Monster Deep Dive: Gnolls


In this riveting episode of the Hello, Adventurers podcast, dungeon masters Jason Portizo, Joe McCall, and Jim Crocker plunge into the depths of gnoll lore and tactics. Jim takes the lead, sharing his deep-rooted fascination with these fearsome...
In this riveting episode of the Hello, Adventurers podcast, dungeon masters Jason Portizo, Joe McCall, and Jim Crocker plunge into the depths of gnoll lore and tactics. Jim takes the lead, sharing his deep-rooted fascination with these fearsome humanoid hyenas, renowned for their menacing presence and dark ties to demonic origins. He outlines the top five most captivating aspects of gnolls, ranging from their formidable combat prowess to the rich lore surrounding their genesis by a demon lord.
The discussion delves into gnoll tactics, including their signature 'Rampage' ability and penchant for cannibalistic behavior, offering insights into how these traits can be leveraged to create immersive encounters. Moreover, the hosts explore the pivotal role of Yeenoghu, the gnolls' demon prince, and how their lore can drive captivating and time-sensitive campaign missions. Touching on the versatility of gnolls in various campaign settings, their lairs, and their potential as recurring adversaries across different party levels, this episode is a treasure trove of inspiration for both dungeon masters and players alike. As the episode concludes, the hosts encourage listeners to share their own gnoll encounters and hyena laughs, fostering a community of shared experiences and creative storytelling.
DMDave's Gnoll Burrows One-Shot: https://dmdave.com/dungeons-lairs-78-gnoll-burrows/
Keith Amann's TMKWTD gnoll entry: https://www.themonstersknow.com/gnoll-tactics/
Joe mentioned this article: https://thecampaign20xx.blogspot.com/2017/12/dungeons-dragons-guide-to-gnolls.html
Tell us your best gnolls story - or send us your best hyena laugh - at helloadventurerspodcast.com/voice
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Tell some podcast or role players and
game masters have level up your game.
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We are your dungeon masters. Jason
Ortiso, I'm Joe McCall and Jim Crocker.
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And today's episode, we're going to
come back to our our deep dives,
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almost like our a little book reports. I feel like a little elementary
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school would be like I did my
report on hags, I would do I
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would have done way more book reports
school. It feels like something cool.
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It was something cool. So we
might keep calling these deep dives because that's
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what everyone else calls them. We
might change the name of the book reports.
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I would love your opinions. Hello
Adventures Podcast at gmail dot com.
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Let me know what we should call
these things. Do our jobs for us,
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please, we want to kill you. I wish some would do my
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job even I'll even I'll accept myself. Someone's got to do my job.
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Y'all's lazy. So Today's that will
not kill you, but Knowles will.
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Today's today's book report slash deep dive. Jim took his favorite monsters is the
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Knowle, and he's gonna tell us
some cool stuff about Knowles. Oh yeah,
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the Ganol. If you are not
familiar with the ganol gno lll with
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noles. They are hyena like humanoids
with long arms, long legs, and
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they've got a really interesting backstory that
makes them just implacable, creepy, scary
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foes. They're my favorite of the
humanoids just because of the nature of how
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they're created and where they came from. And I'll get into that a little
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bit as well. But what I
did was I took down the five coolest
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things about Knowles, or at least
the thing that I think are the five
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coolest things about Noles. Then that
that kind of boiled down why I think
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they're such a great creature to use. So, I mean, the first
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thing that we're going to talk about
is the fact that they are. They're
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humanoids, a regular standard knoll as
a challenge rating of one, half,
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a nol Packlord, which is like
a null leader As challenge rating of two,
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and a null Fang of ye Nahu, who is the kind of like
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priest did the demon priest mystical character
that is associated with noles. They've got
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a challenge rating of four. So
these are good early monsters that you can
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face that are super scary at the
beginning, even just because that they hit
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pretty hard for those low challenge ratings, and they've got some tactics that we
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talk about that make them really compelling
to use in combat and a lot of
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fun. But one of the other
things that I love about them is they're
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really scary for a new party and
they are a great monster to Then when
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the party has gotten a few levels
to go back, you know whatever,
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like that Noll pack that they couldn't
take on, then you can have them
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go back, and that, like
nothing makes a party feel like like they've
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accomplished something, like they've leveled up. Then if they can go mop the
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floor with someone that was terrifying to
them before. And I feel like noles
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are, you know, have that
in spades. But let me just let
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me go down the list here of
the five coolest things that I came up
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with for noles. And you know, curious what you guys, If there's
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any particular memories you have of cool
encounters with nools or or things you're interested
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in, you guys should go ahead
and chime in. The First thing I'm
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going to talk about is their ability
called rampage. And the way rampage works
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is that when a nole reduces a
creature to zero hit points with a melee
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attack. On its turn, the
nole can take a bonus action to move
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up to half its speed and make
a bite attack. Now that's pretty cool,
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but kind of on the face of
it, you might think, well,
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how many times are they going to
knock a party member down to zero
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head points? You know, it
might actually happen if you're going up against
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a party of first or second level
or something like that. But there's a
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couple of things to keep in mind
here. One is that that ability then
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strongly encourages you to create interesting encounters
where there are civilians or non combatants,
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or it's happening at a farmhouse and
you've got it like the noles are going
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after the farmer and you got to
get between them, because you know that
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if some nole comes up on this
hapless farmer and clamps his jaws around the
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guy's arm and rips it off,
then it gets to move again and attack,
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and so you can create the situation
where you know, civilians and people
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who might get attacked by the monsters
really matter, because the monsters get a
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buff, they get to do something
a little extra, and you're creating a
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much more interesting tactical situation than just
you know, we've got to stand and
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fight and heal anybody that's close to
zero hit points, so the noles don't
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get that extra buff you want to
create that situation. But the other thing
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that's really cool about that is that
the Nooles' basic attack, their bite and
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their claw both have reach on them. They both have five feet of reach,
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which is a thing that can be
easy to forget sometimes if you are
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running noles and you're not looking at
that closely, you can figure like they're
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just an orc or whatever, regular
standard bite claw something like that. But
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what that means is they can rampage, run at somebody and not get into
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your melee range and take a swipe
at you or try to take a chomp
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out of you, or like swipe
over your shoulder at the soft wizard behind
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you, right, something like that. And that's one of the things that
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makes them really scary, is that
combination of rampage and those reach attacks that
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they have. And they all come
armed with bows standard as well, so
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it's not like just staying away from
them is going to make sure that you
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know guarantee that you're safe. But
they're pretty versatile, and you can make
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really really interesting tactical situations with them
because of that ability. Because of that
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that mobility, and the fact that
they've got some reach on their basic tacks,
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their regular attacks that they can make. That's the first thing that I
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really love about them. There's just
tactically very interesting creatures, far more so
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than just your regular orcs or goblins. Yeah, the ature reaches are actually
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really interesting. I didn't I never
thought about reach as far as as that's
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a thing people forget, not even
so much that forgetting about reach is a
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thing. I just think of it
as a ten foot range. Being able
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to reach over the tank to be
able to hit the DPS behind them.
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That's huge at school. Okay,
So yeah, so that's something I guess
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I didn't realize either. This should
have been in our one of our just
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Fought knowls the other day. Yeah, one of our last episodes Forgotten Mechanics.
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Oh yeah, his reach. So
if a creature has a five foot
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reach, that means that they can
reach beyond somebody that's just in melee range.
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That's what you're that's what we're saying
that it can I'm thinking in terms
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of the grid. It can reach
across one grid to another, yes,
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somebody standing right right behind them then
yeah, that that then means that you
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got to think a little more carefully
about stacking up and how you're arranged and
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stuff like that. It's yeah,
yeah, they're really interesting, Like it
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makes for very interesting battlefields that way, like I said, And then if
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you if you're like, well I
don't, we don't want to all be
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packed up. We're going to back
up, so then the noles and back.
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We'll just take out our longbows and
you know, then wink away or
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they come with a spear as well, right, I think, Yeah,
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the standard weapon is a spear and
that's got reach. But the fact that
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if you disarm them, their bite
and claw have reach as well, yeah,
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is really something. It also just
means that they look creepy. There
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are these like gangling yeah exactly.
You know, like maybe there's like an
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extra elbow in there, there's something
like that. When their fingers are long
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and clawed and like, because they're
these hyena people, right, and their
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depiction in the Monster Manual is terrified. It's like a cursed lap. That's
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what I think. It was scary, supposed to be gross, right,
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Yeah, they're terrified their hyaenas.
The second thing to keep in mind about
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noles is that they are vicious,
horrifying, cannibalistic creatures. The fifth edition
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Monster Manial version of this talks about
how chaotic they are, but this is
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not a not necessarily a thing that
it goes into. But fourth edition D
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and D made a big deal of
the fact that noles are happily cannibalistic,
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and this is a thing that I
like to carry over. So the thing
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to keep in mind about that rampage
ability is if one of their buddies only
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has two hit points left and they
need to get an extra ten feet to
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get to the wizard, they can
take a couple of steps, take a
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big chop out of their buddy's shoulder. He'll go down. But that means
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you can then get that bonus movement
and get on top of one of the
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adventurers there, and that's so cool. Yeah, yes, that is another
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thing that I love to do.
Fourth edition. I'll talk a little bit
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of the as a coda the fourth
Some of the fourth edition D and D
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Knolls are are a great thing to
look at for inspiration for ways to make
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you know if you want to kind
of house rule your knoles a little bit.
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And I'm sure that probably some of
the other like Toma foes and stuff
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like that, are the kind of
things that are gonna they're gonna have a
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little more about this sort of thing. We're just kind of sticking mostly to
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the base minds. If there's a
ton in Volo's guide where they get into
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the thing and like layers, yeah, yeah, sure sure, and that
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that will well, that only makes
them more interesting as far as I'm concerned.
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But that that, keeping in mind
that they are cannibals, they will
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happily eat anything anywhere, including their
buddies if it looks like their buddy is
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too weak to keep them from taking
a bite out of them, and that
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will then also activate that rampage ability. The first time you lay that on
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some players, they will freak out
as they realize that that's a thing that
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becomes Then it becomes real important to
make sure you don't leave one standing around
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with just one or two hip points. Right, Really, sad I didn't
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get to use that When I use
know exactly more important to make sure that
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they're going down. Hello, adventurers, just stepping in here to remind you
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guys that we're actively looking for submissions
for our Hello DMS episode that gets reported
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every month. Send us your burning
D and D questions to Helloadventurers podcast at
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gmail dot com, or send us
a voicemail by visiting Helloadventurers podcast dot com
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00:10:45.240 --> 00:10:50.000
slash voice. Don't forget to begin
your message with Hello DMS. You can't
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00:10:50.000 --> 00:10:52.679
wait to get your questions and talk
about them on the show. Send us
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your questions today. That's Helloadventurers podcast
at gmail dot com. Poorly the voicecoing
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at Hello Adventurers Podcast talk voice.
Now, let's get back to the show.
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Third thing, and this is what
I love about this is kind of
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the most interesting story thing about Knowles
is that they've got their own demon prints
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ye naho y e e n o
g h u y naho. Who is
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this demonic nooll, who's you know
whatever, fifteen feet tall and horrifying and
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like whatever, constantly dripping blood out
of its bangs and whatever and stuff like
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this. You know, that's not
something that demon lord is not something obviously
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that characters, you know, starting
characters are going to see anytime soon.
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But it has been established it is
canonical in D and d lore. If
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you're going to go by what the
monster Maniel says, that every living knoll
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is a direct descendant of that demon
Lord. That the way they reproduce is
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one of those fang of ye Naho
Noll demon priests that I talked about.
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If they kill someone, if they
kill another humanoid, that humanoid will rise
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as a Knoll, and that is
how they make more noles. And so
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it is this constant battle between the
existing living noles that just want to rend
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stuff to pieces and eat and consume
whatever is there and these priests who are
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these kind of direct descendants of that
demon lord who want to make more Nooles
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and have to wade into battle themselves
to make sure they get some kills in
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and that it's not just their ravenous
flock destroying everything before they even get the
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chance to do that. But it's
got this sort of zombie plague kind of
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thing where like if you hear there's
like an infestation, like if the Nooles
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have come down out of the mountain
and started attacking the villages, you know
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you have to stop them right away
or they're just going to make more and
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the Horde is going to grow and
stuff, and then you'll have a real
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problem on your hands. And so
that kind of almost like infectious nature of
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that tint of that demon lord that
kind of goes through all of them,
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and also just you know, means
that they can be just bug nuts insane,
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all of them, you know,
and not like you think he can't
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be reasoned with, Like it's not. Noles are not a culture the way
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that orcs or goblins or cobalts are
or something like that. They are literally
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they're like a locust swarm or something
because they're all just the spawns of this
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one demon. And and that makes
for a terrifying monsters because they really really,
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no kidding, cannot be reasonable.
Just looked up you know Gou's you
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know who's stat block to twenty four
challenge reading just bad ass from the one
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legendary act. It jumps up quite
a bit, jump up quite a bit
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layer actions if you're in there is
their layer, which I guess you'd have
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to be, because this is going
to be in the layer. So yes,
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you could find it in Out of
the Abyss where in Mordan Caten warning
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kind of presents monsters of the multiverse. That's where you're going to find you
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know who. Yeah, that's who
himself. There's also the thang of you
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know who, which is just like
that's in the Monster Man. Yeah.
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Yeah, it's almost like a priest
or exactly stuff. And I'm finding I'm
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finding knowles and including thang fang of
on the Monsters No dot Com. This
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is is keith a Mon's stuff that
we would champion on the show over and
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over again for d MS to find
monster tactics. So absolutely read that where
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we'll showing to the show later.
Yes, but the fang of you know
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so you mentioned that knowles are kind
of like insane and unpredictable. The things
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are actually someone intelligent and we'll have
a good idea. Good. Yeah,
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here's what's really interesting about that,
which is that a Knowle and no Packlord
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are medium humanoid parentheses null a null
fang of you Nahu is a medium fiend
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parentheses. Oh, it is literally
a demon in the form of a knoll.
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Wow, which is just so.
I think that's so cool. I
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think that's another thing you can kind
of blow player's minds with, is like
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making it clear that oh no,
this is not just another knoll. This
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is actually essentially a low level demon
that has taken on this kind of mortal
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ish form to try to impose its
will on this ravenous force of nature so
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that it perpetuates Ynahu's will on earth. Just I love that about that.
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I love the chaotic nature of these
things too. Of a regular noil.
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Yeah, yeah, well, I
was saying with from keith am on the
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fangs in particular, do have some
intelligence or where they can kind of suss
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out who is the weakest and will
actually kind of like aim their rampage ability
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and and and use that tactfully.
I never consider them using it against their
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own like Jim said, And that's
actually one way that they would use it
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to able to bounce around from week
weekly to weekling right and get like several
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kills on the turn. I need
to go over there, because that ability
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stacks right. If that if the
rampage attack kills something, they get the
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rampage again. It's a bonus action. It's a bonus action, okay,
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So the can take a bonus action. So so it would be whatever the
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normal rules that restrictions still bonus actions. You can take cover a good distance,
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like you know, you know who
to get multiple kills in the turn
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whether or Okay, so it's not
going to be a chained infinite, but
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still multiple kills on the turn.
It's great especially on a low level party
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right loads to mid level. Yes, you can put them in all different
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kinds of situations. So because these
are still these are still frequently still have
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higher levels encounter these, and they
then be a problem because they're impacts a
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pack. Like to what Jim's saying, it could be you know, maybe
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it got out of hand and that's
when nobody paid any attention to it for
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months, and they've gone to these, you know, a couple of small
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villages in the north of whatever wherever
you're playing your setting is, and they've
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a masked mining town or something.
They've a mass now like hundreds of of
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of No, it could be like
on the scale of Game of Thrones,
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right with all the zombies and the
Wildling, the marching out of the north.
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Yeah, I mean you really you
have right there, right, you
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have enough to do like an epic
epic campaign just even just a smaller pack
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being used as like almost like the
fodder around larger enemy, just just a
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messive player's action economy. And I'm
really upset. I didn't make my campaign
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more about knowles. You threw us
a couple of goals the other day and
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we got more. We got to
drop on them, so we encountered oles
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the other the other day. I
was gonna say this for later, but
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we we did encounter like a pack
of four and we kind of we super
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got the drop on them. We
got a surprise round and we just went
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ham on them and somebody got a
natural twenty stealth roll. I think did
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I create on them too? I
say there was like three crits on a
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rolled. Somebody rolled to oh to
Eldrich blast two net twenties. Yeah,
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both streams. Yeah, there was
just like so to us staying in the
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scene that that's off. But what
number was that, Jim? That was
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number three? That was number three. Definitely remembering as far as stealth and
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stuff like ou is that they do
have sixty feet of dark vision, so
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they can just they can straight up
see in the dark. So that's that's
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a thing to keep in mind.
The fourth thing I have written down here
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is and this is a little bit
this is something that you can get into
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in some of those more advanced books, is how cool you can make their
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layers because they're these hyena like creatures, and so the idea that it's not
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explicit about this in the Monster Manual, but this is the way I've always
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played them, which is they can
just hunker right down onto all fours and
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scamper around that way. So I
kind of like the idea that that they're
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going to have layers that involve spaces
you have to squeeze through and things like
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that, and they're just going to
be very comfortable in places that might be
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too tight or too like like too
difficult to move around in otherwise, and
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that with these layers and even just
out in the open, they're going to
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move and hunt like hyenas. And
it is entirely reasonable for an encounter with
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a for like an encounter with anole. I'm using air quotes here, which
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makes for great radio, but for
an encounter with a knoll to be the
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knolls attack, they do a little
bit of damage, and then they back
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off and you can hear them laughing
in the forest around you or something like
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that. You know, you know, like like if they come at you
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and it's clear that you're going to
route them, they'll back they'll back off.
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These are creatures that very much,
like you say, are smart enough
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to know when they can take something
on and and when they can't. A
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regular standard NOL has eight intelligence,
which means it's not a genius or anything.
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But that's regular walking around on the
street human intelligence. That's not a
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feral intelligence. Yeah no, yeah, yeah, no, no no,
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no, that's that that that's not
hyena level intelligence. Right. But you
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know, if you want to have
them have a bunch of packs of hyenas
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along with them, you can certainly
do that too. That's another thing that
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you can add in that might be
interesting. But they can have really cool
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layers. And I don't want to
spend a whole lot of time getting into
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what some of those options that they
have available in more than Kanan's Ultiverse Guide,
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are you know what I should because
like I think of them that as
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being in Volos, But Volos is
the old book. They don't do anymore,
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right, Volos folded into the other
one. Volos basically turned into Monster
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the Multiverse yet, got it?
Okay, So there's a lot of cool
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stuff in that Monsters of the Multiverse
that you can do with Noles and their
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layers, And you definitely want to
take a look at that. That's one
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of the things I can make very
very interesting places that you have to go
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into. And that kind of goes
into number five, which sort of spins
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off from that idea that in order
to create more noles, the fang of
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y Nahu has to kill them,
which is these are an ideal creature to
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have to set up a time sensitive
rescue mission for right you know, the
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Fang of y Naho says, go
out there, rampage through that village,
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eat anyone you want, but bring
me back one in ten of the healthy
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young people or something like that.
And so you show up on the scene.
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The village has been raised. It's
carnage everywhere. You know, it's
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a slaughterhouse. And you don't need
a ranger to see. Oh my god,
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they dragged a dozen people away to
the Fang of y Nahoo, who
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is eventually going to sacrifice them and
like chomp their throats out, you know,
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for the glory of Nahu to turn
them into noles themselves. And that
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lights a fire under the pecs.
That is a timed mission. But well
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you've got to get in there.
Well we're a twelve innocentstead but now we've
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got a nole problem exactly. Yes, do you want knowles, because this
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is how you get in It's two
bad things today. It's funny. I
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almost as you were describing that.
I like envision that if you're familiar with
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the Stephen King's The Dark Tower series, but in one of the books,
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there's the whole Wolves of the Cala
and like the wolves come and they take
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like a bunch of kids basically,
and then they send them back years later
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on a train and they're rooted,
is what they say. But they're you
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know, their brains aren't working well
anymore. And I almost like, oh,
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man, that would kind of be
cool like in that, like they're
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smart enough. Maybe the fang of
you know who is smart enough to like
307
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kind of call this town and like, Okay, we're gonna come. We're
308
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gonna take our offering once every year, once every couple of years, and
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like maybe that's how they send the
sends an envoy out and they're like,
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go find somebody that can help us
with us, but we have to do
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it secretively because they're watching it.
And you can even do something even creepy.
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Yeah, And this is something where
you can even do something even creepier
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where like there's one town that knows
that the Noles are there and they hole
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up in the fort, you know, but they draw straws to see who
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goes out to you know, as
a sacrifice to the Nole. You know,
316
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they do the lottery or something like
that. Yeah, there's all kinds
317
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of but because you know that they
won't relent until they get there, you
318
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know whatever, they're their two score, you know, sacrifices to Naho that
319
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the Fang has demanded or something like
that. Finding reasons to do a campaign
320
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all about noles. Dang it all, guys, new plan. Yeah,
321
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and if you have access to it. The final thing I'm going to say
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is I recommend take a look at
the D and D fourth Edition Monster Manual
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two listing on noles because they just
had some cool, cool options for knowles.
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I think I might have that book. Yeah, they have some cool
325
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options for the kind of thing that
you might you know, see available in
326
00:24:07.920 --> 00:24:11.440
some of those expanded Monster books something
like you know, like I said,
327
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Tomophos or something like that. But
like they had the Fang of Ynahu using
328
00:24:15.799 --> 00:24:23.039
a weapon that was a club that
was just embedded with all the teeth of
329
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its victims, like that it had
pulled out of the jaws of people that
330
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it had killed and turned into nooles, and every time it did, it
331
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extracted a tooth and pushed it into
this club. And so when it attacks,
332
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it's swinging a club impregnated with like
bloody cudgel cudgel of bloody teeth exactly
333
00:24:45.519 --> 00:24:52.880
a sentence. Yeah, they're from
Knowles who died fighting for enough. Yeah.
334
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And they also had a kind of
a sort of a a variant on
335
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that rampage ability where they were like
noles that were like literally cannibal warriors that
336
00:25:03.119 --> 00:25:08.920
would like take bites out of each
other and that would like regenerate more hit
337
00:25:08.960 --> 00:25:15.960
points than the damage that they did
to their buddy, the noll Gorgeer exactly.
338
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Yeah. And then the other one
was a death pledged knoll that they
339
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can fight for another round because they
fought with bone devils. I'm sorry,
340
00:25:25.240 --> 00:25:27.160
they fight bone claws, and when
they dropped to zero hit points, they
341
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can keep fighting for another round.
Exactly. Yes, Yes, there's just
342
00:25:33.480 --> 00:25:37.680
lots of cool stuff. They're they're
super scary monsters and and I love that
343
00:25:37.759 --> 00:25:41.680
idea. You know, we're and
we're talking about nahu As, that demon
344
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prints right. That's if you have
a long running campaign and you want to
345
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just have like just blow the player's
minds with having like the shoe drop in
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no uncertain terms, you know,
throw noles at them throughout the kind of
347
00:25:56.680 --> 00:26:00.480
low to mid levels and then have
them go in half a dozen eight ten
348
00:26:00.599 --> 00:26:04.200
levels. But then when they're when
they're level up to where they're fighting demon
349
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princes and those kind of big critters, you know, who can show up
350
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and go, Okay, now you're
going to pay for all of my children
351
00:26:11.279 --> 00:26:15.519
that you killed back then, because
I don't forget that. And that's the
352
00:26:15.640 --> 00:26:18.960
kind of thing that you can really
blow people's minds with. The you know,
353
00:26:18.160 --> 00:26:22.839
because because they're all his descendants,
and I like to think that he
354
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feels it every time, you know, you stick a sword through one of
355
00:26:26.119 --> 00:26:29.640
them, he knows that it was
you that did it. So but just
356
00:26:29.880 --> 00:26:33.279
no super cool, like my favorite
humanoid monsters. I like, no matter
357
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what campaign I'm running, whatever the
situation is. If it's an urban campaign,
358
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you know, they live down in
the sewers, and you know a
359
00:26:41.000 --> 00:26:45.920
big part of past control of the
city is identifying where they are and trying
360
00:26:45.920 --> 00:26:47.880
to root them out. You know, smoke them out and kill them,
361
00:26:48.200 --> 00:26:49.480
you know, and certainly if you're
in the wilderness, they're just running around
362
00:26:49.480 --> 00:26:52.480
and packs out there and stuff like
that. So but but yeah, love
363
00:26:52.519 --> 00:26:56.440
them, use them, and then
tell us about the creepy ideas that you
364
00:26:56.480 --> 00:27:00.519
came up with that that we hadn't
even thought of yet. And I actually
365
00:27:00.599 --> 00:27:03.200
I found a blog called power score
RPG, so I'll include that in the
366
00:27:03.599 --> 00:27:07.640
show notes. I'll send us to
you. Jay. It's got the whole
367
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history of Knowles from first edition Monster
Manual through Keep on the border Lands all
368
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the way up to our five A. Yeah, it's really neat. So
369
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more wise, I find them pretty
This is really cool. You'll like we're
370
00:27:18.799 --> 00:27:22.160
doing that. We're doing that deep
dive as far as I'm concerry. So
371
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when when Joe brought us to the
Hags episode last month, Jim's eyes lit
372
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up. He's like, can I
do Knowles, and and j I just
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I just kind of sat back and
let you take the reins. Today.
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This was this was great. I
learned a ton. I can't wait to
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run a noles a Knowles game now. So these these make for fantastic Monster
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of the Week type of stuff.
And my favorite Monster of the Week campaign
377
00:27:42.039 --> 00:27:45.400
creator is d M. Dave.
I do some word him on Patreon,
378
00:27:45.720 --> 00:27:49.920
but he does do free versions of
most, if not all, of his
379
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Monster of the Week with what he
calls Dungeons and Layers of his little mini
380
00:27:55.119 --> 00:27:57.000
campaigns. He's rolled me to be
one shots, and the Dungeons and Layer
381
00:27:57.039 --> 00:28:02.079
series do focus on Monster every time, which is kind of definition of Monster
382
00:28:02.079 --> 00:28:04.559
of the Week. He has one
called Noel Burrows which can we run at
383
00:28:04.640 --> 00:28:07.640
levels? Which can we run at
levels three, five, eight, or
384
00:28:07.640 --> 00:28:11.079
eleven. There is a free version
and I will leave the link to that
385
00:28:11.119 --> 00:28:14.440
in the show notes. If you
want to go support on Patreon, you
386
00:28:14.480 --> 00:28:17.759
can go unlock the rest of the
levels. I believe the free version is
387
00:28:17.799 --> 00:28:21.440
probably just going to be one of
those levels, but the Patreon version does
388
00:28:21.480 --> 00:28:25.000
give you all the rest, and
different tiers will also give you access to
389
00:28:25.000 --> 00:28:27.039
the maps and things like that too. So not only will I leave that
390
00:28:27.079 --> 00:28:30.599
in the show notes, but if
you are a player of one of my
391
00:28:30.680 --> 00:28:33.799
games that was listening to this,
don't read it because we're going to run
392
00:28:33.799 --> 00:28:36.519
it soon. I might prep that
for for next month's the games. I
393
00:28:36.519 --> 00:28:38.599
got prepp a new one shot every
month now, so that's gonna be that's
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gonna be very cool. Also,
I'm gonna leave notes links to Keith A
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00:28:42.319 --> 00:28:47.079
Man's blog and the monsters know what
they're doing, which will include Noel tactics,
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00:28:47.319 --> 00:28:48.359
which I'm also going to have to
read if I'm going to do that.
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00:28:48.920 --> 00:28:52.319
And we'll leave one of the Joe
just mentioned as well, Empower score
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00:28:52.319 --> 00:28:55.599
our pgslots. So yeah, this
is this is awesome. Jim, thanks
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00:28:55.640 --> 00:28:56.680
so much for bringing us to the
table. Yeah, you're very well,
400
00:28:56.880 --> 00:29:00.119
and it is you know, it
is, thank you. Laughter. Circling
401
00:29:00.160 --> 00:29:04.200
around your campfire and you look out
between the trees and there are like some
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00:29:04.319 --> 00:29:10.200
you know, glowing yellow eyes snickering
back at you, you'll know what's coming.
403
00:29:10.240 --> 00:29:11.200
So if you if you're if you
grew up in the Lion King like
404
00:29:11.279 --> 00:29:15.599
I did, I'm absolutely gonna play
every single one of these as ed Yeah.
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00:29:15.599 --> 00:29:18.319
I was gonna say, can we
all do our best nol hyena laugh
406
00:29:18.680 --> 00:29:25.480
right now? If you go first
joke, I'll either goof of your EDG
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00:29:25.480 --> 00:29:34.880
styles. Oh yeah, you know, like like whenever I when I see
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00:29:36.160 --> 00:29:38.440
hyenas and think of hyenas, I
think of Harley Quinn and her couple of
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00:29:38.440 --> 00:29:41.480
pet hyenas you know that hang around
with her and the Joker, and that's
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00:29:41.599 --> 00:29:45.240
that's the direction that I go with. So guys, go forth and go
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00:29:45.319 --> 00:29:48.240
bring some nose to your table and
it's gonna be awesome. That's gonna wrap
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00:29:48.240 --> 00:29:55.440
it up for Propagate. Propagate propagate
for you Nahue children and call us with
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00:29:55.480 --> 00:30:00.000
your best hyena laugh. Sure,
God, go ahead, give us your
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00:30:00.000 --> 00:30:03.720
best hia lab Well, we'll play
the best wars of the show. That's
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00:30:03.720 --> 00:30:07.519
a Hello Adventures Podcast dot com slash
voice. Go ahead and ruin my day
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00:30:07.519 --> 00:30:12.519
and Jill say about Oh God,
I'm gonna regret allowing that gets a point
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00:30:12.519 --> 00:30:17.799
of inspiration. Yes, that tell
us your favorite Noel encounter Hello Adventures Podcast
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00:30:17.839 --> 00:30:21.519
at gmail dot com or tell us
yourself with the along with your best hyena
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00:30:21.599 --> 00:30:25.000
laugh at Hello Adventures podcast dot com
slash voice. That's gonna wrap it up
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00:30:25.039 --> 00:30:26.759
for today. Thank you so much
for listening to you, Hello Adventurers.
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00:30:26.799 --> 00:30:30.680
We are your host Jason Portiso,
Jim Crocker and Joe McCall producer, editor,
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00:30:30.680 --> 00:30:36.279
Engineer Jason Portiso. Music by Nick
Spurrior, artwork by Kristin Roderick.
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00:30:36.440 --> 00:30:38.839
You can be chat to us with
any feedback or suggestions by emailing Hello Adventures
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00:30:38.880 --> 00:30:45.480
podcast at gmail dot com. Allow
Adventures is a j PP audio production. Goodbye Adventures

















