Mailbag II


In this latest episode of 'Hello Adventurers', the DMs once again dip into the listener mailbag, offering up sage advice on how to elevate the Dungeons & Dragons experience for both players and GMs. From navigating the intricacies of Nat 20s in...
In this latest episode of 'Hello Adventurers', the DMs once again dip into the listener mailbag, offering up sage advice on how to elevate the Dungeons & Dragons experience for both players and GMs. From navigating the intricacies of Nat 20s in initiative and skill checks to pondering the ideal endgame scenarios for D&D campaigns, the hosts leave no stone unturned in their quest for gaming excellence.
The conversation takes a deeper dive into the evolution of D&D editions, tackling concerns surrounding forced obsolescence and the ongoing debate of whether new editions are genuine improvements or just a clever cash grab. Additionally, the hosts reflect on the accessibility and burgeoning popularity of D&D, attributing its widespread acceptance to the influence of popular culture and the interconnectedness fostered by the internet.
As the episode draws to a close, the hosts extend an open invitation for listeners to submit their questions for future discussions, underscoring the podcast's commitment to fostering a vibrant and engaged community of adventurers.
Send us your questions to helloadventurerspodcast@gmail.com or helloadventurerspodcast.com/voice
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Adventures. The podcast are role players
and game masters to help level up your
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game. We're dungeon masters. I'm
Jason Portiso, I'm Joe McCall, and
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I am Jim Crocker. And today
we're going to do another one of these
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mail bags. I love, love
love hearing these things. Just like we
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say fifteen times every episode, you
can send us your voicemail at Hello Adventurous
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podcast dot com slash voice, and
today we get to we get to listen
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to them and let's see if we
can do a lot some advice. But
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he's going to be all null related
voicemails. Since that episode has actually aired
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now and that joke makes sense,
then yes, I hope they will be
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weird. We gonna be all Hyena
Hya. What did I say? Hyena
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screeches, Hyena yells to us,
children of you. Now, yes,
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it would be super weird if it
was because we just recorded that episode ten
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minutes ago. Oh, come on, you gave up the ghost on that
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one. Take that fifth wall.
That's another callback. That's another callback,
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lousy with walls. All right,
let's let's dive right into our first voicemail.
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This is coming from It's coming from
Zach Hey guys, my question is
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do we think that not twenties should
be honored during initiatives, not twenty un
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initiatives. I want you take twenty
and you add your initiative bonus twenty short
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correct? Ye are That's that's really
easy? So okay, so we understand
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what he's getting at. Ye give
you Should you just go straight to the
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top of the order? No,
I don't think so. Not if somebody
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else also rolls at twenty or even
in nineteen and has a better bonus.
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Yeah, yeah, it's it's strictly
it's not the same as right, it's
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not the same as combat. It's
it's now as far as like honoring it.
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If someone else rolls in that twenty
or if you tie for initiative,
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you know, maybe we established in
an episode or two ago that there is
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no real rules for tie breakers an
initiative. Maybe that's your tie breaker.
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You go, hey, man,
come on, I just I just rolled
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the NAT. Yeah, we're not
going to give you a surprise round.
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We're not gonna give you anything like
that. And like I say, with
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with a lot of things like the
NAT twenty, the crit only happens on
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an attack role. In five E
and I think in D and D in
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general, crits are all about attack
roles. Man, that would have been
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a good thing to bring up in
our rules thing too. We're bringing up
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now. We're bringing it up now. Yeah, if you want, if
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you want critical successes on other things, go play Pathfinder. Yeah. So
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I was gonna, I was gonna
positive that question to you and Jim is
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what do you think about that twenty
is on skill checks? Like do you
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I know rules is written, but
what are your thoughts? So what happens
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here? So this is called my
system for rolling a NAT twenty on a
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skill check is I take that twenty
and I add it to their rating and
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the skill and that's their result.
I love it. One of the things
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so one of the reasons why I
avoid doing anything additional for twenty, you
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know, for NAT twenties, is
that anytime you add crits to anything that's
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not combat, you devalue anything that
people are taking that increases their bonus or
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gives them other spips along with that. Yeah, I like that. I
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like that answer. So, like, you don't want a thing where like
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if you have a system where let's
talk about initiative, if you decide well,
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if you roll a NAT twenty on
initiative, you go first automatically.
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You know. The rogue who like
spent two feets to always go first,
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even when they roll like a seven
is sitting there like staring daggers at you.
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Because actual literal divers exactly five percent
of the time, you're going to
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go before them even though your total
initiative bonus is only plus four. Yeah,
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that's why you don't do that.
Yeah, really, that's a good
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example why not to do it?
There? If it's something like a perception
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check, and it's just like that, you walk in the room, it's
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like, okay, well do I
find anything of particular interest in here?
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I think of me something broad like
that, and then they roll. Then
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at twenty I would be like,
okay, yeah, you see this thing,
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this thing, this thing, and
this looks a little little fun to
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you. I would kind of I
would give them a little a little nuts
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maybe, But at the same time, I'm not gonna If you're putting a
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d C high enough, there's a
reason that DC is high enough for you
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know what, whatever it is.
So and and then it's going to take
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a d C twenty five sleight of
hand to unlock, like just because you
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roll in that twenty, well,
how's your slight of hand? Like,
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what's your bonus on that? Oh
it's two. It's not enough like in
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those situations have to stay locked in
those situations not so much. I'm talking
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about it for like DC ten stuff, and then they just shatter that number.
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Yeah, you know it sounds like
you probably were going to to give
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them something like that anyway. I
don't know. It's also I know,
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I know, I hypothetically, I
know, I said like tens or eight
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and then you get a seven,
and I'm like, yeah, the otherway.
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But the idea that if you want
a house rule it so that if
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you roll an AT twenty on on
something that's not a combat check, you
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get maybe a little something that is
specific to your character. That's not a
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thing that like submarine somebody else or
you know, that's not a thing that
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undoes somebody else's bonus, but you
know, you get that NAT twenty on
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that's on that perception check. Maybe
as the DM you decide you drop an
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extra spell component in there for the
wizard because the wizard got that NAT twenty
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you know, just something like that
that's like a little bit of a spiff.
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That can be a you know,
on a case by case thing,
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but you don't ever want to do
it in a way that, like I
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said, devalues the effort that you
know, other characters that have explicitly spent
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resources to be good at that thing, you don't ever want that NAT You
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know that random die roll to out
what they can do that they've spent,
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they've actually invested. Yeah, and
that initive example of the rogue is actually
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a really good example of that give
them inspiration maybe also why not, Hey,
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it doesn't get you anything additional,
but you can yeah, you know,
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and and actually awarding inspiration on a
NAT twenty is kind of a cool
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thing to do when, like you
said, if you encounter that thing where
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even on a NAT twenty you don't
make the check because you've got a low
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bonus or something like that, like
that can because of the kind of aura
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that that twenty has around it that
could feel a little lame sometimes to players.
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So you know, maybe it's a
role in your maybe it's a standard
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role in your campaign. If you
roll a twenty and still fail the check,
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boom instant point of inspiration. That's
a great way to use them.
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I also think if you if they
roll a twenty and still fail the check,
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they should never rolled in the first
place. You just tell me they
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can't do it. But that's another
that's another issue. I will say that
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like in this this might be a
controversial one, but I want to play
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Devil's Out okay before you get to
that kind of So the reason that the
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reason that I would still have you
do it is because like I don't want
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you to approach something and be like
I'm probably not gonna be able to do
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it anyway and then not try right, And that it's to keep like a
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certain amount of consistency. It's not
don't let them try, it's don't make
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them roll right. So if you're
if you're if you're a guy with with
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with with no decks and no proficiency
here in these tools, I could just
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pick a lot and he's like,
Okay, I'm gonna pick the lock,
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and like, okay, cool.
You try and it just doesn't It just
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doesn't click. Should I roll for
It's like, no, it's just not
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gonna know this. You absolutely can
say you need to actually be trained in
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this in order to make a check
here. And I think the rules are
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explicit that you can do that on
some of these checks. But you know,
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I got to say, I'm kind
of with Joe on this one because
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different tables have different rules about like
does the DM always tell you what the
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DC is? Do you you know, is it a situation like? And
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the other time that that can happen
is like, you know, unopposed role
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right where you know, you get
a twenty. I got that twenty plus
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seven. That's twenty seven. Oh
yeah, sorry, you know the critter's
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got a plus ten bonus and I
rolled the nineteen. That's another time where
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you can do that, you know, where you roll a twenty and it
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wasn't even a bad role, but
you still failed because it wasn't a post
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Yeah done that. No, that
that absolutely makes sense. Yeah uh oh.
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What what I was going to say
was this, and this might be
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I'll get your pitchforks for this one. I think the the critical success on
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a skill check and some like and
some other things like especially in combat is
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some of the things that I prefer
about Pathfinder. I think, oh,
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is that a Pathfinder thing? Critical
success on on ability checks and it's some
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really cool like like like ways they
think you can use your actions in combat,
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for I think is a reason to
at least read the book and see
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see if it's a different game for
you. But so, but that's specific
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to zact question. Yeah, you
know, you just you just add your
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You just add your Yeah, they
count, they count the twenties. You
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add your initiative bonus, just like
any other role. And he compared to
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everyone else is you're probably going to
go first too, but maybe not necessarily
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in zactly and there are good legitimate
reasons not to add some kind of crit
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role to that. I was going
to say, Zach, you are a
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rogue. So maybe take that feet
that that Jim was talking about. Actually
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he didn't know what the alert feet
was until he sent this over. No,
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I just don't. I just don't
know. Hello Adventurers, thank you
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so much for listening. If you
enjoy the show, the absolute best thing
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you can do to support us is
to subscribe so you'll be notified when new
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episodes are released. You can also
leave us a review five stars. Of
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course, that will help us get
seen by more D and D players,
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and more than anything else, just
tell your friends about us. If you
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like what we're doing here, then
there's a good chance that your DM or
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your players will enjoy it too,
and you don't need the loop gold to
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do any of that. We appreciate
your listening. Now back to the show.
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Our next question is from Alex what
does a typical D and D end
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game look like? Once everyone's max
level? So let's just get this out
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of the way. A lot of
end games don't even go to max level.
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We just did an episode on on
the level twenty Capstones and what could
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happen with your you know, godlike
Heroes of Legend. But a lot of
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really cool campaigns after years will end
like level sixteen or so. And then
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the what does an end game look
like? That depends on what your story
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arc was to begin with, and
some don't have an endgame right. Some
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will finish the arc and keep going. I think way back, I don't
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know what episode I know exactly where're
going? Like, yeah, I mentioned
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that, and I read about them
all the time still in some of the
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Facebook someone they're like, yeah,
we've been playing for sixty years, you
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know, they're all level twenty and
like, and they're really mundane and they're
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fun for them. They don't like, they don't now playing my my original
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character's great great grandson. So that
will happen. They'll like re level and
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maybe they'll bring magic items that were
handed down not on like the One Ring
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or something like that, or or
they're just like they own businesses and they
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go to work every day and they're
like, I'm getting Star Valley. Yeah,
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actually that farm. I would actually
really like we talked about our perfect
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game at some point. I want
I want the Lethal Weapon D and D
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game where I'm I'll be able what's
his name, Danny Glover's character, but
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I forget, like I'm getting too
old for this stuffs, Yeah, Riggs.
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Riggs was actually what's his name Gibson? Yeah, Mel Gibson. I
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was gonna say Braveheart, So it
was Marton. So they're let's meet this
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like like a multiple choice things.
So like, what are some ways that
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a camp that an end game can
take the form of. So one is
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like it doesn't you you just become
you know, lame or retired, you
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know, just kind of you just
go into like a normal life and you
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can still just have you lame.
That that was unfair of me to say,
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but but compared to being a warrior
something and I got, I got
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overly excited. I'll hold mine comparatively
from being a warrior of legend that you
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were, you know, five years
ago in real lifetime and in game time
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was maybe six twenty one hundred years
ago, you know, but if you're
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all ls, that could be hundreds
of years and now you're a farmer,
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and like, you can still play
that out within the rules. The rules
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were all there for it, and
if that's how you want to spend your
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weekend, that's so I'm not gonna
stop it. What were you gonna say,
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Jeff? I was just say,
like, so I love Superman.
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Superman does not level up like he's
He just fights a different villain, and
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that villain has different motives and and
different powers and different ways that it can
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try to defeat Superman. And so
there's right, Superman's level twenty already.
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And I still read those comic books
like they're still interesting to me. I
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don't still read those comics. I
don't have time, but I would.
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But that's like, so you're you
are a story story. The story is
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still interesting. The villains can be
even more interesting now because you're I mean,
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you're a superhero. So now you're
gonna have super villains, like they
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find something out in your backstory and
there's still you know, races against the
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clock and everything else that you can
do so or mysteries to solve. That's
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the that's dragon Ball Z now,
like Goku has already gone beyond God level
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powers still around Goku last time I
watched it, power level nine thousand and
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one. Yeah, that's your original
Dragon Ball creator just past this past week
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said at the time of it's recording. But no, they just bring in
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like he's already the strongest one in
the world and then now we just get
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things from other worlds to come in
and challenge him again. Like what color
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is his hair at this point?
Is it's like a different blue. It's
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like a different Oh, it's it
went blue super saying god level. Yeah,
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that's a different podcast. This is
something that we talked about on in
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Curmudgens and Dragons. One of the
one of the last episode before we before
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we call that show quits, we
had an interview with the owner of my
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friendly local game store. His name
is Tony Bogan, So if you can
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go find his episode, I want
to say it was like one hundred and
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eleven something like that and really on
one of his book really close to the
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end and a Capstone episode if you
will, almost almost so in talking with
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him, he had a game that
he played for a people he still plays
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with, Yeah, and he's been
playing since like first edition day one.
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He was hauling out like maps of
like the country that they were rulers for
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now and the massive castle that they
all lived in that they had full blueprints
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for and all this kind of stuff. So oh yeah, and so kind
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of when they hit a certain level
that like they they can't really you know,
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they can just take on anything from
this world. That's when the first
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like spell Jammer stuff started coming out
and then starts throwing in things from other
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worlds and aliens of spaceships and like, I know, you can fight it
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Harasque with your eyes closed, but
like, here's a whole fleet of alien
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pas. So in their case,
the endgame looks like, Okay, the
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DM is going to throw the more
and more powerful monsters at us and we
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just get to taken on one of
the time. And that that sounds a
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lot like you your Superman comparison or
the Goku comparison. But there there's always
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something stronger to fight and sometimes in
your docile, little little farming world,
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sometimes they find you, yeah,
or make them the new gods in your
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next campaign. The the you know, your characters make up part of your
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Aeon antheon. There we go.
That's the word of Yeah. One of
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the things that I'm going to encourage
this listener to do is to actually go
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back and listen to if they haven't
already, our Adventure Starter episode where we
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talked about, you know, different
ways you can start a campaign, and
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if you have those in mind,
they also suggest ways that you can end
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that same campaign. So like,
if you set up up a one of
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those campaigns where you're all in a
guild that's giving you assignments, then that
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whole game art can be about you
rising through the ranks of the guild and
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you know, the end game is
you do whatever is needed, you go
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on whatever missions to become the heads
of that guild, and that's when you
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retire from adventuring. Is now you
are in charge of the guild, and
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00:16:25.559 --> 00:16:27.360
then you can do that thing Joe
that you talked about where you know,
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if you want to restart that campaign, then you know the people giving you
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missions are those previous player characters,
right, Yeah, I love the I
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love the continuity in that too,
like in doing that and to me,
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like that's a lot of fun.
I would love to do that is then
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and then the next campaign that our
group plays like that, there's they interact
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with themselves and in some degree.
But then I just had an idea too.
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The other the other way that you
can end a campaign is what I
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want to call the Bob Newhart way. Yep, you wake up and it
250
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was all just a drop, You're
just I would flip the table, yes,
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and then pick up the table and
different world. You're in New York.
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No, don't do this, don't
do that. Listen. You know
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you talked about the you know,
one of the things that can bring the
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group together is that there's you know, each of them has the key to
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defeating some ultimate evil sometime in the
future, and you know, and I
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mean that's that puts the end game
right in there, you know, just
257
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drops it right in your lap,
which is there's a big bad you're gonna
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eventually run into, you know,
and and once you beat Fanos, then
259
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you know, that's the end of
that chapter of that age of that world,
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and everybody's safe for a while and
they'll all thank you for it,
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and that's the end of that game. And that's and that's how most of
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them do end, is like we
have, yeah, with some kind of
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giant big bad. I don't love
that as an ending, but but it
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is absolutely but it's kind of the
easiest and most straightforward way to do.
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Yeah, the false big Bad is
a good one really. From from day
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one, you all know who you're, who you're going after. Then about
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halfway through the campaign you realize,
oh, he's just part one of an
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bigger thing. Going back to the
you're rising through the ranks of the guild.
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I have the epiphany of rising the
ranks through the guild and then we're
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going to take the wanted approach,
the graphic novel and the movie that,
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Yeah, the Mark Malar thing.
Yeah, where it turns out then you
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realize, like you, guys,
he gets wiped out or well not even
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above you. You realize that the
whole thing has to get wiped out.
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Right, You realize that you are
you are that b you've been You've been
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working for Evil Corp. This whole
time. Yeah, and this isn't so
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much change back of voice are but
more injury and Jolie's are where she gets
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to the top and she's like,
oh, we've all been named a minute,
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we got to go, and she
goes well one shot spoiler spoiler for
279
00:18:45.759 --> 00:18:52.480
a fifteen year old movie, Very
Young James spoilers and no spoilers. That
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movie is awesome, but it's a
pretty cool one. It's a lot of
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fun. So when I ran my
the urban game that I've talked about quite
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a quite a bit where we had
each of the characters from a different neighborhood.
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The end game that I had in
mind there and then all the players
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are interested in working their way towards
was because we had this kind of civic
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structure and basically all of them had
jobs you know that kind of like like
286
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in addition to being adventurers. You
know. One of them was literally a
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customs inspector, right, which is
kind of a cool job in a D
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and D world, right, you
know, when we're like, you're making
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sure that that crate doesn't have a
gelatinous cube in it or something like that,
290
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you know. And another one was
like a librarian, like a low
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level librarian at the like crazy magical
library that had all of the you know,
292
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like living books in it and all
this kind of stuff and everything.
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And another one was you know,
a priestess of the Deaf goddess who worked
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it basically worked in the morgue when
the game started. But that game was
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about kind of jumping back and forth
between their different storylines and as the game
296
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progressed, like they were getting more
important in the city, becoming better known,
297
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and eventually, like the end game
that we had in mind for that
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was they would all kind of rise
to the head of their respective professions and
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be the leaders of the city.
And the point at which they did what
300
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they needed to do to to you
know, to get elected or appointed or
301
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whatever promote get that that final promotion, that was when the game would kind
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of end with them at the pinnacles
of their profession and being these very important
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people in the city. That's like, that's the the cific version of leveling
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up m So it's all that to
say that it is, it is not
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totally. I don't even assume that
most campaigns just do end by just finishing
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the story that they set out or
just fizzling out. A lot of times,
307
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a lot a lot of times people
just then they kid schedule think of
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00:20:51.880 --> 00:20:55.640
the schedule. Al was very careful
to say an endgame, not how the
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game is. Most games end by
people moving nowhere, you're having kids,
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00:21:00.119 --> 00:21:03.240
or just you know, not not
being free on Tuesdays anymore, but an
311
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actual end game, which means this
story does come to some sort of conclusion.
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You start with, we start with
an overarching story, you finish that
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story, that's where we're going to
end our campaign. You start a new
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story. Yeah, that's a very
common one, like being able to continue
315
00:21:15.480 --> 00:21:18.720
that, whether by becoming a farmer
or in the case of the I'm gonna
316
00:21:18.720 --> 00:21:22.799
bring them that pot again. Their
first campaign took place in one world called
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Bohomia, and then they finished that
a whole campaign, then they did some
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00:21:26.640 --> 00:21:29.279
other ones. They did a campaign
too, and then another side one,
319
00:21:29.680 --> 00:21:33.400
and then for the campaign three,
they brought it back to Bohoomia two hundred
320
00:21:33.480 --> 00:21:37.039
years later. Right, and now
they see they see the fallout of their
321
00:21:37.079 --> 00:21:41.440
actions. Yeah, but how do
we end that first campaign? I think
322
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that there's all different kinds of ways, but it comes down to planning.
323
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Yeah, of course, And I
know, and that can look different,
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and it's something that the DM and
the player should be kind of like co
325
00:21:51.599 --> 00:21:56.039
conspirators on with Yeah. That's the
thing that I want to mention is that
326
00:21:56.200 --> 00:22:00.160
this is not all on you as
the d M. Absolutely, you know,
327
00:22:00.440 --> 00:22:03.119
take a whole session and say,
look, we're seventeenth level, we're
328
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headed towards the end game here,
what do you guys want to see?
329
00:22:07.000 --> 00:22:11.480
What would be a satisfying end to
this game? You know, and people
330
00:22:11.559 --> 00:22:14.640
are you know different people are going
to want some different things, and you
331
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know, as long as you're you
know, do that a couple levels in
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advance, don't wait until they're half
the two level twenty and go oh shit,
333
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I got to figure out how to
end this game then you know a
334
00:22:25.039 --> 00:22:27.240
while. Yeah, also through that
again halfway through, yes, say hey,
335
00:22:27.279 --> 00:22:30.759
we've been doing this a while.
It's like what, like, a
336
00:22:30.759 --> 00:22:33.400
are you guys still having fun?
How's it going? This is this world
337
00:22:33.440 --> 00:22:36.880
still exciting to you? And like
what is it? What does an ideal
338
00:22:37.480 --> 00:22:41.799
end look like to you the player? And then you know tell them yes.
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And I know in our game,
I had our players come up with
340
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goals, but some of them were
shorter term than others. So as they've
341
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completed it, just follow up like
hey you did that part? Yeah,
342
00:22:52.920 --> 00:22:56.240
yeah, that was very short.
Yeah, it was. It was super
343
00:22:56.359 --> 00:23:00.400
and straight for mine's kind of intangible. So there's there's a condes one,
344
00:23:00.440 --> 00:23:03.720
there's some weird ones. But uh
yeah, so the to kind of put
345
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a little a little bow on the
package here, Alex. So the most
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common way is probably just finishing the
story you set out to finish, and
347
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then you wrap wrap that up and
start the next story. You can continue
348
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that story into the next set of
adventures, kind of like Superman or Goku,
349
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or you can just continue that story
as it probably would in real life
350
00:23:21.839 --> 00:23:26.359
and you just become a farmer or
some sort of some sort of leader that
351
00:23:26.440 --> 00:23:30.319
no one knows as a god level
wizard until one day trouble comes a knocking,
352
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you know. But I hope that
helps you out there, Alex.
353
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And let's do one more. The
last one is coming in from Josh Dogmatic.
354
00:23:41.160 --> 00:23:45.079
What do you got for us?
What's up? Adventurers? First time
355
00:23:45.160 --> 00:23:49.839
listener, long time caller here.
I was just wondering your thoughts on like
356
00:23:51.799 --> 00:23:59.799
four stops lessons by five year editions. Do you think, like maybe was
357
00:24:00.279 --> 00:24:03.960
the Coast is just trying to keep
making money on their thing or are they
358
00:24:03.000 --> 00:24:07.519
really actually improving things over time.
I know some people say, like,
359
00:24:07.599 --> 00:24:11.799
hey, we could just go back
to third it was perfect. But is
360
00:24:11.839 --> 00:24:18.599
it was it? Could there be
things so much better in the future than
361
00:24:18.640 --> 00:24:22.559
there are now? I don't know. Is it worth the amount of money
362
00:24:22.559 --> 00:24:29.400
they are asking per books to rebuild
your library every ten years? I don't
363
00:24:29.440 --> 00:24:33.400
know. I love the system,
I buy books. I love buying books.
364
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I love paying people for their inventive
craft. But was it the coast
365
00:24:38.119 --> 00:24:45.240
just rewriting rules to sell a new
edition? I don't know. Tell me
366
00:24:45.319 --> 00:24:55.519
what you think. Baba Booe,
the match Players dude is a He's a
367
00:24:55.559 --> 00:25:00.640
literal muppet. He's one of my
favorite people in the world. But great
368
00:25:00.680 --> 00:25:04.920
points. Actually, forced obsolescence is
maybe not the term I would use for
369
00:25:06.000 --> 00:25:10.880
it, because they're not going anywhere. Excuse me. People still play first
370
00:25:10.960 --> 00:25:15.359
edition or fourth edition, especially three
point five in stores all the time.
371
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Our local game store is running a
first edition campaign coming up very soon,
372
00:25:18.319 --> 00:25:22.240
which I kind of want to join. But any any like initial thoughts,
373
00:25:22.319 --> 00:25:29.559
you guys, I mean, like
the answer is, you know, as
374
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with a lot of these questions,
of course, they want to make money.
375
00:25:33.799 --> 00:25:37.000
Of course that's the goal of the
company. Of course that's one of
376
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the reasons why they you know,
come out with a new edition, although
377
00:25:41.160 --> 00:25:45.440
the every five years thing actually not
so much. It's been nearly a decade
378
00:25:45.480 --> 00:25:48.119
that fifth edition is out. Fourth
was out for nearly ten years before fifth
379
00:25:48.119 --> 00:25:52.920
got really so it's close ten years. It's rough closer to a decade,
380
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which is like in gamer terms,
about a generation, right. So,
381
00:25:57.839 --> 00:26:03.319
absolutely yes, it is a cynical
cash grab right down to the very roots
382
00:26:03.319 --> 00:26:08.720
of it. And also absolutely yes, everybody working on it, all of
383
00:26:08.759 --> 00:26:14.279
the creators, sincerely believe that what
they are doing is improving the game,
384
00:26:14.839 --> 00:26:18.119
is delivering, is bringing the best
version of D and D that they can
385
00:26:18.160 --> 00:26:22.960
bring. Like, as someone who
actually knows some of these designers, they
386
00:26:22.960 --> 00:26:26.279
are, you know, every single
one of them is utterly sincere in their
387
00:26:26.359 --> 00:26:30.920
desire to you know, deliver the
best D and D that they can deliver,
388
00:26:32.599 --> 00:26:37.720
you know, within the constraints of
no ethical consumption under capitalism. Right,
389
00:26:37.400 --> 00:26:42.519
So it's always going to be both, you know, neither and both
390
00:26:42.640 --> 00:26:45.759
all the time, all the way
down. That's how it's going to go.
391
00:26:47.160 --> 00:26:49.680
And I think the other thing to
keep in mind, as someone who
392
00:26:49.759 --> 00:26:55.799
owned a game store, WATSI if
you have been playing D and D for
393
00:26:56.279 --> 00:27:02.359
ten or twenty or thirty or forty
years. You are not the principal audience
394
00:27:03.200 --> 00:27:07.759
for that new edition of D and
D. The principal audience and the vast
395
00:27:07.799 --> 00:27:10.759
majority of the people who are going
to buy that new version of D and
396
00:27:10.839 --> 00:27:15.680
D are people who have never played
D and D and you are you know,
397
00:27:15.839 --> 00:27:21.079
like like like old school grognards like
me who have played you know,
398
00:27:21.119 --> 00:27:26.160
all five editions going back to the
original Blue Box are a tiny minority of
399
00:27:26.240 --> 00:27:27.759
the people that are now playing D
and D. I think that's a wonderful
400
00:27:27.759 --> 00:27:30.440
thing. I think that's great.
That's you know, there's nothing better for
401
00:27:30.480 --> 00:27:33.279
the hobby than hard. Yeah.
Then the fact that it is no longer
402
00:27:33.319 --> 00:27:37.079
you know, the exclusive province of
you know, straight white men from the
403
00:27:37.319 --> 00:27:42.559
you know, Midwestern and Northeast suburbs. I think that's fantastic. But it
404
00:27:42.640 --> 00:27:47.759
can feel, you know, like
I've been on this ride for thirty years.
405
00:27:48.319 --> 00:27:51.359
Why do I have to keep buying
a new ticket? You know,
406
00:27:51.480 --> 00:27:55.559
to which I say, if every
ten so, like, no kidding,
407
00:27:55.640 --> 00:28:00.640
the core of D and D is
three books, right, and so you
408
00:28:00.680 --> 00:28:03.720
know, the last three D and
D books I bought were fifty bucks a
409
00:28:03.799 --> 00:28:07.240
throw one hundred and fifty bucks if
you buy them from a game store and
410
00:28:07.240 --> 00:28:11.279
not on Amazon. We could probably
get them for less than one hundred if
411
00:28:11.319 --> 00:28:18.799
you don't wait for a ten years
of entertainment, you know, hundreds,
412
00:28:18.920 --> 00:28:23.400
if not thousands of hours of entertainment
for that one hundred and fifty dollars investment,
413
00:28:23.880 --> 00:28:29.759
Like name like a better ratio,
a better return on investment for your
414
00:28:29.880 --> 00:28:33.200
entertainment dollar than that's first set of
dice. There we go. So but
415
00:28:33.480 --> 00:28:37.799
yeah, Oberg beer would be the
only better return on investment if you're of
416
00:28:37.839 --> 00:28:41.799
age and you can do it.
But if that's the true is the cost,
417
00:28:41.799 --> 00:28:45.839
but the cost of entry might be
a little bit higher than that.
418
00:28:47.960 --> 00:28:51.880
But anyway, I'll time it with
my bias as well. You can podcast
419
00:28:51.920 --> 00:28:55.680
for underd hundred dollars. Yeah,
but so what I wanted to add to
420
00:28:55.759 --> 00:29:02.279
that is I agree with that,
and it's not obsolete, right because and
421
00:29:02.359 --> 00:29:07.480
I actually just went and bought on
drive through OURPGA about the PDFs of like
422
00:29:07.599 --> 00:29:11.480
Keep on the Borderlands of all like
some of the original What to Ad and
423
00:29:11.559 --> 00:29:15.039
D or Edition one or whatever it
is. So I bought those because I
424
00:29:15.079 --> 00:29:17.359
was like, I need it,
like story ideas. So I wanted to
425
00:29:17.359 --> 00:29:21.160
borrow from some of those. Yeah, so I bought a bunch of those,
426
00:29:21.160 --> 00:29:25.000
and they're like four or five dollars
for the PDFs. So one they're
427
00:29:25.039 --> 00:29:29.079
not obsolete. I'll still be able
to take these stories and stuff in whatever
428
00:29:29.119 --> 00:29:33.400
the next edition is. I'll be
able to repurpose them in that way.
429
00:29:33.599 --> 00:29:37.119
And really all I'll need to do
that is to your point, Jim,
430
00:29:37.279 --> 00:29:41.599
the three core books. Because here's
the thing, Wizards of the Coast,
431
00:29:41.880 --> 00:29:45.920
because they are a business and want
to continue to make money, doesn't recreate
432
00:29:45.000 --> 00:29:49.000
the addition to make money. They
just release books. So if they were
433
00:29:49.039 --> 00:29:52.240
just concerned about making money, they
would just do what they're already doing,
434
00:29:52.240 --> 00:29:56.920
which is releasing books or fifth edition
on top of that fifth edition. And
435
00:29:56.960 --> 00:30:00.720
this might be to your point as
well, is who is the new edition
436
00:30:00.880 --> 00:30:06.000
for fifth edition is the most widely
played edition out of all editions of DMV
437
00:30:06.279 --> 00:30:10.440
in order of magnitude. Questions about
it and the reason for that, I'm
438
00:30:10.480 --> 00:30:14.279
sure we can we can come up
with all the litany of reasons that Stranger
439
00:30:14.359 --> 00:30:15.880
Things. Off the top of my
head, so what is called all media?
440
00:30:17.039 --> 00:30:18.960
Yeah, what's Stranger Things? Critical
role? The movie and walters Gate
441
00:30:19.079 --> 00:30:26.119
right. But the popularity of podcasts
yep, the popularity of board games and
442
00:30:26.160 --> 00:30:32.359
tabletop games references Target. We can
thank Target honestly a lot for buy one,
443
00:30:32.440 --> 00:30:34.200
get one, and I put a
starter pack. I knew a guy
444
00:30:34.839 --> 00:30:38.720
who's a little older than me that
was getting shipped out with the military,
445
00:30:38.720 --> 00:30:42.160
who is going to be gone from
his family for you know, six six
446
00:30:42.200 --> 00:30:45.119
to eight months, and he had
a going away party. I put a
447
00:30:45.160 --> 00:30:48.559
starter pack in his as a gift
and gave that to him when he was
448
00:30:48.559 --> 00:30:49.839
going away, because I was like, man, what are you going to
449
00:30:49.920 --> 00:30:53.519
do just sitting around a base for
hours, for days and days. You
450
00:30:53.519 --> 00:30:59.599
don't have anybody you know? D
and is negative Lary and that's what that's
451
00:30:59.640 --> 00:31:00.680
what made me think of that.
I was like, man, yeah,
452
00:31:00.799 --> 00:31:03.119
a lot of people start playing in
the military. I'm going to give this
453
00:31:03.119 --> 00:31:06.720
guy a starter set. Yeah,
so he can you know, just run
454
00:31:06.799 --> 00:31:11.200
of games combined with the general accessibility
and how and how easy to learn five
455
00:31:11.240 --> 00:31:15.240
E is compared to other editions and
are the reasons why the internet and the
456
00:31:15.240 --> 00:31:18.759
internet you know that we can Yeah, I don't need I don't need to
457
00:31:18.839 --> 00:31:22.880
know three or four people that want
to play. I could just go on
458
00:31:23.039 --> 00:31:30.839
to what to LFG and read it. I think it is LG or something
459
00:31:32.480 --> 00:31:37.079
you can connect with people that don't
necessarily like my son who's eighteen, has
460
00:31:37.079 --> 00:31:40.920
connected with people on the opposite coast
and other countries and he plays I'm Just
461
00:31:41.039 --> 00:31:45.039
Dragons with them online and it's great
and so so yeah, I don't think
462
00:31:45.119 --> 00:31:52.799
so. So back to the question
the new editions, I think it is
463
00:31:52.880 --> 00:31:55.880
cynical cash grab of all time.
Yeah, sure, yeah, and well
464
00:31:55.960 --> 00:31:59.720
so the other part is I've I've
heard lots of people have been playing for
465
00:31:59.799 --> 00:32:01.839
years say this is actually my favorite
edition, and so it does. I
466
00:32:01.920 --> 00:32:07.400
think it is getting better. I'm
excited to see and not excited at the
467
00:32:07.440 --> 00:32:09.680
same time to see what's in.
What's it called D and D Next or
468
00:32:09.799 --> 00:32:13.799
the official name has not been released
at the time of this recording, whatever
469
00:32:13.839 --> 00:32:15.400
sixth edition is or five and a
half. Well, okay, that's That's
470
00:32:15.400 --> 00:32:21.359
what I want to bring up,
is that in this particular case, the
471
00:32:21.359 --> 00:32:27.680
the the forced ops lessons argument is
a little bit less holding because they've come
472
00:32:27.680 --> 00:32:30.359
forward and at least confirmed that this
is not so much a sixth edition,
473
00:32:30.400 --> 00:32:35.079
it's not even a five point five, right, this is a continuation and
474
00:32:35.519 --> 00:32:39.200
a re evaluation of fifth edition,
which they've done already. A couple of
475
00:32:39.200 --> 00:32:42.880
times they've been like, hey,
we looked at this, and they've tweaked
476
00:32:42.960 --> 00:32:45.720
some things, and especially when Tashas
came out, there was a lot of
477
00:32:45.759 --> 00:32:50.240
things some people call Tasha's five point
five, which is almost five point two
478
00:32:50.319 --> 00:32:52.960
five at best. Yeah, but
one point two zero, not to put
479
00:32:52.960 --> 00:32:58.519
too fine a point on it,
but like forced ops lescence would be if
480
00:32:59.039 --> 00:33:06.680
like, after exactly six months your
books self destructed. U that doesn't like
481
00:33:07.359 --> 00:33:12.759
ideas don't have you know, obsolescence
built into them unless you decide that you
482
00:33:12.799 --> 00:33:16.480
want to do something, something new
and something Yeah, that's why the OGL
483
00:33:16.640 --> 00:33:21.960
is so important, right. I
don't want to take his phrase too literally,
484
00:33:22.079 --> 00:33:25.759
but but you think it was just
lack of a better term, exactly,
485
00:33:27.279 --> 00:33:32.880
and that we're a flair for the
dramatic knowing him oh somatic, it's
486
00:33:34.200 --> 00:33:38.279
it is. It is okay to
not want to play whatever the new edition
487
00:33:38.400 --> 00:33:43.559
is, to not buy it and
to keep playing whatever previous version of it
488
00:33:43.599 --> 00:33:46.920
is. There's just a leg as
the new version of Oh absolutely, But
489
00:33:47.599 --> 00:33:52.680
just to finish my point, the
new version is not a new version they
490
00:33:52.039 --> 00:33:55.319
have. They've been pretty clear that
this is a continuation and just like a
491
00:33:55.359 --> 00:33:59.920
small slight revamp of fifth edition Fifth
Edition and stuff will still work on the
492
00:34:00.160 --> 00:34:02.799
new rules, and the new rules
will work backwards with existing fifth edition books.
493
00:34:04.240 --> 00:34:07.519
So this might be this might be
the best torch pass to the new
494
00:34:07.719 --> 00:34:12.519
version that we've seen in the past
five and it seems to be on a
495
00:34:12.599 --> 00:34:15.599
nice ten year cycle as fifth edition
came out in the middle of twenty fourteen,
496
00:34:15.679 --> 00:34:20.599
it is currently first quarter of the
twenty twenty four so yeah, and
497
00:34:20.599 --> 00:34:23.159
then they have a subscription based model
now, like they're not making money the
498
00:34:23.199 --> 00:34:28.639
same way like publishers just on the
whole don't make money the same way that
499
00:34:28.679 --> 00:34:31.480
they used to. So that's I'm
sure a big part of it as well.
500
00:34:32.480 --> 00:34:37.440
Every D and D book sold in
the last decade is a rounding error
501
00:34:37.880 --> 00:34:42.400
compared to the amount of money they
made on that movie, right, sure,
502
00:34:42.480 --> 00:34:45.400
right, and that Mattel probably brings
in anyway, and it's still ye
503
00:34:46.400 --> 00:34:50.320
like and Balder's Kate three for that. Oh yeah, there you go.
504
00:34:51.039 --> 00:34:53.920
So you know, like D and
D exists as an intellectual property engine so
505
00:34:53.960 --> 00:34:58.800
that they can do stuff that makes
they're real money, and now they're branching
506
00:34:58.800 --> 00:35:01.079
out. They're doing if you're on
D and D Beyond, they're doing some
507
00:35:01.159 --> 00:35:07.480
really interesting things. Like it started
with Magic right, but it's gone way
508
00:35:07.519 --> 00:35:10.360
further than that now even with Critical
Lord of the Rings tie in. So
509
00:35:10.480 --> 00:35:17.360
you've got the newest one Erathus.
No. I don't know, No,
510
00:35:17.559 --> 00:35:20.440
is that? Is that a magic
thing? I don't know? I just
511
00:35:20.480 --> 00:35:22.280
thought, I I don't know enough
about it. I listen. I have
512
00:35:22.360 --> 00:35:25.760
a long history Magic player, but
I stopped playing in twenty that's fair so
513
00:35:25.760 --> 00:35:30.280
so, but even with Critical Role. So so, the creators of Critical
514
00:35:30.360 --> 00:35:37.519
Role went and they released before they
released a book with WATSI, which was
515
00:35:37.039 --> 00:35:42.000
Explorer's Guide to Wild wild Man,
which is the setting that my game set.
516
00:35:42.000 --> 00:35:45.400
And it doesn't matter. They had
really they had self published and started
517
00:35:45.400 --> 00:35:51.760
a publishing company and made their own
book that worked with or setting, that
518
00:35:51.880 --> 00:35:54.039
worked with fitth edition, and they
released that on their own, had nothing
519
00:35:54.079 --> 00:36:01.679
to do with Watzi. But now, at least for online, now D
520
00:36:01.760 --> 00:36:05.920
and D Beyond is you can down
the you can buy that through D and
521
00:36:05.960 --> 00:36:09.360
D Beyond to get it digitally,
and now you can get maps. They're
522
00:36:09.559 --> 00:36:14.760
they're come up, come, they
have come out with their own virtual tabletop
523
00:36:14.880 --> 00:36:16.920
BTT. Yes, right, yeah, that's that's the new It's one of
524
00:36:16.920 --> 00:36:21.280
the reasons that they've put those subscriptions. That's where they're going to make all
525
00:36:21.320 --> 00:36:24.360
their money. It's it's they're going
to get you on subscriptions because and this
526
00:36:24.519 --> 00:36:28.320
just happened to me, and this
is one of the reasons I hate these
527
00:36:28.360 --> 00:36:31.440
subscriptions. I wanted the physical things, right, But as we were,
528
00:36:31.599 --> 00:36:37.239
I was sharing the Core books online. I have my own copies of the
529
00:36:37.280 --> 00:36:39.679
actual physical copies of Core books,
but online I was sharing them with my
530
00:36:39.800 --> 00:36:45.559
son. But during the whole ogl
the box the EXSS, he deleted his
531
00:36:46.119 --> 00:36:51.960
or he canceled his his I forget
what whatever tier that was membership. So
532
00:36:52.039 --> 00:36:57.400
I don't have access to those anymore. So now I have to either buy
533
00:36:57.480 --> 00:37:01.480
them again through D and D Beyond
or pull out my physical editions whenever I
534
00:37:01.559 --> 00:37:04.360
want to use them, which is
what I've been doing, right, But
535
00:37:04.480 --> 00:37:07.400
yeah, I mean the subscription based
model. My whole point is you've got
536
00:37:07.519 --> 00:37:12.000
to pay I don't know what it
is, ten dollars a month or whatever
537
00:37:12.119 --> 00:37:15.039
it is to have access to those
plugs, rightual to share them. Yeah,
538
00:37:15.239 --> 00:37:17.639
not to have access, but to
share them with other people. So
539
00:37:17.679 --> 00:37:21.159
it kind kind of bring us back, to bring us back on the track
540
00:37:21.159 --> 00:37:23.239
a little bit here. So well, that leads into his question about,
541
00:37:23.280 --> 00:37:27.199
like, you know, is it
just a cash grab, which, of
542
00:37:27.280 --> 00:37:29.719
course anything a large corporation does is
going to be a cash grab of some
543
00:37:29.920 --> 00:37:32.440
sort. Is this a cash grab
that benefits the players? And I think
544
00:37:32.480 --> 00:37:37.079
it might be. Well, it
depends on who you are and how you
545
00:37:37.119 --> 00:37:40.320
feel about that. It depends on
your answer to the question do I like
546
00:37:40.400 --> 00:37:45.960
the new edition? If you're a
Pathfinder player that's still playing Pathfinder and hates
547
00:37:45.960 --> 00:37:51.159
fifth edition, which I've met a
handful of those, then I mean worth
548
00:37:51.280 --> 00:37:54.199
noting that Pathfinder came out with a
second edition Pathfinder as well. Okay,
549
00:37:54.280 --> 00:38:00.519
yeah, you know, you know, Pizo is not particularly It's like Pizo
550
00:38:00.639 --> 00:38:02.800
isn't shameless as well, Right,
But there's path Fine or two, and
551
00:38:02.840 --> 00:38:07.440
then there's there's a newer version of
path Final two that just keep out recently.
552
00:38:07.920 --> 00:38:09.280
Those are the books that I got. Yeah, I couldn't even find
553
00:38:09.440 --> 00:38:14.000
for during the mass exodus of of
the of D and D players. I
554
00:38:14.039 --> 00:38:15.960
couldn't even find. I would just
play a sad book if they're not doing
555
00:38:16.039 --> 00:38:19.800
anything to it, but they're just
slapping it on and they're making it so
556
00:38:20.320 --> 00:38:24.360
they're just changing things to make it
so your other version doesn't work and just
557
00:38:24.440 --> 00:38:27.199
to charge you know what I mean. Like you can kind of see that.
558
00:38:27.599 --> 00:38:30.719
But I think, as far as
I know, like they have tidied
559
00:38:30.800 --> 00:38:35.920
up a lot of what was wrong
with previous editions in fifth edition, like
560
00:38:36.400 --> 00:38:39.480
things with combat, things with like
even just balance, a lot of balance
561
00:38:40.079 --> 00:38:44.920
issues, and that they made it
so off the top of my head,
562
00:38:44.960 --> 00:38:49.719
I know they improved some rogue abilities. They they kind of nerved guidance a
563
00:38:49.760 --> 00:38:52.320
little bit, which I think needs
to be rained in a little Yeah,
564
00:38:52.519 --> 00:38:58.119
there's a lot of just just balance
tweaks and giving class features where certain classes
565
00:38:58.159 --> 00:39:00.920
are lacking. You're talking about fifth
edition in I'm just going to call it
566
00:39:01.039 --> 00:39:05.519
the indie next Okay. No,
I'm saying, coming coming from all of
567
00:39:05.559 --> 00:39:09.920
the previous editions a fifth edition that
they fixed the low lottels change, like,
568
00:39:10.079 --> 00:39:13.760
but that's what I'm saying is the
core of the game changed. But
569
00:39:14.599 --> 00:39:17.280
from my understanding of it was that
they changed the core of the game,
570
00:39:17.360 --> 00:39:22.320
but they made it more approachable,
They made it easier for anybody to kind
571
00:39:22.360 --> 00:39:27.920
of pick up and play, but
also that they fixed some previous issues with
572
00:39:28.039 --> 00:39:31.159
the game, like combat, Like
I think somebody said, like of combat,
573
00:39:31.239 --> 00:39:35.440
really you could get kind of slogged
in combat, like it was like
574
00:39:36.280 --> 00:39:43.519
overly they simplified it. I guess
yeah, yeah, and like for a
575
00:39:43.599 --> 00:39:46.199
lot of people, that made it
better, and it's making it more approachable,
576
00:39:46.199 --> 00:39:49.880
and it's making it so more people
can get into the hobby. And
577
00:39:50.639 --> 00:39:53.199
so the idea of being that like
new editions should be improving the game,
578
00:39:53.800 --> 00:39:58.199
right, not just slapping a new
name on it, just charging fifty bucks.
579
00:39:58.280 --> 00:40:00.320
And if you if it's not for
you, keep playing for the edition.
580
00:40:01.280 --> 00:40:05.000
Everyone else will. I hope that. I hope that helps you out
581
00:40:05.000 --> 00:40:07.280
automatic. But that's gonna wrap it
up for today. That's all we have
582
00:40:07.360 --> 00:40:08.960
time for, So keep sending in
your questions, please, please please.
583
00:40:09.360 --> 00:40:15.679
You can send your voicemails over to
Hello Adventurers Podcast dot com slash voice,
584
00:40:15.000 --> 00:40:17.679
or you can want just email us
your questions, which we've had some players
585
00:40:17.760 --> 00:40:22.679
do. You can send those over
to Hello Adventurers Podcast at gmail dot com.
586
00:40:22.119 --> 00:40:25.280
We're gonna do these episodes every single
month and we'll tackle the things that
587
00:40:25.320 --> 00:40:29.800
you want us to tackle. I
think that's gonna wrap it up, so
588
00:40:30.079 --> 00:40:31.400
thanks so much for listening to Hello
Adventurers. We are your host, Jason
589
00:40:31.440 --> 00:40:36.760
PORTISO chute broker and Joe McCall,
producer, editor and engineer Jason Portiso.
590
00:40:37.039 --> 00:40:38.960
Music by an experier, Art right
by Kristin Broaderick. You can reach out
591
00:40:39.000 --> 00:40:44.559
to us with any feedbackboard suggestions by
emailing Hello Adventurers podcast at gmail dot com.
592
00:40:44.840 --> 00:40:47.599
Hello Adventures is a JTP audio production
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