Feb. 12, 2024

RPG Horror Story: That's Not What "Classic DnD" Means!

RPG Horror Story: That's Not What "Classic DnD" Means!
RPG Horror Story: That's Not What "Classic DnD" Means!
Hello, Adventurers!
RPG Horror Story: That's Not What "Classic DnD" Means!

In this episode of 'Hello Adventurers', Jason Portizo, Joe McCall, and Jim Crocker dive into the intriguing world of homebrew rules in Dungeons & Dragons games. They're chatting about a Reddit user's wild ride with a super detailed magic system...

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In this episode of 'Hello Adventurers', Jason Portizo, Joe McCall, and Jim Crocker dive into the intriguing world of homebrew rules in Dungeons & Dragons games. They're chatting about a Reddit user's wild ride with a super detailed magic system cooked up by another Dungeon Master in a 'forever DMs' group.

The gang shares their thoughts on crafting homebrew rules, agreeing that while it's part of the DM experience, D&D doesn't necessarily need major overhauls because, hey, it's not that busted. But they're all ears for your tales of homebrew adventures – so don't be shy, share 'em with us!

Send us your story at helloadventurerspodcast@gmail.com

Original post: https://www.reddit.com/r/rpghorrorstories/comments/170itgc/invited_to_play_in_a_game_of_classic_dd_but/

WEBVTT

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Hello, measures, thanks much for
tuning in. I'm Jason Portiso, I'm

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Joe o'call, I'm Jim Crocker,
and we talked about D and D topics

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near and dear to role players.
Hearts. Now, for those of you

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who listen to Jimin's and my previous
show, Commons and Dragons, you know

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this was one of our favorite types
of the shows to do. And if

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you were a fan of Curmudgeons and
dragons that we are not going to stop

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doing these. These are the RPG
horror stories. Even if you weren't a

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fan of Curmudgeons and dragons, we're
not going to stop doing. I'm just

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not going to stop doing these.
I love there's a couple of YouTube accounts

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that that do things like this,
and this is one of the things that

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kind of got me into like the
discussion part of the game. And these

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are just fun, not for the
people who wrote these stories, but you

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know, they're fun for us to
talk about when your games go poorly,

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get content. So if you have
a horror story or even a wholesome story

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and you want us talk about it
on the show, send us a story.

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Hello Adventures Podcast at gmail dot com. And the story it works for

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us, then we will gladly talk
about it on the air. Which want

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tell us your story yourself, Helloa
Adventurers podcast dot com, slash voice and

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leave us a voicemail tell us your
story. But today's story comes from Reddit

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user ggm ji dash gm, who
is nice not to let us use a

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history. This is the story of
invited to play in a game of quote

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classic D and D, but session
zero was anything but. T Jim writes

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very light horror with a question at
the end. I'm a part of a

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small group six in total of Forever
dms. We call ourselves the DM fight

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Club. Usually we meet once a
week and we'll run a battle Royale style

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encounter where we put a homebrew monster
at a predetermined cr and just socialize and

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talk about our respective campaigns. A
few weeks ago, one of us offer

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to run a campaign for the other
members of the DM Fight Club. He

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pitched that it would be a classic
game of D and D set in the

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Forgotten Realms, so only wants the
official content as written for character creation.

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He worded this like you won't have
to deal with any of the Is this

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balanced or does this fit the setting? Questions you get from players as a

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DM in this game. Being a
group of forever dms by nature, we

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are all excited to join. The
issue came when it was time to do

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a session zero, and he gave
us the house and build rules. He

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has some pretty wild alternate rules.
I'm not talking of variant encumbrance either.

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Here are some examples. This is
where it starts to really get off the

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rails. Stats would be generated by
rolling two D twelve minus one D four

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seven times then dropping the lowest role. Also, the stats had to go

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in order not to be freely assigned, so first has to go to strength,

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second to dexterity, et cetera.
Why would you believe it gets worse?

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Magic would not use spell slots.
Instead, each character would have an

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MP pool. Each character, regardless
of class, would gain five MP per

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character level. Then at the class
would normally gain a spell slot, they

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instead gained ten times the level of
the slot MP instead, no spell slots

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magic points. Yes, that's just
as needlessly difficult. Hey works for Final

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Fantasy right. Spells cost three point
five MP per spell level rounded up,

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unless they deal damage, in which
case they cost nine point five MP per

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level rounded up cantrips cost one MP, and spells cast as a ritual cost

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two MP, and now we're charging
them for me per cantrip. Instead of

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gaining proficiency in all skills and tools
given by your background in class, you

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treated those skills as a pool.
You had to choose a number equal to

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a one plus your intelligence mod from
most classes minimum one two plus intelligence mod

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for Ranger, three plus intelligence mod
for Barden Artificer, and four plus Intelligence

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mode for Rogue. This guy,
just man, that intelligence is a dumbstat

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Sometimes. I guess characters would gain
a level of exhaustion in game for every

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two real life hours that incurred in
this session. Say that again, happily,

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Oh my god, to repeat,
beautiful characters would gain a level of

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exhaustion in game for every two real
life hours that occurred in sessions. Oh

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my god. Yeah, we would
all be so exhausted. No, I

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don't know this counts down time,
because like we have like one fight over

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two sessions that we play a month
apart, so you're like imaentually in between

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combat. You just died. Yeah, you died of exhaustion. Your character

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has been staying there for months and
finally, not a major rule change,

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but coins had a weight of point
two pounds per coin. I mean,

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that's not a major rule change if
you're not using encumbrance, but if you

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are. Ultimately, we all decided
to play, but I expressed that instead

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of the game of standard no frills
five V I was expecting, these changes

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effectively made this an entirely new game
system, just set in the forgotten realm

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setting. Absolutely. Yeah, he
confided in me out to the session zero

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that he was completely shocked and unsure
of how I could feel that way,

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and that it was totally the same
game. Am I the one taking crazy

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pills here? We're all still playing
in good friends, but I just wanted

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to know that my opinion is valid. They're still playing this game. When

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do you guys think modified D and
D is no longer D and D and

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becomes its own game? This is
it now. It's hard to say how

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long they were playing it, and
this posted from a couple of months ago

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at this point, but I've had
it bookmarked for so long that it is

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just we had to get on the
show. We need to contact ope yim.

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What game system did he accidentally create? I think like if you were

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to look at that spell system he
created. Like listeners who are as old

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as I am will remember the Iron
Crown Enterprises arms Law and spell law systems.

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That sounds to me like spell law. I want to say that spell

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Like like the original version of D
and D came out and then like three

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days later, the first modification somebody
made was doing a spell point system instead

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of the vancy and magic plot system. So like when you are brand new

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to D and D, that is
like the first hack that like like the

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first primitive Oh, I know how
we can make D and D better,

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Like everybody does, like wants to
find a way to get around the limitation

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on spells that are built into the
game for a very specific reason, and

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like that's always the first thing to
do. It's some kind of spell slot

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thing. And they're like, well, but then, and it's funny because

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like as he goes through all of
that, you can hear the thought process

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in the DM's mind as they're coming
up with that. Well, instead of

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spell slots, I want to have
people have spell points, So I'll just

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have it be you know, one
point. Oh no, no, that's

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probably that's too many spells. So
if I go and I do you.

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Okay, so like three oh,
but it would be funny if it was

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three point five because then it's like
three point five d and d oh.

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But then it can't be three point
five. I have to round it up.

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Okay, So yeah, so cool
that works. So let me see

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how this. I'll go, oh
shit, that means they can cast eight

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fireballs. Okay, that's not good. So maybe if I make damage dealing

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spells be a little more how many
of them? If I do this,

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and what happens is you end up
with this system that effectively means you're casting

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around the same spell exactly you have
just kept it in spell spell slots in

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the first place. Yeah, just
so part of it reminded me. I

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don't know if you're familiar with the
So when we're at the time of recording,

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Nick Bargatzi had recently been on Saturday
Live and to that whole like George

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Washington thing, He's like how many
feet in a mile? Like you're like

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one hundred, and you're like,
no, that's nobody knows. Nobody knows.

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That's what that reminded me of.
Like with three and a half points

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per beaten the miles fight, right, but the whole point was there's this

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many in the metric system where it's
a real resident of it. But yeah,

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no, yeah, but five thousand
feet in a mile three point five

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spell slots person, Yeah, And
I only know that because one of my

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friends in high school that was her
phone number. That's that's what I remember.

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I mean, And you and you
can make the case that it's like

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that, it's still D and D
because if everything else stays the same.

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My bet though, is that that
is what that player was able to remember

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or that stood out most because they
were playing a wizard. But I bet

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you, like if somebody and played
a Druid, they would have gotten four

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pages of a wild shape Now works
oh yea in that system because because boy,

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once you decided that you're going to
go down that, you know,

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that rabbit hole of making D and
D better, it's really hard to stop,

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Like, especially if you're like,
oh, we're all dms, so

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like you figure like everybody's going to
be down to experiment and mess with it

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and stuff and everything, So you'll
do stuff for a group of other dms.

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You would never lay on players.
See a bunch of bartenders, let

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me make you mild. Yeah,
yeah, yeah, trying to fix it's

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just such a fantastic analogy. So
this really kind of boils down to,

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like, if you're a group of
forever dms and you're tired of D,

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it's totally fine to play in another
system that's been played tested and is known

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to work. Jim does it all
the time. Yes, Yeah, I've

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been dying to play Powered by the
Apocalypse and I have the Avatar books.

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Well, let's go play our vendors. Yeah, that's Part by the Apocalypse.

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But yeah, like I have books
of other systems, have not gotten

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to them yet, but there's some
cool things and and sometimes like you borrow

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something in kind of like five EI
SAP and like, but there's some things

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that other systems do. Right,
if this is the kind of stuff you're

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trying to do, i'd even,
you know, go so far as to

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say it is totally fine to try
some you know, wack and do magic

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system. Like I've got this crazy
idea for how I think this might work.

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But you got to tell everybody going
in that that's what they're getting into.

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Like, like, like you cannot
invite people to a play test that

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you present as just another D and
D games. So This is actually where

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I take issue, and it's not
what the DM of this DMS group.

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It's the rest of the DMS that
agreed to this and then are kind of

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like he the DM whoever was with
this, you know, crazy magic system,

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Like he put it all out there
and they said, ray Op says

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like, well, we played,
but I just I mentioned that I wasn't

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really happy about it. Yes,
yeah, well that kind of makes you

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annoying in a lot of ways.
Sorry, Well, that's the others kind

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00:11:00.639 --> 00:11:03.159
of like looking at each other and
stepping back at the same time, so

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00:11:03.200 --> 00:11:05.639
that that guy's the only one that's
still standing out there, you know what

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00:11:05.720 --> 00:11:09.759
I mean. Yeah, that's I
can't imagine that everybody else wasn't like what

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00:11:09.840 --> 00:11:11.879
the hell you know? Or like
I said, maybe he's the only one

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00:11:11.919 --> 00:11:15.679
playing a wizard that got this laid
on him, you know, the guy

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00:11:15.720 --> 00:11:20.600
playing the fighters. Yeah, yeah, guy playing the Fighters like, oh,

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00:11:20.639 --> 00:11:22.639
special combat moves, Yeah, give
me the list, you know,

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00:11:24.200 --> 00:11:28.360
you know, a crazy elaborate critical
hit table. Yeah, yeah, let's

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00:11:28.360 --> 00:11:30.879
do it. Even the fighters have
magic points. Was just like, yeah,

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I'm not going to use it.
Yeah, Corngar the Blameless would thrive.

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Credit to J I GM on Reddit
for the story what do you think

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00:11:41.039 --> 00:11:46.759
of this Kami system? It's so
wacky that I'm using phrases like kakami,

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00:11:48.639 --> 00:11:50.600
Like it's not like phrases like I
said, this is the kind of thing

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00:11:50.639 --> 00:11:54.720
that like, and I hate to
say kids, but like new D and

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00:11:54.799 --> 00:11:58.320
D d ms get into this and
they get ideas about like this is the

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00:11:58.480 --> 00:12:01.960
like you know, reinventing the wheel, and a lot of these indie game

170
00:12:03.000 --> 00:12:05.759
spaces that I'm in, people are
like, what about this cool idea?

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And you know, and it'll be
like, okay, so we all know

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00:12:09.200 --> 00:12:11.759
we went through a cycle five years
ago where everybody was doing that. But

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if you're new to it, you
don't know that, and so you want

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00:12:15.159 --> 00:12:18.320
to try it and you know,
and find out why it doesn't work and

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why nobody has done it that way, and that's just kind of inevitable,

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you know what It's like like if
you want to have a sense of humor

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00:12:24.720 --> 00:12:26.960
about it, like it's a baptism
of fire and it's you know, just

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00:12:28.000 --> 00:12:31.159
going through the same you know,
I know how to make D and D

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00:12:31.279 --> 00:12:33.440
better. That has been happening for
decades. So yeah, and I don't

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00:12:33.440 --> 00:12:37.399
think there's anything wrong with that,
right, Yeah, just that it's not

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00:12:37.519 --> 00:12:39.039
that broken, Like even if it's
not your favorite, even if five V

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00:12:39.159 --> 00:12:41.759
is in your favorite, it's not
that broken that you need to like completely.

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00:12:43.840 --> 00:12:46.879
Yeah. No, congratulations, You've
just had the same experience that I

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00:12:48.000 --> 00:12:52.000
had, you know, in like
nineteen eighty four. So it's a like

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00:12:52.039 --> 00:12:54.279
I like to think of it as
you know whatever, it's the circle of

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life, D and D right time
march is on. Tell us about your

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00:13:00.080 --> 00:13:03.879
keist homebrew rules that got dropped on
you on session zero. Yeah, presented

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00:13:03.960 --> 00:13:05.279
us no big deal. Yeah yeah, given the word no big deal,

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00:13:05.279 --> 00:13:09.759
what if you and if you ended
up being pretty good? Tell us tell

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00:13:09.840 --> 00:13:13.480
us dot Hello Adventures Podcast at gmail
dot com, or tell us yourself Hello

191
00:13:13.480 --> 00:13:18.440
Adventures podcast dot com. Splash voice
and leave us a voicemail and tell us

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about you. Cracy's humbry game.
I think that's going to do it for

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today. So I'm Jason Portiso,
I'm Joe o'call, I'm Jim Crocker and

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costs me one spell point to say
that I don't know if I have enough

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MP to get through all this.
Thanks for listening to Hello Adventurers. Your

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host Jason Bortizo Jum McCall and Jim
Crocker, producer, editor and inineer Jason

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Portiso. Our music is by Nick
Spurry or artwork by Christo Roderick. And

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I think with nothing else, we're
just gonna say adventure