279
but if if it's cursed item,
they want it. They want it to

384
00:27:12.279 --> 00:27:15.240
be a curse item so they can
take it and bring it with them.

385
00:27:15.279 --> 00:27:18.319
Yeah, they can. That's what's
happening. So the question is do you

386
00:27:18.759 --> 00:27:22.960
stop them or do you just let
them keep shooting themselves. I mean,

387
00:27:22.000 --> 00:27:26.599
this is one of those things where
like, I guess they're having fun with

388
00:27:26.680 --> 00:27:32.359
this. It sounds like sounds what's
happened to Blast, But this is like,

389
00:27:33.079 --> 00:27:38.240
I mean, this is the DM
putting like like a dumb joke thing

390
00:27:38.400 --> 00:27:45.799
in and the players are like calling
his bluff and you know, one outing

391
00:27:45.960 --> 00:27:49.319
trying to one up him on it, and this like like this just feels

392
00:27:49.319 --> 00:27:52.519
to me like a campaign where this
is not the first time this has happened,

393
00:27:52.839 --> 00:27:56.160
and it will not be the last
time that something like this has happened,

394
00:27:56.720 --> 00:28:00.720
you know, because like he puts
a he puts like a goofy joke

395
00:28:00.799 --> 00:28:03.960
thing in there, and rather than
them going oh haha, goofy joke thing

396
00:28:04.039 --> 00:28:08.960
and then getting on with the game, they have made it the focus of

397
00:28:10.000 --> 00:28:12.720
the game. That's why I don't
when I when I run superhero games.

398
00:28:12.759 --> 00:28:18.000
I don't let anybody play Deadpool,
like exactly this kind of thing. This

399
00:28:18.119 --> 00:28:26.039
is real easy. And it's like
like if you if you feel like you

400
00:28:26.119 --> 00:28:27.720
can't, just say, guys,
cut it out. It doesn't work.

401
00:28:30.400 --> 00:28:36.279
You just have it run out of
juice. Whatever magical woo woo powers those

402
00:28:36.359 --> 00:28:41.519
psychic blasts, you know. It
just you know, like they look at

403
00:28:41.559 --> 00:28:45.000
it. Oh, this time it
only does one D two you know,

404
00:28:45.279 --> 00:28:48.720
the next time it only does a
single point. And then they look at

405
00:28:48.720 --> 00:28:52.960
it and just it goes and then
nothing happens. Just have it run out

406
00:28:53.000 --> 00:28:57.160
of juice. They'll get bored with
it, and and and they'll set it

407
00:28:57.200 --> 00:29:04.279
aside and they'll look for whatever the
next dumb running joke that is more interesting

408
00:29:04.319 --> 00:29:10.359
them to them than this campaign.
That that's your problem right there, is

409
00:29:10.359 --> 00:29:14.319
that the running joke is more interesting
to the table than the actual content of

410
00:29:14.359 --> 00:29:17.839
the campaign. I mean that that's
the underlying problem here. I promise that

411
00:29:17.880 --> 00:29:22.400
was the beholder statue. The problem
is that they find that beholder statue more

412
00:29:22.400 --> 00:29:26.000
interesting than whatever else it is that's
going on. Sure, that's that's a

413
00:29:26.079 --> 00:29:30.000
totally fair analysis of it. Yeah, I'm very much of the you know

414
00:29:30.200 --> 00:29:33.759
and this this probably has a lot
to do with the the shorter games that

415
00:29:33.799 --> 00:29:34.680
I run, But like, if
they're having fun, they're having fun,

416
00:29:36.319 --> 00:29:37.759
and what are we what are we
here to do if not to have fun?

417
00:29:38.400 --> 00:29:41.279
Yeah, but everybody's got to have
fun. And if if, if

418
00:29:41.319 --> 00:29:48.599
that just becomes tedious session after session
of you sitting while they're while they're refusing

419
00:29:48.640 --> 00:29:51.279
to engage with the story that you've
put in front of them, that is

420
00:29:51.279 --> 00:29:55.559
totally fair. I mean it becomes
its own that's its own problem my way.

421
00:29:55.720 --> 00:29:57.039
But you know, having it go
onf for like, having having them

422
00:29:57.079 --> 00:30:00.279
even continue to try it over and
over again for a one entire combat sounds

423
00:30:00.319 --> 00:30:04.680
hysterical and like a second time where
it doesn't work, dates start to realize,

424
00:30:04.720 --> 00:30:08.079
okay, this is like after a
whole second combat, it's like,

425
00:30:08.160 --> 00:30:12.440
guys, I don't think we can
do this even funnier. And then like

426
00:30:12.759 --> 00:30:15.480
several sessions go by, they go, wait, I've got just the thing,

427
00:30:15.759 --> 00:30:18.880
and they try it one more time? Is that themselves? For two

428
00:30:18.960 --> 00:30:22.799
damage peak comedy and then throw it
out. I also, this is also

429
00:30:22.839 --> 00:30:25.400
one of the other things where because
we don't have the whole story, we

430
00:30:25.480 --> 00:30:30.119
haven't been at that table is like, is it no kidding the whole table

431
00:30:30.160 --> 00:30:36.119
that finds this hilarious or is it
like a couple of cutups three that are

432
00:30:36.279 --> 00:30:40.839
life five or something exactly. You
know that like have decided that this is

433
00:30:41.240 --> 00:30:45.359
the funniest thing ever, and that
by doing this all the time, they

434
00:30:45.440 --> 00:30:48.240
don't have to listen to somebody else, you know, get into like,

435
00:30:48.920 --> 00:30:53.519
you know, interpersonal conversations with characters
because they're not interested in that. The

436
00:30:53.559 --> 00:30:57.839
story does say it gets a laugh
from the table. Multiple characters spend their

437
00:30:57.839 --> 00:31:02.400
turns retrieving or tall to it.
So not all of them, It doesn't

438
00:31:02.400 --> 00:31:03.839
say all of them don't, right, but I'm saying like so, so

439
00:31:03.960 --> 00:31:07.359
he says at the table and the
multiple characters, it could be five.

440
00:31:07.720 --> 00:31:15.480
It's still a social social situation situation
too, and so you know that's part

441
00:31:15.519 --> 00:31:18.759
of it. Is like if if
there's five of us, four of us

442
00:31:18.799 --> 00:31:22.039
are laughing. I'm laughing too,
you know. Now if there was two

443
00:31:22.039 --> 00:31:26.839
people kind of bringing down the whole
no, like ruining their action economy because

444
00:31:26.839 --> 00:31:29.480
they think this is funny and the
rest of the tables is getting pissed about

445
00:31:29.480 --> 00:31:30.720
it, I think I feel like
that'd be a different post at that point,

446
00:31:30.720 --> 00:31:34.319
there'd be a different tone. Well, unless I feels the only one

447
00:31:34.359 --> 00:31:37.640
being really annoyed by this is DM. Yeah except that, except that,

448
00:31:37.799 --> 00:31:45.519
like I mean, the DM is
focused on that and not necessarily whether the

449
00:31:45.599 --> 00:31:48.759
other people are into it or not. He's focused on the people that are

450
00:31:48.799 --> 00:31:52.559
trying to you know, like like
this is the thing where you just say

451
00:31:52.720 --> 00:31:59.240
no once and then you put it
to bed. It doesn't have to like

452
00:31:59.240 --> 00:32:05.279
like this is only been an ongoing
thing because he finds it funny too sure

453
00:32:07.039 --> 00:32:10.519
or did yes exactly? There you
go, Yeah, that's it. The

454
00:32:10.599 --> 00:32:15.000
joke has gotten old even for him
now. So I like the whole letting

455
00:32:15.000 --> 00:32:21.799
it run out of juice thing used
up its mojo. Hopefully, the answer

456
00:32:22.319 --> 00:32:24.400
supposedly should be like let them try
until they get bored. It's as they're

457
00:32:24.400 --> 00:32:28.200
not getting bored, so make them. Make them get bored of it,

458
00:32:28.359 --> 00:32:30.400
or give them a new give them
a new shiny toy that'll that'll annoy you

459
00:32:30.440 --> 00:32:35.160
next. I I kind of like
where the table turn in. If they

460
00:32:35.240 --> 00:32:37.079
move it, it turns into a
real beholder. Yeah, they say,

461
00:32:37.119 --> 00:32:39.359
give them a concert. They talked
to it too much, and now it's

462
00:32:39.359 --> 00:32:43.079
a real beholder who has a lot
of questions for the going to iye tyrant

463
00:32:43.160 --> 00:32:45.960
or something that's the one that they
like come into existence from the dream the

464
00:32:46.000 --> 00:32:51.279
other beholders. Yeah, but we'll
find out soon. Yeah, I'll just

465
00:32:51.359 --> 00:32:53.640
I'm just gonna follow this to this
this user on reddit and wait for the

466
00:32:53.640 --> 00:32:59.400
next question. Yeah, so that
is that's my favorite post from dm Academy

467
00:32:59.400 --> 00:33:01.279
for this month. I'd love to
answer your question, so I will open

468
00:33:01.319 --> 00:33:05.079
our mail bag back up so you
can send us your questions to you Hello

469
00:33:05.079 --> 00:33:08.440
Adventurers podcast at gmail dot com or
ask us yourself at Hello Adventurers dot com

470
00:33:08.440 --> 00:33:12.680
slash voice. How would you?
How would you deal with these things?

471
00:33:13.119 --> 00:33:16.839
And what's your what's your most annoying
first item that your players try to try?

472
00:33:16.839 --> 00:33:22.119
The Shenanigan ice weaponize? Yeah?
Does it be weaponized? Just yeah,

473
00:33:22.160 --> 00:33:25.960
I guess true. Yes, you
can absolutely have out of combat Shenanigans.

474
00:33:27.119 --> 00:33:29.640
Yeah. What's the dumb piece of
crap you put into your game that

475
00:33:29.680 --> 00:33:32.559
they decided was more interesting than the
actual campaign? It was a It was

476
00:33:32.599 --> 00:33:38.559
a door person for me. Oh
sorry, I wasn't supposed to love Listen

477
00:33:38.599 --> 00:33:42.279
you make fun of door like,
well, I don't want to spoil that.

478
00:33:42.319 --> 00:33:44.559
While talk about it loft, healthy
air. But door Door is one

479
00:33:44.559 --> 00:33:46.119
of my favorite characters. I oh
no, no, no, not no,

480
00:33:46.279 --> 00:33:50.559
not door a door person. I'm
talking about the campaign that you're in

481
00:33:50.640 --> 00:33:55.880
with me. Oh yeah, yeah. We went like someone who guards the

482
00:33:55.920 --> 00:34:00.000
door to a building pretty much.
Yeah, okay, the guy who answers

483
00:34:00.039 --> 00:34:01.880
the door. I was like,
fantastic. Yeah, we went away off

484
00:34:01.920 --> 00:34:07.359
the rounds. He was like,
but one of the funniest sessions you ever

485
00:34:07.359 --> 00:34:09.639
head, so that we're going to
talk about for a while. So like,

486
00:34:10.079 --> 00:34:14.239
if everyone agrees to it, that's
fine. If everyone's having fun,

487
00:34:14.320 --> 00:34:20.440
then I no getting everyone decides that's
what the game is about first, right.

488
00:34:20.480 --> 00:34:22.519
I only thought that impressed the whole
session that night, and I hadn't,

489
00:34:22.639 --> 00:34:27.119
so I didn't find out until the
next time we played that I had

490
00:34:27.159 --> 00:34:30.840
not. Actually, you know,
well, surprise we're doing We're doing something

491
00:34:30.840 --> 00:34:34.159
else now. But I'm gonna wrap
this one up for the day. Guys,

492
00:34:34.159 --> 00:34:37.719
thanks for taking care of these with
me. I love doing any kind

493
00:34:37.760 --> 00:34:39.800
of advice episode. I love doing
them, so please send us your questions

494
00:34:39.800 --> 00:34:44.119
again. It's Allow Adventures podcast at
Jamail dot Tom. Hello Adventures dot Tom.

495
00:34:44.119 --> 00:34:45.559
Slash Voice to Leave is a voicemail. That's gonna wrap it up,

496
00:34:45.639 --> 00:34:49.760
Jim, Joe, thanks for hanging
out. Yeah you bet, Thanks for

497
00:34:49.880 --> 00:34:52.199
your question. Yeah, I think
we're done podcasting for the day. We're

498
00:34:52.199 --> 00:34:54.639
gonna go home, so I'm gonna
write home. Guys, thank you for

499
00:34:54.679 --> 00:34:58.719
listening to Hello Adventurers. We are
your host Jason. He's a Jim Crocker

500
00:34:58.760 --> 00:35:01.920
and Joe McCall producer, editor,
an engineer Jason Bertiso music by an experior

501
00:35:02.000 --> 00:35:06.000
artwork by Kristin Broderick. You can
read out to us with any feedback or

502
00:35:06.039 --> 00:35:09.360
suggestions by emailing Hello Adventurers podcast at
gmail dot com. Hello Adventures is a

503
00:35:09.519 --> 00:35:14.559
JPP audio production. Good Goodbye Adventurers.