April 5, 2024

RPG Horror Story: Time Stood Still....

RPG Horror Story: Time Stood Still....
RPG Horror Story: Time Stood Still....
Hello, Adventurers!
RPG Horror Story: Time Stood Still....

In this episode of 'Hello, the podcast,' the DMs delve into a gripping RPG horror tale shared by user mobile-day-6192 on the DnD subreddit. The story revolves around a DM who takes the concept of turn-based combat a bit too literally, extending it...

Apple Podcasts podcast player badge
Spotify podcast player badge
iHeartRadio podcast player badge
Amazon Music podcast player badge
Podchaser podcast player badge
Podcast Addict podcast player badge
Deezer podcast player badge
Spreaker podcast player badge
JioSaavn podcast player badge
Apple Podcasts podcast player iconSpotify podcast player iconiHeartRadio podcast player iconAmazon Music podcast player iconPodchaser podcast player iconPodcast Addict podcast player iconDeezer podcast player iconSpreaker podcast player iconJioSaavn podcast player icon

In this episode of 'Hello, the podcast,' the DMs delve into a gripping RPG horror tale shared by user mobile-day-6192 on the DnD subreddit. The story revolves around a DM who takes the concept of turn-based combat a bit too literally, extending it beyond game mechanics in a way that nonsensically restricts player actions. During a critical moment involving a golem encounter, the DM's decision to allow the golem to indefinitely pause combat by 'not ending its turn' ultimately leads to the demise of the player character.

The hosts engage in a lively discussion on how this skewed interpretation not only violates the core social contract of RPGs but also undermines the principles of compelling storytelling and balanced gameplay. They emphasize the importance of understanding the fundamental rules of D&D and how combat mechanics are designed to simulate simultaneous action despite being turn-based for practicality. While acknowledging that diverse gaming backgrounds, such as video games, may influence one's grasp of RPG mechanics, they stress the necessity of grasping the core rules and spirit of tabletop RPGs to ensure a fulfilling and enjoyable experience for all players involved.


Original story and comments: https://www.reddit.com/r/rpghorrorstories/comments/18sol4m/my_dm_thinks_turn_based_combat_isnt_just_a_game/

Send us your best rpg horror story at helloadventurerspodcast@gmail.com

WEBVTT

1
00:00:20.199 --> 00:00:24.879
Hello adventurers, the podcaster, role
players and game masters to help level up

2
00:00:24.960 --> 00:00:28.320
your game. You're you're done.
Your masters. Jason Portiso, Joe McCall,

3
00:00:28.879 --> 00:00:34.479
and Jim Crocker. And today we've
got a RPG horror story. And

4
00:00:34.600 --> 00:00:38.560
this one. I didn't think people
could do this. I didn't think this

5
00:00:38.640 --> 00:00:42.920
was a way that people were gonna
think. Uh, this one surprised me

6
00:00:43.000 --> 00:00:48.679
every every second that I read it, and I see, I see where

7
00:00:48.679 --> 00:00:54.200
he's coming from, and those are
the best horror stories and where you're kind

8
00:00:54.200 --> 00:00:57.719
of like you're where where Like if
you squint, you're like, okay,

9
00:00:57.960 --> 00:01:03.200
I guess I like. But but
and the conclusion that they reach just somehow

10
00:01:03.240 --> 00:01:07.599
it's complete. It's like a really
good villain or BBG. It's like like

11
00:01:07.640 --> 00:01:11.200
you can you can understand their point
of view, but the way they go

12
00:01:11.280 --> 00:01:15.120
about it it's all wrong. It's
no I can I can see like I

13
00:01:15.120 --> 00:01:19.640
can see like the color of the
gears that are turning right, but they're

14
00:01:19.640 --> 00:01:23.400
not they're not working. They're not
doing a good villain. Yeah, okay,

15
00:01:23.439 --> 00:01:26.159
Jason, So you've got the Thanos
of gaming stories here for us,

16
00:01:26.239 --> 00:01:27.799
So sure, short fire away.
This is from the A. D.

17
00:01:27.840 --> 00:01:33.040
And d subreddit from user Mobile Day
sixty one, ninety two, and the

18
00:01:33.079 --> 00:01:38.040
story is titled my DM thinks turn
based combat isn't just a game mechanic,

19
00:01:38.280 --> 00:01:42.640
but something we actually do. It
makes more sense when we when we get

20
00:01:42.640 --> 00:01:47.680
there, so so Mobile Day sixty
two says, so obviously, in game,

21
00:01:47.719 --> 00:01:49.719
turn based combat is the only way
to do things. If we didn't,

22
00:01:49.760 --> 00:01:55.040
we'd be screaming over each other like
wild animals. During a time sensitive

23
00:01:55.079 --> 00:01:59.719
mission, the DM described a gollum
boarding the location that I wanted to enter.

24
00:02:00.159 --> 00:02:02.120
I split off from my party members, as my character often did to

25
00:02:02.120 --> 00:02:06.079
breach the area. Don't worry,
my party has a sending stone with my

26
00:02:06.200 --> 00:02:08.960
name on it. We knew that
dungeon would begin to crumble when we took

27
00:02:08.960 --> 00:02:13.199
its treasure, so the party said
they'd contact me when the process began.

28
00:02:14.240 --> 00:02:17.319
Insert a fight with a gollumn guarding
a poison filled stockpile that I wanted to

29
00:02:17.439 --> 00:02:22.159
enter. The party messaged me before
I was done. I said the ten

30
00:02:22.159 --> 00:02:25.039
minute timer had begun perfect. I
have a scroll of dimension door and this

31
00:02:25.080 --> 00:02:28.759
felt worth wasting it on. I
was going to wait until the very last

32
00:02:28.800 --> 00:02:32.199
second. Well. The gollum was
described as getting weaker and because of the

33
00:02:32.240 --> 00:02:37.159
tax rely on poison, to which
I was immune, the fight wasn't going

34
00:02:37.159 --> 00:02:42.759
well for him, so he decided
on his turn he was going to do

35
00:02:43.199 --> 00:02:46.759
nothing. I laughed and began describing
my turn, because doing nothing means he's

36
00:02:46.800 --> 00:02:52.639
turn skipping. The DM stopped me
and began laughing as the Gollum described that

37
00:02:52.759 --> 00:02:58.000
as long as he doesn't move,
they're both stuck there and he doesn't plan

38
00:02:58.319 --> 00:03:06.639
on ending his turn. Okay.
I asked what the canonical reason was for

39
00:03:06.680 --> 00:03:09.479
me to just sit there and let
this happen. The DM said combat is

40
00:03:09.479 --> 00:03:14.360
turn based. You can't escape outside
your turn. I said that this was

41
00:03:14.400 --> 00:03:17.039
the true trap of the Gollumn,
and then he just kind of moved on.

42
00:03:22.360 --> 00:03:24.719
I was confused about what was going
on as the DM described, but

43
00:03:24.800 --> 00:03:30.120
before I could contest, the temple
started falling apart. I rolled death staves,

44
00:03:30.159 --> 00:03:34.319
a gnat one and a seven,
and I was just dead. Because

45
00:03:34.360 --> 00:03:38.560
apparently this is like Pokemon. According
to the DM, Mayuanti Poisoner is a

46
00:03:38.560 --> 00:03:43.639
polite little gentleman, taking his kindly
patience and waiting for the Gollumn. He

47
00:03:43.680 --> 00:03:47.520
planned on killing then robbing to take
his turn, being openly told he doesn't

48
00:03:47.520 --> 00:03:53.680
plan on doing anything and still just
standing there and waiting. That's the end

49
00:03:53.719 --> 00:04:00.719
of the story. But I had
actually tried this strategy in real life fight

50
00:04:00.759 --> 00:04:06.199
one time. Yeah, had that
got you can't punch me if I never

51
00:04:06.360 --> 00:04:11.400
ends my turns jokes on you.
I'm not gonna take even a single swing,

52
00:04:14.759 --> 00:04:16.319
you know what. You know what, just dude, I'm not even

53
00:04:16.360 --> 00:04:21.560
gonna roll initiative, so there's no
fight, right, Yeah, there you

54
00:04:21.600 --> 00:04:25.519
go. It's this is one of
the most one more ridiculous ones I saw.

55
00:04:25.639 --> 00:04:30.079
Now, somebody in the comments brought
up an interesting take on this that

56
00:04:30.240 --> 00:04:34.000
in now this this came out three
months ago from the time of this recording,

57
00:04:34.480 --> 00:04:40.000
and they think that they think,
just just to give some sort of

58
00:04:41.720 --> 00:04:46.240
any credit to this DM whatsoever,
they think this may have come from playing

59
00:04:46.279 --> 00:04:50.199
baldsk Yeah, it's it feels like
a video game. It absolutely feels like

60
00:04:50.199 --> 00:04:55.040
a video game thing to me that
someone who who is like has in their

61
00:04:55.079 --> 00:05:00.079
head the way that those fights in
video games were that that literally, if

62
00:05:00.720 --> 00:05:04.439
you know, like, if as
a player, you sit there and decide

63
00:05:04.600 --> 00:05:08.600
that you're not going to take your
turn, nothing happens in the game.

64
00:05:08.920 --> 00:05:15.240
But but nothing happens in the game, right, like environment, Yeah,

65
00:05:15.399 --> 00:05:19.120
yeah, like the temple doesn't collapse
while you sit there not doing anything.

66
00:05:19.360 --> 00:05:23.879
I mean if if if you if
the temple collapsed while you sat there not

67
00:05:23.959 --> 00:05:28.399
doing anything, then the gollum could
actually do stuff. So yeah, yeah,

68
00:05:28.399 --> 00:05:30.720
well in Baldersgate, I believe it
is possible to like have a party

69
00:05:30.759 --> 00:05:34.639
member break away, and then the
party that's sticking together could be working in

70
00:05:34.639 --> 00:05:39.079
turn base while the other one isn't. That might be more that might be

71
00:05:39.079 --> 00:05:42.680
easier to do a multiplayer I've not
played multiplayer yet, and I is that

72
00:05:42.759 --> 00:05:45.360
a thing? Is that an option? I don't have Baldergate, balder Skate

73
00:05:45.399 --> 00:05:47.920
three. In combat, you're obviously
working in time based, in turn based

74
00:05:48.000 --> 00:05:53.399
rather and even outside of combat you
can turn on turn based. But this

75
00:05:53.439 --> 00:05:56.560
is a multiplayer, This is an
m O RPG or it's IMMO. But

76
00:05:56.600 --> 00:05:59.279
you can have a second player join
you. Oh okay, yeah you can

77
00:05:59.279 --> 00:06:02.720
play like co op. Yeah,
like like like you know, you can

78
00:06:02.800 --> 00:06:06.079
you can team up as as a
D and D party And basically I mean

79
00:06:06.079 --> 00:06:10.680
it's it's it's pretty straight up D
and D. Yeah, but that's but

80
00:06:10.680 --> 00:06:13.800
that's a video game. So it
makes sense that like if you're going off

81
00:06:13.800 --> 00:06:17.000
and doing something, they're not going
to have the story play out here and

82
00:06:17.040 --> 00:06:20.160
then come all the way back viewers, because it's a video game. It's

83
00:06:20.199 --> 00:06:25.040
a different medium. Now. I
know, Jason, you talked about we're

84
00:06:25.079 --> 00:06:28.399
gonna we're gonna do a whole episode
devoted to this. But this is one

85
00:06:28.439 --> 00:06:31.800
of those things where depending on how
you come into the hobby, like what

86
00:06:31.839 --> 00:06:36.079
your vector is, what the thing
that gets you interested in playing D and

87
00:06:36.160 --> 00:06:40.279
D, You're going to have different
ideas about what D and D ought to

88
00:06:40.319 --> 00:06:43.879
be or how it works coming into
it that you may need to be disabused

89
00:06:43.879 --> 00:06:46.680
of, you know, once you
once the dice actually hit the table.

90
00:06:47.600 --> 00:06:50.600
Yeah, yeah, it's just so
the first thing that I thought though on

91
00:06:50.680 --> 00:06:55.959
this was that it kind of goes
against our social contract, like our unspoken

92
00:06:56.079 --> 00:06:59.959
social contract of like we're going to
play in good faith, I guess.

93
00:07:00.120 --> 00:07:02.800
And so maybe that is a lot
more common nuanced than the first thing I

94
00:07:02.839 --> 00:07:05.560
thought of when I heard No,
I mean again, I'm trying, I

95
00:07:05.600 --> 00:07:10.040
try to try to give people the
benefit of the doubt to what Jim's saying

96
00:07:10.199 --> 00:07:12.639
is like maybe they're coming from somewhere
else, but at the same time,

97
00:07:12.720 --> 00:07:15.560
like so you're just going to troll
your players, like like, oh,

98
00:07:15.759 --> 00:07:20.879
jokes on you, I'm just not
going to take my turn Like that's it's

99
00:07:20.879 --> 00:07:25.560
like it's not good gameplay, it's
not good storytelling, like it's not how

100
00:07:25.560 --> 00:07:28.959
anything works. But like, aside
from it not working that way, like

101
00:07:29.160 --> 00:07:32.519
it's not I feel like done in
good faith right, like absolutely not,

102
00:07:32.720 --> 00:07:38.759
Like I'm going to use what if
the player had done that before the Gollumn

103
00:07:38.759 --> 00:07:43.199
got to He's like, Oh,
I'm just going to dimension door away and

104
00:07:43.240 --> 00:07:46.199
then not do anything else because I
haven't completed my turn because I haven't done

105
00:07:46.560 --> 00:07:49.879
you know, I I I didn't
take my bonus action yet. I didn't

106
00:07:49.879 --> 00:07:53.319
take my react, right, I
haven't. I haven't used We're gonna sit.

107
00:07:54.959 --> 00:08:03.160
I haven't used all of my movements. I'm gonna think about where this

108
00:08:03.199 --> 00:08:09.120
one's gonna go. So I think
my advice here is get your DM or

109
00:08:09.199 --> 00:08:15.120
GM a copy of the Dungeon Master's
Guide and have them read it. Have

110
00:08:15.279 --> 00:08:18.439
them read it, have them read
it inside a Crumbling Temple. There's not

111
00:08:18.519 --> 00:08:20.759
a lot of comments on this,
but one of the top ones is pretty

112
00:08:20.800 --> 00:08:22.480
much we can what I was thinking, I have to think you're trolling us

113
00:08:22.480 --> 00:08:26.920
here, because that might be the
worst ruling by idea I've ever heard.

114
00:08:26.800 --> 00:08:31.240
Like, it's not even a ruling, it's it's just simply simply a misunder

115
00:08:31.399 --> 00:08:33.759
you know, a misapplication of the
rules of misunderstanding of how of how that

116
00:08:33.799 --> 00:08:41.320
works. So, hello Adventurers,
thank you so much for listening. If

117
00:08:41.320 --> 00:08:45.600
you enjoy the show, the absolute
best thing you can do to support us

118
00:08:45.679 --> 00:08:48.639
is to subscribe so you'll be notified
when new episodes are released. You can

119
00:08:48.639 --> 00:08:52.919
also leave us a review five stars. Of course, that will help us

120
00:08:52.960 --> 00:08:56.279
get seen by more D and D
players, and more than anything else,

121
00:08:56.399 --> 00:08:58.879
just tell your friends about us.
If you like what we're doing here,

122
00:08:58.879 --> 00:09:01.879
then there's a good chance to hear
DM or your players will enjoy it too.

123
00:09:01.159 --> 00:09:03.919
You don't need to loop gold to
do any of that. We appreciate

124
00:09:03.919 --> 00:09:11.399
your listening. Now back to the
show. So, so let's let's okay

125
00:09:11.440 --> 00:09:15.279
ridiculousness aside. Let's let's correct this. So just in case you thought this

126
00:09:15.320 --> 00:09:18.440
is how it worked so and this
is actually that this will bring us something

127
00:09:18.440 --> 00:09:24.159
to that that I think everyone can
learn. Because while combat feels like Pokemon

128
00:09:24.279 --> 00:09:28.600
style turn based or maybe like like
like JRPG, like old Final Fantasy Turn

129
00:09:28.600 --> 00:09:31.120
based where everyone does like Okay,
I'm gonna go, and then I'm gonna

130
00:09:31.120 --> 00:09:33.759
stand still, and now you go
and I don't. Now you get to

131
00:09:33.759 --> 00:09:37.639
punch me, cool, and now
I get to punch You're still at best

132
00:09:37.639 --> 00:09:41.240
a mechanic exactly. But that's that's
how combat actually really feels in D and

133
00:09:41.320 --> 00:09:48.559
D because mechanically that's how it has
to work. When thematically you kind of

134
00:09:48.600 --> 00:09:52.519
have to picture that all of these
things are happening like bullet time, yes,

135
00:09:52.039 --> 00:09:56.120
and like like yes, each round
takes six seconds, but like you

136
00:09:56.240 --> 00:09:58.720
have to imagine that what everyone did
on that round is all happening in the

137
00:09:58.799 --> 00:10:03.240
same aim six seconds, so like
yes, so people are going to have

138
00:10:03.279 --> 00:10:05.879
to jump on things and be able
to get their hits in first. But

139
00:10:07.039 --> 00:10:09.679
like that's while the other one is
like in the middle of like getting this

140
00:10:09.720 --> 00:10:13.960
spell component too to cast a spell, and like while the sword is coming

141
00:10:15.000 --> 00:10:18.000
down on the other one while the
other one is dashing and disengaging, and

142
00:10:18.120 --> 00:10:22.159
like it's it's it's a lot harder
to picture because that's not how we have

143
00:10:22.279 --> 00:10:24.679
to handle the timing of it,
because it's yeah, because it takes you

144
00:10:24.679 --> 00:10:28.759
a half hour at the table too, you know, to go through it.

145
00:10:28.919 --> 00:10:35.480
But really it's just it's all happening
man around jen of each other.

146
00:10:35.679 --> 00:10:39.279
But that's for next episode. Yeah, yeah, yeah, I guess that's

147
00:10:39.279 --> 00:10:41.440
true. I guess that's true.
We're going to talk about that. Yes,

148
00:10:41.960 --> 00:10:43.799
so stick around. I mean to
kind of spin off of this,

149
00:10:45.120 --> 00:10:48.240
if you wanted to create a Gollumn
that had that had some kind of stasis

150
00:10:48.279 --> 00:10:54.799
effect where you know, when you
get within you know, like when you

151
00:10:54.480 --> 00:10:58.720
go adjacent to it, you trigger
some kind of time stop effect that you

152
00:10:58.759 --> 00:11:03.480
know, locks the both of you
into some kind of null field or something

153
00:11:03.559 --> 00:11:07.120
like that. Like that's cool,
but you know you've got to allow a

154
00:11:07.120 --> 00:11:11.320
saving throw for that, right,
You got to give the other characters the

155
00:11:11.360 --> 00:11:15.960
opportunity to you know, come along
on that, see what's going on,

156
00:11:16.120 --> 00:11:18.399
help their you know, buddy out
and stuff like this. But it's got

157
00:11:18.440 --> 00:11:22.720
to be you know, you mean
this a lot like yeah, something like

158
00:11:22.720 --> 00:11:26.399
that, like a modified time stop
would work. You know what also work

159
00:11:26.559 --> 00:11:33.159
just as well grapple, Yeah,
sure, just just like one failed and

160
00:11:33.559 --> 00:11:35.759
if he's sneaking off and doing stuff, I'm gonna guess you some sort of

161
00:11:35.799 --> 00:11:41.559
rogue actually with the well he said
it said, you want poisoner, got

162
00:11:41.600 --> 00:11:46.919
all kinds of optional optional rules going
on. The probably don't have great strengths

163
00:11:46.919 --> 00:11:50.440
and they're probably going to lose that
athletics check. Just just have your go

164
00:11:50.559 --> 00:11:52.759
and grapple them and and and hold
on to him for a couple of turns

165
00:11:52.759 --> 00:11:56.399
and get the same effect the correct
way. Yes, I was. I

166
00:11:56.440 --> 00:11:58.159
was going to come back to how
do we how do we do what the

167
00:11:58.240 --> 00:12:01.799
DM wanted within the rules? And
that's that's that's the best I came up

168
00:12:01.840 --> 00:12:05.279
with. Yeah, and that that
columns like just a big slab of granite

169
00:12:05.360 --> 00:12:09.000
or clay or something like that.
So it's not like the poison is going

170
00:12:09.039 --> 00:12:11.919
to do anything to it. So
there you go. Okay, so we've

171
00:12:11.960 --> 00:12:15.559
identified, Okay, how does it? How is this supposed to work?

172
00:12:16.000 --> 00:12:18.879
And with the with that intention,
we found a way to even get it

173
00:12:18.879 --> 00:12:22.919
within the rules. This is this
is ridiculous, like this is this is

174
00:12:22.960 --> 00:12:26.360
not Pokemon. But I love I
love this story. It's just and this

175
00:12:26.440 --> 00:12:28.879
is one of those ones where I
want to follow up like like were you

176
00:12:30.080 --> 00:12:35.200
just like like when you lifted your
job off of the table, did you

177
00:12:35.279 --> 00:12:37.000
say, yeah, sorry, I'm
out of here or did you have a

178
00:12:37.000 --> 00:12:41.399
discussion with that DM And now you're
you know, now they know how it

179
00:12:41.480 --> 00:12:43.480
works and you guys are still playing
together, you know. So I was

180
00:12:43.519 --> 00:12:48.919
gonna ask you qu where's how that
went? What would you do? Well?

181
00:12:48.000 --> 00:12:50.279
Yeah, but what would you do? Like? And and they say,

182
00:12:50.320 --> 00:12:52.120
hey, like for me, I'd
be like, I don't. I

183
00:12:52.159 --> 00:12:56.200
don't think you can do that,
Like I don't like I would. That's

184
00:12:56.240 --> 00:12:58.840
when I'm pulling out books. I
got the table like saying hey, like

185
00:12:58.919 --> 00:13:01.559
wait a minute, like, let's
find this rule I would leave out that

186
00:13:01.679 --> 00:13:05.720
I don't think because I know right
well, yeah, yeah, I'm trying

187
00:13:05.759 --> 00:13:09.519
to again too polite, Joe,
that's right. I was listening back to

188
00:13:09.559 --> 00:13:13.679
that episode two. We were talking
about politeness with Gustav and yeah, I

189
00:13:13.720 --> 00:13:16.000
don't want to upset the apple cart, you know. Of course I did

190
00:13:16.080 --> 00:13:20.960
find a comment a reply to a
comment from the op. The character is

191
00:13:20.960 --> 00:13:22.960
dead now. They asked if I
wanted to make a new one. I

192
00:13:22.000 --> 00:13:24.960
told them that I think I'm just
done here. It wasn't fun, but

193
00:13:24.960 --> 00:13:30.519
I'm going to head out now.
Okay, I'm sorry. So that stinks,

194
00:13:30.559 --> 00:13:33.240
Oh yeah, go find it.
But like if you can't if you

195
00:13:33.600 --> 00:13:39.279
can't read the most basic of basic
rules, like like you got you got

196
00:13:39.320 --> 00:13:43.200
to know how combat works for like
like that's that's one of the criticisms that

197
00:13:43.279 --> 00:13:46.360
five E gets, that it's a
Kombat system wrapped up in the in a

198
00:13:46.440 --> 00:13:50.799
role play show. And if you're
not going to get the combat system right,

199
00:13:50.919 --> 00:13:56.080
then like play a different game perhaps
and perhaps take tactoe or maybe that's

200
00:13:56.080 --> 00:14:00.919
the answer. Maybe maybe the real
answer lies with then your answer there is

201
00:14:01.320 --> 00:14:05.279
play the game. Though. I
think that because of the popularity, because

202
00:14:05.320 --> 00:14:09.720
of Balder's Kate three, because you
know that there's a bunch of people coming

203
00:14:09.759 --> 00:14:13.720
into the hobby that haven't necessarily been
a player before, like in a real

204
00:14:15.440 --> 00:14:18.159
D and D five E game,
and so when they start to DM,

205
00:14:20.360 --> 00:14:26.480
they're not like they don't understand necessarily
like like what the players really want,

206
00:14:26.559 --> 00:14:30.519
right, like how they want to
have fun, what is fun to a

207
00:14:30.519 --> 00:14:33.720
player and stuff like they don't have
that experience, and so I think that's

208
00:14:33.759 --> 00:14:37.919
really important. Like if you were
gonna if you were going to be a

209
00:14:37.000 --> 00:14:43.320
referee for soccer, let's say,
you like you'd have to have played the

210
00:14:43.399 --> 00:14:46.399
game before and have a good understanding
and grasp of the rules and how those

211
00:14:46.440 --> 00:14:50.360
rules affect play, right, you
know what I mean? Like, I

212
00:14:50.399 --> 00:14:52.200
think the only part of that I'm
gonna I'm gonna push back on is that

213
00:14:52.240 --> 00:14:56.159
you have to have played. I
think you can be you know it,

214
00:14:56.320 --> 00:15:01.200
just you just need to like understand
the game. And you know, I'll

215
00:15:01.240 --> 00:15:03.639
tell you a lot of players don't
understand the game, no matter what you

216
00:15:03.679 --> 00:15:07.120
were talking about. Yeah, I
just think that like you want to you

217
00:15:07.320 --> 00:15:13.240
want to have the you gotta like
rules. Well, yeah, because because

218
00:15:13.600 --> 00:15:16.039
the DM ends up being the referee, you gotta be you gotta be the

219
00:15:16.600 --> 00:15:20.720
the stop of where rules interpretation ends, right, and like you got at

220
00:15:20.799 --> 00:15:24.960
least the other rules. Yeah,
I feel like that's the smallest bar of

221
00:15:26.120 --> 00:15:28.879
entry, is like you know,
reading reading some rules here and there.

222
00:15:28.039 --> 00:15:31.519
You have to memorize the DMG.
No one does that, but just like

223
00:15:31.679 --> 00:15:35.799
enough to like understand how like like
clearly be the most basic of basics was

224
00:15:35.799 --> 00:15:39.399
missed here, So like read enough
to understand the game, how it's supposed

225
00:15:39.399 --> 00:15:43.480
to be played. And if as
a player you want to have that conversation

226
00:15:43.519 --> 00:15:46.960
at the end and try and help
them become a better DM, that's great.

227
00:15:46.320 --> 00:15:50.320
But you also have no obligation to
do that either. You know,

228
00:15:50.360 --> 00:15:52.080
if you're like, man, I
just want to play some D and D.

229
00:15:52.159 --> 00:15:56.440
I'm not here to educate people.
That's that's a totally cool approach,

230
00:15:56.440 --> 00:15:58.279
and you just go find a different
table. Yeah. The thing I forget

231
00:15:58.320 --> 00:16:02.799
too, is that we don't know. In my head, this is friends

232
00:16:02.840 --> 00:16:06.679
sitting around table playing. Yeah,
we don't know their context somebody. I

233
00:16:06.720 --> 00:16:08.759
forget that, people sitting down at
a store for the first time whatever,

234
00:16:08.879 --> 00:16:12.360
Yeah, or you know, I
don't I don't see any comments here about

235
00:16:12.399 --> 00:16:15.799
their relationship to each other. I
did see that the DM is in their

236
00:16:15.799 --> 00:16:19.080
mid thirties, So this isn't like
a like a twelve year old who could

237
00:16:19.440 --> 00:16:22.600
you know, just got their first
book. So then so in the mid

238
00:16:22.639 --> 00:16:26.279
thirties, you just got their first
book, you know. But it's I

239
00:16:26.360 --> 00:16:30.480
would have to think some some sort
of applied reading comprehension should be there.

240
00:16:30.000 --> 00:16:33.440
Yeah, And we always take these
things with the presumption that people are not

241
00:16:33.559 --> 00:16:37.639
trolling, you know, like,
yeah, of course it could just be

242
00:16:37.720 --> 00:16:41.279
somebody you know, taking the piss, But you know, if that really

243
00:16:41.279 --> 00:16:44.360
happened, that makes sense that that's
where that comes from, Is that that

244
00:16:44.440 --> 00:16:48.240
video game idea of how the game
works, and you know, and and

245
00:16:48.279 --> 00:16:49.759
what happens. You know, if
a story is made up, I don't

246
00:16:49.759 --> 00:16:52.799
really care, because I wasn't there
even for the even for the real stories,

247
00:16:52.840 --> 00:16:56.840
I wasn't there either. So we're
assuming, we're assuming good faith.

248
00:16:56.279 --> 00:16:59.200
Sure, so let me let me
just tell me a good story. I

249
00:16:59.200 --> 00:17:00.799
don't care where it came from.
So let me pose a question to you

250
00:17:00.879 --> 00:17:04.359
two, and so what do you
like? It's a it's kind of a

251
00:17:04.400 --> 00:17:08.640
fun thought experiment, right, Like, so what do you do? Like

252
00:17:08.680 --> 00:17:14.000
if a player is like not taking
their turn? Obviously, as a DM,

253
00:17:14.079 --> 00:17:15.480
you can say, okay, overruled, like you've you know, I'm

254
00:17:15.519 --> 00:17:22.759
giving you Yeah, here's your timer. We have an egg timer like a

255
00:17:22.839 --> 00:17:26.920
pomadoro with a minute set on it. But like, what do you do?

256
00:17:27.039 --> 00:17:30.160
I mean, okay, we we
have the complaints, right, upset's

257
00:17:30.240 --> 00:17:34.680
it. It's a violation of the
social contract, of that unwritten rule that

258
00:17:34.720 --> 00:17:38.200
you know, we're gonna play in
good faith and have fun and everything,

259
00:17:38.240 --> 00:17:42.559
But like, what do you do? One of the things that you can

260
00:17:42.680 --> 00:17:45.759
do is you can and this is
one of the things that makes me a

261
00:17:45.759 --> 00:17:52.720
little hinky about this particular story is
that like, yeah, that character went

262
00:17:52.799 --> 00:17:56.440
off on their own to do this
thing, but like, where are the

263
00:17:56.519 --> 00:18:00.880
other players at the table, because
presumably, I mean, is the does

264
00:18:00.920 --> 00:18:04.440
the whole is that the whole table's
understanding of how the game works, and

265
00:18:04.480 --> 00:18:07.400
this is the only player that's like, guys, sets messed up, and

266
00:18:07.440 --> 00:18:11.039
everyone else is looking at them like
no, no, no, that's perfectly

267
00:18:11.079 --> 00:18:12.759
that. That's that's how dan D
works, that's how we've been playing it

268
00:18:12.799 --> 00:18:18.640
for, you know, for six
weeks now, or because like I think,

269
00:18:18.640 --> 00:18:21.240
if I'm in that situation, I
look to the other players and I

270
00:18:21.279 --> 00:18:23.680
say, hey, you guys,
this is we all understand. This is

271
00:18:23.720 --> 00:18:26.000
not how the game works, right, and they all go huh yeah,

272
00:18:26.079 --> 00:18:30.720
yeah, yeah, no dude,
it's you know, and and hopefully that

273
00:18:30.880 --> 00:18:36.599
consensus is enough to get the DM
to you know, or maybe the DM

274
00:18:36.920 --> 00:18:40.279
second look at the rules. Maybe
the DM was tired of this player's crap

275
00:18:40.359 --> 00:18:42.839
and he was going off doing things
alone and whenever the whole party is like,

276
00:18:42.880 --> 00:18:45.319
no, man, come on,
like we're going over here, he's

277
00:18:45.319 --> 00:18:48.079
like, no, I'm going off
on my own and I'm going to go

278
00:18:48.119 --> 00:18:51.680
do this other thing. And maybe
he was upsetting the table and the DM

279
00:18:51.759 --> 00:18:53.599
I'm just right playing Devil's at Yeah. Sure, yeah, well it's kind

280
00:18:53.599 --> 00:19:00.880
of just at a loss for straw. Wow, just kind of quickly made

281
00:19:00.880 --> 00:19:04.119
something up on the spot too,
instead of grappling. Do that as a

282
00:19:04.359 --> 00:19:08.599
convoluted way, Yes, to get
rid of a problem player, I agree,

283
00:19:08.680 --> 00:19:12.920
But maybe he just kind of like
he just reacted. As my point,

284
00:19:14.640 --> 00:19:17.920
well, but I think. But
but like in answer to your question,

285
00:19:18.400 --> 00:19:22.680
if I encountered a situation like that
where a DM, like like I

286
00:19:22.680 --> 00:19:26.440
said, like if I was sitting
down in a store to play for the

287
00:19:26.440 --> 00:19:29.519
first time or something like that,
and I've been in that situation and the

288
00:19:29.599 --> 00:19:33.960
DM just got something just wrong,
just flat wrong, I would look to

289
00:19:33.000 --> 00:19:38.319
the rest of the table for confirmation
and hopefully we could all get together and

290
00:19:38.759 --> 00:19:41.839
you know, believe on them that's
what was going on, and get him

291
00:19:41.839 --> 00:19:47.079
to change his mind. But if
they didn't and they insisted, then I

292
00:19:47.160 --> 00:19:53.240
would nod, like wait until the
next break, and then politely excuse myself

293
00:19:53.519 --> 00:19:56.240
and just be done with it.
Yeah, you know, some of that's

294
00:19:56.240 --> 00:20:00.480
this egregiously wrong. I did find
a comment from the op saying that the

295
00:20:02.440 --> 00:20:04.400
blah blah blah blah blah. The
worst part is the party just went with

296
00:20:04.480 --> 00:20:08.599
it after I explained how insane the
concept of me just standing there and letting

297
00:20:08.640 --> 00:20:14.440
this happen seemed okay. So that's
interesting. That's interesting to me. So

298
00:20:15.000 --> 00:20:18.680
that tells me that either it's a
bunch of new players or that maybe Joe's

299
00:20:18.720 --> 00:20:22.160
interpretation has a little you know,
has something to it. Yep, Because

300
00:20:22.200 --> 00:20:26.319
when I hear I hear my U
want t poisoner goes off on his own

301
00:20:26.440 --> 00:20:32.359
to go grab this treasure that nobody
else knows about. That's like, yeah,

302
00:20:32.400 --> 00:20:34.359
that's maybe, Yeah, that's maybe
a like a modest like like a

303
00:20:34.519 --> 00:20:38.039
you know whatever, like a like
an off red flag that I'm seeing from

304
00:20:38.079 --> 00:20:41.079
that. Some people don't know how
to play co op games. Yeah know,

305
00:20:41.119 --> 00:20:45.279
and D and d at it War
is a co op it is.

306
00:20:45.319 --> 00:20:48.400
It is a co op game.
And so having played co op games with

307
00:20:48.480 --> 00:20:52.880
people that don't necessarily understand that it's
not a competition between you and me,

308
00:20:53.559 --> 00:21:00.480
it's us against them, like they
find a way to make it competitive or

309
00:21:00.759 --> 00:21:04.880
to go do my thing like you're
right, and that is its own separate

310
00:21:04.920 --> 00:21:07.799
problem. He did say they had
to have the sending stone, and it

311
00:21:07.839 --> 00:21:11.960
seemed like one of them is dealing
with with the traps of stuff while the

312
00:21:11.000 --> 00:21:15.440
other one grabs something else in a
different area. This this, this is

313
00:21:15.519 --> 00:21:18.519
just this, this seems more like
you know, like like the Ocean's eleven.

314
00:21:18.559 --> 00:21:21.039
It's like, you know, the
thist just won't taste care of this

315
00:21:21.079 --> 00:21:22.640
part, just won't taste this part. He had his job. It's like

316
00:21:22.640 --> 00:21:29.519
a heist. Yeah, yeah,
that's that he failed so well, he

317
00:21:29.640 --> 00:21:32.400
was doing all right, but yeah, at that part didn't. In this

318
00:21:32.519 --> 00:21:36.759
particular case, it seemed like they
at least knew what they were doing with

319
00:21:36.880 --> 00:21:40.640
breaking apart from the party, which
I normally don't like, but there is

320
00:21:40.680 --> 00:21:45.200
a place for it for stuff like
playing heist, okay, which when you

321
00:21:45.240 --> 00:21:51.279
when you have to hit a heist
from two different like like you know,

322
00:21:49.359 --> 00:21:56.240
you know on eleven, you never
split up the party, all right.

323
00:21:56.279 --> 00:21:59.039
I think that's that's all we got
for for this one. Thank you to

324
00:21:59.160 --> 00:22:02.680
Mobile Day sixty one ninety two one
ready for posting it. That's yeah,

325
00:22:02.720 --> 00:22:04.519
I got nothing else to say on
this. This was this was just a

326
00:22:04.839 --> 00:22:11.000
hilarious, like just gross misrepresentation of
the rules. A fun one was a

327
00:22:11.000 --> 00:22:15.000
discussion on some interesting places though,
So I like that. I think so

328
00:22:15.119 --> 00:22:18.440
Yeah, it's fun for us.
That's that seemed, especially because like I

329
00:22:18.440 --> 00:22:19.559
don't even know what level they were, but like they have been playing for

330
00:22:19.559 --> 00:22:25.200
at least a little bit. They're
running into dollumns, they're into the like

331
00:22:25.200 --> 00:22:29.000
like like load of mid teens in
terms of CRS and right, unless the

332
00:22:29.079 --> 00:22:33.960
DM's that bad, you know before
they started it they started at twelfth level

333
00:22:34.039 --> 00:22:37.640
or something. It also sounds like
maybe this player was, you know,

334
00:22:38.039 --> 00:22:42.119
new to that particular table or something
that I don't know, tough to say,

335
00:22:42.279 --> 00:22:47.640
so what it's actually Jason, it's
the one shob but actually so but

336
00:22:47.640 --> 00:22:52.039
but the game runs in real time
always, so like yeah, like CR

337
00:22:52.119 --> 00:22:56.119
sixteen, but like we've been playing
for like yeah, there's only session four.

338
00:22:56.200 --> 00:23:00.400
We've been playing for three months.
Guys, you should be level mean

339
00:23:00.480 --> 00:23:04.200
by now. Yeah, that's the
last one. Thanks so much for listening

340
00:23:04.200 --> 00:23:08.200
to line everybody, Thanks so much
for listening. We are your host,

341
00:23:08.279 --> 00:23:11.559
Jason Portizo, Jim Crocker, and
Joe McCall, producer, editor and engineer

342
00:23:11.599 --> 00:23:15.160
Jason Portiso. Music by Nick Spurrier
or words by Christmin Roderick. You can

343
00:23:15.200 --> 00:23:18.920
we talk to us with any feedback
for suggestions by emailing Hello Adventures Podcast at

344
00:23:18.920 --> 00:23:25.880
gmail dot com. Hello Adventures is
a JTP audio production Good goodbye Adventure