April 12, 2024

Third-Party Book Club: Return of the Lazy Dungeon Master

Third-Party Book Club: Return of the Lazy Dungeon Master
Third-Party Book Club: Return of the Lazy Dungeon Master
Hello, Adventurers!
Third-Party Book Club: Return of the Lazy Dungeon Master

In this episode of Hello Adventurers, the dungeon masters dive into the world of third-party resources for Dungeons and Dragons and tabletop RPGs, with a special focus on 'Sly Flourish's Return of the Lazy Dungeon Master' by Mike Shea. The discussion...

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In this episode of Hello Adventurers, the dungeon masters dive into the world of third-party resources for Dungeons and Dragons and tabletop RPGs, with a special focus on 'Sly Flourish's Return of the Lazy Dungeon Master' by Mike Shea. The discussion takes a book club-style approach, shedding light on the significant role of third-party content creators and crowdfunded projects within the RPG community.

The trio takes a closer look at 'Return of the Lazy Dungeon Master,' examining its structure, content, and practical value for Dungeon Masters. They highlight how this book serves as a valuable guide for streamlining game preparation, offering actionable insights that complement official guides. Whether you're a seasoned Dungeon Master or just starting out, this podcast episode emphasizes the importance of 'Return of the Lazy Dungeon Master' as an essential addition to every DM's toolkit, enhancing the quality and enjoyment of game sessions.

Buy the book here: https://amzn.to/49xQj2K
And the workbook: https://amzn.to/3TVsEDp
and the companion: https://amzn.to/4aBgWF9
(affiliate links)

tell us your favorite book and we'll add it to the book club: helloadventurerspodcast@gmail.com

WEBVTT

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Hello Adventures, the podcast for role
players and game masters to help level up

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your game. We are your dungeon
masters. Jason Portiso, I'm Joe McCall

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and Jim Cracker. So today's episode
it's a it's a nice relaxing Friday.

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So I wanted to like kick back
and read a book with you guys.

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This is something that we tried that
we did literally once on the Curmudgeons Show,

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and that's something I really wanted to
come back and revisit and and said

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we just didn't do anything anymore.
But this is the we're calling this the

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third Party Book Club. They're so
so just there's just so many books.

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There's just so many, and I'm
just talking about the ones I own.

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There's still just so many more I
don't own. And this I find at

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least three three new ones to that
I that I put on my list.

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I think I'm a thick starting for
right now. It gets a bit ridict.

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I love Kickstarter books. I love
third party content creators. Oh yeah,

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I actually just bought one yesterday.
I completely forgott I don't remember.

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I think it was something it was
something about mysteries. It had something to

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do with mysteries. It was from
a blog and it was free, so

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I did the suggested donation through drive
through RPG. Oh yeah, yeah,

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like three dollars and fifty cents I
think is what I ended up haanging on

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it. Some really great some really
quickness that like don't make it too like

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full on distribution, end up on
drive through for pretty cheap and it's still

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there's still great books. Yeah,
what was it about? It's a mystery.

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Yeah, it is both. It
is about mysteries, but more than

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that is a mystery. Yeah,
I don't remember. Can we saw what

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Joe's book was about? Today?
We were going to be talking about one

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that was like the first third party
book that was suggested to me. I

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think, Joe, I think you
actually suggested this to me. This is

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slide Flourish is Return of the Lazy
Dungeon Master and basically his entire Lazy Dungeon

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Masters series. I am a believer. I am a I belong to the

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Church of the Lazy Dungeon Mass.
I'm fully fully Lazy Dungeon Master. So,

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just for context for anybody that's not
familiar with Slide Furish, when you

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say his what are you talking about
there? Jason, So Slide Flourish is

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actually Mike Shay. Mike Shay is
a game writer and game designer who's worked

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with everyone from Wizardy, the Cost
Colbal Press, mc DM. Before influencer

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was a thing, he was an
influencer for Dungeon and Dragons tabletop art.

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Yeah. To my knowledge, well, note I'm gonna call him game designer.

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To my knowledge, he's not designed
a full on game, but has

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influenced the design in a lot of
other games. Yeah, yeah, you

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can. You can be a you
can be a game designer for You've done

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is written a bunch of dventures.
Absolutely yeah. And he's definitely written like

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the hearts of other books. And
he's worked for Watts the Yeah, in

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front of you kids out there.
An influencer before there were influencers, we

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would have called that a blogger blogger
back in the day, and then a

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vlogger, yes, yeah, video. But Mike has credits in in the

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Cobol Pressed Home of Beast books.
Actually a lot of that's a good pedigree.

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That's that's a really great one.
That's that at some point we're going

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to go on about how great those
books are too. So you must have

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but the series that they put out, and slide Flourish is kind of the

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name of Mike's team. I guess, like his his I'm not sure exactly

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how you feel. Like it was
like his handle. Yeah, like it's

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so it's his handle, but then
he almost into a brand and what I

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mean. So I'll be using the
terms of Mike Shay and Slide Flourish interchangeably,

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and I may refer to slide Flourish
as they as a collective. So

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so just kind of, you know, follow along. Yeah, no context

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is good. So, the the
original book was The The Lazy Dungeon Master,

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and this was designed to get your
games prepped faster and easier, with

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less actual time being put into the
prep of it. And the book that

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we are reviewing today is called Return
the Lazy Dungeon Master, and it sounds

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like it should be a sequel,
but it is actually a it's basically like

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like a version two. It's a
revision. Yeah. So he says in

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the Return of the Lazy Dungeon Master
that it's been five years since the original

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publication and that he learned a lot, right, Yeah, it's five years

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of running games, thinking about games, you know, iterating on other people's

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ideas more experience. I hope you
got new ideas. Yeah, and I

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know one of the revisions because I
think like originally it was like you can

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you can prep you know, between
fifteen minutes and thirty minutes or something.

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He's like, well, maybe it's
a little bit longer. Maybe, I

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know. Yeah, yeah, and
I know that, like he said that

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on his podcast which I listen to. Sure that. Yeah, you know,

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I've kind of walked that back even
it went from thirty to forty and

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now it's probably more like an hour. But I guess the take home here

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is that this is a standalone volume. You pick it up, you read

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it start to finish, and you
won't miss anything because you don't have that

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first volumeeeah. Yeah. This is
not this is not a second in a

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series. This is a replacement of
the main book. So like it's it's

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hard to even find the original the
Younge Master Book because it's out of print,

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you know, because why would you
print an old version of your own

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book. Sure, so if you're
looking for least you Knowuge Master, and

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all you find is return and it
sounds like, you know, it sounds

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like you know we're returning the Mummy, or it's a it's a great sequel

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title, which is almost like which
is almost a shame that he wasted a

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great title on on something that's not
a sequel. That's my only read ride

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with this book is that the title
in return doesn't make sense. So this

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is going to be the first in
a series of what we're going to call

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third Party book Club. We are
going to judge these books in kind of

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five different category not really judge,
We're gonna just go over these books in

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five different categories. Evaluate, yeah, evaluate, and discuss yeah. Sure.

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So the first section of this we're
gonna call subject matter and author credibility.

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And I would love to just give
these just nicer names. This is

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too academic for my taste. But
the subject matter and the author credibility.

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So author credibility, we just talked
about Mike having credits in Cold World Press

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books and was of the Coast books. I think those two resume bullet points

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alone are enough too hired to be
like, Okay, cool, I'll listen

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to you. He's also got the
Lazy RPG podcasts, so even which a

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much more like up to date way
of keeping up with his opinions on that.

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You said it was five years between
books and he already had some.

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And he's great on current events just
within the TTRPG Yeah, excuse me,

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a TTRPG space yep, and just
what's going on any watsy news. And

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he also does like a third party
book shout out or third party. He

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talked about some third party stuff there
too. Yeah, so shout out to

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a lazy RPG podcast as well.
So knowing that he knows what he's talking

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about. So what does the book
actually get into? So, like we

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said, this is designed to help
you prepare carry your games faster as a

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dungeon mass as. Yeah, well
players aren't preparing their games too, aren't

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too much? I guess they could? Could we could have that discussion on

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in another episode. Yeah sure.
But so the book is divided into and

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I love that there's even like a
section on how to read this book,

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because this isn't like a page turner, and it's not quite like this isn't

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quite really a textbook either. It's
kind of it's essentially a collection of essay.

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It's sort of Yeah, that's exactly
what I was going to say.

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Like it to me feels like several
articles, each one being very helpful.

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So the whole section is on like
how to prepare for the game, section

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of how to how to run your
game thinking about your game, which is

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a section that I think it gets
undervalued. I think, yeah, definitely

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overlooked a little bit. Yeah,
and the meat of the book is in

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the is in the preparation, and
like what what's cool about this and the

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reason to buy it is that this
is something that could have been a blog

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post, were you just list the
seventeen things that would make your prep faster

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and say, Okay, we'll go
forth and have fun. But it's,

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you know, and it's not terribly
a big book. It's it seems out

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one hundred pages. If you if
you look at the face of it and

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you look at how many chapters it
is, it seems like it should be

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a lot longer than it is.
But he says in what is essentially the

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prologue, right like how to read
this book or how to use this book?

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Each chapter is deliberately brief, so
you can kind of skip around and

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you see what's most useful to you. Yeah, you usually that phrase verbatim.

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Yeah, Each chapter is deliberately brief
the judge quote quote unquote, so

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each chapter deliberately so you can use
it. You can kind of skip around,

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use what you want. You know, you don't have to grab what

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you need. Yeah, yeah,
yeah, you can be lazy and you're

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reading of it. This is This
is also definitely one of those books that

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you can kind of tuck in the
basket, like next to the toilet along

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with your New Yorkers and you know, like issues of whatever it did,

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whatever else it is that you're you're
reading in the book, Joe, what

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are you having in your bathroom?
Uncle John's was the uncle Uncle John's bathroom?

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Diges, your Calvin and Hobbs collection, whatever it is. We're all

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dating ourselves on this right now,
far far side the fire side book readers

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digest. Yeah, but the dad's
out there. Yeah, this this is

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great, just like you know,
anytime you just want to just brush up

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on something and learn something. The
chapter's only a couple of pages. On

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the whole thing is only one hundred
pages. And I guess the other thing

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we should mention for anybody that hasn't
seen these books is just listening to this

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that the the form factor of the
book itself is it's got that large size,

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like the like the same footprint as
like a player's handbook or something like

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that, like a large RPG book
as opposed to being something that's normal like

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trade you know, non fiction book
sized like the way those monsters know what

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they're doing. Books are. Yeah, this is the same size. It's

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like an RPG rule book, Yeah
the monsters. Don't you doing? Books

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feel more like like a novel,
like like form factor wise, yeah,

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nonfiction do so. As far as
like what kind of subject matter is in

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the book. I'm just gonna just
read off the names of the chapters and

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like, yes, this could have
just been the whole episode. It's like

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if we if we if we did
seventeen ways to speed up your prep and

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I just wrapped off these seventeen things, it would have been totally fine.

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I wish we would have thought of
that before we decided to do this this

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episode that we're good, I'm just
kidding. But then knowing that there's a

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whole chapter on going in depth,
and not only the chapter to read along,

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but there's so there's a do a
long book as well. We'll get

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to that in a second. Uh, just the titles of the chapters alone.

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So let's just I'm just gonna blaster
these the way the Lazy Dungeon Master

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Lazy Dungeon Master's checklist, which is
you know, very feels like an introduction.

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Then the actual like the real meat
here, review the characters, create

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a strong start, outline potential scenes, define secrets and clues, develop fantastic

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locations. Outline important and PCs.
Choose relevant monsters, select magic, itember

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where it's preparation notes. So far
reduce the checklist, offer high value preparation

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activities. Then stuff like the tool
kit reskinning, building a dungeon and running

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a session zero. So like that
alone in what took me what ten seconds

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to rattle off is already valuable.
Yeah, and then having not only the

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pages to back up what to do, but then run step of channels.

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I could get that, but not
only having the chapters on backing up the

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information, but then the work along
kind of like challenges and like you know,

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it's amost like it's almost like going
to school. It's like here's your

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skill and now we're gonna we're gonna
work on a little bit. I'll just

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mention too, just in what you're
saying there with the work along. There

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is a version of this that comes
I think with like a work book yep,

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that allows you to do exactly that. I bought mine digitally, so

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I okay, I don't have that, but there is one that comes with

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like a separate buh that you have
worksheets in and you can do. It's

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what I have. It's on my
shelf still, but yeah, that's the

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elasiannge Master Workbook, and there's also
the Elazian un Master Companion. I'm really

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a fan of the way that he
breaks down those different parts of prep because

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it can get easy to kind of
sort of mash those all together, when

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in fact some people are good at
some parts of that and maybe not as

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good as others. You know,
like I don't need help coming up with

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evocative MPCs maybe, but like you
know, creating interesting maps is a thing

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that I'm always going to need help
with. Yeah, And so you know,

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being able to pull that stuff out
to look at that and go okay,

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that I think I got to handle
on, I'll skim it. But

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this other thing, yeah, I'll
actually do the workbook exercise along with it,

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because that's a thing that I actually
have trouble with every time. The

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way he's got it broken down like
that, I really really like that.

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I think that's super super helpful,
even for an experienced DM, because you

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can look at it and go,
I only need three of these ten things,

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but boy do I need help with
those three things? Still makes it

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worth getting into Yeah, Heven just
reading it now, like the chapter on

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defining secretcy and clues, it's like, oh, that's where that's where I

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can use a lot of help.
Yeah. It's just good as a as

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a brush up too, though,
because I think sometimes you almost forget something

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or not forget, but you don't
think about it as clearly as maybe you

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once did. Shortly when something becomes
doing it a certain way right right,

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so and you know, maybe a
little nudge to say, hey, try

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this other technique. Maybe it adds
a little to the way you're doing it,

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even if it's a thing you think
you've got down cold. Hello Adventurers,

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thank you so much for listening.
If you enjoy the show, the

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absolute best thing you can do to
support us is to subscribe so you'll be

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00:13:58.720 --> 00:14:01.600
notified when new episodes are release.
You can also leave us a review five

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00:14:01.639 --> 00:14:05.519
stars. Of course, that will
help us get seen by more D and

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00:14:05.600 --> 00:14:09.159
D players, and more than anything
else, just tell your friends about us.

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If you like what we're doing here, then there's a good chance that

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your DM or your players will enjoy
it too. And you don't need to

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00:14:13.120 --> 00:14:16.559
loop goal to do any of that. We appreciate your listening. Now back

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to the show. So next section, we're going to talk about the complexity

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level and the depth of analysis.
So as far as depth of analysis goes,

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like this whole thing is about one
topic, and as the preparation and

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as far as complexity level goes,
we're taking like a just our one bullet

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point of preparation, dividing it into
so many subsections twenty chapters. Yeah,

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yeah, seventeen alone just on the
prep. Yeah. I think the other

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thing that can come into play with
complexity level with some of these Dungeon Master

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prep books is making assumptions about how
familiar you are with maybe some of the

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more obscure rules or the way certain
monsters work and all this kind of stuff.

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You know, how much explaining are
they going to do about things like

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like game terms and stuff like that, or are they just going to dive

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into that assuming that you know all
of that already. This seems to kind

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of dive in exactly assuming that you
already are prepping games. This isn't how

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to prep games. This is how
to do it in the leasiest way of

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possible. Yeah, yeah, yeah, this is this is essentially an understanding

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or what's the word assuming? This
is essentially assuming that you have a solid

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grasp on the rules and act as
a dudgeonmaster to some degree, right at

228
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least, like you understand what a
dungeon master does and how to prep and

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stuff. And I will say I
can sing sly flourishes and Mike Chase praises

230
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all day. I'm a big,
big fan. Really, There's one thing

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that like irks me. Maybe it's
a hot take, is he just almost

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makes the assumption that everybody is as
smart as he is, and like he

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has a really solid grasp on monsters
and like challenge rating, like not challenge

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rating, but like like a balance
like a balanced encounter, and so he'll

235
00:16:22.720 --> 00:16:26.120
just like roll through that stuff like
in its podcast, on his videos and

236
00:16:26.120 --> 00:16:29.600
stuff. And I'm like, wait, what, like because that's one thing

237
00:16:29.639 --> 00:16:32.679
that I really struggle with, Like
I don't know if there's a group of

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00:16:32.720 --> 00:16:37.600
five level five players, like,
what is a good amount of whatever kind

239
00:16:37.600 --> 00:16:38.799
of monsters And he's like, yeah, we'll throw in like three knolls and

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two of these and ten of those
and yeah, but that's a pretty medium

241
00:16:41.919 --> 00:16:47.759
encounter. Like wait, why I
still use There's several of them online,

242
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but I still use the combat uh, the the encounterbalancer, you know,

243
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I use the one through D and
D beyond and and it's not perfect,

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but I essentially like take that.
Okay, it says it's this much.

245
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I really kind of more look at
XP than I do, whether its as

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it's deadly or not. Keep adding
I just keep adding in little guys until

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it just hits dead. Yeah,
no challenge ratings survives contact with the dice.

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That's it, of course, because
it's it's variable. But but it's

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what so like it's I mean,
what it sounds like is we're this is

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kind of we might peg. This
is like an intermediate level sort of a

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thing, right, it's not.
If you've never dm'd before you buy the

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Player's Handbook, the Dungeon Master's Guide. In this book, this is something

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you pick up after you've done it
for a while and you've got some systems

254
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in place, and you want to
make those systems better, more efficient,

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and you know, like like kind
of it sounds like sort of turbo charge

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them. I think that if you
have a solid understanding of the rules,

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right, So if you've been a
player for a while and you're going to

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try being a d M and then
you look at the all of the things

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to do with dming, right and
you feel a little bit like overwhelmed by

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that, and maybe you've run a
session or two and felt a little overwhelm

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by that. I think this is
perfect. So it's on the beginner side

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of intermediate, I would say,
but definitely you have to have a solid

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understanding of dragons and the rule.
So yeah, you're not buying actually put

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this a little bit further into into
intermediate. And I think the people who

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are going to benefit from this the
most are ones who have prepped sessions several

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sessions, you know, the hard
way, the long way, or the

267
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or the way it's intended to be. You know, you can see fansbots

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on a podcast. But I mean, I think it's also worth noting that

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this is kind of this is very
much picking up where the Dungeon Master's Guide

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as published No kidding leaves off.
Yeah, sure, yeah, does not

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have a lot of the practical advice
for how to set these things up.

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It gives you all the numbers you
need and things like that, but is

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you know, kind of sadly willfully
short on exactly step by step how to

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set things up. And this sounds
like the perfect stepping stone up up from

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that from kind of just that information
that the DMG, there's a sense without

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a lot of practical tips for how
to then it all out. And that's

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essentially how I came to find the
book, right, is because I read

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all this stuff. I think I
had done one or two sessions and be

279
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like, yeah, like I don't
know what I'm doing, and and went

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00:19:10.799 --> 00:19:15.279
searching and found fly Flourish and Mike
Hay and I will say like that helped

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me tremendously, gave me a better
understanding, gave me context that I just

282
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feel like I had been missing because
again I had, you know, it

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played some, I had dmmed a
tiny bit, like really not a lot.

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I never did it in the quote
unquote right way before. And I

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think that was part of what I
was missing, was like a structure,

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00:19:36.640 --> 00:19:38.160
right, And so I think that's
a really good Not to put too fine

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00:19:38.160 --> 00:19:41.240
a point on it, but I
think that's a really good analysis. Tem

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is like it picks up where the
DMG leaves off. It gives you all

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of the tools that the DMG does
not, and then and then gives you

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a better understanding. I think of
some of them as well. Our next

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00:19:56.000 --> 00:20:00.119
bit here is is we're called the
innovation. Is this book doing something that

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00:20:00.240 --> 00:20:06.000
other books are not. I think
it absolutely is the short chapters and really

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just taking every little facet of preparation
and do with with the angle of shortening

294
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the time you're spending on them.
Or actually one chapter is about shortening your

295
00:20:15.480 --> 00:20:18.119
list, so like, yeah,
there's here's a list of seventeen things you

296
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can do, you don't need to
do all seventeen of them. Do two

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or three, get your lists short? What do you need to do today?

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And then next week do something else. So I think the innovation,

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I think this is this is exactly
what we're looking for. Yeah, I

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have one hundred agree. Yeah,
pretty straightforward. There's a lot to say

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about that that we haven't already.
So we can kind of roll this into

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a fourth section, which is relevance, usefulness, and audience and we kind

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00:20:45.920 --> 00:20:52.359
of just got into this when we're
talking about the complexity level. So rather

304
00:20:52.440 --> 00:20:56.079
than go and circles with that,
I'm going to say, the audience for

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00:20:56.160 --> 00:20:59.319
this book, who is this for? And this is when we when we

306
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we were going to do these third
party book clubs, the number one thing

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I wanted to get into is that, like you know, when you think,

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like you know, if you're reviewing
something, so it's like, Okay,

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do you buy it? Do you
not buy it? We between the

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00:21:11.440 --> 00:21:14.839
three of us, all the books
that we talk about, at least one

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of us owns, if not all
three of us, Right, I'm pretty

312
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sure all three of us have a
copy of this. So this isn't a

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00:21:19.400 --> 00:21:22.680
buyer and not buy This is a
who should buy it? And I'm going

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00:21:22.759 --> 00:21:26.759
to say when should you buy it? At what point in your playing career

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should you be looking at buying this
book? So the audience is of course

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Dungeon Master is this is not a
player's book. And this is to me,

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this is smack in the middle of
intermediate. If you're if the Dunge

318
00:21:40.200 --> 00:21:44.359
Master Guide no longer has anything new
to offer you, or if you're doing

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00:21:44.440 --> 00:21:48.960
things by the Dunge Master guide,
and you've done games, you prepped I'm

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00:21:48.960 --> 00:21:52.920
going to say, like a couple
maybe not like tons, but enough so

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that you are comfortable with the preparation
process. This entire book is to science

322
00:22:00.400 --> 00:22:03.079
to just take that process and cut
your time down. Yeah. But I

323
00:22:03.119 --> 00:22:06.759
also think that he does a really
and I meant to mention this earlier for

324
00:22:06.920 --> 00:22:11.119
depth of analysis is I think what
one of the really strong points that this

325
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book and just the author has in
general is taking complex ideas and really kind

326
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of dumbing them down in quote unquote
Layman's terms, and and helping you understand

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them pretty well. You know he's
not He's very good at that. I

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00:22:29.839 --> 00:22:33.759
think, Yeah, I feel comfortable
saying that, and I think we know

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that I somewhat disagree, but I
think I think that we do agree on

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that. You've done it a couple
of times, maybe you've prepped a couple

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of sessions, and you're like,
man, I just I feel like I

332
00:22:42.119 --> 00:22:45.279
don't have a solid grasp on this. I think that would be a good

333
00:22:45.319 --> 00:22:48.440
time to go and check this book
out, yeah, and see if it

334
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can help you, because it certainly
helped me, helped me better understand like

335
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what do I really need to prep
a session because it can be a lot.

336
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It can be really really intimidating to
be like, wait a minute,

337
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how much time am I giving to
this game that I'm gonna play with my

338
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friends once a week or once every
other week or once a month or whatever

339
00:23:10.839 --> 00:23:12.279
it is, And like it's a
lot of time. It's a lot of

340
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time if you do it quote unquote
by the DMG, right, And like

341
00:23:18.480 --> 00:23:21.319
you know, some people are like, yeah, for every power of gameplay,

342
00:23:21.359 --> 00:23:26.400
you should be spending however long Yeah, no, I don't have.

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I don't have an extra three four
hours a week. I don't well.

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And also, I mean one of
the things that I think is useful that

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00:23:33.200 --> 00:23:37.920
it's actually pretty good at is like
beyond giving you ways to make your prep

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more efficient, there is some advice
there on how to make sure that you're

347
00:23:41.440 --> 00:23:47.000
you're doing prep that actually gets used. R Yes, you know that you're

348
00:23:47.039 --> 00:23:49.119
not doing a whole lot of like
I built this whole encounter and then they

349
00:23:49.160 --> 00:23:52.599
went that other direction, you know, and I wasted all that time.

350
00:23:53.119 --> 00:23:57.079
There's there's ways to kind of there's
good advice in there and how to make

351
00:23:57.119 --> 00:24:02.559
sure not just that your prep is
efficient, but that you're you're devoting it

352
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to stuff that the players are going
to be interested in and that they're going

353
00:24:04.279 --> 00:24:08.240
to engage with, because nothing's worse
than that than doing prep that never gets

354
00:24:08.400 --> 00:24:11.400
Yeah, you know that you never
manage to actually use in the game.

355
00:24:11.640 --> 00:24:18.839
Sorry, Joe's right, it was
still a fun session. Accidentally, well,

356
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game stories another time about that one. That was a great story.

357
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Yes. My opinion on when to
buy this book obviously you start with the

358
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core with with the core books I
would do as a dungeon master, I

359
00:24:30.559 --> 00:24:34.519
would get the supplemental books first,
r Xanathar's Yatasha, stuff like that,

360
00:24:36.079 --> 00:24:41.519
and then sometime after that this would
be like when you're looking into third party

361
00:24:41.519 --> 00:24:45.400
stuff. This would be early in
the list, and maybe even the first

362
00:24:45.480 --> 00:24:51.960
one that is specific to DMS.
Yeah. Yeah, this and Keith the

363
00:24:52.039 --> 00:24:56.640
Month. Yeah. It's also worth
noting with this book in particular, that

364
00:24:56.680 --> 00:25:00.319
there's also no point at which it's
too late to pick this up. Absolutely

365
00:25:00.359 --> 00:25:03.880
greatly. If you've been dming for
a number of years, you know all

366
00:25:03.920 --> 00:25:10.039
of the advice that he has is
as relevant for prep at first level as

367
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it is for prep at tenth level. I mean there's a little there's some

368
00:25:12.079 --> 00:25:15.160
tweaks that you got to do to
things and stuff like that. But you

369
00:25:15.200 --> 00:25:19.200
know, the kind of the generalized
advice he's giving is going to make your

370
00:25:19.200 --> 00:25:26.119
prep more streamlined and more relevant,
regardless of where you're at in terms of

371
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you know, like the levels of
the players or how long you've been doing

372
00:25:30.559 --> 00:25:32.799
it. You know, if you've
been you know, if you if you're

373
00:25:32.839 --> 00:25:36.680
a long time DM, it's still
worth looking this over, if only to

374
00:25:37.079 --> 00:25:38.759
you know, go down the list
and go Yep, doing that, Yep,

375
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doing that, Yep doing that.
Oh, hadn't thought of that because

376
00:25:42.079 --> 00:25:47.480
I've been dming for thirty years and
there's stuff in here that you know,

377
00:25:47.640 --> 00:25:51.240
certainly just because I didn't, I
hadn't thought of it or my you know,

378
00:25:51.359 --> 00:25:55.279
I typically I've been running in stores, which means my prep works a

379
00:25:55.279 --> 00:25:57.759
little differently. There's there's certainly been
a few things in there that have been

380
00:25:57.839 --> 00:26:00.839
valuable for me, even though I've
been doing it for as long as I

381
00:26:00.880 --> 00:26:04.960
have. So I think that's going
to wrap it up for the first of

382
00:26:06.000 --> 00:26:08.839
our third party book clubs. This
is Sly Flourishes Return of the Lazy Dungeon

383
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Master. And if you get the
pack with the Lazy dungeon Master's workbook.

384
00:26:15.200 --> 00:26:18.839
Yeah right, it's called workbook.
Yeah, lazy DM's workbook and the Lazy

385
00:26:18.920 --> 00:26:22.759
DM's companion. Note that the workbook
and the companion say d ms and then

386
00:26:22.799 --> 00:26:27.400
the main book says dungeon master.
Throwing that out there for any copywriters who

387
00:26:27.440 --> 00:26:30.559
want to edit that. But yes, I mean, and like I said,

388
00:26:30.640 --> 00:26:33.319
everything we talked about, everything is
a buy, Everything is a We

389
00:26:33.400 --> 00:26:37.960
recommend everything that we talk about.
But this is you know, this is

390
00:26:37.960 --> 00:26:44.720
great for dungeon masters who are somewhat
experienced up to very experienced. And no

391
00:26:44.880 --> 00:26:47.240
it's not. It's never too early
to get this book, but like I

392
00:26:47.279 --> 00:26:48.720
think you'll get the most of it
once you get a little bit of experience

393
00:26:48.799 --> 00:26:52.000
under your belt. And then this
because this is this is trying to like

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00:26:52.359 --> 00:26:57.039
correct a method and if you you
know, if you've never worked them through

395
00:26:57.039 --> 00:27:03.680
the supposed correct method, then then
there's no new skills to correct, if

396
00:27:03.720 --> 00:27:07.759
that makes sense. So but this
is a does thanks good good, It

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00:27:07.839 --> 00:27:10.759
makes a great gap. Yeah,
So we'll have links to I think we'll

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00:27:10.759 --> 00:27:12.720
have an affiliate link to this in
the show notes, so I pick it

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00:27:12.799 --> 00:27:17.359
up through us. We'll be helping
out the show We'll leave links to a

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00:27:17.440 --> 00:27:21.519
stock Followish's page and and Mike's bio. Yeah, everybody in the group kicks

401
00:27:21.519 --> 00:27:23.400
in five bucks. It's a great
gift for your DM. Oh. Yeah,

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00:27:23.400 --> 00:27:26.640
that's an expensive book either, So
cool. That's gonna wrap up for

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00:27:26.839 --> 00:27:30.480
today. Thank you so much for
listening to Hello Adventures. We are your

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00:27:30.559 --> 00:27:34.640
dungeon masters Jason Portezos, Jim Crocker
and Joe McCall. Producer, editor and

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00:27:34.680 --> 00:27:38.720
engineer Jason Portiso, music by Nick
Spurrier, artwork Bactors and Broderick. You

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00:27:38.720 --> 00:27:42.799
can reach out to us with any
feedback or suggestion by emailing Hello Adventurers Podcast

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00:27:42.839 --> 00:27:49.200
at gmail dot com. Hello Adventures
is a JTP audio production Good Adventu