May 13, 2024

Building Your Library In Phases

Building Your Library In Phases
Building Your Library In Phases
Hello, Adventurers!
Building Your Library In Phases

In this episode of 'Hello, Adventurers,' hosts Jason Portizo, Joe McCall, and Jim Crocker present a comprehensive guide for RPG players and Dungeon Masters on strategically building their game library. They cover essential starting points for...

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In this episode of 'Hello, Adventurers,' hosts Jason Portizo, Joe McCall, and Jim Crocker present a comprehensive guide for RPG players and Dungeon Masters on strategically building their game library. They cover essential starting points for newcomers, recommended buys for progression, and explore specialized resources that enhance gameplay and creativity. The discussion is structured into phases for easier navigation, beginning with fundamental texts like the Player's Handbook and progressing to more nuanced and genre-specific materials. Key suggestions include resources for character development, effective game mastering techniques, and techniques for incorporating improvisation into roleplaying. The hosts stress the importance of thoughtful acquisition based on the player or DM's stage in their RPG journey and interests, also highlighting the value of third-party publications and other non-traditional resources that enrich the gaming experience.

Did we miss your favorite book? Tell us at helloadventurerspodcast@gmail.com or helloadventurerspodcast.com/voice

Grab the books here! (affiliate links where applicable)
Player's Books:
PHB: https://amzn.to/4bfgOeX
Tasha's: https://amzn.to/3UEKTxj
Live To Tell The Tale: https://amzn.to/4bgeCDK
Eberron Rising: https://amzn.to/4bfWfPn
Toms of Heroes: https://amzn.to/44FyFsX
Deep Magic: https://amzn.to/3yg0jAN
Ultimate RPG Character Backstory Guide: https://amzn.to/3yjF8h5
LOTR Box Set: https://amzn.to/4dFLnvZ
How To Win Friends and Influelce People: https://amzn.to/3JZQ4mM
Game Master's Guide to Proactive Roleplaying: https://amzn.to/3WIYvKN

DMs Books:
Core Set: https://amzn.to/3UXsu0b
Supplemental Set: https://amzn.to/44DpaKI
The Monsters Know...: https://amzn.to/3wwMflF
Lazy DM Guide: https://amzn.to/3WCKzSs
Explorer's Guide to Wildemount: https://amzn.to/3QJSARQ
Tome of Beasts: https://amzn.to/3yoYilv
Game Master's Guide to Astonishing Random Tables: https://amzn.to/3JVggPc
How to Write Adventure Modules That Don't Suck: https://www.drivethrurpg.com/en/product/182608/How-to-Write-Adventure-Modules-That-Dont-Suck?affiliate_id=2836000
Improv For Gamers: https://evilhat.com/product/improv-for-gamers-second-edition/
Hamlet's Hit Points: https://www.drivethrurpg.com/en/product/83450/Hamlets-Hit-Points?filters=0_0_0_10139_0?affiliate_id=2836000

WEBVTT

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The podcast or role players and game
masters that help level up your game.

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We are Your dungeon master is Jason
Portiso, I'm Joe McCall. I am

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Jim Crocker. So today I'm going
to answer the question, well, we're

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all going to answer the question that
we get from new players a lot of

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just like there's just so many books
out there. There's so many not only

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from Wizards of the Coast directly,
but there's tons of third party Like we

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just covered a couple of our favorite
third party books. Will continue doing that

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as well. But just like where
do you start? And like you know,

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player has been playing for years have
just like a library full of books,

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but like you don't have to get
them all in one shot. There's

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thousands of dollars in there. So
so today's episode is going to be how

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to build your library in phases?
And this is something I kind of started

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mapping out for some brand new players
that I've been meeting at the game store

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and brewery games that I've been running
and a lot of them have never played

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before. And then they play a
couple of games, some of them after

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even just their first game, they
dive and head first. Some of them

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come back for a second one.
They're like, Okay, I guess,

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yeah, I guess this is what
I'm going to do now. And then

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it's always the same questions like where
do I start? And then after you

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start, what's next? And then
it's just a series of what's next,

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what's the next bus next? At
to that, which is how I did

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it. So I'm going to try
to just kind of spell it out for

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you guys, how to do it
in phases and what books are important to

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get at what point in your career. And I'm going to address this for

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both players and dungeon Masters. So
two different lists, but yeah, I

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was thinking that when you said,
okay, we're folks players, but no,

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no, absolutely two different lists,
but I kind of but I kind

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of wrote them up at the same
time. So this episode is for like,

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let's say, for example, like
and this is really me with like

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with like high schoolers too, where
like you know, you and your four

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friends are all getting into this at
the same time. One of you has

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got to be the DM. So
this is kind of for for that group

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that is now getting your all your
first books at the same time. So

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what is what is each of you
buy they're The sad news of the DMS

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is the players can also split their
books. Yeah, so sorry for your

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wallet. Well, the players can
split your books too. Oh yeah,

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I guess your group before I would
say split everything. Yeah, way,

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and and rotate your DMS too.
But that's but that's the repisode. So

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I got a couple phases here,
so let's jump in. So are phase

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one. I'm titling this bar for
entry. This is just enough for you

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to get started playing. It's a
short list for players. You want a

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book called players Handbook. It's obvious
because it is so you can you can

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go lower than that, or the
basic rules, Basic rules, the starter

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set. I would say it would
actually probably be like the best starting place

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for somebody that's that's not that hasn't
done it before. Okay, so let

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me let me let me match this
down a little bit. Yeah yeah,

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then that's what you you know what
I'm saying. Sorry, So that's excellent

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for first time players who want to
dabble, or if you if you got

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invited to a game and you're like, I've never played before, that's that's

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your that's your phase zero. Say
that when I own my game store,

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the basic set was the answer to
the question of like, you know,

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guy in his like mid thirties walks
in, yeah, says, you know,

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my eleven year old wants to play
D and D. I played back

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when I was in high school,
but I haven't touched it since then.

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Where do I even start? And
I say, okay, you know,

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you can spend one hundred dollars on
these books, or you can start with

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this twenty five dollars box set,
play a little bit of it. If

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you love it, then you upgrade, which which is exactly where me and

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my son, my son got start. Yeah, so what we'll call that

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phase zero. Okay, that's enough. That's enough for you to know that

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you want to move or the or
it's the game store game, or it's

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the brewery game. Yes, yea. So this is aimed at the people

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who already know that they already know
that there's things they're going to do,

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and they want to start amassing a
library that rivals their d MS. Okay,

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okay, okay, so allright,
so phase zero out of the way.

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Phase one is going to be the
players. Hample oah. Like I

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say, it's it's obvious, because
it is. It's it's it's everything you

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need. There's enough actual gameplay,
and I know people kind of like want

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to feel like the players the basic
pH B stuff is like boring races and

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classes and subclasses and stuff, but
they're not. There's enough for you to

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to gain for your whole career just
in that book. Yeah, if we're

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talking about like like the what's the
word economics of that? Like, if

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you're buying a fifty dollars book,
right, is that what the going rate

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is for a hardcover edition. So
that's the that's the SRP, that's if

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you buy it in the store.
But let's just say let's just say like

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that's what you're you know, and
let's just say you're playing once a month.

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You're going to get a couple of
a few years out of that pH

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B. So per game, you
know what does that cost breakdown to spend?

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Yeah, yeah, and over the
course store you figure, in addition,

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will last ten years on average looking
at their at their history, ten

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to twelve years. So you're talking
about one hundred and twenty times divided by

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fifty, So you're twelve divided divided
by five. You know, you'd be

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stupid not to play. Yeah,
a couple of bucks maybe per game if

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you play only once a month,
right, and you're the only one that

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uses it, Yeah, you're you're
saving money with every session. Yeah,

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exactly. To the I'm always looking
for value, to the to the high

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schools and middle high schoolers and middle
schoolers who are, like, you know,

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getting their group into it for the
first time. Y'all can share that.

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Yeah, you share it until until
until everyone needs their own copy and

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put buy them as you need have. Billy's mom buy it because they're loaded.

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You know his birthday is coming up. Yeah, and that you know

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he gets a new bike like every
year. They're loaded. Yeah. So

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that's for players. Just start with
the Player's handbout. That is your phase

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one for dms, your phase one
is also just the Player's Handbook. And

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I know you're going to think,
don't you mean the Dungeon Master's Guide.

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No, I don't know. Yeah, you can scrape by with what you

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find on the internet until until you're
you're you are ready to be the DM.

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Right, So I do also have
the Dungeon Master's Guide in phase one

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because it just kind of makes sense
to just get the corset. But if

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Billy's mom's buying it then yeah,
yeah, for sure. But like y'all,

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you can all get away with just
the Player's Handbook. And I think

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that's like one of the most well
kept secrets in this game is that the

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Dungeon Master Guide isn't really necessary until
the DM really wants to start focusing.

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Because, as we know, if
you need to know what your party's overland

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travels bet is going to be,
it's gonna be found in the player's hand

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But it's gonna be found That means
it's gonna be clearly, it's gonna be

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found only on this podcast. I
don't know how you feel about this,

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Jason, but I mean my like
lukewarm take, it's not exactly a hot

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take. Is that if you're like
a new DM and you only can afford

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one book, get the Monster Manual
before you get the damn Yeah, that

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isn't I don't think that's a hot
take. That is a lukewarm take.

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Okay, that is that is the
Lucas of worms. Yes he has a

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room temperature take. Yeah, that
that's what I would say, But it's

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it's it's something I feel like it
needs to be said out loud though.

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Yeah, and then you're saying what
everyone is thinking. You're what you are.

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Yeah, because you're you get way
more value out of that monster.

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Man. Yeah, I am only
calling that a lukewarm take and not a

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not a cold take because most monsters
are googleable, that's true. So,

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like, you know, you can
get away with that without buying it.

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But I think I only read.
Maybe this is my problem. I think

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I've only used and read like maybe
one or two chapters of that DMG.

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There's not a time. Having been
a player in one of your games for

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years now, I believe that's a
different podcast. We're not supposed to be

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committed certain sound effect. Yeah,
all right, you go. Uh that's

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your Phase one. Players get the
Player's Handbook. Dms also get the Player's

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Handbook, and maybe if you've got
the extra scratch, maybe grab the DMG

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and you can you can round out
the whole Core three set while you're at

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it. I'm calling the I'm calling
the real Phase one just a PHP,

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and I want to call it a
Phase one point five. You can get

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the whole core set in a box
set if you canceled it cheaper. Yeah,

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a couple of times a year,
at least once a year, maybe

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twice a year, and I think
Amazon has obviously, like while we read,

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while we were just talking at the
time of this recording, the the

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Player's Handbook is on sale by twenty
six bucks yep. So like, just

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keep an eye on the sales the
court, the Core set, the Core

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like, yeah, the box set
that comes with the Dungeon Master screen.

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I think a couple of years ago
I picked that up for it was on

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sale and I got it for nothing, and I think I got the whole

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thing for like maybe fifty bucks.
Yeah, yeah, the sale. There

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are sales that happened. The price
thing here. They went as low as

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eighty bucks recently, So keep an
eye out for it, and of course

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support your friendly local game store whenever
possible. Phase two we're going to call

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this so if phase one with bar
for entry, phase two we're going to

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call the Essentials. These are things
that I think that every player and DM

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should have. And the box set
Watzi the essential, not that box set.

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So for players, once you have
the Player's Handbook, I want to

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just reach out from that a little
bit. I would say add Tasha's Cauldron

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of Everything as being the next player's
book. You may be thinking, you

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know, grab the whole corset.
If you're just going to play and you're

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not going to DM for a while, there's really not much in those other

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books for you. And the next
super player centric book is Tasha's. Tasha's

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came out with so much stuff that
even Jim called it five point one edition.

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Yeah, it was, it was, there was that much in there.

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It's got updates to existing classes and
subclasses. Like so the Player's Handbook

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version of the Beastmaster Arranger is pretty
awful. It's fun and it's playable,

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but it's not great. Tasha's Beastmaster
Arranger it was awesome and I played that

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in one of our first campaigns shows
and it was it was great. So

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there's enough different stuff there to warrant
having both books, plus having new new

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subclasses, and I believe it actually
has the official stuff for the Artificer in

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there. Uh so there's an entire
new class. It's got some of the

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stuff that you would otherwise need to
go kind of dip into other campaigns,

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like you know, Artificers out of
Ebron and stuff like that. Warforge and

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Artificers were an Ebron, which is
why I have the Ebron book, but

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yeah, that's in a later phase. DMS Phase two is to not only

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finish out the core three if you
haven't already in phase one, and to

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pick up the supplemental trio. So
if the core trio is your player's handbook,

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Dungeon Master, guyde and Monster Manual, the supplemental Trio is Tasha's Cultron

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of Everything, Xana Thar's Guide to
Everything, and what used to be it

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was a Volos Guide to Monsters was
the one before Monsters in the Multiverse,

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which completely replaced Volos, and there's
definitely box sets of that. I got

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the a nice limited white edition which
looks great on my shelf, which is

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how I owned some. I actually
owned three copies of Tasha's. I bought

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it when it first came out and
I wasn't like getting I wasn't like super

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into alternate covers at the time.
Then I got the box set when Monster's

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the Multiverse came out because that was
the only way you can get it at

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the time, and I got the
alternate version of that, and then my

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funding local game store actually got alternate
art Tasha's for a decent price that I

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didn't mind spending. The issh of
money on. So that's how good Tasha's

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is. I have three copies of
it. So yeah, players, pick

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up your copies of Tasha's and DMS, finish out your core trio and add

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in your supplemental trio. Hello Adventurers, just stepping in here to remind you

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guys, and we're actively looking for
submissions for our Hello DMS episode that gets

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recorded every month. Send us your
burning D and D questions Helloadventurers podcast at

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gmail dot com, or send us
a voicemail by visiting helloadventurers podcast dot com

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00:12:13.200 --> 00:12:18.960
slash voice. Don't forget to begin
your message with Hello DMS. You can't

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wait to get your questions to talk
about them on the show. Send us

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your questions today. That's Helloadventurers podcast
at gmail dot com or the voicemoing at

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helloadventurers podcast dot com slash voice.
Now let's get back to the show.

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Phase three is when we start getting
fun. I'm calling this section get good,

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G I T g U D Get
good for Dungeon Masters. We'll do

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DMS first this time. There are
two of these books and others in the

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series, but these two in particular, and we have been championing Keith Amon

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on this show and on my non
past episodes and Curmudgeons as well. Honestly,

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like, I can't believe how much
he's done for our games. I

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ran into somebody at the grocery store
the other day and I was just talking

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about Keith the mom Have you heard
the good word? So you can go

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and find these blogs called the Monsters
Know what They're Doing. But there's also

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print versions of it as well,
So if you're building out a physical library,

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actually grab the books that the Monsters
Know what They're doing and the follow

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up More Monsters Know what They're Doing. I've got both them sent my shelf

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over there, alongside his other books
just for the d M. These give

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you like kind of like battle tactics
and like how a monster would think,

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Like I had to look up the
one on Albert's and you know they like

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how had I not read this,
like I would probably have them be a

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little bit more intelligent and maybe target
the caster or target something like that.

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They're not that smart. They just
go for the closest thing to them,

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and if something hits them, their
attention gets diverted the way and then and

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then for smarter creatures too. They
give you a lot of strategy that maybe

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you hadn't thought of, like,
oh no, they guess they would,

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they would think of this difference.
Yeah, they would see this. So

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for simpler stuff like Alberts and mimics, like you know, that's a little

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shorter article, but for like you
know, Archay and he can go,

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he goes. Really that's that's pages. So what phase are we in there

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for DMS? This is phase three
that get good. So if the first

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two phases are designed to get you
the rules and get you enough to get

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going, this is where you start
getting tactics and getting good at the game

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itself. So those would be my
favorite ones to pick up next because these

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are monsters that you're already familiar with, and I can just fight a little

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bit better and make your encounters,
if not better and like as far as

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difficulty level, because they'll be fighting, you know, intelligently, but even

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just more believable. Yeah, And
that's one of the things I think sometimes

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people look at those books and may
get the impression that it's like they're specifically

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geared towards making those encounters more deadly, Like there's some kind of like gotcha

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thing going on in there, not
necessariarily and and and there can be some

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of that, but I don't think
that's the main intent behind that at all.

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It's it's to make them interesting,
to give them some variety, to

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get the players thinking about different ways
to approach stuff, and and to also

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kind of inject the idea that like, you know, well, I mean,

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the monsters do know what they're doing. They think about right now,

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think about what's going on and what
their motivations are, and what their own

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motivations are, and that's exactly yeah. Yeah, So I think I think

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it helps the d M or GM
conceptualize right and have it almost jump off

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the page, right is because because
you know, running games, it can

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kind of Okay, here's an account, Okay, this is how many HP

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it has, is the damage it
does. Here's the average damaging roll the

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dice, And you know, it
kind of gets you can get boring,

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you know, and get it can
get it become a slog. So at

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least this sparks that like, oh
okay, wait a minute, there's a

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little bit more to this thing.
This end. And the other thing that

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I love about it is that really
you read through that and you start to

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even if it's not what he's talking
about in any individual article or or kind

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of you know, really driving at
but you also start to think of like

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different ways encounters could end, because
one of the things he talks about is

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like, Okay, here's the thing
that's going to make them run away,

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or here's the thing that's going to
make them, you know, decide that

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maybe they want to negotiate with you
instead of you know, getting into a

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knockdown, drag out fight. And
that's one of the challenges in D and

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D kind of because of the the
way that combat sort of tends to work

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and what we're also like, this
is one of the bad habits we learned

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from video games, right, is
that every fight is you fight until all

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the bad guys are dead. And
one of the things one of the real,

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you know, kind of services that
these books perform is they give you

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different ways to think about how those
fights can go, not just in a

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different not just tactically, but you
know, resolution wise. And I think

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that's one of the things that's great, I think, really great about them.

256
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I think he looks at their intelligence
and Okay, this this thing is

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intelligent enough to know when it gets
to a certain level or something happens,

258
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it's going to run away, or
it's going to try to bargain, depending

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on you know, what the nature
of it is. It's really interesting.

260
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So again, just giving it like
a making you think more about the motivation

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of any given monsters. A fight
against an owlberr should feel different than a

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fight against an arch mage. And
you know, before I started like taking

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these arts to heart, every fight
kind of felt like a fight against Jason

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Portiso because I would fight with the
same tactics and just with the stat blocks.

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Yeah. Like recording this podcast,
Yeah, sure, that's the monsters

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know what they're doing. I'm also
going to include a book that we covered

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on our Third Party book Club,
The Lazy Dungeon Master's Guide. Yeah.

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I think this is the right phase
to get that. Definitely, by this

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point you should have a couple of
games under your belt and you should be

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able to appreciate the time saving differences
that that book introduced to you. Yeah.

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Yeah, yeah, I know,
you're a big I mean to me,

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you can also maybe get this this
one in the second phase if you

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really are like, man, this
is difficult, if you're really having maybe

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if you've been elected the forever d
M by your friend group, and you're

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like, I don't know how to
get my head around prep and and you're

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like designing a little bit more or
running in a an environment, not running

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a just a module. I'd say
that's really the point where where you're no

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longer running a set module or a
set campaign. Sure that's been already written

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out and decided for you as a
GM. If you're designing some of those

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encounters and stuff, Lazy DM guide
is great, yeah, because maybe it's

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going to help streamline that. Maybe
that's the first one in this phase,

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then it could be again, it
depends on where you are in your quote

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unquote journey. Sure everybody kind of
hits that different course. That's the Dungeon

284
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Masters for players. There is a
keith I mo On book for us as

285
00:19:03.799 --> 00:19:07.400
well, the Guess Book Will Live
to Tell the Tale, And the same

286
00:19:07.440 --> 00:19:11.759
way that he breaks down monster tactics, this one is geared towards the player

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classes and kind of like breaks them
into categories. And it's not like,

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00:19:15.480 --> 00:19:18.720
Okay, if you're Paladin and do
this, if you're this, you do

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this. Because this is actually applicable
to other game systems because it breaks those

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00:19:22.079 --> 00:19:27.559
classes down into categories, so like
you know stuff like like like tank front

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00:19:27.640 --> 00:19:32.279
end of the DPS. You know, terms that you're a melee fighter,

292
00:19:32.480 --> 00:19:37.640
yeah, familiar called rolls in fourth
edition exactly. And if you're you know,

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00:19:37.720 --> 00:19:42.039
any sort of like any really any
kind of video gamer that involves fighting

294
00:19:42.039 --> 00:19:45.200
and multiplayers and stuff. These are
all terms that you're used to here.

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So it's like a more it's like
a more literary RPG bot dot net short

296
00:19:51.599 --> 00:19:52.960
rpg bo will take his step by
step on That's what I mean. It

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00:19:53.079 --> 00:20:00.119
kind of like optimize like Max yeah, right or mid Max's Yeah. I

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agree, they're not super interesting,
but so but this kind of helps you

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optimize your your character more so it
gives you, uh, it's it's your

300
00:20:10.720 --> 00:20:14.359
tactics, like okay, if you're
if you are filling the role because like

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you know, let's let's say,
let's see a cleric for example. I

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00:20:15.240 --> 00:20:19.720
think cleric's a great example. Cleric
can be a tank. Cleric can also

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be crowd control DPS palatte. It
might be a better example. In our

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game, our cleric is our rogue. Yeah, because he thinks he's a

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boy. I mean, because there's
a material difference between this is what you

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do to deal the maximum amount of
damage every round and okay, we've read

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every spell so that you don't have
to like and those are kind of two

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00:20:45.000 --> 00:20:51.759
I mean maybe I like, I
don't think, yeah, I love that.

309
00:20:52.519 --> 00:20:56.200
Well, where else going with this
was that, like, no,

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00:20:56.359 --> 00:20:57.799
let's say Paladin for example, Like, Paladin can absolutely be a tank.

311
00:20:59.240 --> 00:21:02.240
They can, they can run full
plate armor and everything. Powdin could also

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00:21:02.279 --> 00:21:06.279
be like explosive damage. I know, huge DPS PLoud Ins maybe aren't the

313
00:21:06.279 --> 00:21:10.480
best of crowd control. So like
you can have a Paladin be your frontline

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00:21:10.519 --> 00:21:14.640
DPS or your tank, and then
this book will kind of go into Okay,

315
00:21:14.759 --> 00:21:18.880
if you're taking the role of the
tank or the damage sponge or whatever

316
00:21:18.920 --> 00:21:22.000
you want to call it, here
is some things to keep in mind if

317
00:21:22.079 --> 00:21:26.279
you are taking this role, and
then Palding can also be the explosive damage,

318
00:21:26.279 --> 00:21:30.839
so you're also okay, sometimes you're
taking this role and if you are

319
00:21:30.960 --> 00:21:33.119
taking that role in this particular battle, here's some things to keep in mind.

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Okay, And it's very generalized by
role, not by specific class,

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00:21:40.319 --> 00:21:42.640
So you decide where you are and
in your party makeup. You know,

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00:21:42.799 --> 00:21:47.000
if you have a cleric and a
paladin. Also, the cleric or the

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00:21:47.119 --> 00:21:51.680
barbarium might even be your damage sponge
while your paladin is doing your explosive damage.

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So in this particular part you make
up or is you know, principally

325
00:21:55.640 --> 00:21:59.319
interested in being like a backup healer
or something and do that too. So

326
00:21:59.480 --> 00:22:03.319
yeah, so in one particular party, makeup and if it's worth only three

327
00:22:03.319 --> 00:22:06.039
person party, and then you got
to you gotta fill multiple roles. You

328
00:22:06.240 --> 00:22:10.079
or in this seven person party that
you play on on opposite weeks, you're

329
00:22:10.079 --> 00:22:12.359
playing a very different role. And
yeah, it's so it's it breaks it

330
00:22:12.440 --> 00:22:15.559
down like that, and I think
this is why it's it is specifically geared

331
00:22:15.559 --> 00:22:19.200
towards players, that that book is
not necessarily for dms, but it is

332
00:22:19.440 --> 00:22:23.559
written with the same level of analysis
that the monsters know what they're doing is

333
00:22:23.640 --> 00:22:27.440
written in Okay, So we were
always champion Keith a mon's material, and

334
00:22:27.680 --> 00:22:33.359
I think both players and dms in
this phase can benefit from that. Phase

335
00:22:33.599 --> 00:22:37.839
four. Now we're getting to some
fun stuff when calling this branching out.

336
00:22:38.759 --> 00:22:42.079
So now we've got for the players, we've got the player's hand, but

337
00:22:42.240 --> 00:22:47.200
we got Tasha's and we've got lift
to tell the tail. Dms have all

338
00:22:47.279 --> 00:22:49.640
the core books plus lays and DMS
guy plus monsters know what they're doing,

339
00:22:51.039 --> 00:22:52.599
and like this is enough to like
not only just run your game. This

340
00:22:52.680 --> 00:22:56.039
is enough to run a good game
yep, like and I mean like a

341
00:22:56.160 --> 00:23:02.720
particularly good game. So they had
we go out from that. So for

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00:23:03.039 --> 00:23:07.960
the players, I have campaign books
with player mechanics, so things that have

343
00:23:08.119 --> 00:23:12.240
things for players. We mentioned Eberon
before, so like you know, Waltashas

344
00:23:12.279 --> 00:23:18.160
has stuff for artificers in that book, does not have anything for the Warforged

345
00:23:18.279 --> 00:23:21.960
race. And I'm looking at the
rest of my thing here, I think

346
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I forget where turtles come from.
But like you know, not everything is

347
00:23:25.640 --> 00:23:30.720
printed in every book, So now
we can kind of like add more classes

348
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and races and subclasses to your arsenal. Obviously, if you're getting a campaign

349
00:23:36.880 --> 00:23:41.400
book, only read the player mechanics
parts unless your DM instructs you to read

350
00:23:41.480 --> 00:23:44.720
more. It's going to be my
little disclaimer here. You might be buying

351
00:23:44.799 --> 00:23:47.400
more book than you might be using, which is why I have in such

352
00:23:47.440 --> 00:23:52.119
a late phase. Yeah. Yeah, I call those the sandbox books because

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there's like kind of stuff for everybody, and the outlines of you know,

354
00:23:56.519 --> 00:24:00.920
kind of the skeleton of what you
need to but you know, and maybe

355
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a few specific encounters, but it's
what you need to run a game in

356
00:24:04.039 --> 00:24:08.160
that world in that world. Yeah, and it's a great halfway point between,

357
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like you say, you know,
we're just gonna go curse Astrade,

358
00:24:12.960 --> 00:24:15.519
start at the front of the book
and work our way to the back of

359
00:24:15.559 --> 00:24:21.799
the book, you know, And
I've got an idea for a whole campaign,

360
00:24:21.880 --> 00:24:25.920
and I'm gonna do everything from scratch. Those sandbooks box are books.

361
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Those sandbox books are a great stepping
stone between those two things. Yeah,

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And I've got that on both players
and dms. And what's funny is that,

363
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like between the player and the DM, you'll you'll read the whole book,

364
00:24:38.640 --> 00:24:41.519
but each of you probably reading less
than half. Yeah, the the

365
00:24:41.559 --> 00:24:45.480
players even less. So. One
of the other things that I like about

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that is that if you get Tasha's
and you read about artificers, there's no

367
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context for that. Yes, but
if you get one of the Sandbox books,

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it's gonna say, here's how artificers
fit into the world. And as

369
00:24:59.119 --> 00:25:02.400
a player, that ca you.
Then you've got like some hooks for doing

370
00:25:02.480 --> 00:25:06.880
background things and you know, you
know, I'm gonna put it because we

371
00:25:07.119 --> 00:25:10.559
know what you know, sharn Is
and the morn Lands and stuff like that.

372
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That gives you a lot You've got
a lot more to go on in

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terms of, you know, building
a story behind that character. Then if

374
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you're just kind of dropping it into
a world that your dungeon master is kind

375
00:25:18.880 --> 00:25:22.440
of making up as they go along. Yeah, and if you want to

376
00:25:22.640 --> 00:25:26.359
like them a game in that world, having characters that take parts from that

377
00:25:26.440 --> 00:25:29.240
world is just going to make them
just seat that much better. There's the

378
00:25:29.480 --> 00:25:33.519
what's the Giants book called? Oh
you're talking about? That's like fizz Bands,

379
00:25:33.559 --> 00:25:37.640
but for giants exactly. Big B
Big Be's Yeah, Big B Glory,

380
00:25:37.759 --> 00:25:41.640
Big B Glory of Giants is a
great example. And Fiz Bands was

381
00:25:41.680 --> 00:25:44.839
the other example I was thinking of
that. There's a dragon book that they

382
00:25:44.880 --> 00:25:48.079
do, Yeah, yeah, That'ssband's
Treasury of Dragons. Both of them have

383
00:25:48.319 --> 00:25:52.559
like very little as far as like
encounters and modules built in. And I

384
00:25:52.640 --> 00:25:56.599
have it, Yeah, I forgot. It's all the way. It's right

385
00:25:56.920 --> 00:26:00.200
right, just right, just where
I can't read it from here. That's

386
00:26:00.200 --> 00:26:03.279
the alternate cover. Yeah, they
they set aside alternate covers for me at

387
00:26:03.279 --> 00:26:07.000
the game story. But there's like
these those books in particular versus something like

388
00:26:07.079 --> 00:26:11.640
Strat or Ebon that has more like
encounters and like a whole like a whole

389
00:26:11.720 --> 00:26:15.799
game that you can run through.
Fizz Bands and Big b will be more

390
00:26:15.880 --> 00:26:18.839
like here's just like a bunch of
stats and just like go have fun with

391
00:26:18.920 --> 00:26:22.160
it. Oh, they give you
even more than that though. They talk

392
00:26:22.200 --> 00:26:27.559
about world building and role play dragons. I was including, I was including

393
00:26:27.599 --> 00:26:34.920
that its very very but also like
then that's the DM stuff, and on

394
00:26:34.960 --> 00:26:40.519
the player stuff, there's also like
new subclasses and new feats and like some

395
00:26:40.680 --> 00:26:42.000
really cool stuff. And I think
one of the things they go over is

396
00:26:42.279 --> 00:26:48.319
again in fizz Bands is like the
best how to how to create a god

397
00:26:48.039 --> 00:26:52.160
dragon race dragon bard. There you
go, just words are scared of those

398
00:26:52.160 --> 00:26:57.440
guys that are born as dragons?
Yeah, the dragon births. So it

399
00:26:57.559 --> 00:27:03.559
gives you in from on playing dragon
board too, Yeah, yep, yep,

400
00:27:03.839 --> 00:27:07.039
especially within that within that part of
that world. But I think books

401
00:27:07.079 --> 00:27:10.559
like that would be the next good
one to get the cauldron of everything like

402
00:27:10.720 --> 00:27:14.160
that as well. You know that's
probably Jim, you probably know the most

403
00:27:14.200 --> 00:27:18.359
about the cauldron. No, no, then what is it? What's the

404
00:27:18.480 --> 00:27:22.839
what's the one that's the deck of
many Things? The Book, the Book

405
00:27:22.839 --> 00:27:25.839
of Many Things, Book of many
Things. Yeah, that's like your favorite

406
00:27:25.839 --> 00:27:29.960
book. Jim's opinion aside, that
book is dope. Yeah, but there's

407
00:27:30.039 --> 00:27:33.200
not the same thing. That book
includes many things and you can leave it

408
00:27:33.240 --> 00:27:37.000
out of your game gym. But
there's like other really cool stuff in that.

409
00:27:37.079 --> 00:27:41.160
But it's verbe heavy. Yeah it
is, yes, yeah, it's

410
00:27:41.200 --> 00:27:44.160
it's a lot more like fistbands than
it is like ebron. Yeah, there's

411
00:27:44.160 --> 00:27:45.319
a lot more like feats in that
one. Uh oh yeah, no,

412
00:27:45.519 --> 00:27:48.960
no, it's there. There's dozens
of ways to destroy your campaign. Sure,

413
00:27:52.680 --> 00:27:53.359
is that it? Right? Yeah? Yeah? And then the book

414
00:27:53.359 --> 00:27:56.519
itself. Thanks. So I'm going
to say that books like that are going

415
00:27:56.559 --> 00:27:59.519
to be the next ones to get
for both players and d ms. And

416
00:27:59.599 --> 00:28:02.920
you're reading different parts of the same
book. And also this is the part

417
00:28:02.960 --> 00:28:07.559
where with DM discretion and approval of
course, And that's what I'm just gonna

418
00:28:07.839 --> 00:28:10.519
for a lot of these. It's
gonna from here on out is going to

419
00:28:10.559 --> 00:28:12.160
have that kind of asterisk next to
it. So, and I have in

420
00:28:12.240 --> 00:28:18.039
my notes in all caps with DM
approval third party player books where you can

421
00:28:18.119 --> 00:28:22.039
introduce new mechanics and new classes,
new subclasses, new feats, and things

422
00:28:22.119 --> 00:28:25.400
like that. Obviously, your DM
is gonna have to check it out first

423
00:28:25.400 --> 00:28:26.599
and make sure it's going to fit
in their game and that it's not broken.

424
00:28:27.119 --> 00:28:32.440
In my experience, if it has
been printed by a reputable publisher like

425
00:28:32.519 --> 00:28:36.200
Cobyl Press, it's usually not broken
and usually pretty good in the game.

426
00:28:36.279 --> 00:28:40.839
But you know your DM's world might
not fit with stuff like that. So

427
00:28:41.279 --> 00:28:44.599
just reading off of my shelf right
here, Deep Magic from Cobyl Press,

428
00:28:44.799 --> 00:28:49.519
Blumes one and two is all new
subclasses, even non magical hold classes.

429
00:28:49.559 --> 00:28:52.799
There's new subclasses for just about everything. And there's some really cool stuff in

430
00:28:52.839 --> 00:28:56.839
here. In fact that once my
Barbarian inevitably dies, we're gonna be talking

431
00:28:56.839 --> 00:29:00.519
to see if we can pull something
from that job and other books like Oh,

432
00:29:00.599 --> 00:29:04.400
the Tone of Heroes and The Tome
of Magic also from Cobyl Press,

433
00:29:06.039 --> 00:29:07.960
and then the Deep Magic books.
So for players that would be the next

434
00:29:07.960 --> 00:29:11.359
step there. Of course, check
it out with the DM, maybe pruise

435
00:29:11.400 --> 00:29:14.440
the book together before you spend some
money on it, and then the dms.

436
00:29:14.599 --> 00:29:18.960
In addition to the Sandbox type books. This would be the time to

437
00:29:19.039 --> 00:29:25.759
get more third party DM centric stuff, and these are usually a lot less

438
00:29:26.079 --> 00:29:30.160
game breaking because they're usually just more
just more already balanced things you can just

439
00:29:30.200 --> 00:29:33.680
put into your game. You can
get real wild wild in this category.

440
00:29:33.799 --> 00:29:37.480
You can. There's disguise the limit. So the examples that I have here

441
00:29:37.880 --> 00:29:42.359
and what I think are must have
all of the tone of Beasts from Cobyl

442
00:29:42.400 --> 00:29:47.200
Press. This is basically just like
expanded monster manuals, but with monsters that

443
00:29:47.240 --> 00:29:49.400
are just like, I'm not saying
the monster manuals boring, just you know,

444
00:29:49.440 --> 00:29:52.240
we've kind of seen them by now, but the ton of Beasts,

445
00:29:52.279 --> 00:29:56.279
there's some just there are some just
incredible monsters in there, just really well

446
00:29:56.319 --> 00:29:59.839
designed. Yeah, and they do
that really cool thing. Well, they'll

447
00:30:00.000 --> 00:30:03.160
then a monster and every single monster
has like three variants to us that I

448
00:30:03.319 --> 00:30:07.759
really love about that there's kind of
different approaches that you can take to them.

449
00:30:07.039 --> 00:30:11.319
There's also a Layer's book that goes
along with which on the past three,

450
00:30:11.640 --> 00:30:14.559
so that would be bundle those together
if you can. We mentioned the

451
00:30:14.599 --> 00:30:17.920
game Master's Guides on past episode this
week, good times start getting those.

452
00:30:18.480 --> 00:30:21.400
You can really just get any of
them at the time this recording, I

453
00:30:21.519 --> 00:30:23.720
see five on my shelf. I
think I have them all. I think

454
00:30:23.839 --> 00:30:26.559
might be a villain's one that I
don't have. Yeah, but that's the

455
00:30:26.599 --> 00:30:29.359
one I'm saying. I think it
just came out, but they see to

456
00:30:29.400 --> 00:30:30.720
come out with one every year.
So so you know, the Book of

457
00:30:30.799 --> 00:30:37.559
NPC is the Book of Astonishing Random
Tables, the Book of Legendary Dragons that

458
00:30:37.640 --> 00:30:40.519
was a fun one. Random Encounters
that's a good book too, and there's

459
00:30:40.559 --> 00:30:42.359
one four Traps and Puzzles as well. I would say. The minute that

460
00:30:42.720 --> 00:30:48.559
you so we could probably even go
back some on those, particular those game

461
00:30:48.640 --> 00:30:53.839
Masters books. The minute you start
designing your own encounters and stuff, the

462
00:30:53.920 --> 00:31:00.559
minute you might need how to write
adventure modules that don't suck, you can

463
00:31:00.640 --> 00:31:04.160
probably start getting some just kind of
where I have this face. Yeah,

464
00:31:04.279 --> 00:31:07.480
it's after the Lazy DM Guide,
after monsters know what they're doing, and

465
00:31:07.559 --> 00:31:11.160
we haven't gotten two adventure mosinles that
don't suck yet. Oh geez. I

466
00:31:11.240 --> 00:31:15.960
thought I thought we had already.
I thought we had been in places where

467
00:31:15.000 --> 00:31:18.720
we're making our own we are,
we're building with it now. And that's

468
00:31:18.720 --> 00:31:22.920
where I'm saying that I think these
but even that I think can get segmented

469
00:31:22.960 --> 00:31:26.559
into levels and phases because don't need
it all at once. No, So

470
00:31:26.799 --> 00:31:30.799
I think I think this is the
time after you have your your lazy DM

471
00:31:30.920 --> 00:31:33.960
guide, But this is where you
start branching into writing more of your own

472
00:31:33.960 --> 00:31:37.720
stuff, because we're still like,
we're still looking for mechanics and stat blocks

473
00:31:37.720 --> 00:31:41.559
at this point. It's at our
next point that we can branch out from

474
00:31:41.599 --> 00:31:47.799
that, which we'll get to now
phase five. This is my last phase

475
00:31:47.880 --> 00:31:52.480
here. I'm calling this beyond game
books and for dms. That does include

476
00:31:52.640 --> 00:31:55.400
how to write a venture modules that
don't suck that we just covered on the

477
00:31:55.480 --> 00:31:59.640
last episode. So now you're you're
writing games. You've got more than enough

478
00:32:00.160 --> 00:32:02.640
stat blocks and mechanics. You have
more than enough to pull from as far

479
00:32:02.720 --> 00:32:07.319
as things that are for the game
specifically, and now you got to figure

480
00:32:07.319 --> 00:32:10.240
out how do I do this better? And how do I do this in

481
00:32:10.319 --> 00:32:13.880
a way that serves the story,
and how do I do this in a

482
00:32:13.920 --> 00:32:16.359
way that feels like a fantasy game. So how to write a venture modules

483
00:32:16.359 --> 00:32:20.839
that don't suck I think would fit
here because now we're all philosophical type of

484
00:32:20.839 --> 00:32:24.200
stuff and for players now we want
to start branching out our characters. We

485
00:32:24.279 --> 00:32:29.240
have more than enough mechanics to pull
from. Where do we get inspiration for

486
00:32:30.039 --> 00:32:34.839
our characters themselves and how they role
play and how they interact with the world

487
00:32:34.880 --> 00:32:37.759
and with each other. So I
have a third party book there, and

488
00:32:37.759 --> 00:32:38.839
actually, Joe, if you can
grab that for me, it's one that

489
00:32:38.920 --> 00:32:43.200
has a ton of like posted stick
on the top of it. This is

490
00:32:43.400 --> 00:32:46.720
the ultimate RPG character backstory guide.
And there's a couple of these in the

491
00:32:46.759 --> 00:32:51.480
same series that really similar covers.
This book I thought was going to be

492
00:32:51.519 --> 00:32:52.640
a little bit more like, you
know, step by step how to write

493
00:32:52.640 --> 00:32:57.720
out your backstory, but this is
just more like vibes type of book.

494
00:32:58.200 --> 00:33:00.079
And I had a friend who borrowed
it and she gave it back to me

495
00:33:00.200 --> 00:33:05.079
with that It is just covered in
post and notes. That's wild, And

496
00:33:05.240 --> 00:33:06.880
I thought you did that. No, no, no, no. My

497
00:33:07.039 --> 00:33:09.319
my one of my players, Mary
did this for me, and she just

498
00:33:09.559 --> 00:33:13.400
dove into this book and absolutely loved
it. And I think this is one

499
00:33:13.400 --> 00:33:15.599
of the reasons why she loves playing
as much as she does and comes up

500
00:33:15.640 --> 00:33:20.279
with just these wild character backstories.
She's got this even color code for me

501
00:33:20.400 --> 00:33:22.400
by like stuff that's for d M
and world building, Like there's a there's

502
00:33:22.440 --> 00:33:28.319
a an exercise in here on how
to design a holiday or a festival,

503
00:33:28.880 --> 00:33:32.240
and like how how it would fit
either into the world itself or into just

504
00:33:32.359 --> 00:33:36.759
your character's backstory. No, maybe
just the one character, No, the

505
00:33:36.839 --> 00:33:39.440
only total in our group is celebrating
on one day. And what would he

506
00:33:39.480 --> 00:33:43.720
be celebrating. What's what's the holiday? What's the festival the or the customs

507
00:33:43.799 --> 00:33:45.240
for it? Is this a happy
or sad holiday? Is it? Is

508
00:33:45.319 --> 00:33:49.279
it? You know? Stuff like
that. So there's there's just really cool

509
00:33:49.400 --> 00:33:54.599
just like player player centric, backstory
vibe type of stuff in this book.

510
00:33:55.079 --> 00:33:59.119
I would not get this before you
have all your mechanics set up, but

511
00:33:59.200 --> 00:34:01.759
this is kind of how you just
like get your characters that much more believable

512
00:34:01.799 --> 00:34:06.880
and lovable. And this is something
that we've touched on before where like your

513
00:34:07.039 --> 00:34:10.280
five E type of player versus your
one E type of player is going to

514
00:34:10.280 --> 00:34:14.840
be probably a little more attached to
their character and we see a lot less

515
00:34:14.920 --> 00:34:17.760
character debts than we did forty years
ago, and stuff like this, I

516
00:34:17.800 --> 00:34:22.440
can kind of make your character that
much more attached. I think it's kind

517
00:34:22.480 --> 00:34:25.000
of cool. Then just some general
inspirations stuff. This is for players and

518
00:34:25.159 --> 00:34:28.320
dms, the fantasy books. You
should have a copy of Lord of the

519
00:34:28.400 --> 00:34:30.639
Rings. You should have a copy
of the Hobby. You should have you

520
00:34:30.719 --> 00:34:34.079
know what, what's the whatever the
hot fantasy series is right now? Hot?

521
00:34:34.159 --> 00:34:37.960
Take go ahead? You ready?
Yep? Tried to read the Hobbit,

522
00:34:37.440 --> 00:34:40.079
could not do it? Yeah,
two or three times? Rough,

523
00:34:40.519 --> 00:34:44.639
It's not for me. I'll watch
the movies. Sure, So you can

524
00:34:44.719 --> 00:34:46.760
have a copy of the Lord of
the Rings on a DVD. Do they

525
00:34:46.800 --> 00:34:51.320
still have DVDs? Are the kids
still watching DVD's? They are? They're

526
00:34:51.360 --> 00:34:57.519
streaming it, okay, stream own
it on whatever what other whatever streaming device

527
00:34:57.559 --> 00:35:00.920
you. Streaming is like buying a
DVD, except when the rights get revoked,

528
00:35:00.960 --> 00:35:05.159
you lose what you bought, which
is why they started buying DVDs again,

529
00:35:06.079 --> 00:35:09.280
buy the dvd. The other great
thing about a Blu ray player is

530
00:35:09.320 --> 00:35:15.320
that you can reassemble your DVD library
at like thrift stores, Goodwill and stuff

531
00:35:15.400 --> 00:35:19.519
like that, like for like two
bucks of pops. Oh my Blu ray

532
00:35:19.599 --> 00:35:24.320
played DVDs? Yeah yeah, yeah, well okay, back to a corner.

533
00:35:25.639 --> 00:35:32.480
Jim and Jim and j somewhere around
your second skills job. But yeah,

534
00:35:32.519 --> 00:35:37.599
so any kind of like fantasy media
that will inspire you to to emulate

535
00:35:37.719 --> 00:35:40.440
characters. And I'm not saying you
have to go play again off of,

536
00:35:40.480 --> 00:35:45.480
but it's like no getting ideas for
how Wizards worked in that world and using

537
00:35:45.599 --> 00:35:51.119
concepts from that in your game.
It's funny. I keep so as I

538
00:35:51.239 --> 00:35:53.880
scroll through like Netflix and stuff,
and I'm reading like, you know,

539
00:35:54.000 --> 00:36:02.719
synopsis SYNOPSI movies, I'm like,
oh, this is this whoever wrote this

540
00:36:04.119 --> 00:36:07.000
place? Dungeons is Oh? Of
course, like like, oh, whoever

541
00:36:07.039 --> 00:36:09.639
wrote this movie? This came from
Dungeons and Dragon. There are so many

542
00:36:09.679 --> 00:36:13.840
things. I'm like, this is
a campaign. Yeah, it's incredible.

543
00:36:14.039 --> 00:36:16.400
The later Marvel movies, once they
started getting bad, are D and D.

544
00:36:17.000 --> 00:36:21.000
If you stop thinking about bad Marvel
movies and start thinking that as good

545
00:36:21.079 --> 00:36:22.880
D and D movies, they get
a lot better. Yeah, really good.

546
00:36:23.480 --> 00:36:27.719
But I haven't watched it yet.
But the new David Harbor hellboy,

547
00:36:28.280 --> 00:36:30.159
I was like, oh, I
haven't seen it. I think this is

548
00:36:30.239 --> 00:36:34.000
a Dungeons and Dragon short. The
last book I'm putting on this. This

549
00:36:34.119 --> 00:36:37.039
is both for both players and ds, and this might be my hot take.

550
00:36:37.679 --> 00:36:39.119
This is not even a game book. This is not a fantasy book.

551
00:36:39.199 --> 00:36:43.280
This is not having anything to do
with the hobby in itself. This

552
00:36:43.679 --> 00:36:46.960
is the reason I put this on
here is to kind of shape how we

553
00:36:47.199 --> 00:36:52.000
role play. And whether or not
you use it for yourself in your everyday

554
00:36:52.039 --> 00:36:54.760
life is up to you. But
having your characters interact with each other and

555
00:36:54.840 --> 00:37:00.719
with NPCs in a more believable way
to have your social account go a little

556
00:37:00.760 --> 00:37:02.079
bit more, you know, go
a little bit better. And this goes

557
00:37:02.119 --> 00:37:06.760
for both players and NPCs. But
I have on here. It's this a

558
00:37:06.800 --> 00:37:08.480
classic book, and I hear this
in a lot. I have read it

559
00:37:08.559 --> 00:37:13.079
myself. How to win friends and
influence people. Oh yeah, this is

560
00:37:13.159 --> 00:37:16.039
like your your how to be social
one on one type of book. Don't

561
00:37:16.159 --> 00:37:20.679
use the book to the point where
you become manipulative, because this book absolutely

562
00:37:20.679 --> 00:37:23.239
cand of be taken to an extreme. And that's why I'm hesitant to even

563
00:37:23.280 --> 00:37:25.920
say that I've read it, because
it's got a little bit of a got

564
00:37:25.960 --> 00:37:28.960
a bit of a history to it
with the wrong kind of people. But

565
00:37:29.440 --> 00:37:34.119
the concepts are real, and even
if you don't use it in your real

566
00:37:34.199 --> 00:37:37.679
life, that's up to you.
But having your characters kind of know like

567
00:37:37.840 --> 00:37:40.039
how to you know, if you're
trying to persuade somebody, like what are

568
00:37:40.039 --> 00:37:43.639
you perspueading them with? Like if
the character you're talking to you hasn't want

569
00:37:43.719 --> 00:37:47.239
something and I know, and if
you can ascertain what they want and get

570
00:37:47.320 --> 00:37:52.159
this to where where you're now your
persuasion encounter is now you know, something

571
00:37:52.199 --> 00:37:57.599
that could be grounded in real life
and not just die rolls. I think

572
00:37:57.639 --> 00:38:00.719
this is a great way to have
your characters in act with each other and

573
00:38:00.639 --> 00:38:07.760
NPCs just a little bit more interestingly, and to my mind, if we

574
00:38:07.880 --> 00:38:12.519
hear from any listeners on this,
that's the thing I'm mostly interested in is

575
00:38:12.679 --> 00:38:15.119
what are the you know, books
that were not explicitly here's how to be

576
00:38:15.199 --> 00:38:22.239
better at role playing, books that
you found influenced how you played, how

577
00:38:22.320 --> 00:38:25.599
you designed stuff. Because I could
certainly see, you know, like books

578
00:38:25.639 --> 00:38:31.840
on like maybe screenwriting or a play
writing class or something like that being the

579
00:38:31.920 --> 00:38:35.800
kind of thing that you might,
you know, realize this is going to

580
00:38:35.840 --> 00:38:38.639
really help with my role playing.
And I'm super curious what for other people,

581
00:38:39.199 --> 00:38:43.719
like, what are those things that
we never loved that as being valuable?

582
00:38:43.960 --> 00:38:45.519
I love that as a category to
put in Phase five, and I

583
00:38:45.559 --> 00:38:50.079
would just if someone has titles to
give me, I would actually have one

584
00:38:50.159 --> 00:38:52.880
for d MS and I haven't read
it yet. It's on my list to

585
00:38:52.920 --> 00:38:55.320
get sure. But it's Hamlet's Hit
Points. We heard about that. That's

586
00:38:55.360 --> 00:38:58.760
a great book. Yeah, so
I really really want to read this.

587
00:38:59.159 --> 00:39:04.039
So it takes Hamlet, right.
Have you read this, Jim, So

588
00:39:04.320 --> 00:39:07.039
I'm very familiar with it. It's
by Robin D. Laws who's a long

589
00:39:07.199 --> 00:39:10.320
time game designer who's written tons and
tons of stuff like not. He was

590
00:39:10.400 --> 00:39:15.199
one of the authors of the fourth
edition d DM Guide two, I want

591
00:39:15.280 --> 00:39:17.840
to say, I think, but
he's done some writing for D and D

592
00:39:17.920 --> 00:39:22.760
stuff, mostly known for his he's
the designer, kind of code designer of

593
00:39:22.800 --> 00:39:27.280
the Gumshoe system. But that book
is great because, yeah, it's not

594
00:39:27.599 --> 00:39:31.079
just Hamlet, but he also uses
I think it's Doctor No, the James

595
00:39:31.119 --> 00:39:37.760
Bond movie, and Casablanca as the
three examples that he takes to describe how

596
00:39:37.880 --> 00:39:42.840
the story works. And you know, and like like like rising action,

597
00:39:43.039 --> 00:39:46.480
falling action, basically like yeah,
yeah, that thing you said where like

598
00:39:46.559 --> 00:39:51.039
he's like, okay, if you're
going to turn Hamlet into an RPG adventure.

599
00:39:51.199 --> 00:39:52.559
Yeah, here's what you need to
know, and here's how you break

600
00:39:52.599 --> 00:39:55.039
it down and onto that and it
turns and the and it kind of looks

601
00:39:55.039 --> 00:39:59.039
at it from the other way too. It's like, how do we get

602
00:39:59.239 --> 00:40:02.000
our adventure to feel a little bit
more like movies? Like? How do

603
00:40:02.079 --> 00:40:06.039
we tell those? How do we
make it a little more dramatic? How

604
00:40:06.119 --> 00:40:09.880
do we tell those stories that feel
a little more real in that way?

605
00:40:10.000 --> 00:40:15.519
Right? And it's like, okay, the the the most simplistic way right

606
00:40:15.719 --> 00:40:20.880
first and foremost is like every story
has a beginning, a middle, right

607
00:40:21.039 --> 00:40:22.559
like, and then you get into
your like, well, your third act,

608
00:40:22.679 --> 00:40:24.559
this is what's going to happen in
your third a kind of thing.

609
00:40:24.639 --> 00:40:28.159
And again I have not I have
not read this short. It is on

610
00:40:28.280 --> 00:40:31.360
my left. I think I bought
it for my my now adult son for

611
00:40:31.559 --> 00:40:37.000
Christmas. Yes, how weird does
that feel? He's like that we have

612
00:40:37.039 --> 00:40:40.079
to buy tickets for graduation? I'm
like, no, thank you, not

613
00:40:40.440 --> 00:40:45.320
if I've read it and it's great, completely endorse that recommendation, yet,

614
00:40:45.360 --> 00:40:47.239
will throw Is that a phase five
book? You think? That's a yeah,

615
00:40:47.280 --> 00:40:52.519
that's very much book that's getting into
the nitty gritty of like, you

616
00:40:52.599 --> 00:40:58.480
know, Robin's professional career is as
a dramaturgist, which is to say,

617
00:40:58.519 --> 00:41:02.119
someone who you know azes plays and
breaks them down, and you know,

618
00:41:02.239 --> 00:41:06.559
like that, that's what his degree
is in. You know, he's parlayed

619
00:41:06.599 --> 00:41:10.000
that into a career as a you
know, an amazing long time well respected

620
00:41:12.159 --> 00:41:15.920
you know, not just someone who
writes and designs games, but who you

621
00:41:15.000 --> 00:41:19.119
know, thinks a lot about them
and how they work and stuff like that,

622
00:41:19.280 --> 00:41:22.159
and that that book is a real
distillation of cool. You know,

623
00:41:22.199 --> 00:41:23.519
all those years of experience. I'm
going to buy that today. Actually,

624
00:41:23.880 --> 00:41:28.519
I'm going to leave a link to
the drivether Repuge on the I Shual.

625
00:41:28.519 --> 00:41:30.559
I'm go to leave links to all
these books in the in the show notes.

626
00:41:30.599 --> 00:41:32.079
But at the time of this recording, if you buy the soft cover

627
00:41:32.360 --> 00:41:36.159
on the driveth Repug for him,
it's hit points. You can get the

628
00:41:36.199 --> 00:41:40.000
PDF for free. Yeah. Cool. Any other Is there anything that you

629
00:41:40.079 --> 00:41:43.840
guys really hoping that I would have
somewhere on this list? Maybe not in

630
00:41:43.920 --> 00:41:46.440
any necessary There's one thing that there's
one thing that I want to drop in

631
00:41:46.599 --> 00:41:49.920
that's a little bit of a kind
of a little bit of a side thing,

632
00:41:50.159 --> 00:41:53.599
but that I think is really interesting
and fun, which is there's a

633
00:41:53.639 --> 00:41:59.840
book called Improv for Gamers, the
author of which is guthor is named ca

634
00:42:00.199 --> 00:42:04.599
in twelves and it's published by Evil
Hat Games, where the Pope the folks

635
00:42:04.639 --> 00:42:08.840
who do the Fate system as well
as some game games like Apocalypse World and

636
00:42:08.960 --> 00:42:13.679
Monster of the Week and things like
that, And that is a book full

637
00:42:13.840 --> 00:42:22.280
of short exercises adapted from like improv
classes that you can do that might take

638
00:42:22.400 --> 00:42:25.400
like just five minutes to like warm
up for a game and kind of get

639
00:42:25.480 --> 00:42:30.559
everybody in the spirit of getting into
character or you know, like I love

640
00:42:30.599 --> 00:42:34.760
this. Yeah, Like if you
know you're going to do a humorous adventure

641
00:42:34.800 --> 00:42:37.840
today, you can do a quick
little exercise that kind of gets everybody in

642
00:42:37.880 --> 00:42:39.800
that mindset and it's you know,
it's a little bit of it. You

643
00:42:39.960 --> 00:42:43.199
kind of got to have people that
are that are gained for it, right,

644
00:42:43.280 --> 00:42:45.159
that are willing to do that kind
of thing, because some of them

645
00:42:45.199 --> 00:42:47.920
may involve getting up from the table, some of them may involve being a

646
00:42:47.960 --> 00:42:52.840
little silly, But if you have
that kind of group, it can be

647
00:42:52.000 --> 00:42:57.119
they're great like bonding exercises and kind
of getting into the spirit of being in

648
00:42:57.280 --> 00:43:01.639
the game and applicable across the board
for everything from D and D to more

649
00:43:02.320 --> 00:43:05.920
you know, kind of like some
of the hippie story games that I like

650
00:43:06.039 --> 00:43:08.480
to play, you know, but
but but really really neat book with a

651
00:43:08.519 --> 00:43:14.920
lot of cool stuff in there,
but definitely very much a like probably not

652
00:43:15.079 --> 00:43:20.159
the kind of thing you're necessarily gonna
do if you're at you know, like

653
00:43:20.320 --> 00:43:22.360
sitting down to a table at a
at a group hub or something like that.

654
00:43:22.880 --> 00:43:25.639
But if it's a group well,
my first thought was to bring this

655
00:43:25.719 --> 00:43:29.760
to those games. Yeah, okay, maybe maybe then you get those first

656
00:43:29.760 --> 00:43:34.159
times and just kind of exactly because
they walk in and they're so nervous.

657
00:43:34.440 --> 00:43:36.159
Yeah, and if I can,
like, you know, have my vetter,

658
00:43:36.280 --> 00:43:38.079
especially if I have like some of
my Ringer players there, and like

659
00:43:38.199 --> 00:43:42.800
I can have them like just like
set the bar and like you know,

660
00:43:42.920 --> 00:43:45.519
kind of bringing all the way around
the table to the new nervous guy and

661
00:43:45.719 --> 00:43:47.119
like be like, listen, this
is how silly we're going to be today.

662
00:43:47.320 --> 00:43:50.360
And you're like, you don't have
to you don't have to do it,

663
00:43:50.599 --> 00:43:52.480
but like, you know, just
know that this is that this is

664
00:43:52.519 --> 00:43:54.159
what is acceptable for us. And
if you want to get a little silly

665
00:43:54.199 --> 00:43:57.440
with us. We'd love to come
along. Yeah, this is this is

666
00:43:57.480 --> 00:43:59.559
awesome. I'm I should look at
this the whole time that you're talking about.

667
00:43:59.599 --> 00:44:01.400
I'm buying this one today as well. And I think there's like a

668
00:44:01.480 --> 00:44:05.159
second edition of it recently came out
and stuff like this. That great,

669
00:44:05.320 --> 00:44:08.719
great book. Can't recommend it.
That was great? Yeah, anything else

670
00:44:08.719 --> 00:44:13.320
somebody missed? Oh we nailed it. Okay, cool? Yeah, I

671
00:44:13.360 --> 00:44:15.280
think so let's recap this whole thing
like our list. Yeah, yeah,

672
00:44:15.480 --> 00:44:20.960
so recap the whole thing for players. Your Phase one is the Player's Handbook.

673
00:44:21.159 --> 00:44:24.000
Phase two is to add Tasha's Cauldron
of Everything. Phase three is to

674
00:44:24.119 --> 00:44:29.679
add keith a Mon's Live to Tell
the Tale. Phase four is to get

675
00:44:29.719 --> 00:44:34.639
any applicable campaign books or sandbox books
as Jim calls them, with player mechanics,

676
00:44:34.920 --> 00:44:38.880
and any potential third party player books
with DM approval. And Phase five

677
00:44:39.159 --> 00:44:43.760
the open RPG backstory Guide, some
sort of fantasy media like Lord of the

678
00:44:43.840 --> 00:44:47.320
Rings and how to Win friends and
influence people. And we've also added improv

679
00:44:47.440 --> 00:44:52.679
for gamers for dungeon masters or game
masters that you're going to want to start

680
00:44:52.719 --> 00:44:57.679
with. Also, the Player's Handbook. In phase two you can round out

681
00:44:57.719 --> 00:45:00.840
the core trio and the supplemental trio. Phase three you can get the monsters

682
00:45:00.880 --> 00:45:06.719
know what They're doing and the Lazy
DMS Guide. Phase four is third party

683
00:45:06.719 --> 00:45:09.440
books with stats and mechanics, any
kind of sandbox book, cobol pressed,

684
00:45:09.480 --> 00:45:14.119
Home of Beasts, any of the
game Masters guys books, any kind of

685
00:45:14.199 --> 00:45:16.280
like random or not a random and
any kind of book that has like stats

686
00:45:16.320 --> 00:45:21.280
and random tables, things like that, and finish off your collection with how

687
00:45:21.320 --> 00:45:23.159
to write in venture modules that don't
suck. You also want to keep some

688
00:45:23.280 --> 00:45:27.800
fantasy media around. Also keep a
copy of Head to Wind friends and influence

689
00:45:27.880 --> 00:45:34.000
people, and I'll also get the
improv for gamers for DMS. And if

690
00:45:34.679 --> 00:45:36.960
so, for those of you who
keep asking me, how do I build

691
00:45:36.960 --> 00:45:39.079
my library? How do I get
started on this? I think step by

692
00:45:39.199 --> 00:45:43.119
step that'll kind of get you caught
up to where I'm at, because I

693
00:45:43.239 --> 00:45:45.920
think, I think, I think
everything that I own is somewhere in those

694
00:45:46.039 --> 00:45:49.440
categories. And I have a couple
more things that I didn't that I didn't

695
00:45:49.480 --> 00:45:52.280
list that are I know some things
are specific to one shots and that some

696
00:45:52.360 --> 00:45:54.800
things are for other games that I
know, you don't have to go get

697
00:45:54.840 --> 00:46:00.280
the Pathfinder Core book to go play
D and D. But I've had a

698
00:46:00.320 --> 00:46:02.400
lot of older editions stuff that I
like to collect, and there's a lot

699
00:46:02.440 --> 00:46:06.280
of very specific things that have on
my shelf. But like if you pick

700
00:46:06.360 --> 00:46:08.000
up, you know this, this
should be well over the course of like

701
00:46:08.159 --> 00:46:13.519
at least a year or two or
five, like I've been collecting about four

702
00:46:13.599 --> 00:46:17.000
years now. It depends on where
circumstances, your pace, where you're at,

703
00:46:17.239 --> 00:46:20.239
you know, or if you just
like having things on until you get

704
00:46:20.239 --> 00:46:22.239
there. If you're just like having
things on a shelf, you know,

705
00:46:22.360 --> 00:46:25.960
you and and you're blessed with with
with with some extra expendable income, you

706
00:46:27.000 --> 00:46:28.920
know, then you can you can
comply faster. But like you know,

707
00:46:29.039 --> 00:46:31.199
get to miss in phases as you
need them or as you want them.

708
00:46:31.239 --> 00:46:36.039
I'm not gonna say you spend your
money, but I think I think we've

709
00:46:36.039 --> 00:46:37.360
packed a lot of value into this
one today. So we're gonna we're gonna

710
00:46:37.400 --> 00:46:40.400
wrap this up. So let's wrap
this thing up here, and and you

711
00:46:40.519 --> 00:46:44.920
listening, if you have any books
that we may have missed, or any

712
00:46:44.960 --> 00:46:46.920
books that you love, or anything
that you you know, you think might

713
00:46:46.960 --> 00:46:50.719
be bought early. I want to
hear your opinions on this. What books

714
00:46:50.760 --> 00:46:53.719
do you have that you think are
essential to a library and at what point

715
00:46:53.760 --> 00:46:58.119
did you pick it up? So
you can send that all over to full

716
00:46:58.159 --> 00:47:01.119
Adventures podcast at gmail dot com or
just tell us yourself helloadventures dot com slash

717
00:47:01.159 --> 00:47:05.800
voice. So I think that'll that'll
actually wrap it up, So Jim,

718
00:47:05.880 --> 00:47:08.559
Joe, thanks so much, thank
you and thank you for listening. This

719
00:47:08.599 --> 00:47:12.280
has been Hello Adventurers. We are
your host, Jason Portiso, Jim Crocker

720
00:47:12.280 --> 00:47:15.559
and Joe McCall producer, editor,
an engineer Jason Portiso, music by an

721
00:47:15.599 --> 00:47:17.519
experior artwork, actors and Roderick.
You can reach out to us with any

722
00:47:17.559 --> 00:47:22.760
feedback suggestions by emailing Helloadventures podcast at
gmail dot com. Hello Adventures is a

723
00:47:22.880 --> 00:47:27.719
JTP audio production. Goodbye Adventures