Monster Deep Dive: Hags


In this podcast episode, hosts Jason Portizo, Jim Crocker, and Joe McCall delve into the pivotal role of 'Hags' within the Dungeons & Dragons universe. They explore how these enigmatic entities serve as formidable antagonists within the game's...
In this podcast episode, hosts Jason Portizo, Jim Crocker, and Joe McCall delve into the pivotal role of 'Hags' within the Dungeons & Dragons universe. They explore how these enigmatic entities serve as formidable antagonists within the game's narrative. Highlighting the Hags' extensive lifespan and mastery of potent spells and illusions, the hosts underscore their ability to congregate in 'covens', thereby amplifying their collective power.
Furthermore, the discussion delves into the Hags' propensity for manipulating circumstances through deceptive bargains and their inclination towards fostering chaos, rendering them intriguing figures within the game's storyline. The concept of Lair Actions, wherein the environment aids these creatures, is also elucidated upon. Additionally, the hosts explore the diverse manifestations of Hags, their distinct habitats, and the array of unique abilities they possess.
Tell us your favorite Hag deal by leaving us a voicemail! http://helloadventurerspodcast.com/voice
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Hello Adventures, Welcome to the podcast. I'm Jason Portiso him Jim Crocker.
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No, I'm Joe McCall, and
we talk about dm D topics. Near
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and DearS are role players. Hearts
today's episode. We're gonna get to our
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first deep dive. This is something
we've experimented with on past shows and stuff
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that I love hearing about because even
if it's something that I'm already like familiar
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with, there's some like corner case
stuff that I just never knew about it.
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So this is this episode is not
just for new DMS, just for
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season dms as well. So wherever
you lie on that spectrum, buckle up,
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this one's for you. Joe.
This is today's gonna be today's your
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day. Man, what are we
deep dive into? Say, We're going
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to be talking about hacks nice,
the lore behind them, how you can
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use them in your campaign. And
so I've played against Hags here and there
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in like some short games, and
we encountered one of the big game that
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you're running for us. We kind
of skirted that encounter, so we haven't
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really done much with her, but
I've heard some awesome stories from some of
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the deals that they can make so
curious where we're going with this one?
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Do you have your lat chim?
I have used them. I find it
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they're more interesting to be kind of
like, I like using them as kind
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of higher level motivators. I find
their most And we'll probably get into this
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when we start talking about that.
I think they're most interesting to use as
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kind of chaos agents. Not necessarily
the monsters that the players are directly engaged
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with, but like you know,
like I always try to present them in
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such a way that like the players
like, off, we can just cut
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the right deal with her, we
can get out of it, like we
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can get what we want. We'll
get what we want, she gets what
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she wants, and everybody wins,
right, And then like that's kind of
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exactly. That's really that's my favorite
way to use them. Jo tell us
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how that's never going to happen.
Yeah, that's the beauty of it.
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Yeah, Yeah, And I think
that's really what a hag is betting on.
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Yeah. So there are Fay powerful
Fay creatures, although they really aren't
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welcome in either of the Sely or
Uncily court just because they are old crones
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with you know, their frail and
disgusting green skin at least, you know.
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To start, we'll talk about green
hags, which is probably the most
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prevalent or the most common type of
hag. Yeah, when people imagine liked
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players, imagine the classic D and
D hag. That's that's what you're talking
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about. Yeah, she's going to
be found in the woods or a swamp
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in our game kind of every time
that Yeah, yeah, really, but
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presented her as a woodswitch sort of
character. So super powerful fake creatures.
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They live forever. They can be
killed obviously, but they don't die of
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old age, so that really allows
them to play the long game as far
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as revenge, amassing power, things
like that. We talked about deals.
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A hag does make deals that usually
only favor them, and I favor them.
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I mean that they're really just interested
in being a chaos agent and bringing
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just sadness and to sadness to mortals
mainly humans. They don't like deal as
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much with other powerful creatures, fake
creatures, things like that, because again
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of that timeline, they know they
hold the power over humans, so they
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represent corruption and pretty much ugliness.
They see ugliness as beauty to the point
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that they will actually pick at their
scabs and things to make themselves worse looking.
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Today I learned I was a hag
from ages twelve to seventeen. So
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they do make deals with mortals.
Again, they're different than devils, who
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are going to make deals basically for
your soul. They want to one just
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continue to amass power or get powerful
artifacts that they collect, but it's never
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going to work out for the person
that makes a deal with a hag.
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What kind of examples kind a player
expects my hag. So a hag is
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going to set themselves up close enough
to a settlement or a town that people
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will seek them out, but not
so close that they're very easily attacked or
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overrun, if you know, the
townspeople revolt or decide that they are a
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real problem. When inevitably that deal
does not work out right right, So
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they want to be in a position
of powers that people come and seek them
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out because they have a sick child, they are in love with somebody that
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maybe doesn't love them, or for
people in need but like in desperate need
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of some kind of solution. They
pretty much count on that and and count
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on people thinking that they're going to
be able to outsmart them. Yeah,
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or even just not even necessarily outsmart
them, but that they'll deal honestly with
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them. Yeah, in a way
that like you would never expect a devil
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to to do, right, you
know, going into that deal, that
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that's a bad deal. Yeah.
And from a character perspective or from a
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story perspective, like it's it's about
the desperation, right, people are so
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desperate that Yeah, when somebody's real
desperate like that, they kind of start
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answering their own questions, right,
Like, yeah, they're going to deal
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honest with honestly with me. I
think like in popular culture recently, I
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read Stephen King's Dark Tower and Raya
of the cou O's or Po's kind of
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a great representation of a hag.
A Maba Yaga would be another representation of
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a hag. Yeah. If you've
read those hell Boy comics, the bpr
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D comics to Baby Yaga that they
represent in that is very very good.
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Yeah, a lot of that going
on. Yeah, And in actual culture,
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if you want something that is praying
on the most desperate people making a
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deal with them that they can never
actually cash in on and never works in
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their favorite these are payday loans.
Yeah, the payday loans people or hags
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now that that works. Is a
hag a witch? What what we would
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consider in like English culture or like
colonial culture as a witch? Would that
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be the the closest equivalent to a
hag somewhat, I guess, which is
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what really? So the witch that
I heard as that was a really good
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in the very beginning of the movie
The Witch. If you see that great
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movie, I love calling it the
vich same, yeah, man, Like
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I always think of hags as like, you know, know, like like
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you say, because they're fay creatures, like they crossed the fairy king or
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you know, they they you know, they they sought power somewhere they shouldn't
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have. And that ugliness is also
a reflection of the fact that they're exiled
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from that society. They're never going
to get back into it, you know,
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and like messing with the humans is
is the only form of social power
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that they're ever going to have because
they've been cast out like that. That's
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that's the thing I like about that, that they're that they're explicitly solitary for
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the most part. Humans are the
last thing that they can interact with exactly,
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yes, yeah, yeah, And
that is I mean that is kind
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of the long and short of it
is they avoid other powerful creatures and fay
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creatures, Yeah, because they know
it's going to be much harder to get
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an angle where they kind of hold
the upper hand. Yeah, And you
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know it can seem even innocuous.
It's one of the things in Volos they
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talk about is like you might not
realize that you're being manipulated by a hag.
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It could. It could be really
something simple like drop this package off
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to this person at this time,
at this place, and you don't realize,
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And it could be years before the
payoff happens for the hag because again
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with their long life spans, like
they they can wait around forever, they
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don't. It's a couple dozen years
when you're right right and the payoff comes
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and you don't realize that when you
dropped that thing off to that person at
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that place in time, like you
signed your own death warrant. Maybe,
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So, can can you give an
example of how a plotline like that would
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play out, like like what kind
of things were dropping a package of set
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up? Sure? It could,
it could set up an enemy that the
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hag sees. How those ripples would
play out over years because they've had years
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to kind of say, okay,
this is going to start almost a domino
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effect to where you know, it
sets up an enemy that is going to
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be so enraged later on because you
you know, own you become their landlord
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or something, and and now they
can't afford it and they see you as
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you know, the issue of their
downfall. Something like that. It could
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be that the examples they use were
you have an ailing father who has you
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know, he can't remember things right, and so the hag is going to
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give you a potion to give them
it's going to regain his memory. But
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when that happens, he also becomes
very violent, goes into fits of rage.
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It's going to be things like or
you know, like like I like
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the quintessential hag bargain Like that would
be you go to the hag and say
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I want to restore my father's memories, and she says, well, you
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do all this stuff for me,
and then I'll give you a potion to
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will restore your father's memories. And
you do that. You do the fetch
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quest, you do the thing,
you go, you know, whatever,
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you you you kill the thing that
is like you know, the harassing her
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in the swamp and then you come
back and she says, here, give
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this potion to your father, and
then you bring back your father and he
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drinks it and he has only and
like he gets back only the memories of
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all the times you defied him or
something like that, like and that's how
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those hag bargains go. Yeah,
so like she follows the letter of it,
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but there's that like ironic twist to
it that you knew was coming but
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you know, but you did it
anyway. So it's a monkey pall with
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extra steps. Yeah, something like
that. Yes, yes, yeah,
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you do all those things for her, so that you were I love a
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good monkey paw. Your unrequited love
loves you, but it just turns you
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into the object of their affection.
They love to themselves, so you turn
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into a mirror. You know something
like that, right, could I mean
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it can you can get really fun
with it, and it could be that
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it's a big bad evil BBG,
or they can be like in our campaign,
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it's just kind of somebody you ran
into, more of that agent of
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chaos that might lead to a bigger
plot point. I can't talk about that.
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Jason plays and the cool things about
that. I was two seconds away
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from giving her exactly what she wanted, and the rest of the party wanted
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to walk away. One of the
cool things about that long term thinking is
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that you can retroactively blame things on
the Hag as the DM if you're like,
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oh, this would be cool to
have, but I'm not sure how
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we can fit that into Oh,
it's part of that Hag curse from four
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levels ago. And as long as
you're playing, you know, at least
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reasonably fair with it and not just
you know, kind of coming out of
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the blue and you know whatever tpkying
somebody or something like you're And as long
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as you're not just coming out of
the blue and doing anything like that is
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too unfair. That's that's a way
to to take take something that you're not
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quite sure how to work into the
game and make it part of that long
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term plot. Hello Adventurers, thank
you so much for listening. If you
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enjoy the show, the absolute best
thing you can do to support us is
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leave us a review five stars.
Of course, that will help us get
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seen by more D and D players, and more than anything else, just
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tell your friends about us. If
you like what we're doing here, that
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there's a good chance that your DM
or your players will enjoy it too,
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and you don't need to loop gold
to do any of that. We appreciate
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your listening. Now back to the
show. The other ways that you can
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encounter hags is in covents, so
there's a grouping of hags and that makes
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them even more powerful. And now
you have a layer if that's usually where
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you're going to encounter a hag anyway, but you have layer actions that happen.
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And for new dms that don't know
what layer actions are, can just
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give us a quick rundown of that. Sure. So layer actions are exactly
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that. If you encounter a monster
in its layer, those monsters have a
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in their arsenal have environmental effects that
help them. Usually they're always help them.
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It's usually always they usually always help
them that help them. So it
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could be the hag can pass through
solid walls, doors, ceilings, and
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floors as if the surfaces weren't there
until initiative count twenty on the next round,
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so they can use those layer actions
on that. Usually usually it happens
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on initiative count twenty I think sometimes
they'll happen on initiative count one. Okay,
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I haven't seen much other than twenty, but but mechanically, it's basically
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an action that gets done automatically,
that is done by the environment, not
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by any particular character. So yeah, to way to deal with one of
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the problems that we run into with
fifth Edition, and we'll talk about this
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a lot as we're playing, is
if you have a group of characters against
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a solo creature like a hag,
and it's a no kidding, knockdown,
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drag out fight, the characters get
so many more actions than the hag does
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that that can really unbalance it and
make it tough for the Hag to hold
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its own. And those layer actions
are a great way to kind of balance
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that out without having the Hag taking
five attacks or whatever. So it's a
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really club or a thing that they
came up with that help balance out that
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action of company. You combine later
actions with legendary actions literary resistances, and
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now you have a one versus many
fight that is fair. Yeah, that
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actually works. Yeah, so covens
this is a grouping usually of three hags,
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so hags don't really get along with
each other. If they have a
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common goal, they might and then
they become even more powerful. So that's
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just another way that you can encounter
Hags is in that powerful Usually that's also
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going to have regional effects, so
usually up to a mile you'll see decay.
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They can have a Hag's eye that
is an eye in a tree somewhere
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that they can see people coming.
They can sense somebody coming and get ready,
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get prepared. A lot of the
time, they have a good amount
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of spells in their arsenal that'll allow
them to hide their true self. That's
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a nod back towards that faye nature
that they have where they can and you
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know, appear to you in maybe
the guys that they had when they were
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young, or take on the role
of you know, like you said,
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if you have that that lost love
or something like that, that's a good
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way for them to put one over
on you. And that's just moved from
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which is lower. Oh yeah,
yeah, that's that's that's that's all the
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fairy tale stuff kind of that they
come from. One of the things that
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I love with Hag covens is that
is a place where smart players, if
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you really engage them, they can
maybe figure out ways to appeal to those
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rivalries or egos that the Hag coven
has, maybe find out ways to kind
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of play them against each other or
you know, which is an incredibly dangerous
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game to get into, but it's
a you know, it's another way to
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make them interesting in a way that
can go that can have some legs in
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the campaign beyond just having them be
you know, a monster of the week.
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So again powerful spells in their arsenal
and visibility at will, but also
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illusory appearance so to hide their true
self. That's what I'm saying. Yeah,
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this is the the head that we
encountered, right, Kantos has a
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beautiful young girl and with a quick
perception check saw the match coming off or
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it's like, I don't think that's
true. And this is also heggs are
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a good creature at a reasonable level
to introduce the idea that it's okay to
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have a fight that ends in conclusively
where the monster gets away, and that
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doesn't mean you failed. It means
oh, okay, now they're on our
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radar, we're on her radar.
Yeah, and that can become something that
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becomes a rivalry that can last be
ond. Like I said, just just
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a single fight. That's another thing
they're great for. Yeah, And I
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think it's not only that a fight
ends in an inconclusive way, but that
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like, here's a powerful being that
like maybe you don't want, maybe they're
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not Everything is a fight exactly.
And that's like we had in our game.
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We had a player that kind of
wanted to fight, but everybody else
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was kind of like, well,
oh yeah, she seems kind of powerful
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badly. Yeah, and so there
was kind of a little bit of back
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and forth between one of the characters
in that hack. And if you've got
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the right table where that's not just
going to cause friction, then yeah,
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that's another thing there. It gives
you a fun role playing opportunity. Yeah.
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Yeah, So what types of campaigns? And like, I know this
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is going to depend a lot on
the level that you're playing at. Did
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you have a rough fla like a
challenge rating for most hags or do they
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differ by what type they are?
I think it does differ by type.
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I don't have all of them in
front of me. The Green Hag is
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a three challenge reading three, yeah, but a COVID obviously it's going to
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have a higher challenge rating, and
then you can get into all the different
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types of hags. Yeah, and
it's hags that are going to live in
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mountains and hills. It's easy for
them to navigate these areas, even though
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for most people it wouldn't be you
have war hags. I think this house
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is pronounced the h e u r
pronounced. They are going to live in
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wintry frozen landscapes. Green hags are
going to be mainly in forests, swamps,
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things areas like that sea hags in
the sea. Night hags they left
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behind the world of Fae to roam
the lower planes. The nighthags, I
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think actually have an abysal nature.
Yeah. They're kind of the more like
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devil or demon flavored one, is
that yeah, yeah for sure, like
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haunt your dress. Yeah yeah.
So varying challenge ratings, you can have
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these as the big bad for low
level players up to just a minor inconvenience
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on the way to a bigger bad. Yeah. Yeah, And I just
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kind of pep bring them in just
to cause a little chaos if things are
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going too well. That can be
a lot of fun. One of the
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things that can be cool for is
because of that nature where you know,
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they'll try to fool people. Certainly, you could have a game that starts
256
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with the PC's being advised by the
kindly old village, you know, elder
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woman who lives at the top of
the hill, and gradually as you go
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through the first three levels, you
start to find out, oh, wait
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a minute, you know this is
she's not what she seems and stuff like,
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and again, this is like,
as long as you're you're playing fair
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and it's not going to be a
situation where the players feel like, you
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know, you're bullshitting them the whole
time, or like you were unfair about
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it. But that can be kind
of a cool thing to do, you
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know, where it turns out,
and then you know, they get to
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third level to where they can actually
confront her, and then they they take
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her down. It turns out she's
part of a covenant. Her sisters are
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unhappy, not because they're particularly upset
that she's dead, but her death disrupted
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the plans that they had and now, you know, maybe they don't want
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to kill the player characters, but
they're like, well, you killed our
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sister, so now you are going
to do the job that she was going
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to do for us. So you're
under this obligation, and there's a whole
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know, like plans within plans that
you can Yeah, there's a lot of
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ways. I actually really love that. And that's something that I've I've thought
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often about is like you think you're
helping, yeah, but you're not.
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I think that's a great hug.
Yeah, very campaign. Also, the
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classic of the quest giver is the
Big Bed one of my friend tropes.
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Right, it's a good trope,
like as long as as long as you're
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not fundamentally going against anybody's kind of
character conception, like as long as you're
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not having like you know, paladins
killing us and people or stuff like this.
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You know, but like the paladin
did legitimately go help out that temple,
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but it's because you know, that
temple somehow figures into the Hag's long
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term plans and so you know,
even by doing good, you've you know,
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helped advance this other creature's goals and
stuff. I think that that's a
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really cool thing to do if you
can pull it off. So let's say
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the players get to a point where
they now have to fight this thing.
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Joe, did you do any research
into their tactics? What we can expect
287
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them to fight against the Hagh.
So again, so using Keith Amon as
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the monsters know, we talk about
that website, probably a ton a ton
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of information there. He in fact
revisits it at least one or two other
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times. Yeah, I'm sorry,
two other times. I think I think
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Hags is in both monsters know what
they're doing, hardcover book and more monsters
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know what they're doing. I think
that think haggs for them both. Yeah,
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so there's a ton, but mainly
is the thing I think with Hag
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tactics is that they always want to
have the upper hand, and when they
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don't, they will leave, They
will flee. So they're going to use
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everything at their disposal to try to
kill a party, and they're going to
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attack the people that are the biggest
threats to them first, and then if
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they are reduced or they know it's
a fight they can't win, they are
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going to get out of dodge.
They are going to use invisible passage to
300
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make themselves invisible, they super annoying, and any other and any other powerful
301
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artifacts they may have that they may
have, they're going to use to leave
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the area so that they can't be
harmed and that's another way to kind of
303
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like, like if if you need
something that's a little better than a challenge
304
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rating three, you know, in
addition to whatever, juicing their hit points
305
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or giving them a couple of extra
spells, giving them magic items that they
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actually use as opposed to just have
you know, whatever in a chest or
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sitting in a pile of treasure or
something like that is a way to you
308
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know, to kind of buff them
up a little bit, you know,
309
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and then the players know, off, we if we take her out,
310
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we're going to have this thing that
she's been using against us just particularly satisfying
311
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and get your hands on a magic
item that was being used against oh yeah.
312
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Absolutely, also also showing the players
how it works and how devastating it
313
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has been for them for the past
twenty minutes. Yeah, and or even
314
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it could be something that you know, it's too powerful the first time they
315
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yep, and that's the thing that
says like, oh, we need we
316
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need to run. We've got to
come up with a countermeasure against it.
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And that's just something to keep in
mind the next time. Yeah, the
318
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challenge is not killing her like anybody
can stick a sword through her. The
319
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challenge is keeping her from running away. You know, that's the tactical puzzle
320
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that you got to solve there yet, So what was what kind of tactics
321
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can players use? Let's start with
at least stoping her from running away,
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and then we'll focus on actually killing, which I guess killing is not the
323
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hard part. No, I don't. I don't think it is. Well,
324
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Arma class is seventeen. It's not
too bad. Eighty two head points,
325
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not too bad, not crazy.
This for greenhags yere three green.
326
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Yeah, So mainly speaking about green
hags because that's like your classic has that's
327
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me the most common way to run
out. This would be a much longer
328
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episode if we went into everything,
of course, and we're kind of geting
329
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towards newer dms and players, so
like you're going to see a green haag
330
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before you see anything else. I
would say green and greenhigs and seah haggs
331
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are the ones that I hear about
more than anything else. Yeah, seahags
332
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are a lot of fun. That's
ursulus. Yes, yeah, I mean
333
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if you're going up against hags,
like, I'm not so worried about my
334
00:23:59.640 --> 00:24:03.400
armor cl or the amount of damage
I'm dealing. I want to boost my
335
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saves in every way that I possibly
can get my wisdom saves up. And
336
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you know, whatever kind of resistance
to illusion or true sight I can bring
337
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to bear. There's not like at
third level, there's not a ton of
338
00:24:15.240 --> 00:24:17.720
that kind of stuff. Sure,
but if you know you're going into that,
339
00:24:17.799 --> 00:24:21.960
anything that gives you an edge against
those illusions, or you know,
340
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her ability to move freely around through
her layer and stuff like that, Yeah,
341
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that's important thing. The layer actions
are available if it's a single Green
342
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Hag. I mean physically it's a
plus sixth a hit damage is like thirteen
343
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points on average of slashing damage.
She can cast dancing lights, minor illusion,
344
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and vicious mockery at will. So
I guess if you're it's a single
345
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Green Hag, it's it's really probably
the claw tact that you're worried about.
346
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I feel like, if you get
into a situation where somebody's to to toe
347
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with her and she's doing claw taxs, you've probably won that fight. Yeah,
348
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she does never like like she's going
to angle to never be in that
349
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situation where she has to roll that
claw attack against any play. So yeah,
350
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in a coven, though, they
do have additional spells at their dispose.
351
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I Bite is a sustained spell requiring
concentration that can impose a debilitating condition
352
00:25:12.400 --> 00:25:17.680
such as unconscious, frightened, or
sickened on a succession of targets who fail
353
00:25:17.720 --> 00:25:23.039
their wisdom saving throws, they can
scry, which makes sense again because you're
354
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not always going to be close,
so they can find out how their plans
355
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went. They get a lot of
joy out standing around that cauldron looking into
356
00:25:30.880 --> 00:25:33.680
it, seeing what you're doing.
Yeah, as you make your plans,
357
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polymorph so she can turn you into
a new bestow curse a sustained spell so
358
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she can bestow curse still, Yeah, she's allowed to bestow curses upon you.
359
00:25:45.519 --> 00:25:51.200
Counter spell is available to hags that
are part of a coven, just
360
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a flex that they are better at
magic than you. Yeah, lightning bolt,
361
00:25:55.480 --> 00:26:00.079
old person, locate object and identify
Again, it makes sense by ray
362
00:26:00.119 --> 00:26:06.799
of sickness is a nice range spell, So coven hag is going to be
363
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much more powerful than your course single
green. So let's say, for example,
364
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we want to write a campaign.
It is a underwater campaign. You
365
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role playing Tritons, the Murpho people, and one of the characters that is
366
00:26:18.440 --> 00:26:23.240
in love with somebody who doesn't love
them back, and the Sea Hag makes
367
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a deal to take her voice so
that she can then go romance to the
368
00:26:29.200 --> 00:26:33.279
Prince, and then she uses that
voice to then romance the Prince first.
369
00:26:33.759 --> 00:26:38.039
I think this is a beautiful original
story that Disney definitely hasn't done yet.
370
00:26:38.119 --> 00:26:41.319
That's incredible. You just came up
with that, right now. I did.
371
00:26:41.359 --> 00:26:42.960
I did, but I did it
by completely ripping off the Little Mermaid,
372
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which Hans Christiander is saying basically created
the first Sea Hagg. But yeah,
373
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and that really just kind of shows
that this is not like a new
374
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thing in pop culture. This is
something that is there's source ma cereal out
375
00:26:53.279 --> 00:26:56.640
there that can completely steal from Go
steal a Little Mermaid, Go steal,
376
00:26:56.720 --> 00:27:00.880
Go steal hocus Pocus. You want
to make me a Sanderson's sister hat covering
377
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campaign, call me. I will
play. Hello Adventures podcast at gmail dot
378
00:27:06.119 --> 00:27:10.319
com. Invite me to your game, I will play. I think that
379
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that's a good cursory overview for a
type of monster that is excellent for low
380
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to mid level players as a big
bad and even still good for mid and
381
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high level players as like a medium
bat and also great for kind of introducing
382
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the concept, like I said,
of sometimes it's not you kick in the
383
00:27:33.119 --> 00:27:34.839
door. There's a fight with that
monster. You win the fight, you
384
00:27:34.880 --> 00:27:38.440
never see that monster again. But
that can be you know, that can
385
00:27:38.519 --> 00:27:41.880
kind of be an ongoing menace or
that somebody you know that Like I said,
386
00:27:41.920 --> 00:27:48.599
those fights are inconclusive and frustrating.
The first single thread that open,
387
00:27:48.799 --> 00:27:52.480
you know, yeah, that when
you pull it it opens up other things
388
00:27:52.480 --> 00:27:55.200
that may happen. Yeah, and
you want to have a lot of fun.
389
00:27:55.319 --> 00:27:59.119
Take the deal. Make your DM
squirm, make them come home,
390
00:27:59.319 --> 00:28:03.519
make your d I was really hoping
that we have a player that almost made
391
00:28:03.519 --> 00:28:04.799
it. I know it wasn't.
It wasn't my deal to make, or
392
00:28:04.799 --> 00:28:08.400
I probably would have. I could
have made that. But make you make
393
00:28:08.440 --> 00:28:11.519
your DM listen, listen to but
listen. You should have seen the look
394
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in Joe's eyes and he was like, like that would have been great.
395
00:28:14.880 --> 00:28:18.119
Make your DM happy. Take the
deal, like this is the time when
396
00:28:18.119 --> 00:28:22.200
we get to the dms get to
be creative. Isn't punishing you for doing
397
00:28:22.240 --> 00:28:26.880
good things? Yeah? You got
to make it appealing enough that they convinced
398
00:28:26.920 --> 00:28:30.200
themselves that they can come out on
top. Yeah. I think what I
399
00:28:30.359 --> 00:28:33.400
told him he had to do,
though, was bring me a child,
400
00:28:33.680 --> 00:28:37.279
Like bring a child to the tag. As soon as you offer that,
401
00:28:37.319 --> 00:28:41.319
we can bring in the guy that
just betrayed us. You can bring me
402
00:28:41.400 --> 00:28:42.480
Julian's head. I'm like, I
get it. I'll go get it right
403
00:28:42.519 --> 00:28:45.079
now, Like just wait here,
Like you don't think give me anything.
404
00:28:45.240 --> 00:28:48.880
I was going to I was going
to kill them myself. Yeah. Those
405
00:28:48.880 --> 00:28:52.960
are the best hag bargains though,
when when like she gets paid for doing
406
00:28:53.039 --> 00:28:57.640
something you were gonna do anyway,
that's fantastic. That's like, you know
407
00:28:57.680 --> 00:29:03.960
whatever, that's really problem, that's
free magic or whatever. You know,
408
00:29:03.039 --> 00:29:07.200
as soon as you made there whatever
it is that she wants free power,
409
00:29:07.319 --> 00:29:10.240
I always did it for him.
Yeah, but that's that's that's our campaign.
410
00:29:10.960 --> 00:29:17.599
That's awesome, man. So any
parting words on hacks, take the
411
00:29:17.680 --> 00:29:19.480
deal. Take the deal. But
there are a lot of There are a
412
00:29:19.519 --> 00:29:22.960
lot of fun to role playing.
You can use them in so many different
413
00:29:22.960 --> 00:29:27.480
ways that I think that they belong
in some way in every campaign. Like
414
00:29:27.480 --> 00:29:30.920
I said, it could be a
woodswitch. I really love that. Jim
415
00:29:30.000 --> 00:29:33.480
said, it's an agent of chaos. Yeah, they're great fun and you
416
00:29:33.519 --> 00:29:38.559
get to do crazy voices and let
you get to use your vocal fry and
417
00:29:38.559 --> 00:29:44.039
stuff like that when they're talking to
the players. That's a lot of fun
418
00:29:44.119 --> 00:29:47.319
with your illusory Magically, you get
to have multiple voices for them too.
419
00:29:47.799 --> 00:29:51.000
You get to have your sultry,
sexy image voice. And then as soon
420
00:29:51.000 --> 00:29:55.839
as the illusion drops you you can
get really cartoony with it. Oh yeah,
421
00:29:55.839 --> 00:29:57.519
great, I love cartoony voice.
That's fun. But yeah, just
422
00:29:57.680 --> 00:30:00.519
if things are going a little too
for your players, give me a deal.
423
00:30:02.200 --> 00:30:06.680
Take the deal. Okay, it's
just a character. You'll be okay,
424
00:30:06.680 --> 00:30:08.240
you can still try the all master
maybe crying over your lost character,
425
00:30:08.279 --> 00:30:11.599
but me, no, take the
deal. That's all we got today.
426
00:30:11.680 --> 00:30:12.880
Yeah, right, with your hag
deals, tell us what the best tag
427
00:30:12.960 --> 00:30:18.119
deal that you put? What deal
with the haggart you're mulling over right now
428
00:30:18.200 --> 00:30:19.960
or regretting you're the most creative one
you can come up with. I'd love
429
00:30:21.000 --> 00:30:22.680
to hear that. Yeah, once
you haven't even tried to. Once you're
430
00:30:22.720 --> 00:30:26.599
cooking up, I mean waiting for
your players to take Hello Adventures podcast at
431
00:30:26.680 --> 00:30:32.400
gmail dot com or send us the
voicemail podcast dot com slash voice if you
432
00:30:32.519 --> 00:30:34.279
use the hag Voice. We might
even put it on the air. Oh
433
00:30:34.359 --> 00:30:37.559
yeah, that's yeah, we mean
Mike, Okay, I'm putting on We're
434
00:30:37.640 --> 00:30:41.000
using it. Hello Adventures Podcast at
gmail dot com, Helloa Adventures podcast dot
435
00:30:41.000 --> 00:30:45.119
com, slash voice write or tell
us yourself about your favorite hag deal and
436
00:30:45.160 --> 00:30:48.400
I think that's going to wrap it
up today. So this has been Hello
437
00:30:48.400 --> 00:30:52.039
Adventurers. We are your host,
Jason Portiso, Joe McCall and Jim Crocker,
438
00:30:52.240 --> 00:30:56.359
producer, engineer and editor Gsportisa.
Our music is by Nick spurriyor artwork
439
00:30:56.400 --> 00:31:00.279
by Kristen Broderick. I think that's
all we've got to say, so,
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00:31:00.359 --> 00:31:04.079
with nothing else to say, good
by Adventures

















