RPG Horror Story: A Fair and Unbiased DM


In this captivating episode of 'Hello Adventurers', the hosts dive deep into a riveting Dungeons & Dragons horror tale shared by a Reddit user, featuring an intense PvP conflict that led to a jaw-dropping game climax. The saga unfolds with two...
In this captivating episode of 'Hello Adventurers', the hosts dive deep into a riveting Dungeons & Dragons horror tale shared by a Reddit user, featuring an intense PvP conflict that led to a jaw-dropping game climax. The saga unfolds with two groups, under the guidance of the same Game Master (GM), hurtling towards a dramatic showdown after three years of intertwined adventures.
Initially promising an impartial and equitable play experience, the narrative swiftly devolves into chaos as the GM seemingly favors the opposing party, resorting to questionable tactics like unauthorized use of counter spells and inspirations. The crux of the story? A jaw-dropping twist involving a 'Ring of Three Wishes' wielded by the GM, unraveling years of intricate storytelling to the players' dismay.
The hosts meticulously dissect the GM's decisions, offering candid critiques on the erosion of player accomplishments and the apparent biases exposed throughout the gameplay. As the episode draws to a close, the hosts contemplate the nuances of fair play and the far-reaching consequences of GM partiality in RPG narratives.
original story: https://www.reddit.com/r/rpghorrorstories/s/KlwzgEb9EM
Tell us your pettiest DM story! helloadventurerspodcast@gmail.com or tell us yourself at helloadventurerspodcast.com/voice
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Hello, measures, Welcome to another
episode. Today. We are doing another
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RPG horror story, one of my
favorites. I read this one a couple
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of days ago. Eighty is crazy, but there's a lot to get to,
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so let's get right to it.
Coop sounds great, awesome. Yeah,
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this is coming from Ready to Use
Your Pure Giraffe twenty eighty one.
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This is titled GM is Fair and
Unbiased during PvP, so it starts off
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nights lavery and Unbiased and then we
can the word PDP and writing the title,
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so this is yeah, let's let's
do this. I was playing with
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this group for three years in the
same universe as another group by the same
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GM, two groups sometimes affecting each
other in universe, and at the end
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was supposed to be the big conflict
between the two groups before we even continue,
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What do you think of that?
Interesting? For sure, I think
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it's not a game i'd personally want
anything to do with in any way.
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But I know that there are people
that like that kind of thing, so
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I'm going to attempt to maintain an
open mind as you progress. Jason Sjor.
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But I have a feeling the fact
that the fact that that is the
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opening to our horror story. Yes, tells us what we need to know
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about that particular stung. I will
say, I like the shared universe idea,
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and one one's decisions affecting the other
is very cool. And as a
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DM it sounds like a logistical nightmare. But if you can pull it off,
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that sounds cool. The intention of
the ending with the conflict between the
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two groups is where you lose me. Well, yeah, so that's I
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already see a possible issue. Just
going to make a note that the intention
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is that there's going to be a
conflict between these two groups somewhere down.
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Okay, so let's with that in
mind, shall we continue? Of note,
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my party is arguably the more evil
one. We've done some bad things
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and we generally go our own way, which does set us up for this
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final conflict with the quote unquote good
group. Also, there's some strange homebrew
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items in our party, specifically a
coat that allows us all to merge into
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one, each taking our own turns
inside the body, moving and taking actions,
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taking the greatest of ac saving throws. I don't hate that idea.
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Actually, what was that? What
was that show before Power Rangers? It
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was what was that cartoon Voltron vultron. Yeah, so it's very vultral.
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Sure, yeah, it's about it. You're thinking of this way cooler than
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I am. I'm thinking three goblins
in the trench coat if we were doing
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all if we were doing all Goblins
or all cobalts campaign, and we gotta
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we got a magic trench quote that
lets us merge. I'm a thousand percent
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At this final session, we're hanging
out in a tavern we were building when
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the big bad, a GM controlled
NPC appears with the other group. So
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it's us versus the other party and
the gms PC. Also with the other
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party are four wizards that surrounded the
battle arena, holding a shield up to
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prevent any of our allies from getting
in. Notably, the GM would frequently
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use these NPC wizards to cast counterspell
at ninth level for the benefit of the
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other party. We kill their cleric
and the GM jumps in to decide that
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when one of us dies, they
get a legendary action to do one thing
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and he mass heals his party.
Okay, fine, they kill one of
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us and she heals us as well. During the fight, in a critical
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moment where an athletics check would decide
if we lost. The GM decided to
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allow the other party to use their
inspirations to make us reroll the check.
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This has no precedent in the campaign. We've never used inspirations offensively. We
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rolled well enough anyway to win about
four rerolls as the other party used inspirations
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on our athletics check. And then
the GM said that he'd been keeping track
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of the joke inspirations that we had
awarded to him throughout the campaign that the
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players awarded to the DM. Folks. Let me just stop right there.
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I don't know if everybody could hear
it. Hear my eyes roll into the
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back of my head just then,
but they did hard. The GM said
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that he had been keeping track of
the joke inspirations that we had awarded to
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him throughout the campaign, and see
he started using his own inspirations to make
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us reroll. So the GM is
explicitly making us reroll using his inspirations to
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try to kill our party. We
survive anyway, so then we finally gain
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an advantage reviving one of our dead
party members and polymorphing her to keep her
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alive. This was not counter spelled
because the Wizards had used their reactions.
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At the top of the next round, the GM tells us that a ring
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on the dead cleric's finger starts glowing. The GM controlled NPC Big Bad,
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who's at the top of initiative,
then retries the ring and reveals to us
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that is a ring of three wishes
which recharges every hundred years, which had
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just elapsed just now. That's my
favorite part of this. Ninety nine years
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point ninety nine. A hold on, come on, how many rounds has
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it been? One minute? Passed? Ten rounds? One minute has been?
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I remember because because it was right
around lunchtime one hundred years ago,
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is right now, Jason, I
want you to ask me, ask me
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what the secret to a great DMD
fight is. What is the secret to
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a great DM Jim, it's blown
out your mic, of course it is.
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That's exactly what it is. I
don't know if that came through it
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now, but Jim said, timing
at a really inopportune time, so timing
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I might even mad. I'm not
even mad, I might even mad.
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The GM then uses the ring to
wish for our party to be dead,
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which we'll get. We're gonna do
a whole episode on wish rules that ain't
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one of them. After that,
the GM and the other party gleefully describe
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how they use the other wishes to
undo all the things we've done over three
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real life years. In this campaign, the GM swears up and down that
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he was completely unbiased and it could
have gone either way. I mean,
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it could have gone either way.
At some point there was that. So
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here's a quick faq that OP put
at the end of the story. So
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what happened after? What was yetmath? Well, this was two days ago
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at the time of writing this.
The only aftermath thus far is this post
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and some rumblings between those of us
that got screwed over. That campaign was
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the final session of the campaign.
There are no more games to be played.
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Also, this session was held in
person for most people. I was
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remote, so I don't have insight
into what happened when the call ended,
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but I doubt there was much drama, as were all adults in all long
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term friends. You are not anymore. Was there no indication of this behavior
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before none? He was a reasonable
GM in all of our previous sessions.
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In his defense, he had only
had to balance one party's interest before that
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time, And it's my belief that
the GM had attached his ego to the
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Big Bad NPC, and his explanation
for the inspiration debacle when I confronted him
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was that he was mad that he
had forgotten to counterspell the dying action of
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our party member, so to make
up for it, he decided to allow
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the inspiration stuff and use his GM
inspirations to try to kill us. He
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clearly felt he was on their team
and was unable to act fairly when it
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came to his rulings. I can
forgive a mistake like that, but to
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plainly deny it and pretend you're completely
fair it made me lose a lot of
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respect for him. This is this
is amazing, is what they say.
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It's Hello Adventurers, thank you so
much for listening. If you enjoyed the
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show, the absolute best thing you
can do to support us is to subscribe
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are released. You can also leave us
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a review five stars. Of course, that will help us get seen by
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more D and D players, and
more than anything else, just tell your
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friends about us. If you like
what we're doing here, then there's a
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good chance that your DM or your
players will enjoy it too, and you
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don't need to loop gold to do
any of that. We appreciate you're listening
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now back to the show. Who
wants to chime in on this? So
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I'm like, if I sat through
that, I would be annoyed that he
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didn't just kill everybody with the ring
right from the jump and save me four
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hours of bullshit. Yeah, because
if that's what he was going to do
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at the end, we can get
into the whole thing about how like it
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stopped being D and D the moment
you had PCs fighting other PCs, because
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the game's not designed for that.
It's not designed for that, it's not
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balanced for that, it's not built
for that. Anytime you're doing PCs versus
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PCs, you're hacking the game.
You're doing something completely different. And that
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is not Dungeon Dragons has written.
It's not five edition is written. It's
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you doing your own thing off the
you know, completely off in a corner.
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And and they absolutely are our right
to be to be pissed about that.
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Yeah, and let's let's forget the
four hours of combat. How about
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the undoing three years of a campaign? Oh, that's just just ye that
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that's just contempt that's that's clear.
He had beef with somebody, right,
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Like that's whoever they had the GM
had beef with somebody in the quote unquote
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evil you know the the op Yeah
here, That's what that says to me
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is like you had an issue with
somebody and instead of resolving it, you
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know, like an adult, you
decided to just destroy a D and D
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game and it was the last session. Like, it's just really strange.
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It's happens when you play it wrong. Yeah, it comes off as mean,
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not mean, but but Eddie Petty
just eddy and vindictive and yeah,
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passive aggressive right in a way like
you have a real maybe a real world
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problem. And I don't know that
to be true, right, but it
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just that's what it gives to me. They did know, I will say
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they knew going in that and they
agreed to play a PvP game. And
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that's okay for me. Right If
you say, if everybody's clear up front,
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hey we're gonna you know, this
is going to end in a huge
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PvP you know, battle to the
death. Cool, fine, right,
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if you want to do that.
Not a game for me, sounds like
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probably not a game for you,
Jim, But well it's it's not D
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and D. It's a game.
It's a different game than D and D.
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Yeah, and and I would agree
with that. But I'm saying that
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I think that it happens plenty in
home brewed D and D esque tabletop RPG
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games that people play. And you
know, the gateway drug being five Y
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or the gateway drug being being D
and D. But I could I could
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see myself agreeing to any on PvP
in a short game, maybe like a
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month or two, maybe there's under
six months, I might be okay with
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the building towards that. In a
three year game, well maybe they play
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once once every other month like we
But all I'm saying is they knew that
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it was PvP. That isn't the
issue. I don't think that's the issue.
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The issue. I think that,
I mean, it was the least
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of the issue, okay, right
right. I think that it was the
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prelude probably. I think Jim,
you probably called that early on. Oh
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yeah, well, I mean that
that was the guarantee that something was gonna
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go badly. It's just how badly
and for whom. I don't think this
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is the question. I don't once
you commit to PvP, Yeah, I
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don't think this gets posted on Reddit
if it's just fair, right, Like,
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I don't think it even get gets
posted because and that's the point I'm
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trying to make, I guess,
is that they agreed to They were like
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fine with everything else, right,
even though that sends off alarm belts for
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us. They're fine with all that. But it's like, oh no,
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that's just a joke inspiration, Like
that is so child. Let's okay,
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there's there's like two things I really
want to unpack here. Let's let's get
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to that one first, since you
brought it up, the joke inspiration first
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of all, in what universe so
angry about? Can a player give a
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DM inspiration? Let's let's just start
with that. Let's just say, if
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we're going rules as written, I'll
even go rules as intended. It definitely
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isn't Yeah, it's not our Where
are the players? Says the players jokingly
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saying to the DM, I'm gonna
give you inspiration for that, and then
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they have him throw that back in
their face years later, Rack of the
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junk inspiration. I can't wait to
pull that on you. Job. Well,
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I've been keeping track of keeping track
of it. Here's my notebook of
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every time you guys said I give
you inspiration, that's the thing you can't
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do. I keep track of the
things you can't do that. And then
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the the Ring of Three Wishes,
like just waking up after one hundred years
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and like it's like three two one
and yeah, Nail, what do you
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know, it's right at the top
of initiative when I get to go next,
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sir, I wrote it on my
character sheet. Yeah. Yeah.
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Somebody in the comments said, what
a coincidence. My family heirloom amulet of
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wishblocking just got his charge back too. Since we're just making it up now,
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me and Kyle Patterson had and I
know, I understand that nobody knows
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who this is. I don't know. It's this guy that I grew up
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with. We used to have these
arguments all the time because we had like
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like I'd be like, my red
dragon would absolutely demolish your ninja, and
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he'd be like, well, my
ninja has a stone of three Wishes and
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I would just unwish that. Yeah, and this is we were seven years
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old. Yeah, you know,
having arguments like you know, rock,
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paper, scissor gun, missile,
Like you're just like you keep escalating.
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You just you're holding like one fingers
like, okay, what is that this
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time that this is my my my
anti nuclear blocking, like you just just
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tack onto whatever they just had.
Yeah, these were arguments I had on
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the on the playground. I was
just gonna say this is this is very
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playground. So I kept track of
all the times you said I can have
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advantage even though it's not a thing
you can do all the rings Joss waking
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up. Oh look at that.
Yeah, play you play POGs for a
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few rounds and then all of a
sudden, you know, the other kid
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wins and he said, we're playing
for keeps. By the way, you're
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dating us by like a lotier.
Okay, he's with the pog talk,
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right, miss pod Man mean too
simpler time you can use POGs as miniatures.
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By the way, Yeah, that's
what I was looking at your coin.
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That was like a small pod.
Yeah, I mean like all the
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Sorry, once it turns into Pog
versus Pog, I'm not interesting. It's
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PvP. It's the first that's the
oj BVP person versus Pog. That's much
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easier, and I've definitely played Pog
versus person. That's where you just throw
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it at your little brother of the
slammer. I'm not evil much pog talking
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episode. So the the issues with
the story are glaring and numerous, and
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you know, there's nothing to be
learned from this except like, don't do
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that. But just like, I
don't know, this is just a funny
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story. This is this is hysterical
to me. I think if I'm a
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player in that game, I need
to be physically restrained from striking. He
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was remote, you know he was
remote. Yeah, yeah, I'm coming
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to your house. Then I'm smacked
and that's funny. He's like, well,
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I wasn't there, So I assume
I brother is pretty cool because the
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adults like as soon as the camera
I am an adult. I have played
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D and D with other adults.
I often play with adults. That is
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not a situation where adults like like
it is okay for adults to lose their
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ship in that situation. Just that
I'm just going to say that if you
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here's here's what's here's what you can
take away from this. If you undo
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three years, were those story progress
in one little snap of the finger?
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You deserve the off camera beating and
yeah, man, whatever it is you
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resent about that group. Talk to
them way before that. Don't let that
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that is clearly like like weeks,
months, years of built up frustration,
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some kind of resentment, some kind
of you know, contempt for that particular
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group that was expressed. God bless
you and I sneezed exactly, and what
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00:16:30.399 --> 00:16:33.080
was supposed to be there, you
know, like like the kind of the
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triumphant moment where everybody had fun and
you chose to use that as the vessel
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for this built up contempt and you
know, in frustration that you had.
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Oh my god, please have that
conversation with the players before that happens.
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Yeah, so yeah, I hope
you know your next three year game goes
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better. We'll find out in three
years. And also you should let that
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G play with that person. Well, Tony should let that GM know that
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they are not allowed to play the
Dragons anymore, you know, invite that
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player to play your game and start
keeping start keeping notes. That's that's the
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story. That's it. That's all
I got today. It did as a
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player. My god, I even
know, like how how much is relatable
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today? You ever give it a
GM joke inspiration? Let us know at
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a Hello adventurers, what what is
the pettiest thing a DM has ever thrown
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back in your face? Okay?
Or if you're a DM, what's the
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pettiest thing you never thrown back in
your player's face? How would you really
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searching inside yourself and be honest for
this, Hello Adventurers Podcast at gmail dot
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00:17:38.240 --> 00:17:41.519
com. Tell us your story or
tell us yourself at Hello adventures Podcast dot
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00:17:41.519 --> 00:17:45.039
com slash voice And if you love
your story, we're put it on the
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00:17:45.039 --> 00:17:47.920
show. That's gonna do it for
today. We're gonna do more RPG HERD
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stories just like this one. If
you like these episodes, let us know.
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If you have a story to tell
us, let us know. But
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that's gonna wrap it up for today. So andres and Portiso. I'm here
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with Joe McCall and Jim Crocker.
This has been Hello Adventurers. Music is
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by Nick Sperrier Artworks like us to
Broderick. And we're gonna do this again
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real soon. We'll see you then, So until next time, Goodbye adventures MHM.

















