RPG Horror Story: Time Stood Still....


In this episode of 'Hello, the podcast,' the DMs delve into a gripping RPG horror tale shared by user mobile-day-6192 on the DnD subreddit. The story revolves around a DM who takes the concept of turn-based combat a bit too literally, extending it...
In this episode of 'Hello, the podcast,' the DMs delve into a gripping RPG horror tale shared by user mobile-day-6192 on the DnD subreddit. The story revolves around a DM who takes the concept of turn-based combat a bit too literally, extending it beyond game mechanics in a way that nonsensically restricts player actions. During a critical moment involving a golem encounter, the DM's decision to allow the golem to indefinitely pause combat by 'not ending its turn' ultimately leads to the demise of the player character.
The hosts engage in a lively discussion on how this skewed interpretation not only violates the core social contract of RPGs but also undermines the principles of compelling storytelling and balanced gameplay. They emphasize the importance of understanding the fundamental rules of D&D and how combat mechanics are designed to simulate simultaneous action despite being turn-based for practicality. While acknowledging that diverse gaming backgrounds, such as video games, may influence one's grasp of RPG mechanics, they stress the necessity of grasping the core rules and spirit of tabletop RPGs to ensure a fulfilling and enjoyable experience for all players involved.
Original story and comments: https://www.reddit.com/r/rpghorrorstories/comments/18sol4m/my_dm_thinks_turn_based_combat_isnt_just_a_game/
Send us your best rpg horror story at helloadventurerspodcast@gmail.com
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Hello adventurers, the podcaster, role
players and game masters to help level up
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your game. You're you're done.
Your masters. Jason Portiso, Joe McCall,
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and Jim Crocker. And today we've
got a RPG horror story. And
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this one. I didn't think people
could do this. I didn't think this
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was a way that people were gonna
think. Uh, this one surprised me
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every every second that I read it, and I see, I see where
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he's coming from, and those are
the best horror stories and where you're kind
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of like you're where where Like if
you squint, you're like, okay,
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I guess I like. But but
and the conclusion that they reach just somehow
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it's complete. It's like a really
good villain or BBG. It's like like
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you can you can understand their point
of view, but the way they go
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about it it's all wrong. It's
no I can I can see like I
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can see like the color of the
gears that are turning right, but they're
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not they're not working. They're not
doing a good villain. Yeah, okay,
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Jason, So you've got the Thanos
of gaming stories here for us,
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So sure, short fire away.
This is from the A. D.
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And d subreddit from user Mobile Day
sixty one, ninety two, and the
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story is titled my DM thinks turn
based combat isn't just a game mechanic,
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but something we actually do. It
makes more sense when we when we get
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there, so so Mobile Day sixty
two says, so obviously, in game,
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turn based combat is the only way
to do things. If we didn't,
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we'd be screaming over each other like
wild animals. During a time sensitive
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mission, the DM described a gollum
boarding the location that I wanted to enter.
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I split off from my party members, as my character often did to
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breach the area. Don't worry,
my party has a sending stone with my
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name on it. We knew that
dungeon would begin to crumble when we took
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its treasure, so the party said
they'd contact me when the process began.
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Insert a fight with a gollumn guarding
a poison filled stockpile that I wanted to
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enter. The party messaged me before
I was done. I said the ten
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minute timer had begun perfect. I
have a scroll of dimension door and this
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felt worth wasting it on. I
was going to wait until the very last
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second. Well. The gollum was
described as getting weaker and because of the
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tax rely on poison, to which
I was immune, the fight wasn't going
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well for him, so he decided
on his turn he was going to do
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nothing. I laughed and began describing
my turn, because doing nothing means he's
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turn skipping. The DM stopped me
and began laughing as the Gollum described that
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as long as he doesn't move,
they're both stuck there and he doesn't plan
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on ending his turn. Okay.
I asked what the canonical reason was for
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me to just sit there and let
this happen. The DM said combat is
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turn based. You can't escape outside
your turn. I said that this was
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the true trap of the Gollumn,
and then he just kind of moved on.
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I was confused about what was going
on as the DM described, but
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before I could contest, the temple
started falling apart. I rolled death staves,
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a gnat one and a seven,
and I was just dead. Because
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apparently this is like Pokemon. According
to the DM, Mayuanti Poisoner is a
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polite little gentleman, taking his kindly
patience and waiting for the Gollumn. He
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planned on killing then robbing to take
his turn, being openly told he doesn't
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plan on doing anything and still just
standing there and waiting. That's the end
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of the story. But I had
actually tried this strategy in real life fight
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one time. Yeah, had that
got you can't punch me if I never
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ends my turns jokes on you.
I'm not gonna take even a single swing,
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you know what. You know what, just dude, I'm not even
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gonna roll initiative, so there's no
fight, right, Yeah, there you
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go. It's this is one of
the most one more ridiculous ones I saw.
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Now, somebody in the comments brought
up an interesting take on this that
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in now this this came out three
months ago from the time of this recording,
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and they think that they think,
just just to give some sort of
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any credit to this DM whatsoever,
they think this may have come from playing
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baldsk Yeah, it's it feels like
a video game. It absolutely feels like
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a video game thing to me that
someone who who is like has in their
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head the way that those fights in
video games were that that literally, if
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you know, like, if as
a player, you sit there and decide
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that you're not going to take your
turn, nothing happens in the game.
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But but nothing happens in the game, right, like environment, Yeah,
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yeah, like the temple doesn't collapse
while you sit there not doing anything.
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I mean if if if you if
the temple collapsed while you sat there not
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doing anything, then the gollum could
actually do stuff. So yeah, yeah,
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well in Baldersgate, I believe it
is possible to like have a party
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member break away, and then the
party that's sticking together could be working in
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turn base while the other one isn't. That might be more that might be
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easier to do a multiplayer I've not
played multiplayer yet, and I is that
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a thing? Is that an option? I don't have Baldergate, balder Skate
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three. In combat, you're obviously
working in time based, in turn based
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rather and even outside of combat you
can turn on turn based. But this
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is a multiplayer, This is an
m O RPG or it's IMMO. But
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you can have a second player join
you. Oh okay, yeah you can
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play like co op. Yeah,
like like like you know, you can
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you can team up as as a
D and D party And basically I mean
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it's it's it's pretty straight up D
and D. Yeah, but that's but
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that's a video game. So it
makes sense that like if you're going off
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and doing something, they're not going
to have the story play out here and
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then come all the way back viewers, because it's a video game. It's
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a different medium. Now. I
know, Jason, you talked about we're
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gonna we're gonna do a whole episode
devoted to this. But this is one
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of those things where depending on how
you come into the hobby, like what
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your vector is, what the thing
that gets you interested in playing D and
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D, You're going to have different
ideas about what D and D ought to
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be or how it works coming into
it that you may need to be disabused
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of, you know, once you
once the dice actually hit the table.
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Yeah, yeah, it's just so
the first thing that I thought though on
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this was that it kind of goes
against our social contract, like our unspoken
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social contract of like we're going to
play in good faith, I guess.
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And so maybe that is a lot
more common nuanced than the first thing I
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thought of when I heard No,
I mean again, I'm trying, I
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try to try to give people the
benefit of the doubt to what Jim's saying
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is like maybe they're coming from somewhere
else, but at the same time,
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like so you're just going to troll
your players, like like, oh,
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jokes on you, I'm just not
going to take my turn Like that's it's
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like it's not good gameplay, it's
not good storytelling, like it's not how
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anything works. But like, aside
from it not working that way, like
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it's not I feel like done in
good faith right, like absolutely not,
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Like I'm going to use what if
the player had done that before the Gollumn
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got to He's like, Oh,
I'm just going to dimension door away and
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then not do anything else because I
haven't completed my turn because I haven't done
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you know, I I I didn't
take my bonus action yet. I didn't
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take my react, right, I
haven't. I haven't used We're gonna sit.
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I haven't used all of my movements. I'm gonna think about where this
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one's gonna go. So I think
my advice here is get your DM or
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GM a copy of the Dungeon Master's
Guide and have them read it. Have
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them read it, have them read
it inside a Crumbling Temple. There's not
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a lot of comments on this,
but one of the top ones is pretty
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much we can what I was thinking, I have to think you're trolling us
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here, because that might be the
worst ruling by idea I've ever heard.
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Like, it's not even a ruling, it's it's just simply simply a misunder
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you know, a misapplication of the
rules of misunderstanding of how of how that
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works. So, hello Adventurers,
thank you so much for listening. If
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you enjoy the show, the absolute
best thing you can do to support us
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is to subscribe so you'll be notified
when new episodes are released. You can
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also leave us a review five stars. Of course, that will help us
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get seen by more D and D
players, and more than anything else,
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just tell your friends about us.
If you like what we're doing here,
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then there's a good chance to hear
DM or your players will enjoy it too.
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You don't need to loop gold to
do any of that. We appreciate
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your listening. Now back to the
show. So, so let's let's okay
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ridiculousness aside. Let's let's correct this. So just in case you thought this
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is how it worked so and this
is actually that this will bring us something
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to that that I think everyone can
learn. Because while combat feels like Pokemon
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style turn based or maybe like like
like JRPG, like old Final Fantasy Turn
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based where everyone does like Okay,
I'm gonna go, and then I'm gonna
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stand still, and now you go
and I don't. Now you get to
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punch me, cool, and now
I get to punch You're still at best
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a mechanic exactly. But that's that's
how combat actually really feels in D and
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D because mechanically that's how it has
to work. When thematically you kind of
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have to picture that all of these
things are happening like bullet time, yes,
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and like like yes, each round
takes six seconds, but like you
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have to imagine that what everyone did
on that round is all happening in the
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same aim six seconds, so like
yes, so people are going to have
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to jump on things and be able
to get their hits in first. But
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like that's while the other one is
like in the middle of like getting this
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spell component too to cast a spell, and like while the sword is coming
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down on the other one while the
other one is dashing and disengaging, and
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like it's it's it's a lot harder
to picture because that's not how we have
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to handle the timing of it,
because it's yeah, because it takes you
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a half hour at the table too, you know, to go through it.
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But really it's just it's all happening
man around jen of each other.
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But that's for next episode. Yeah, yeah, yeah, I guess that's
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true. I guess that's true.
We're going to talk about that. Yes,
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so stick around. I mean to
kind of spin off of this,
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if you wanted to create a Gollumn
that had that had some kind of stasis
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effect where you know, when you
get within you know, like when you
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go adjacent to it, you trigger
some kind of time stop effect that you
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know, locks the both of you
into some kind of null field or something
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like that. Like that's cool,
but you know you've got to allow a
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saving throw for that, right,
You got to give the other characters the
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opportunity to you know, come along
on that, see what's going on,
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help their you know, buddy out
and stuff like this. But it's got
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to be you know, you mean
this a lot like yeah, something like
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that, like a modified time stop
would work. You know what also work
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just as well grapple, Yeah,
sure, just just like one failed and
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if he's sneaking off and doing stuff, I'm gonna guess you some sort of
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rogue actually with the well he said
it said, you want poisoner, got
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all kinds of optional optional rules going
on. The probably don't have great strengths
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and they're probably going to lose that
athletics check. Just just have your go
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and grapple them and and and hold
on to him for a couple of turns
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and get the same effect the correct
way. Yes, I was. I
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was going to come back to how
do we how do we do what the
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DM wanted within the rules? And
that's that's that's the best I came up
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with. Yeah, and that that
columns like just a big slab of granite
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or clay or something like that.
So it's not like the poison is going
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to do anything to it. So
there you go. Okay, so we've
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identified, Okay, how does it? How is this supposed to work?
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And with the with that intention,
we found a way to even get it
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within the rules. This is this
is ridiculous, like this is this is
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not Pokemon. But I love I
love this story. It's just and this
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is one of those ones where I
want to follow up like like were you
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just like like when you lifted your
job off of the table, did you
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say, yeah, sorry, I'm
out of here or did you have a
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discussion with that DM And now you're
you know, now they know how it
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works and you guys are still playing
together, you know. So I was
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gonna ask you qu where's how that
went? What would you do? Well?
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Yeah, but what would you do? Like? And and they say,
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hey, like for me, I'd
be like, I don't. I
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don't think you can do that,
Like I don't like I would. That's
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when I'm pulling out books. I
got the table like saying hey, like
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wait a minute, like, let's
find this rule I would leave out that
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I don't think because I know right
well, yeah, yeah, I'm trying
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to again too polite, Joe,
that's right. I was listening back to
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that episode two. We were talking
about politeness with Gustav and yeah, I
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don't want to upset the apple cart, you know. Of course I did
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find a comment a reply to a
comment from the op. The character is
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dead now. They asked if I
wanted to make a new one. I
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told them that I think I'm just
done here. It wasn't fun, but
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I'm going to head out now.
Okay, I'm sorry. So that stinks,
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00:13:30.559 --> 00:13:33.240
Oh yeah, go find it.
But like if you can't if you
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can't read the most basic of basic
rules, like like you got you got
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to know how combat works for like
like that's that's one of the criticisms that
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five E gets, that it's a
Kombat system wrapped up in the in a
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role play show. And if you're
not going to get the combat system right,
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then like play a different game perhaps
and perhaps take tactoe or maybe that's
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the answer. Maybe maybe the real
answer lies with then your answer there is
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play the game. Though. I
think that because of the popularity, because
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of Balder's Kate three, because you
know that there's a bunch of people coming
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into the hobby that haven't necessarily been
a player before, like in a real
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D and D five E game,
and so when they start to DM,
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they're not like they don't understand necessarily
like like what the players really want,
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right, like how they want to
have fun, what is fun to a
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player and stuff like they don't have
that experience, and so I think that's
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really important. Like if you were
gonna if you were going to be a
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referee for soccer, let's say,
you like you'd have to have played the
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game before and have a good understanding
and grasp of the rules and how those
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rules affect play, right, you
know what I mean? Like, I
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think the only part of that I'm
gonna I'm gonna push back on is that
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you have to have played. I
think you can be you know it,
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just you just need to like understand
the game. And you know, I'll
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tell you a lot of players don't
understand the game, no matter what you
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were talking about. Yeah, I
just think that like you want to you
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want to have the you gotta like
rules. Well, yeah, because because
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the DM ends up being the referee, you gotta be you gotta be the
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the stop of where rules interpretation ends, right, and like you got at
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least the other rules. Yeah,
I feel like that's the smallest bar of
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entry, is like you know,
reading reading some rules here and there.
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You have to memorize the DMG.
No one does that, but just like
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enough to like understand how like like
clearly be the most basic of basics was
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missed here, So like read enough
to understand the game, how it's supposed
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to be played. And if as
a player you want to have that conversation
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at the end and try and help
them become a better DM, that's great.
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But you also have no obligation to
do that either. You know,
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if you're like, man, I
just want to play some D and D.
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I'm not here to educate people.
That's that's a totally cool approach,
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and you just go find a different
table. Yeah. The thing I forget
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too, is that we don't know. In my head, this is friends
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sitting around table playing. Yeah,
we don't know their context somebody. I
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00:16:06.720 --> 00:16:08.759
forget that, people sitting down at
a store for the first time whatever,
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00:16:08.879 --> 00:16:12.360
Yeah, or you know, I
don't I don't see any comments here about
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00:16:12.399 --> 00:16:15.799
their relationship to each other. I
did see that the DM is in their
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00:16:15.799 --> 00:16:19.080
mid thirties, So this isn't like
a like a twelve year old who could
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00:16:19.440 --> 00:16:22.600
you know, just got their first
book. So then so in the mid
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00:16:22.639 --> 00:16:26.279
thirties, you just got their first
book, you know. But it's I
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00:16:26.360 --> 00:16:30.480
would have to think some some sort
of applied reading comprehension should be there.
240
00:16:30.000 --> 00:16:33.440
Yeah, And we always take these
things with the presumption that people are not
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00:16:33.559 --> 00:16:37.639
trolling, you know, like,
yeah, of course it could just be
242
00:16:37.720 --> 00:16:41.279
somebody you know, taking the piss, But you know, if that really
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00:16:41.279 --> 00:16:44.360
happened, that makes sense that that's
where that comes from, Is that that
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00:16:44.440 --> 00:16:48.240
video game idea of how the game
works, and you know, and and
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00:16:48.279 --> 00:16:49.759
what happens. You know, if
a story is made up, I don't
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00:16:49.759 --> 00:16:52.799
really care, because I wasn't there
even for the even for the real stories,
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00:16:52.840 --> 00:16:56.840
I wasn't there either. So we're
assuming, we're assuming good faith.
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00:16:56.279 --> 00:16:59.200
Sure, so let me let me
just tell me a good story. I
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00:16:59.200 --> 00:17:00.799
don't care where it came from.
So let me pose a question to you
250
00:17:00.879 --> 00:17:04.359
two, and so what do you
like? It's a it's kind of a
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00:17:04.400 --> 00:17:08.640
fun thought experiment, right, Like, so what do you do? Like
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00:17:08.680 --> 00:17:14.000
if a player is like not taking
their turn? Obviously, as a DM,
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00:17:14.079 --> 00:17:15.480
you can say, okay, overruled, like you've you know, I'm
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00:17:15.519 --> 00:17:22.759
giving you Yeah, here's your timer. We have an egg timer like a
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00:17:22.839 --> 00:17:26.920
pomadoro with a minute set on it. But like, what do you do?
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00:17:27.039 --> 00:17:30.160
I mean, okay, we we
have the complaints, right, upset's
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00:17:30.240 --> 00:17:34.680
it. It's a violation of the
social contract, of that unwritten rule that
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you know, we're gonna play in
good faith and have fun and everything,
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00:17:38.240 --> 00:17:42.559
But like, what do you do? One of the things that you can
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00:17:42.680 --> 00:17:45.759
do is you can and this is
one of the things that makes me a
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00:17:45.759 --> 00:17:52.720
little hinky about this particular story is
that like, yeah, that character went
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00:17:52.799 --> 00:17:56.440
off on their own to do this
thing, but like, where are the
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00:17:56.519 --> 00:18:00.880
other players at the table, because
presumably, I mean, is the does
264
00:18:00.920 --> 00:18:04.440
the whole is that the whole table's
understanding of how the game works, and
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00:18:04.480 --> 00:18:07.400
this is the only player that's like, guys, sets messed up, and
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00:18:07.440 --> 00:18:11.039
everyone else is looking at them like
no, no, no, that's perfectly
267
00:18:11.079 --> 00:18:12.759
that. That's that's how dan D
works, that's how we've been playing it
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00:18:12.799 --> 00:18:18.640
for, you know, for six
weeks now, or because like I think,
269
00:18:18.640 --> 00:18:21.240
if I'm in that situation, I
look to the other players and I
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00:18:21.279 --> 00:18:23.680
say, hey, you guys,
this is we all understand. This is
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not how the game works, right, and they all go huh yeah,
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yeah, yeah, no dude,
it's you know, and and hopefully that
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00:18:30.880 --> 00:18:36.599
consensus is enough to get the DM
to you know, or maybe the DM
274
00:18:36.920 --> 00:18:40.279
second look at the rules. Maybe
the DM was tired of this player's crap
275
00:18:40.359 --> 00:18:42.839
and he was going off doing things
alone and whenever the whole party is like,
276
00:18:42.880 --> 00:18:45.319
no, man, come on,
like we're going over here, he's
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00:18:45.319 --> 00:18:48.079
like, no, I'm going off
on my own and I'm going to go
278
00:18:48.119 --> 00:18:51.680
do this other thing. And maybe
he was upsetting the table and the DM
279
00:18:51.759 --> 00:18:53.599
I'm just right playing Devil's at Yeah. Sure, yeah, well it's kind
280
00:18:53.599 --> 00:19:00.880
of just at a loss for straw. Wow, just kind of quickly made
281
00:19:00.880 --> 00:19:04.119
something up on the spot too,
instead of grappling. Do that as a
282
00:19:04.359 --> 00:19:08.599
convoluted way, Yes, to get
rid of a problem player, I agree,
283
00:19:08.680 --> 00:19:12.920
But maybe he just kind of like
he just reacted. As my point,
284
00:19:14.640 --> 00:19:17.920
well, but I think. But
but like in answer to your question,
285
00:19:18.400 --> 00:19:22.680
if I encountered a situation like that
where a DM, like like I
286
00:19:22.680 --> 00:19:26.440
said, like if I was sitting
down in a store to play for the
287
00:19:26.440 --> 00:19:29.519
first time or something like that,
and I've been in that situation and the
288
00:19:29.599 --> 00:19:33.960
DM just got something just wrong,
just flat wrong, I would look to
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00:19:33.000 --> 00:19:38.319
the rest of the table for confirmation
and hopefully we could all get together and
290
00:19:38.759 --> 00:19:41.839
you know, believe on them that's
what was going on, and get him
291
00:19:41.839 --> 00:19:47.079
to change his mind. But if
they didn't and they insisted, then I
292
00:19:47.160 --> 00:19:53.240
would nod, like wait until the
next break, and then politely excuse myself
293
00:19:53.519 --> 00:19:56.240
and just be done with it.
Yeah, you know, some of that's
294
00:19:56.240 --> 00:20:00.480
this egregiously wrong. I did find
a comment from the op saying that the
295
00:20:02.440 --> 00:20:04.400
blah blah blah blah blah. The
worst part is the party just went with
296
00:20:04.480 --> 00:20:08.599
it after I explained how insane the
concept of me just standing there and letting
297
00:20:08.640 --> 00:20:14.440
this happen seemed okay. So that's
interesting. That's interesting to me. So
298
00:20:15.000 --> 00:20:18.680
that tells me that either it's a
bunch of new players or that maybe Joe's
299
00:20:18.720 --> 00:20:22.160
interpretation has a little you know,
has something to it. Yep, Because
300
00:20:22.200 --> 00:20:26.319
when I hear I hear my U
want t poisoner goes off on his own
301
00:20:26.440 --> 00:20:32.359
to go grab this treasure that nobody
else knows about. That's like, yeah,
302
00:20:32.400 --> 00:20:34.359
that's maybe, Yeah, that's maybe
a like a modest like like a
303
00:20:34.519 --> 00:20:38.039
you know whatever, like a like
an off red flag that I'm seeing from
304
00:20:38.079 --> 00:20:41.079
that. Some people don't know how
to play co op games. Yeah know,
305
00:20:41.119 --> 00:20:45.279
and D and d at it War
is a co op it is.
306
00:20:45.319 --> 00:20:48.400
It is a co op game.
And so having played co op games with
307
00:20:48.480 --> 00:20:52.880
people that don't necessarily understand that it's
not a competition between you and me,
308
00:20:53.559 --> 00:21:00.480
it's us against them, like they
find a way to make it competitive or
309
00:21:00.759 --> 00:21:04.880
to go do my thing like you're
right, and that is its own separate
310
00:21:04.920 --> 00:21:07.799
problem. He did say they had
to have the sending stone, and it
311
00:21:07.839 --> 00:21:11.960
seemed like one of them is dealing
with with the traps of stuff while the
312
00:21:11.000 --> 00:21:15.440
other one grabs something else in a
different area. This this, this is
313
00:21:15.519 --> 00:21:18.519
just this, this seems more like
you know, like like the Ocean's eleven.
314
00:21:18.559 --> 00:21:21.039
It's like, you know, the
thist just won't taste care of this
315
00:21:21.079 --> 00:21:22.640
part, just won't taste this part. He had his job. It's like
316
00:21:22.640 --> 00:21:29.519
a heist. Yeah, yeah,
that's that he failed so well, he
317
00:21:29.640 --> 00:21:32.400
was doing all right, but yeah, at that part didn't. In this
318
00:21:32.519 --> 00:21:36.759
particular case, it seemed like they
at least knew what they were doing with
319
00:21:36.880 --> 00:21:40.640
breaking apart from the party, which
I normally don't like, but there is
320
00:21:40.680 --> 00:21:45.200
a place for it for stuff like
playing heist, okay, which when you
321
00:21:45.240 --> 00:21:51.279
when you have to hit a heist
from two different like like you know,
322
00:21:49.359 --> 00:21:56.240
you know on eleven, you never
split up the party, all right.
323
00:21:56.279 --> 00:21:59.039
I think that's that's all we got
for for this one. Thank you to
324
00:21:59.160 --> 00:22:02.680
Mobile Day sixty one ninety two one
ready for posting it. That's yeah,
325
00:22:02.720 --> 00:22:04.519
I got nothing else to say on
this. This was this was just a
326
00:22:04.839 --> 00:22:11.000
hilarious, like just gross misrepresentation of
the rules. A fun one was a
327
00:22:11.000 --> 00:22:15.000
discussion on some interesting places though,
So I like that. I think so
328
00:22:15.119 --> 00:22:18.440
Yeah, it's fun for us.
That's that seemed, especially because like I
329
00:22:18.440 --> 00:22:19.559
don't even know what level they were, but like they have been playing for
330
00:22:19.559 --> 00:22:25.200
at least a little bit. They're
running into dollumns, they're into the like
331
00:22:25.200 --> 00:22:29.000
like like load of mid teens in
terms of CRS and right, unless the
332
00:22:29.079 --> 00:22:33.960
DM's that bad, you know before
they started it they started at twelfth level
333
00:22:34.039 --> 00:22:37.640
or something. It also sounds like
maybe this player was, you know,
334
00:22:38.039 --> 00:22:42.119
new to that particular table or something
that I don't know, tough to say,
335
00:22:42.279 --> 00:22:47.640
so what it's actually Jason, it's
the one shob but actually so but
336
00:22:47.640 --> 00:22:52.039
but the game runs in real time
always, so like yeah, like CR
337
00:22:52.119 --> 00:22:56.119
sixteen, but like we've been playing
for like yeah, there's only session four.
338
00:22:56.200 --> 00:23:00.400
We've been playing for three months.
Guys, you should be level mean
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00:23:00.480 --> 00:23:04.200
by now. Yeah, that's the
last one. Thanks so much for listening
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00:23:04.200 --> 00:23:08.200
to line everybody, Thanks so much
for listening. We are your host,
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00:23:08.279 --> 00:23:11.559
Jason Portizo, Jim Crocker, and
Joe McCall, producer, editor and engineer
342
00:23:11.599 --> 00:23:15.160
Jason Portiso. Music by Nick Spurrier
or words by Christmin Roderick. You can
343
00:23:15.200 --> 00:23:18.920
we talk to us with any feedback
for suggestions by emailing Hello Adventures Podcast at
344
00:23:18.920 --> 00:23:25.880
gmail dot com. Hello Adventures is
a JTP audio production Good goodbye Adventure


























