RPG Horror Story: These Players WANT To Be Railroaded??


In this episode of 'Hello Adventurers,' the hosts discuss a unique challenge faced by a dungeon master (DM) when players wanted to follow the 'Curse of Strahd' module strictly, without any deviations or creative input from the DM. This situation...
In this episode of 'Hello Adventurers,' the hosts discuss a unique challenge faced by a dungeon master (DM) when players wanted to follow the 'Curse of Strahd' module strictly, without any deviations or creative input from the DM. This situation highlights the importance of having a session zero to ensure the DM and players are on the same page regarding game expectations. The inexperienced DM, taken aback by the rigid demands, decides not to proceed with the campaign. The hosts consider the players' perspective, suggesting that previous negative experiences might have led them to such extremes. They humorously explore possible outcomes and solutions, emphasizing the collaborative and improvisational nature of Dungeons and Dragons (D&D) and role-playing games. The episode wraps up by inviting listeners to share their thoughts or similar experiences.
Send us your horror stories to helloadventurerspodcast@gmail.com or tell us yourself in your best (worst?) Strahd voice at helloadventurerspodcast.com/voice
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Hell and hello, yea perfect nilding. We're gonna get that again. We're
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as my wife. We're gonna leave
it in as is, Thank you so
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much. A podcast for game masters
and players and all kinds of people to
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level up your game. We're just
gonna start it off completely off the rails.
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That's fine. Yeah, that was
sort of a horror story of an
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introduction. Well, today's story is
about keeping things on the rails. I'm
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gonna say, is it about players
not paying attention? Because that was me?
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You got me. That's not even
the story. That's just facts.
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It's horror facts. We're going to
do horror story today. We're pulling this
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one from the RPG horror story subreddit
from user grand Red Larceny. But I
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love this story. I love what
it implies. And I know, particularly
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Jim is going to have plenty to
say about this, and so do I
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so Joe. Yes, our listeners
may have learned that I have opinions about
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things. Yes, I should hope
so or else In particular, it's a
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pretty host. Today's horror story is
titled the Players want to limit the quote
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DM influence. I am intrigued on
that's what a good title will do story
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goes. So this is something that
has never really happened to me before.
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I've been to DM for a while, not extremely experienced or anything like that,
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but I've run a few games.
A few weeks ago, I started
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talking to someone I know and they
mentioned that they had a group of friends
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looking for a DM and asked if
I could do it since I really liked
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D and D. I didn't think
twice and said sure. I met with
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this group for a session zero of
sorts to discuss what they were looking for
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in a game. And here's what
they told me. They wanted someone to
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run cursive strawed for them, which
is fine, that's one of my favorite
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modules. But that's where the problems
came up. I told them I'd be
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happy to as cursive strad actually has
a lot of variables and ways to make
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these things interesting. That was when
a player stopped me mid sentenced and said,
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before you start, I want to
make sure you're running it for us
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without change. I want you to
not influence the module at all, don't
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even change a comma. I hate
when dms think they know better than the
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folks at D and D. That
was strange to say the least. But
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I understand wanting to run something as
it was intended, and I said I
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would definitely follow the module. However, the player continued, No, you
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shouldn't even use dialogue that isn't in
the module. Okay, that's how D
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and D is meant to be played. Also, you need to roll dice
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out in the open for us to
see. Things felt really strange to me.
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I know, I'm not experienced or
anything, but this didn't feel normal.
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So I asked them plainly what they're
expecting of me, and this one
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player, who seemed to be speaking
for the group said, we hate when
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dms abuse their powers to manipulate the
world. That's why we only play modules
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and make sure the dms don't change
a single thing from them. I imagine
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my expression didn't seem too good when
he said that, because what followed were
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a bunch of complaints about dms,
and from me, it sounded way too
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close to player versus DM mentality.
It went on for a while, but
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there was no way I was dming
for them. I'm barely experience. Good
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choice, I'm Billy's okay, okay, good because like I thought, like
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like many of these horror stories start
with, here's the huge red flags that
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I ignored. Yeah he did and
forged ahead. Anyways, Somewhere somewhere in
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our third year of this campaign,
I thought, hmm, this feels a
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little odd. Yeah, that's good, says I'm barely experienced enough to do
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with normal players, and to me, this definitely, this definitely isn't normal.
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Honestly, at that point, they
were expecting me to be an AI
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simulator for their game with a voice, which is not at all what I'm
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looking for. I told them that
that we aren't going to be a good
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fit as expected. They didn't like
my response and started to angrily shout at
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me that I was wasting their time, that I wasn't a quote true DM,
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et cetera. That being said,
I would no longer be DM me
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for this group ever anyone that's this
friend of mine introduces me to. I'm
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just glad that they didn't go beyond
session zero. They were shouting, but
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you're not a real DM unless you
don't DM like you just you just need
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to read the book and then just
do just only say what's in the book.
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Don't even change a comma. Why
doesn't that player? My first thought
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is why doesn't that player Okay,
no, Actually my first thought is like
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this would make a terrible horror movie
because you know, like how we're all
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shouting like no, don't go down
into the basement, like that's what this
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person did. They're like, I'm
just not going to go down there.
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I'm just gonna add Yeah, I'm
going to leave this house. Actually,
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I'm not going to go investigate that
weird sound at all. I'm good.
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I'm gonna go home now. Yeah, and there's no harm movie that's what
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happened here. But then my second
thought is, why doesn't that player just
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be the DM right if it's like
if you're just reading from the literal them,
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Yeah, you don't need to do
anything if you're just reading a story
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book to your friends. Yeah,
like I'll bring over a copy of,
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like, just know, some fantasy
book and you can just all work together
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and read it together. Yeah.
Also, how does that player know if
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if if I go off the rails? How does he know? Oh,
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you reading ahead? I mean,
and part part of me sympathizes though here,
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like like I'm trying to find some
empathy for these players because clearly they
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had a DM like that they had
real problems with like one of our other
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horror stories. Yeah, exactly,
like like in the past that led to
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this trauma that they're expressing to this, you know, the new guy who's
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like, Okay, I was hoping
to run D and D and not be
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your therapist. So yeah, yeah, yeah, but but but good for
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him for like, and that's why
you have a session zero, folks.
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Yeah, and why your session zero
is let's make sure this is gonna work,
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right, and and you know,
and good on him for saying not
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gonna work. Sorry, Nope,
that's not not how we want to be
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going about it. I was scrolling
through some of the comments here of there's
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some golden there, Like my favorite
one of the top comment is nice deck
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saving me. They're dodging that bullet. Yeah, yeah, it's that it
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doesn't matter if it's not twenty right. The DC was low out out the
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way, yes, yeah, yeah, So say, what do they expect
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you to do if they speak to
an NPC that has no written line?
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Just stand there and not answer.
Yeah. That was my next question was,
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like, you don't have any dialogue
written for this guy? If I
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was citistic enough the DM for them, that's exactly what I would do stare
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at them in pure malicious compliance.
Yeah, sometimes you got to give people
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what they want for them to understand
that they don't actually want that. Yeah,
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so what do we do in this
situation? Obviously, the the DM
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left, and that is the correct
call to go run a game they want
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to play with. The DM is
also a player at the table and should
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be having as much fun as anybody
else. So this wasn't the right game
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for the DM. But the players, I hope they either if they want
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to continue playing D and D they
should, you know, figure out that
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that's how it runs. I hope
they find a DM that's good enough to
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like undo a bad experience they problem
bad, or they just have storybook hour
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and just read a book to each
other. That's kind of what they want,
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and I'm kind of serious about that, like like like find a cool
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fantasy book and just read it together
during a book club. I'm super curious
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whether this would be the first time
that that group has played Cursus Strode or
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whether they're no kidding, think of
it in terms of like a video game,
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and maybe the thing is they played
it through before and they want to
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play it again to see if they
can, you know, somehow like like
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like optimize or go in different directions
or something like that. But it's got
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to run exactly the same way,
otherwise they won't know, you know,
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whether it was Like I just think
I think what it is is. I
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think they're northern northern Dungeonists, and
they take a very literal interpretation of the
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Book of Straw with no room for
interpretation whatsoever whatsoever. Anythink that's probably as
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opposed to more liberal Borovianists. Well
yeah, yeah, yeats, they do
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allow some interpretation of the bow that's
man and in particular and in particular that
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module more than any others. The
fun of that module is as a DM,
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sinking your teeth into it and making
like the weird gothicness of that like
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your thing, right, Like no
two dms should have the same straw voice,
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right when they talk of you know, when they do his voice,
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and when you do the you know
whatever the fourtune and tell her and all
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that like like that is your opportunity
to just you know, be weird and
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have fun with it. And the
idea that somebody is gonna, you know,
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wants you to run that that module
of all of them, you know,
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totally on rails is just it's just
it's set like it's just a missed
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opportunity for everybody. It should be
a for interpretation. As long as everyone
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agrees that Strat is hot, that's
all that matters. My last because it's
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thirsty and you're doing it right.
Yeah, So what is your straw voice?
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I didn't run so okay, but
I just come up with one right
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now. I would probably go super
campy, like like bla, like the
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stand, the beating about the like
the like the cartoonish nineteen fifties like bad
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Vampires. Yeah, like uh the
I think a real solution for those players
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is go play Baalder Skate. Yeah, it is a video game. It
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cannot be it cannot break it pro
Yeah the game. Go play AG three.
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Yeah, it's we can be becau. Everything has to be pre program
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and you can play. And the
great thing about Baller's Gate you can play
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co op. You can have your
friends on the mics with you, and
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you can all do it. You
go through together just like a plaint,
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a regular D and D game,
and that you don't have to worry that
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anybody might inject their personality into God
forbid running go to based someone like plays
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a role playing game in their own
voice. Hello Adventurers, thank you so
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much for listening. If you enjoy
the show, the absolute best thing you
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your friends about us. If you like
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what we're doing here, that there's
a good chance that your DM or your
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players will enjoy it too, And
you don't need to loop gold to do
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any of that. We appreciate your
listening. Now back to the show,
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but seriously, kind of picking up
on something you said, Jim is getting
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down to like like, was there
no room for any kind of discourse?
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There was there no like well,
okay, hold hold on, I'm not
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I don't think I'm better than the
people at Dungeons and Dragons that wrote this,
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and I don't think I know better
than that. However, however,
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like here, let's go to this
part of the d MG that was written
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by these same people. Let me
show you this, and and you know
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that that's where I don't know.
I guess like what kicks in for me
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if I'm seriously in this situation after
kind of laughing and being like you guys,
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okay, that was a good one. You always got me, and
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then we go out you're serious,
Okay, well what do you really want
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to play? Yeah? Is like
getting into like okay, I obviously need
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to educate you on something like okay, so let's let's break that down.
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And so so I get saying like
no, not for me, I'm good,
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thank you, but no, thank
you. But at the same time,
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to your point, it's like maybe
something kind of horrible happened to them
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in the past. Maybe it's someone
where they had some kind of this.
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They definitely had some kind of asshole
DM that was like just completely arbitrarily changing
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what was in the module. You
know, there's a sweet spot there between
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you run it word for word verbatim, and you sit down to play strawed
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and they end up in you know, like and they end up in Strict
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Saving instead or something like that.
You know, you you decide that that
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you you really want to run a
Magical Academy game, so you drop the
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Magical Academy into Barovian they never even
see straed kind of thing as far as
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like seeing a room for discourse,
you know, if we're ever taking the
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story your face value. There are
two points where the players interrupted DM right
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in order to say in order to
double down on saying they don't want anything
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fun, so I don't think there
was much room for discourse. And also
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like this wasn't the DM's friends.
This was a friend friends of a friend
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that liken't He doesn't know these people, doesn't owe them anything, So no,
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and I don't think that, right, I don't think that. So,
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so what would you do? Is
how much time do you have?
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Because because I'm going to do one
of two things, depending on how much
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one of three things, depending on
how much time I have I'm going to
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One is nothing and leave. One
is to say I honestly don't have time
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for this. Yeah, this sounds
like it's not my game. Thanks,
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thanks, but no thanks and leave. The second one is to do what
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I said is to try to educate
them. Sure, okay, you know
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this is open to interpretation. I'm
not going to change any anything. I'm
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not going to change anything. However, there are parts that are maybe slightly
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ambiguous that I need to kind of
fill in. That's how this game is
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designed. And here's a two sentence
description of this shopkeeper. And if you
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guys want to talk to him,
I got to make some shit up right,
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and like kind of explain that.
And then the third one is,
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if I'm feeling particularly saucy, I'm
having a bad day and I have some
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time, I am going to malicious, maliciously comply. I'm gonna give you
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exactly Okay, that's what you want. Sure, here we go, and
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you're going to get the most vanilla
mhm yep land game of your life.
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Yeah, and that's maybe exactly what
they want. Maybe they'll be thrilled at
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that. I don't know, Yeah, but certainly that like like I like
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the kind of like that. I
mean, like, like you say,
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we only have one angle on this
story, but the fact that he spent
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some time going do we really understand
each other? Like do I actually are
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you really asking what I think you're
asking me for. Let's poke at this
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a little bit, them going oh
yeah, yeah, one hundred percent.
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You know, it sounded like he
did kind of take some time to try
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and you know, come at it
from a different angle and make sure that
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they were really no kidding as adamant
about this is as it seemed like they
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initially were. Yeah, like I
said, the player interrupted him twice to
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double that for me, that's I
don't think it's any there was any room
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for or for educating anybody on this
on this particular day. And hopefully they'll
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figure it out, or they go
pick up a copy of Boulder's Gate or
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start a book club, and I
think those are all perfectly fine ways to
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spend your afternoon. This is This
doesn't make them bad people, bad D
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and D players, And if the
people that were playing this game and interrupting
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this DM are listening, some of
the best lines in the movies, some
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of the best lines of movies are
improv Okay, I'm just gonna throw that
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out there. Yeah, the part
where Eric gorn Broker's thumb, he improved
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that line that wasn't in script.
He was like, you know what,
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I'm gonna break my thumb here.
Or when Harrison Ford was hungover or no,
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not hungover, he was sick in
Indiana Jones and the guy comes and
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he does all these cool night things
and they shoot him Like that was just
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00:15:43.919 --> 00:15:46.039
improv because he didn't want to be
filming that day. They kept Yeah,
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you know, I mean my favorite
improv I think of the last twenty years
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00:15:50.919 --> 00:15:56.799
is because the truth is I am
iron Man, not in the script down.
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He just did it and everybody loved
it so much that you know,
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that became that iconic thing, and
that just that's and that's where that that's
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where those things can can happen.
Yep. Yeah, a lot of the
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magic happens folks and the commers.
There's a lot of speculation exactly what you
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said, Jim, is that these
guys have run Strawed before and they're trying
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00:16:14.399 --> 00:16:18.919
to optimize their speed run. Yeah, a lot of speculation on that Twitch
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00:16:19.799 --> 00:16:23.200
speed road of straw And then piggybacking
off of that is that saying that some
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people just want to win whatever game
they're playing, even for a game that
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00:16:26.600 --> 00:16:32.399
doesn't really have a win or lose. Yeah, David, that's the wrong
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module to play then, from my
understanding and having not played it, if
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they've done it before or optimized on
their speed run, then you can absolutely
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win D and D. It's not
the module to play. So what would
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you have done in this situation?
What and have you had a DM that
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went a little too far off the
rails and maybe you sympathize with these players
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a little bit. Reach out to
us Hello Adventures Podcast at gmail, dot
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00:16:52.399 --> 00:16:56.440
commerce store, tell us your story
yourself, Hello Adventures Podcast dot com slash
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00:16:56.519 --> 00:17:00.080
voice and if you can do it
in your straw voice, that would be
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00:17:00.080 --> 00:17:04.559
awesome. You have to make it
hot. Yeah, uh anything bad boys,
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No, I think this is good
from me. Yeah, this was.
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This is like the perfect type of
horror story that we'd like to see
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on the show where it's just like
like what were these people thinking? Yeah,
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it was cool man, and they
had a happy endingwhere with the potential
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d M left without them this Yeah, that was like like like Joe was
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saying, the house said, yeah, you know what, too bad,
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we can't stay. I will thank
you. They had capital idea. Sir
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guys, thanks so much for listening
with Hello Adventurers. Where your host Jason
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Ptizo, Jim Crocker and Joe McCall
producer, editor an engineer Jason Piso a
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00:17:41.960 --> 00:17:44.799
music by n Experior outwork like Christ
and Roderick. You can meat out to
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00:17:44.880 --> 00:17:48.880
us with any feedback We're suggestions by
emailing Hello Adventures Podcast at gmail dot com.
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Hello Adventures is a j TP oil
production by Adventures, but to have the

















