May 20, 2024

Monster Deep Dive: Owlbears

Monster Deep Dive: Owlbears
Monster Deep Dive: Owlbears
Hello, Adventurers!
Monster Deep Dive: Owlbears

In this podcast episode, Dungeon Masters Jason Portizo, Joe McCall, and Jim Crocker examine the intriguing world of Owlbears, iconic monsters from Dungeons & Dragons. They discuss the origins, characteristics, and ecology of Owlbears, including...

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In this podcast episode, Dungeon Masters Jason Portizo, Joe McCall, and Jim Crocker examine the intriguing world of Owlbears, iconic monsters from Dungeons & Dragons. They discuss the origins, characteristics, and ecology of Owlbears, including their role in campaigns and their place in popular culture. The episode delves into Owlbear behavior, combat tactics, and notable encounters, while also addressing the creature's surprising rise in popularity, especially after the 2023 D&D movie. The hosts share insights from primary sources and discuss various Owlbear variants and mythologies.

Sources:
https://www.cbr.com/dnd-anatomy-owlbears/
https://www.cbr.com/facts-dungeons-dragons-owlbears/
https://www.themonstersknow.com/owlbear-tactics/

Owlbear-Themed One-Shot by DMDave:
https://dmdave.com/free-adventure-owlbear-wood/

tell us your mom's favorite monster! helloadventurerspodcast@gmail.com or helloadventurerspodcast.com/voice

WEBVTT

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Hello adventurers. The podcast words role
players and game masters have level up.

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You're a game We are your dunk
master's. I'm I'm Joe McCall and so

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we're going to continue our little elementary
school style book report series today. I

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stopped calling these actual deep dies because
we like to have a little more.

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I like a little I like a
little more like I'm picturing like the kid

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from up kind of like with his
lither is like shuffling his papers. And

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you know, I did my report, which are studying for a merit badge.

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I would say we weighed, we
wade into these topics. I wouldn't

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say we deep die. We waded, and yeah, we shallow shuffle in.

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There's a lot of do you have
for us this week, Jason,

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I was gonna try to work the
word roar into a response, but yeah,

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I got nothing. So I'm just
going to let's say today we're doing

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another icon of D and D monsters. This is one that is almost popular

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enough to be in general pop culture, but within geeked them and definitely within

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within D and D players, this
is one of the most iconic monsters.

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You have their own rodeo, you
do, but today's all about owl bears.

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So it featured in the movie.
Well, we're gonna get to that.

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Sorry, that's that's one alert,
So we are going to get to

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that. So I was trying to
think of, like if we were to

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kind of like put tears and levels
to like icon icon ability of monsters,

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and like I would kind of put
this in categories of like general pop culture,

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where like if you ask my mother, like what this thing looked like,

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she could probably describe it. No, not an owl bear, oh

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right, all right, but like
you know, a dragon. Yeah,

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all of our mouths can describe a
dragon. Everyone knows what a dragon looks

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like. Yeah, but my mother
could probably describe what a mimic looks like.

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My wouldn't be able to you know
that. That's like that's your next

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tier down. So I think Albert's
are the next tier down from that to

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where like anybody who's even like dabbled
in D and D or even most general

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fantasy can probably tell you what an
Albert looks like. So they they're pretty

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they're pretty iconic to where like,
you know, general pop culture wouldn't really

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know what those words mean. So
I think this is this is a really

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cool one to get into. I
think they're They're an important part of early

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lower level campaigns and one of the
first monsters ever designed by Guyex. So

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let's get into Albert are and let
let's for deep dive. We're just gonna

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call this cool facts about Albert.
First one, these are monstrosities. They

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are not beasts. They're not aliens. They're not an extra planner, they're

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not humanoid. Really, they're not
really anything else. They are monstrosities.

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The term monstrosity is used to compass
any kind of monster that is just a

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monster. And this has important implications
that we are going to get to later

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with its typing. But like you
know, a beast like you cannot have

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an Albert companion if you are a
ranger unless your DM is super super super

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super super cool actually awesome by the
way, and your and your various abilities

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that work on beasts are not gonna
like an Albert is not going to listen

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to you talking to it the way
a regular bear would. Right. Yeah,

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they're not owls, they're not bears. These are they're they're biliteral definition

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of their monsters. Yeah, and
that's going to get us to our next

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two points here. They are from
unknown origins, so canonically no one's really

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certain where albars come from. There's
some stories in certain modules that a wizard

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may have tried to create some sort
of some sort of like fusion spell on

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an owl and a bear, that
there is a lich named Fesslar who at

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one point claimed clans responsibility for creating
the first al bears, but he was

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not very trustworthy, and that is
unconfirmed. Huh untrustworthy lich. Yeah,

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right, we're certain l say that
they predate recorded history and may go back

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to the dawn of time. And
while meanwhile there's fairies that will claim that

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they have more of a fay wild
origin and migrated into material playing through fake

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crossings. That so and and they're
all plausible. I don't think we're using

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real world biology. I don't think
they happened naturally. So we're gonna go

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with definitely bread Well, honey,
when an owl and a bear love each

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other very much, yea, what
is what is the equivalent? What is

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the equivalent here of an owl bear? Like? Because there's something that's like,

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wait, that small little thing and
that that big giant thing, like

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you can you can put those together
and make something certain dog MutS stinard.

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Yeah yeah great, Yeah you're you're
you're like corky husky. Yeah that's truscky.

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Yeah, hilarious dogs, super a
super super stubborn, the two worst

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breeds, but so also going along
with the with the monstrosity bit. They

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are straight up mean. They are. These things are nasty. They get

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belligerent. Is the word yea that
I feel like best describes them. Well

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there, I've been described as bloodren
before they are. They're pure agro,

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super aggressive and all too happy to
kill anyone who comes near their cave,

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doubly so if their cubs or companion
are nearby. So they're kind of designed

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to be difficult encounters for low level
parties. So they are CR three,

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so not too difficult to defeat a
levels two and three. But you know

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a couple of bad Diye rolls is
a down or even a dead player.

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You know, they they hunt alone, so if you catch them out in

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the wild, they're probably by themselves
and a low level party can surround it

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and use very basic tactics to take
it down. But if you go hunting

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for them and find them in their
cave, their companion is probably with them.

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And their cub is there, and
they're going to instantly attack if you're

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anywhere near their cub. And then
so a cr three. They're not super

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terrible, but cobol pressed Home of
Beasts Volume three includes stats for a dire

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owl. Bear them up at Okay, I was gonna ask, can you

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pump these babies up? And then
there's at least that one out there,

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and then you know, there's all
kinds of waste the Tome of Beasts,

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I have to they're all good ones. And the way to pump them up

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is make them hunting packs. They
hunt alone, but they can travel in

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packs. And we're going to get
to their family make up a little bit

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later, but they could be traveling
with their companion or even other you know,

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others from their family. Well,
so let's get into the family.

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So they are there, fighters and
lovers. They they do mate for life,

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kind of like penguins. After a
mate passes, they will not seek

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another mate. Once a cub decides
to leave the cave. They can travel

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pretty far, so their caves can
be pretty spaced out among your world.

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They will hunt separately, but will
spend a lot of time with their family

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and if anything threatens the family at
all, they will fly into a very

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very violent rate. See our previous
point. They're mean, yeah, despite

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all of that, smarter than you
think. So after they're hunting, they'll

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drive the carcass back to feed,
but they will purposely leave a carcass near

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the cave entrance and even decorate the
interior of the cave with bones. Oh

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and what's happening is they're leaving the
carcass out and so the smell of the

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rotting carcass will attract other hunters and
scavengers and then they will then ambush them.

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Nice. Yeah, so in your
game, pretty intelligent then as far

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as our predators go, Yeah,
yeah they are. Their intelligence is a

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three. So, like you know, they're not to understand languages or anything,

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but they are smart enough to know
how to hunt using some sort of

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like animal instinct level tactic. Right, it's not pure you know violence,

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although once a time the fight eight
is pure violence. Will get into that

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later too, as far as,
like, you know, leaving the carcass

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out. If you need a way
to have a cave in your wilderness instantly

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be recognizable as an Albert cave without
you know, having a big sign that

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says Albert is inside, having the
carcass out, having the eggs, having

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tracks are all ways that you can
start start dropping clues so that players who

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even fail their their's FIBAL checks can
have some sort of clue what's going on.

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So in the development of them,
they were designed out there a knockoff

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toy. Can you know about the
other background on this, Yeah, the

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like half a dozen of the most
iconic D and D monsters come from like

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a cheap bag of like weird you
know, like whatever, like like like

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like Chinese little plastic miniatures the Gygax
found and then designed creatures around them.

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The rust monster has its origins in
that. The I think the like the

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Zorn like I think that the three
the three sided critter I think is is

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in that. But certainly, you
know, some of your more iconic D

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and D monster, like the weirder
ones that kind of come out of left

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field, Yeah, are from most
Yeah, found a bag of cheap knockoff

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toys that you'll find like twenty five
cent machines and they were labeled as dinosaurs.

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Yeah, but there were right,
Yeah, but they were actually knockoff

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Godzilla Kaiju. Oh nice. Yeah, So you get these like you know,

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Walmart brands, you know, uh, you know, wish dot com

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level poorly melted, poorly put together, a badly painted, wrong color everything

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bad Godzilla toys, and he just
kind of repurposed them. Those are the

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dollar just to be clear, Oh
for Godzilla that's already so has such a

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cheesy history. Yeah, perfectly.
Yeah, I wanted to be campy as

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campy as can be. So so
my god, No, God's a little

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ultraman type of stuff. And yeah, the the Albert and you mentioned a

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couple of others, but he found
it while he was working on the early

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versions of what would be a first
edition. So once now that we have

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a design for the character, a
design for the monster, and they're trying

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to make a fate within his you
know, the wilderness of the early D

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and D settings, he envisioned them
as being like the roaming wandering monster.

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And this goes back to you know, to old storytelling and eventually into some

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early video game RPGs where like,
you know, random encounter has happened in

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the overworld all the time, so
you're Albert would be like the de facto

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wandering monster for random encounters, and
actually having random encounter charts in the books.

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It was a perfect way to get
them feeling like they could be anywhere.

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They are not particularly sneaky, but
they are silent when they're hunting,

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so like you know, they're they're
huge, but then and they're not trying

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to hide. But like but a
players who are who are caught lacking could

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catch up, could find themselves with
an Albert on their hands. And like

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this was like in the in the
early games, like when you know the

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the ideas of advanced dming weren't really
there yet. We didn't have books like

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how to write a venture modules that
don't suck. We didn't have books like

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the Lazy DM Guide. There would
be some like you know, some boring

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sessions with a lot of overworld travel
at twenty three miles a day and with

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a lot of callback episodes here,
and like having just the wandering roaming monster

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was the way to break it up
right now in a well crafted campaign.

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In my personal opinion, this might
be a lukewarm take. I think that's

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the worst part of the game,
but a lot's changed in fifty years.

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I offended it's good, but it
was. It was a simple, but

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not easy simple to kill, but
not always easy to kill. Yeah,

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and it was just perfect for those
the lower parties. Yeah, it's a

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big bag of hit points that just
you lay a little attrition on the party

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before they, you know, get
to the big bad guy at the end.

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Yep. And again like you know, a couple of bad roles and

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a couple of good roles from the
DM. These things can really dishdd a

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lot of dammit clock claub byte yep, yep, have multi tax against us.

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I guess a level two or three
party like it's in that bear hug

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and it's all exactly Actually that was
postly part of the lovers and fighters that

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they love the hug. Hello Adventurers, just stepping in here to remind you

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00:12:13.559 --> 00:12:18.919
guys that we're actively looking for submissions
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00:12:22.279 --> 00:12:28.279
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00:12:28.320 --> 00:12:33.080
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00:12:33.080 --> 00:12:35.799
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00:12:35.799 --> 00:12:41.519
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00:12:41.519 --> 00:12:46.679
helloadventurers podcast dot com slash voice.
Now let's get back to the show.

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And and so this is why we're
started going before. So at a low

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intelligence I think it's only intelligence three. So it's it's not like a language

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language. But they do communicate with
each other with a complex system of screeches.

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So even among other AWL bears,
especially with their with their family screeches

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body language, they have a particular
screech for finding a mate and then with

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that mate they would communicate with like
grunts, nuzzles and grumbles and like there's

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a way to really like No,
it's it's not pure instinct with them,

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they are communicating with each other.
I'm not probably on the same level that

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like bees are communicating with each other
with with with dances and things like that.

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But it's enough to say, honey, I'm going hunting. I'll be

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back in a while. Yeah,
it's at least enough to know, Okay,

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you protect the egg, I'm gonna
go hunt. And you know,

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they can at least communicate like that. In d and the official material,

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there's we only see the basic Awl
bear, and I mentioned in Toma Beest

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00:13:46.200 --> 00:13:48.559
three there is the dire Awlbear.
But as far as official stat blocks go,

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that's all we have. It's super
common for dms to make up their

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own variants of it at least,
but these are most usually paint jobs that

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are just like putting a fresh coat
of paint on an un existing albar.

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But there are some third party material
that will give us like an Arctic version

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of an albar, a winged owlbear. These are actually from very early Dungeon

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Dragon magazines to find the the Arctic
and the winged owl bears. And there's

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a couple of other like third party
creators out there that'll make like scaled up

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higher CR versions. There's a couple
I can see on D and D Beyond

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from like icewind Dale Snowy Albar.
But I mean just looking at it as

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the same ac, same hit point, so I think it's so these are

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in the the module books. Yeah, okay, I was look at the

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Monster Manual and uh and and Month
of Multiverse. Yeah yeah I did.

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I did not go into the campaign
books. You know, Portal has a

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reduced threat albar Excellent. Infernal Machine
Rebuild has a skeletal albear, and it

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also has a headed nice pretty cool
we call that we call the owls bears

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anyway. So, but there are
but in other games. So so the

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idea of the Albert has gone beyond
D and D and the most interesting ones

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that I saw on in in these
articles came from Pathfinder. Pathfinder gave us

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a an Albert that was designed to
survive underground, one that is designed to

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survive in the chaotic dimension. There's
a variant that was developed by Orcs to

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be used as a siege weapon,
called the siege albar O. I love

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that. I'm terrified. I almost
don't want to look it up, but

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I'm going to. And there's a
slime owl bear that formed a symbiotic relationship

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with a green slime monster and it
gives it a sticky defense layer. It's

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a venom albear. It's just slimy. Oh okay, so it's got like

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a sticky too. So say,
anytime I hear symbiot and slimy shortly,

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oh that's venom work or carnage.
I guess sure. I didn't look up

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specific stats on this one. And
of course Pathfinder is going to be a

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little bit different than than the D
and D stats I'm used to, but

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this could give it something like the
adhesive property that the mimics would have,

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making them that much harder. I
looked them up in the in the Keith

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of mom books will have links to
the article below as well. As far

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as their tactics go, they have
super high strength and constitution. They do.

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They have a twenty strength so against
the even a level three or two

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party going against something with a plus
five strength is going to hit hard.

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Good constitution, so they'll have high
high hit points and making them make concieves

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will be not very successful. They
do have very low decks and intelligence,

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so you can hit them that way. They're not sneaky, but they do

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have very high perception. I think
it's a plus seven or so on a

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basic stat block, so they're a
little harder to sneak up on if they're

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not hibernating. If they're hibernating,
then obviously you'll have a lot more advantage

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in there. But if you catch
them all they're awake, they'll probably sense

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that you're coming up on them.
They're highly reactive and will act purely on

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instinct, so it won't prioritize any
particular target, just whoever it clocks first,

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either the closest one to it,
or whoever feel like you can do

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a group cell check, whoever's got
the lowest you can you can handle this

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however you want, but whichever one
notices first it is going after that target

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and will continue to pound on that
target until your the target is dead or

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unconscious and we can get into that
in a second, or something else hits

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it in the versus attention away,
Yeah, getting its face now. You

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like, if you do it properly, you can kind of kind of sub

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in somebody who hasn't gotten beaten down
yet to take hits for a few turns

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to as you wear it down.
Yeah, so like you send in your

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barbarian to get to you know,
take the reduced damage for a while,

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and when it gets be too much, someone else hit it with an arrow

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and then just be just be careful
of getting this attention on you from too

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close. They do have a speed
of forty, so it's going to be

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faster than most PCs except maybe your
monk and maybe you're high level barbarian.

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Yeah, that's all those things that
tell you not to try to outrun a

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bear in real life. Yep,
you know by the games, do not

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try to outrun an out bear yep. Yeah yeah, if you climb it,

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it'll just knock it down with that
twenty strength. So right, if

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you encounter in its den, it
will fight to the death, both both

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yours or its own. But if
you catch it in the wild, if

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you get it down to a low
enough HP somewhere in the twenty to twenty

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five range, I will try to
retreat. They are instinctual enough to go

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back to their cave. But if
they're in their cave, they're already on

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their home turf. They will fight
to the death. And if it downs

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a PC and is not hit before
it's next turn, I will then collect

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the body of the down player in
its beak and take dash actions towards back

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towards its cave. Oh nice,
potentially bringing it back for dinner like that.

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Yeah, so this is a great
opportunity for rescue side quest. Yeah,

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you're one player down and I have
to go into an albert nest.

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Come on, this is awesome.
Well, and that's that's also the thing

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that the desperate farmer can come running
up to you as you're walking down the

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street and you know, tell you
they need help with Yeah, yeah,

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great, great side quest starter.
Yeah. These are just like really cool

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big bosses for your low level parties
and really cool for fodder for your mid

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level parties. Yep, just ways
of just ways of depleting their hit points

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and resources on their way to the
bigger fight. So the last section I

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have here is just pop culture,
which we can we kind of touched on

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before. I put these in the
higher side of recognizability for those who at

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least familiar with fantasy and just general
geek them. I wouldn't expect my mother

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to recognize it by name, but
if I start to draw one, she

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could probably figure it out. But
they're popular enough to have a lot of

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third party merchandise. I've seen shirts, pins, I think I have a

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plushy. You do I have that
plushy? I don't get I don't have

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that one, but I do have. I've got some. I got some

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how some Albert stuff lying around.
But they got a huge boost of popularity

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with last year's D and D movie, and this is something that we wanted

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to come back to. So I'm
just gonna read it exactly from my notes

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because I can't say anything better than
this, a huge boosts in Albert's popularity

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from the two thousand and three D
and D move the twenty twenty three D

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and D movie. Apparently I can
say it better than this by putting the

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correct hear when the Druid would regularly
wild shape into one despite being a monstrosity,

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and wild shape can only turn you
into beasts. But that's another podcast.

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Yeah, one of the handful of
liberties that was taken in that movie.

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She does a wild shape into a
lot of different beasts, but she

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turns to an Albert as her as
her big bad form, but she doesn't

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cast any single spell throughout the movie. So like this could be potentially the

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00:20:27.839 --> 00:20:32.079
DM saying, Okay, you can
turn to Antar. Yeah, he jokes

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on you. She wasn't wild shaping, She's aware Albre Nope. So these

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things are fun. And I'm also
going to leave a link to a module

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that I've run before called Albert would
by a creator by a DM. By

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a Dungeon creator that I've mentioned on
the show before is DM Dave. He

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00:20:55.599 --> 00:20:57.799
does have free versions of this,
but the paid version will have more levels

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available. His instagram was also great, fantastic. Yeah. Yeah, one

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of my favorite creators, and I
will happily and for free keep mentioning his

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stuff. Better than for free,
I support my Patreon, I actually pay

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for it. So that's that's my
little little minibook report on on Albert's Thank

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you. Any questions, I don't
know if I can answer them, But

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do you have any No, you
actually really went into I mean you went

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in depth here with the origin of
it and everything. I think for me,

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there is one thing that I want
to say, which is like kind

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of kind of a little bit of
a trope through kind of the history of

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00:21:33.559 --> 00:21:37.119
D and D and love tropes and
maybe gosh, there might have been some

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00:21:37.160 --> 00:21:40.359
of this stuff in that that would
la the order of the stick comic that

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I love. But the idea that
like you could get eggs from an owlbear

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00:21:45.200 --> 00:21:51.839
nest, hatch them and then somehow
raise pet albars or team albars or something

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00:21:52.000 --> 00:21:55.880
like that, Like, I feel
like we should just dispense with that idea,

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and that if you if you take
an egg from an awlbear and net

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and you try to hatch it,
what you're going to get is something that

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is going to want to eat your
face. For its entire life, no

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00:22:06.799 --> 00:22:10.480
matter how nice to it you are. Yeah, but you know, the

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00:22:10.920 --> 00:22:14.440
the challenge of you know, one
of those kinds of quests that you can

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00:22:14.440 --> 00:22:18.599
get is you know, Wizard with
esoteric you know agenda says to you,

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00:22:18.720 --> 00:22:22.799
I need an owl bear egg,
Go get me one. Yeah, you

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00:22:22.839 --> 00:22:26.079
know, and the challenge is not
just you know, fight off, you

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00:22:26.119 --> 00:22:29.839
know, like can you get the
egg without having to fight the Albera?

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00:22:29.839 --> 00:22:33.160
Can you distract and lead the Albert
away from there? And then you know

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00:22:33.519 --> 00:22:34.839
how big is an albar egg?
What does it look like? Do you

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00:22:34.880 --> 00:22:38.000
have to keep it warm? What's
the challenge of getting it intact back to

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00:22:38.039 --> 00:22:44.079
the Wizard? And that's kind of
a that's like the idea that these huge

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00:22:44.119 --> 00:22:48.519
monstrous creatures lay eggs is you know, sort of a little bit of an

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00:22:48.640 --> 00:22:52.680
interesting thing that you can well make
a little bit of adventure fodder from as

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00:22:52.720 --> 00:22:57.039
well. So I got so many
comments on that bolt super for off the

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00:22:57.079 --> 00:23:02.240
air, But yeah, Albert eggs
are are usually very valuable and highly sought

327
00:23:02.279 --> 00:23:04.599
after, So that's yeah, they
using them as a fetch quest and not

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00:23:04.720 --> 00:23:08.319
just a rescue mission is also a
good one. Or is a wandering monster?

329
00:23:08.440 --> 00:23:14.440
Yeah, and in the Balder's Gate
game, there is an Albert cub

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00:23:14.799 --> 00:23:19.880
that you can befriend. And I
haven't found any other articles confirming this.

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00:23:19.960 --> 00:23:26.440
I'm just going by what my experience
in Balder's Kate three that Albert cubs in

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00:23:26.480 --> 00:23:32.519
particular can be kindibalistic. So yeah, the idea that they lay a clutch

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00:23:32.559 --> 00:23:36.480
of like a dozen eggs, but
the Albert that emerges is the one that

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00:23:36.839 --> 00:23:41.920
like eats all its you know,
brothers and sisters. Oh so, mild

335
00:23:41.960 --> 00:23:45.839
spoilers, very mild spoilers or Balderskate
three. I would say skip ahead thirty

336
00:23:45.839 --> 00:23:48.720
seconds if you haven't gotten this far
yet. There's a scene of the Albert

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00:23:48.839 --> 00:23:52.200
cub starts eating the carcass of its
mother. Oh okay, sure, there

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00:23:52.279 --> 00:23:56.119
we go, strong and spoilers are
done. Yeah, unsentimental is what you're

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00:23:56.160 --> 00:24:00.319
saying. Yes, yeah, okay, so I mean, I mean that

340
00:24:00.319 --> 00:24:03.400
could be it, but yeah,
there is there is some some cannibalism.

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Anything else. They had nothing,
So I got most of these from two

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00:24:10.319 --> 00:24:17.640
different articles from CBR dot com.
I'll have links to those resources, and

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00:24:17.680 --> 00:24:19.839
of course the monsters know dot com
and I'll have a link to the d

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00:24:19.960 --> 00:24:23.599
M D of owl Bear would as
well. I think that's gonna wrap it

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00:24:23.640 --> 00:24:27.160
up for today, Thanks Jason.
So thanks for listening to my little book

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00:24:27.160 --> 00:24:30.119
before. Guys. I worked really
hard on it for like an hour last

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00:24:30.200 --> 00:24:36.440
night. Cool. So if you
have a favorite encounter with an owl bear

348
00:24:36.640 --> 00:24:40.359
or any monster that we should also
cover, let us know Hello Adventures Podcast

349
00:24:40.400 --> 00:24:42.880
at you month dot com or just
let us know at Hello Adventurers podcast dot

350
00:24:42.920 --> 00:24:48.279
com slash voice which which monsters?
Would your mom know that? What's your

351
00:24:48.279 --> 00:24:51.799
mom's favorite months? Ye, I'm
asking for a lot of reasons. Tell

352
00:24:51.839 --> 00:24:53.839
me your tell me your grandma's favorite
dn D monster. But I think it's

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00:24:53.839 --> 00:24:56.400
gonna wrap it up today. That's
that's it's Albert's and they they're they're,

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00:24:56.440 --> 00:25:00.359
They're one of my favorites there.
They're nice and iconic. Never a bad

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00:25:00.359 --> 00:25:03.759
time when you see one unless they
catch you. But let's wrap it up,

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00:25:03.799 --> 00:25:06.319
guys, Thank you so much for
listening to Hello Adventurers. We're your

357
00:25:06.359 --> 00:25:10.079
host Jason Portiso, Jimmy Crocker and
Joe McCall, producer, editor and engineer

358
00:25:10.200 --> 00:25:12.680
Jason Portiso. Music by Nick Sprayer, artwork by Kris and Broderick. You

359
00:25:12.759 --> 00:25:17.920
can me chat to us with any
feedback or suggestions by emailing Hello Adventurers podcast

360
00:25:17.960 --> 00:25:30.480
at gmail dot com. Hello Adventures
is a JTP audio production. Goodbye Adventures