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April 22, 2024

Monster Deep Dive: Mimics

Monster Deep Dive: Mimics
Monster Deep Dive: Mimics
Hello, Adventurers!
Monster Deep Dive: Mimics

In this lively podcast episode, hosts Jason Portizzo, Joe McCall, and Jim Crocker plunge into the Dungeons & Dragons universe, honing in on one of its most iconic and unpredictable creatures: the Mimic. The conversation kicks off with a fun chat...

In this lively podcast episode, hosts Jason Portizzo, Joe McCall, and Jim Crocker plunge into the Dungeons & Dragons universe, honing in on one of its most iconic and unpredictable creatures: the Mimic. The conversation kicks off with a fun chat about each host's beloved monster before delving deeply into the intricacies of Mimics.

The hosts share valuable insights into the Mimic's abilities, including its shape-shifting prowess, sticky nature, and tactical combat strategies. They highlight how Mimics can add an element of surprise and suspense to the game by masquerading as anything from a mundane object to a deadly threat. Emphasizing the role of creativity in game mastering, they discuss using Mimics to create psychological tension and present challenges that go beyond simple combat encounters.
The episode also explores various ways to enrich Mimic encounters through storytelling elements, strategic combat tactics, and interactions with other elements within the dungeon environment. Wrapping up with a call for listener engagement, the hosts invite feedback and anecdotes about their audience's most memorable Mimic encounters.

TheMonstersKnow Mimic Tactics: https://www.themonstersknow.com/mimic-tactics/
DM Dave's Mimic Museum One-Shot (free version): https://dmdave.com/free-adventure-mimic-museum/

Tell us your craziest mimic story! helloadventurerspodcast@gmail.com or helloadventurerspodcast.com/voice

0:21 Hello Adventures, the podcast for role players aim game masters to help level up your game. We're done your masters, Jason Portiso, I'm Joe McCall and Jim Craper, and today we're gonna see if this is really my microphone or not. We're talking about mimics. No fantastic. Jim got to do his Nole's deep dive last month. I get to his favorite monster. Joe got to talk about Haggs, which I assume is his favorite monster. If you if you want to talk about it that bad? Do you have a favorite monster? Joe just has is like not a bad answer, but like you look a little I don't know if that's my favorite. I had just I had just done a lot of research on eggs, which is why I get I don't know, come back to me on who my favorite? My favorite monster? I feel like it's like having a favorite dinosaur. You just have that answer ready to go. Is most recently prepped monster? Yeah, I have a favorite. You need to go get yourself favorite. What should Joe's favorite monster be? Let us know at Hello Adventures Podcast at gmail dot com, or just yelled Joe's favorite monster at him at Hello Adventures Podcast dot com slash voice. Yeah, or anytime you see me on the street. Yeah, in the supermarket, youngs Joe yous you can meet, you can yell in front of Joe's house. If the address in the show notes, I am going to leave a link to your address. Ten to fifty five way Yes. In the Australia. Uh. But my my absolute favorite monster Uh, not only just because they're just like they're so fun to throw in a

1:52 game, but they can be like they can just be so just iconic and everyone kind of knows what they are, whether they play the game or not, and like it's it's just a cool like identifier that you are, like kind of on the end of this game, I have I have a bunch of tattoos, but I do have a mimic tattoo Nom Nom Nomin on a D twenty and it's right on my wrist. It's one of the one of the most easily seen tattoos that I have, and I'm proud of it. So we're gonna talk about just just how cool mimics are. When we started pitching this deep dive idea, we thought this is gonna be like a very informative thing, and it's gonna be very academic and we're all gonna learn something today. And then and then Jim's like, I'm gonna tell you my favorite things about Knowles and like so that the Hags episode was like a very like no high school level book report, Like I'm not gonna lie to you freshman college. How about that? I guess you know high school is fine.

2:46 Yeah, it was a high school mulde better, it was a it was a research paper, and and and I was cool hundred tons from that episode. And then Jim Brook pretts it right down to think, these are my favorite things about Knowles, and I was, you know, this is this is the energy that I want. So I'm gonna tell you my just some really cool things about mimics. And but I would make sure that you learn a lot about their their combat and how they're used in games, because just looking at their stat block is like, Okay, these are kind of cool, but like when you really like dissect their stat block, they're awesome, and they can really they're a low cr but they can really kind of mess up some low level of parties. So can I please and terrify your players? Oh god? Yeah, let's just sometimes sometimes the combat is not the payoff. I want the I want the ever looming threat of mimics out there.

3:31 So which is gonna get me to my first point? So let's get into it. So my first point and like this is just like, let's just get this off the bat. This is probably the coolest thing about them, and the most iconic part of them is that anything can be a mimic if you don't know what and what kind of enemies to throw at your players today, guess what that's a mimic. Now, Yeah, I was gonna say, can you give us a broad sense of exactly what mimic is for those Yes, I'll thousand foot view of mimics. Let me back it up a step. So, mimics are shape shifters, and in their true form they're kind of like amorphous blobs. But their true form is not what makes them interesting. In fact, rarely do ever even see them in their true form. In what is called object form, they can perfectly take the form of anything, and usually inanimate objects. Very generous DM could maybe even turn them into like shape shifters, but that's really kind of beyond beyond it, So we'll just say inanimate objects most classically chests. You'll kind of always see them in the treasure chest form, although that is not the only option that they can be. They really can be anything. In fact, I'm gonna look at the stat block here that I could have sworn I had up pa saw one of the Facebook groups like they were like spot the mimics in this picture, and I think they ended up being a bail of hay a, just like a support beam like in a barn. No, no, I forget what the other thing was, like a rock or something to reading stript

5:04 from the stat block here. So this is the shape changer ability. The mimic can use its action to polymorph into an object or back into its true amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies, which is usually the only time you're going to see the true form, and the other one is false appearance. While it's an object form only, while the mimic remains motionless, it is indistinguishable from an ordinary object, so it is a perfect copy. This isn't like Pokemon's ditto where it still has the weird looking eyes this is like a this looks just like the thing that it's mimicking. Like I say, the most classic version of it, this goes back to to first edition where it's going to take the form of a treasure chest and you throw it in your dungeon and the players don't poke it with a ten foot pole. First, they don't throw a ball bearing at it, and then all of a sudden, this treasure chest is now nomin on them. Yeah they lose a hand yep, yeah, yeah, or whole arm and like they're there's a you can really get into maaming rules and that's that's a that's an earlier edition thing, but their rules are still out there and just throwing out there. But yes, a mimic can be anything, So not only just the classic treasure chest, but some other really like nefarious examples that I hear get thrown around a lot. A door could be a mimic, the door frame could be the mouth of a mimic.

6:25 The door knob, A lot of door stuff gets thrown around. My players can check the door, they'll knock on it and say, okay, I'm pretty sure it's real. Then they reach for the knob and it's like rolling a mimic. It could be a potion which is a really messed up. Oh yeah, that's a good one, or the floor a tile on the floor. Absolutely, there are labels. Yeah, there is a there's a campaign that I'll mention. Uh oh no, I might as well mention it now. So I mentioned Dan Dave a lot on the show because he I follow his patren and he comes down with new campaigns like every week. And I have run this particular one shot I want to say, three or four times at a different store games and even at my own table at home. And you know, I might be biased, but it was my favorite one he's done. It is called Mimic Museum. And the the first thing you want to do is not tell your players what it's called. Kind of kind of gives up the museums, musicum. And the first time that they reach for that book on the shelf, it's the first one they're going to run into. So mix in that game the book in Harry Potter, right, and it looks like a book with teeth. I think a better Harry Potter example is the Womping Willow. Yeah, it just looks like a tree yep, until it starts until just in that game alone. Off the top of my head, mimics can be a book, a chair, some some sort of like weapon artifacts like that's like behind glass I think in hire ornamental shield hanging on the wall, the yep, I think one of the higher

7:57 levels, the one of the one of the suit of Armors and fair skin rug. I believe there's even a mimic animated like wooing like mammoth skeleton. That's that's part of that one. And my my favorite is is in you know this this is kind of just for the DMS here, ok, just just like if you're a player, just fast forward like thirty seconds in the in the final battle, it's a couple of cultists and their backpacks are mimics. Oh geez, it's the they're carrying around with them. They're swapping out artifact from for mimics. Yeah, sure, so it's it's it's a really fun andmpaign. I'm gonna have a link to that in the show notes. I believe a single level version of it is free, and if you subscribe a Patreon you get all levels. But yeah, so it really literally anything can be a mimic, and I want you to get creative. Okay, we're done with cursed items. Okay, we're going mimic items. It's like, all players, he's a sword sticking out in the in the middle of there, and it looks like a it's like a shiny plus three sword.

8:52 Let's go, let's go check that out. Nope, can't get big. The not only the womping willow, but I mean the classic mimic is the is John Carpenter is the thing? Yeah, anything and any one could be could be the It could be the thing. Yeah, maybe not any one in the Inn D and D's case, but it's you know, you never know what it's going to be. And then you start throwing enough mimics at people and they start questioning everything. And this is the psychological torture that we want. Yeah, that's what we want to do to our player. The fight itself is not that bad, and actually let's get into fighting. Hello Adventurers, just stepping in here to remind you guys that we're actively looking for submissions for our Hello DMS episode that gets reported every month. Send us your Burning D and D questions the Helloadventurers podcast at gmail dot com, or send us a voicemail by visiting Helloadventurers podcast dot com slash voice. Don't forget to begin your message with Hello, DMS. You can't wait to get your questions to talk about them on the show. Send us your questions today. That's Helloadventurers Podcast at gmail dot com, poorly the voice at Helloa adventure podcast dot com slash voice. Now let's get back to the show. So mimics are only a challenge reading too. So this is you know, made for lower level parties, but that doesn't mean higher level versions of them don't exist.

10:16 There are there's a lot of I don't know if cobol Press specifically has beefed up mimics stats, but there are lots and lots of third party beefed up mimic stats. So you can throw a higher level players or again, the fight, the mimic fight is not the main event here. It's the psychological torture that anything could be a mimic. That's kind of kind of like a jump scare when when you realize what's going on with it. Yeah, and I find that the the the the inverse bell curve of the same type of bell curve that you'll see on like when you do like a dumb joke, over and over and over again. Okay, it's very funny, and then it's very funny, and then it's less funny, and then it's less funny, and then it's annoying, and then you hate the person that does it, and then you just want to kill them, and then it's worse, and then it's worse, and then all of a sudden, it's funny again.

11:03 Yes, and the funnier than it ever has. You just keep pushing on through the part where they want to kill you, mimics through the same thing. You throw one or two at them. They're having a good time. You throw a bunch at them. They're like, okay, I can't everything can't be a mimic ken it. And they're like, okay, it just starts to feel like a rug, like like just just a rug pull at some point, Yeah, but guess what that rug is? A mimics. Then it's like, okay, you gotta throw something other mimics at us. It's like, really, another mimic, Jason, really, and then it's like okay, enough with the mimics. And then finally it's like, okay, I'm pretty sure this thing is a mimic then they start having fun with it again, so just keep throwing it at them, and so they want to kill you and keep going. But mimics in in actual combat have a couple of really cool things going for them, and that is their grappling ability, which is just it's it's tops here and in such an unassuming type of enemy. Not only do they have the grappler fee so that when they are grappling you they have advantage on their byte attack, but they also have the adhesive property, which means that anything and anyone will stick to it as soon as they touch it. It doesn't even have to be the pseudo pod tongue. They can just try to unlock the fake chest and all of a sudden there's stuff stuck. Wow, and anything stuck to mimic is instantly grappled.

12:18 Now, escaping from a mimic scrapple is only a DC thirteen strength However, being grappled because you disadvantage on the strength check. Yeah, so now I gotta make a DC thirteen at disadvantage, which is still not that difficult, but you know your your chance to basicly cut in half. And then they have their byte attack on top of that, which is only a D eight, but it's also not only is the piercing damage from the bite, but it's also an additional D eight for acid damage. So if you're going against a bunch of level two's, like you're like a CR two monsters are supposed to, that can really be kind of devastating for your low your low HP classes like Wizards, Sorcerers that you know, start seeing a spell scroll on the floor and then all of a sudden, the pseudo pod is coming out of it. On top of the bite attack, it does have a pseudo pot attack, which I believe they flavor as the tongue, and it's the damages finds a d A plus three for bludgeoning. But the more important part of it is that does subject them to the adhesive trait and it's less about the damage. The damage is a bonus, but it's a way of grappling something that hasn't touched it yet. Yeah, and these are also critters that I think are ideally combined with other monsters, right like that situation you described where the cultists have those mimics on their back because they've developed you know, they've either like cut a deal with them or developed some kind of symbiotic relationship or something like that that's really into an interesting use of them, Like if they're like if there's a single mimic at the end of a haul, you get the jump scare, but then the party just gets together and they just you know, just mash it to pit, mash it to a pulp.

13:52 But you combine it with other monsters, then you start getting into some interesting stuff. Mimics hold hold people down while you know, the orcs bashed brains in that kind of thing. Yeah, or even just anything to just distract the other players from saving the grappled player, because if a mimic produces you to zero, it then starts to digest you. Yeah, there we go, and it will do a D eight of horrific. It'll do a date of acid damage every turn. So even if you're making your death staves, it's still going to give you one. Yeah, and that is a real sense of urgency for the other players to get you. I think it would be really great to pair them with like a trap slash puzzle, you know, have a couple of mimics and then trap happening at the same time, or a trap that triggers that or something, you know. I mean, there's a couple of things that jump immediately to mind for me. And the first is that if they've got that acid secretion and the digestion and stuff like that, you know, maybe you'd decide, I don't know whether this is like there's anything in the stat block to indicate this, not necessarily, but maybe you decide that they are immune to the acid image from a gelatinous cube. Oh, they actually are immune to acid damage. Gin there, we mean to acid damage. So they take the form of a skeleton, right, you know that is like half dissolved in a gelatinous cube with like one hand with a ring on it just out of the right. You know.

15:18 Not only do they grab you, they yank you into the gelatinous cube and you know them and the you know, the mimicing Jilt's cube and kind of just digest you together as part of a you know, a happy family. That's how you jump this up from a level two encounter up to like six or so. Yes, yeah, that's great. Yeah, you have that working with that critter. The other thing that I that that occurred to me is that, you know, mimics have to reproduce somehow, right, there's got to be baby mimics out there, and so maybe you've got a big mimic in the form of a treasure chest, right, and all the gold pieces that are layered in it, those are tiny little babys, right, So you flip the lid open and your hand is stuck there, and then these things all just you know, and maybe they're only doing one point of damage apiece, but there's a dozen of them, you know, and your buddies have to peel them off at you or stab them very carefully or something like that, you know, as they're swarming around the place, stepping into a red red ant hill, right, Yeah, they're all fighting you at the same time. I'm sure someone out there has like a cr one quarter version of the mimic. Yeah, and then there's just a huge swarm of them because they stick to you. Oh God, Now, I know when you said baby mimic, you meant like a mimic child. But like, I have this horrifying image in my head of a baby mimic. Oh god, a human child with a doll. The doll yeah, but uh, a baby I too. I took a look at the monsters know what they're doing, and there's another hord mimic where like if you're fighting a dragon,

16:48 it's horde could also be Yeah, there you go, a mimic. Oh so now you mimic. Not only are not getting a horde at the end of this dragon battle, but now you got mimics on. Now you got mimics on your hands. Yeah, they are. They're one of the most annoying monsters, which maybe you violate them so much. Yeah, and I guess you know so then I mean, my question, my question is how do you make sure that they're that they're actually fun? I mean, we joked a little bit about like you use them, you use and use them, but like I feel like they can't be like one hundred percent arbitrary just out of the blue. Do you clue in the party in advance that they're that this is something they might encounter the first time they they come across it, is it just you know, do they just kaboom, there it is and then they got to watch out for it for the rest of the dungeon? How do you how do you keep it from so in my opinion, going off the rails in my opinion, and another dms will probably have well, well, every dam is going to have their opinion on I'm sure someone will differ from mine. I think these are the most effective as the jump scare. I don't like tipping off the players at all that there could be mimis, and I think that their first encounter with it is what tips them off that there could be more, which is why the first one should be as simple just one on one mimicking or you know, a party on one mimic encounter and say, okay, hey there's a mimic here. We don't know how many there could be. So that's in the case of the museum, you know, there's the there's a book behind glass that has some blood around it, and while while they're investigating what they think is the blood

18:19 from what they just know, there's disappearances. That's why I know and say, oh, there's some there's some blood around this book. Maybe that maybe whoever is doing this left this blood here, and then that's how they find their first one. And then there's there will be clues. And I'm using the same campaign as as examples here, there's clues on like where other ones could be. For example, in the cafe of the museum. There is tables and chairs, and there's one chair that after an investigation check, they'll realize does not have scuff marks around it hmm, indicating that it has not been pulled out as often as the other ones. And then they can use that if they if they get their investigation check, then they can use that for to give a surprise condition or something like that. What's their intelligence?

19:03 That's the thing we haven't talked about, like how sentient are they are? They are like like can you negotiate with them? If you can figure out how to talk to them? Really? They like animal level intelligence. Yeah, they have intelligence of five, so it's a minus three intelligence and they do not speak any languages. Yeah, that's like that that's like somewhere around like like where a dog would be or something. Yeah, so these are these are very like feral instincts driven types of monsters. Hiding is part of their instinct and there and their attack plan is kind of the same. Across the board, We're going to go over to Other Monsters noo dot com. This is Keith a Man's blog and it's also going to be in I want to say, even both of his Monsters books have entries on mimics. I think he's got a lot to say about them. So I always recommend these books anyway, and they will be part of the future of their party book club. They almost seem like Venus fly traps in that way kind of.

19:52 So the fourth part, the fourth part attack plan will say, is we take the again. So according to Keith them On, the four part playbook for a mimic battle goes in this order. One the mimic chooses the disguise using shape shifter and lies in wait for prey through approach using false appearance. Two the mimic attacks using an action with surprise, using its pseudopod to grapple its target, which has disadvantage on escape checks because of the Mimic's adhesive surface. Three against a grappled victim, the mimic switches to the bite attack, on which it has advantaged due to its grappler ability and which does more damage than a pseudopod attack. And four this is my own extrapolation. But once this victim is reduced as your HP, the mimic swallows it and proceeds to digest it, continuing to do one D eight acid damage to the victim each turn until he or she is dead. And that is how a mimic fight should go, at least for the mimic. Yeah, how do you feel about Do you feel like they should fight, you know, all the way to the death every time, or is it reasonable to have them, you know, come in, take a couple of chunks out of you to chew on, and then flee so that then you've got to worry about. Okay, Now, later on in the dungeon, we gotta you know, we're gonna come across this same mimic again. Fleeing is interesting from a mimics because depending on your interpretation of how they work. Now, based on the official stat block, you have a speed of fifteen feet, which is very very slow, and anything can out run and catch up. And some interpretations that

21:26 I've found on other blogs, stuff like CBR dot com and other sites like that, saying that in object form that they lose their movement and that their way of moving is to use the pseudopod to drag themselves. Sure, and it's in some like and you know that that could be part of your lore. Joe's kind of shaking his head, doesn't really like that very much. But like for for something that is lying in weight and lose its feet, Yeah, it's not gonna hop it doesn't have feet. It's an amorphous blob. It slithers, it can amorphosize its some feet. I don't know. Well, I'm saying though, it gets around the same way flatinous cube, the same way black pudding made. It's showing to just kind of like slither and that's why it's a fifteen foot speed. Someoneking at CBR dot com and in its article here it's saying that in the early days, it was said that the pseudopods mimics used to last sh out and beat their prey, were also how they traveled. They would flop out their pseudopod excrete, a sticky glue like substance to attach themselves and pull their bodies forward. This may seem like an inconvenient way to move around, but mimics are constantly on the prow and start to prey, and they seem to get around just fine. I mean that's kind of basically how like snails and slugs move in real life, kind of is they you know, like they sort of roll forward a little bit of that sticky stuff you know, hits there, they and they kind of roll forward like that. So yeah, and maybe this is a generous read, but the fifteen feet of movement that they have, maybe that's how we're flavoring it. Yeah, yeah, because I always just kind of see it as a as a hopping around treasure chest. But it could be then

23:00 to the pseudopod dragging itself is might be more accurate. Yeah right, I'm just saying that I think that even in their form, whatever form of them might be, they can should still be able to And to answer your question from from earlier about like, you know, how do we make this a harder fight, It's it's kind of in there, and that's the adhesive property. You know, anything that that breaks it in melee gets stuck to it. So, if you're a fighter with two attacks, your first attack is to strike it. Your second attack has to be too is an action actually too mudge your sword? Yeah yeah, so no, if you have if you're a two weapon fighter, I'll let you hate it twice. But if you're a single weapon fighter, that's that's going to be it. Your next turns action has to be to dislodge, and then your next turns action history.

23:42 So if you're a fifth level fighter with two attacks on your broad sword, okay, single weapon, So instead of getting two attacks in a turn, now you're getting one attack every three turns or one one attack every other turn, which is more powerful than a slow spell. And you know, any any ranged weapons that are going to hit it, like your your rangers, arrows or cross bolts are not going to be retrievable after us. Now I've got to keep tracking the inventory. Your monk that is not getting fluria blows out of that, you know, and not if their hands are sticking. Monks are going to find out real fast how adhesive works. So this is how you have one c R two monster be able to stave itself off against a party. It's that is an interesting kind of counter to the action economy problems that you have with trying to do by taking away that. Usually we fix that by adding in more actions on the enemy side, But what if we take away actions on the player side. Yeah, yeah, you're going to frustrate the players if you do it good more than I don't want people to get so frustrated they say screw that and leave my table. Well, no, you don't do it to that you don't do it to that level. But like the the whole point of using the adhesive and the pseudo pod and everything is that they feel restrained. Yeah, well, and and then and then you know, and then the smart thing to do is to take a step back. And you know, even though your best attack is that broadsword, you want to throw hatchets at this thing instead. Of course, that's how you're gonna And I say, your spell your spell casters,

25:14 you know, come to the forefront there. Yeah, you're your your firebolts arena are going to be doing it. But the reason I say good so enthusiastically is because now they have to like, they can't just be in sword swing mode. They can't. You can't just you can't just spam the sort swing button. You got to do something about this thing, right, You almost have to strategize a little bit and really kind of think about what's happening instead of right, Because I feel like, to your point, sometimes parties just go, okay, just kill it, yep, just just slash slash attack attack. You know. Me, you're looking around the room and say, oh, there's a there's a fire portion over there. We would just throw this thing at it and just just immolate it. And then that's mimic too. Now we got to that's also the thing more like in your museum set up, maybe they come across, you know, some kind of an alchemy set up where you know, the sorcerer and the wizard can put their heads together and come up with something that will you know, let you get a swinger, you coach your sword in it, your kind of version of like oil of Slipperiness or something like that. You can get a couple of swings before it sticks or something. That's the kind of thing where like if the party, let's say it's a low level party and they're struggling, Yeah, I will absolutely let them find something like that in a display in the museum. Yeah, you really kind of like make us, make us feel natural. But the first one is going to be a minu, you bet, the first the first potion they find is going to be maybe the second one here, I don't know, let's see like that. It's like those videos of the guys give it out ice cream, like they always Oh,

26:48 that's such a good metaphor for this. So in both of you guys, how do you feel about players who are grappled having or loose using the ability to do somatic spell components. I mean, I don't grapple the players at all. They get upset about that. But grappled characters should I see. I say, let them get upset. They're they're in a dungeon. Okay, they're not in a rainbow farm. They like things are going to frustrate them. It's okay. So I think that that is one of those things that you've got to make sure you've had a conversation about before, about how you're going to rule stuff like that. It's not a thing that you want to like, you know, how you're going to handle somatic components and how much of a stickler you're going to be on all that spell casting stuff is stuff that needs to be established before they run into a mimic for the first time and suddenly realize, oh my god, if I get grappled, I can't cast spells. What that? What the hell? I didn't realize that was a thing. You know, especially you're playing with new players, especially if you're you know, if these are rules that don't come up all that often in your game, you got to make sure that they know what's going on with that. And then you know, just as as long as you're consistent about it and you've established that that that's how that works, and that you don't mind that from that moment forward, whoever your fighter is is going to start taking every feat and special ability that allows them to grapple an enemy

28:19 spellcaster that they possibly can. Course, you know, but I would, and I was gonna give my own my own disclaimer here that rules rules as does not shut off. It's somatic, right, So it's just movement rules is written says it drops to zero, you'd have to be incapacitated or to not be able to take an action or a reaction. So that's where I'm like, yeah, you can still cast spells. It doesn't stop spells. But this is something that we were talking about. We were talking about the idea of a beefed up mimic that's like a c R six, you know, that could be an improved suit of pod. Yeah, maybe that does that that incapacitates. Yeah, but then you have to So that's where you start looking at the homebrewing monster, and you got to kind of look at again like action economy and stuff of course, like does it make sense or maybe it's a legendary action or something that it can do something where they have to the player has to roll at a disadvantage, or the mimic rolls for something that it incapacitates the target. Yeah, and I wish I had thought of it before right now to see if there's any out there that already exists, or there may be another monster that you can just borrow from that that you know, is you know, a little bit higher cr that incapacitates on something. Yeah, you just take just kind of borrow that if it If you're listening, know uh know of any of these types of monsters, let us know, Hello, Adventure of podcast at gmail dot com, or tell me what page of the Tuma Beasts it's on. I'll just you know what I mean, I joke about this because one of my favorite monsters. But I'm looking at the ot Jug and the neo ot Jug, which are those

29:52 like trash monsters that have the like like like the big sticky tentacles and and maybe you know, grafting one of those onto a higher level mimic doing some of the stuff they do, because that's what they do. They grab stuff and you know, drop it into that big mouth. Yeah, yeah, looking at this stuff right right now, c R five this yeah, this is this is a good like evolved mimic. Yeah. So that's my general thing about mimics. I just they're just so the threat of them is just so interesting to me. And you know, and people outside of the hobby recognize them. Yeah, And there's only a few monsters that that that non non gamers, non table talk Beholders, dragons of course. Yeah, I would give I would give a I would give a small nods of mind flavors.

30:38 A lot of people can recognize those, well, especially now yeah, well yeah they don't recognize right, Yeah. I think I like the iconic the indie monsters, like you're going you're going dragons, obviously, you're going Beholders. It's gonna be the big, big, big one, your low level stuff at your goblins. But that's just general fantasy, and it's or yeah, and then the mimics, and then and and rust monsters, which are the other, you know, player frustrating critters that you can run into. I think that is bad player of frustration. And we'll do as we do, We'll do a rust Monster Black Oose like putting episode and talk about if you can convince me that they're a good thing for the game we'll do next month. Fantastic. Now we got some we got some homework to do, which is good because I didn't know what we're going to do next month.

31:23 We didn't plan that far. Excellent, That's what I got. Any you guys, any cool and its about mimics? You got any any other things that we want to say about them. I mean, they are one of the creatures that made the cut for the D and D movie. Yeah, just one of one of them looks like it's it's right there. I mean I think not even just the movie, not just the movie, but the trailer. I think, right, when do they run into a mimic in the movie when they're the other the other party goes around and sees a chest and they're like, sweet a chest in one of those it up and it just right down. Yeah, and it makes a very satisfying Yes, yep, this is right before they do the the gelatinous cube thing. Yeah, I like the gelatinus which you know, maybe I'll throw a gelatinous cube in the Iconic Monster's pile. I think that's in there. But cool, So tell me about your most satisfying mimic jump scare. We're what you think is an iconic monster that maybe we didn't mention. Yeah, yeah, and the other monsters you want us to do do episodes on because these are I'm having I'm having a blast with these, and there's plenty Llennium monsters we'll talk about. I think I think it's going to be it. So go forth and surprise your players with mimics and don't tell them what's going to happen, and maybe get a picture of their reaction when you tell them, and maybe maybe before you send us anything, or go to Hello Adventures podcast. Now we know to poke it with a fourth if they send them to make sure it's just double check out the keyboard is the key Yes, if they tend

32:57 to postful thing at five years that they didn't they they knit that it is. It is if you want it to be, brother, I suppose. So that's going to wrap it up for today. Thank you so much for listening to Hello Adventurers. We are your dungeon Masters. Jason Portiso, Jim Crocker and Joe McCall producer and interviewer, or we might we might be producer, editor, an engineer Jason Portiso and music by Nick Spurrier, art right by Chris and Roderick. You can reach out to us as any feedback, ford suggestions by emailing Hello Adventurers Podcast at gmail dot com. Hello Adventures is a JCV Audio Productions. Goodbye Adventures Ventres. Oh my microphone isn't hurt