April 8, 2024

7 Tips To Speed Up Your Gameplay

7 Tips To Speed Up Your Gameplay
7 Tips To Speed Up Your Gameplay
Hello, Adventurers!
7 Tips To Speed Up Your Gameplay

In this episode of 'Hello Adventurers', the DMs come together to share a treasure trove of practical tips aimed at accelerating gameplay in Dungeons & Dragons. These tips range from rolling attack and damage dice simultaneously to pairing new...

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In this episode of 'Hello Adventurers', the DMs come together to share a treasure trove of practical tips aimed at accelerating gameplay in Dungeons & Dragons. These tips range from rolling attack and damage dice simultaneously to pairing new players with seasoned veterans, utilizing spell cards for quick reference, favoring average monster damage, consolidating monsters for streamlined management, maintaining transparency with target numbers, and reducing device usage during gameplay.

These strategies are meticulously crafted to enhance engagement and efficiency during sessions, allowing players to immerse themselves more deeply in the narrative and spend less time on mechanics. The hosts draw from their own experiences in implementing these tips, highlighting the tangible benefits of heightened player focus and accelerated session pace.

Tell us your favorite time saving streategies at helloadventurerspodcast@gmail.com or tell us at helloadventurerespodcast.com/voice

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Hello Adventures, the podcast for role
players and game masters to help them welcome

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up your game. We're dungeon masters
Jason Portiso, Joe McCall, and Jim

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Crocker, and today we're gonna I'm
gonna set a time limit for this episode.

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We see if we can get our
episodes to be faster. Because if

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we get episodes be faster and you
can listen to them faster, maybe your

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games will get faster. We need
to listen to a podcast about getting your

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podcast episodes faster. That'll be next
episode. Okay, I'll work on that

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one, but how to well,
no, because then we don't have I

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don't we don't have more time for
ads And then like why Okay, so

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we we need to watch a YouTube
video about making your podcast faster so that

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we can make our podcast faster.
Here gameplay, But that's gonna take too

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long, So I need a TikTok
to teach faster YouTube videos. Anyway,

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this this whole, this whole based
down off the rails, So certainly these

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tangents make our episodes faster. Listen, Jim, listen, we just spent

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twenty minutes talking about Detroit Party.
I will also add off off mic.

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So, Jim, you've got you
get a list for us, Tell me

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about tell me about how to make
things faster. Yeah. So, as

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a person who ran D and D
in the game store that I owned for

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many, many years, one of
the things that was important was to try

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and get in as much play as
we could. And so there's a whole

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bunch of tips that I picked up
from other players and just through experimentally running

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stuff at the store that I found
really sped up gameplay and not in a

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you know, kind of bum rush
everybody kind of way, but just in

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a way that made stuff more efficient. And for the most part, they're

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all pretty easy to adopt. I
mean, there's one of them that might

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be a little controversial. I saved
that one at the end, you know,

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as we're a loving good controversy like
we do, like we do.

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But but I think these are all
things that if you decide you to adopt

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them, you know, you can
do one, you can do all of

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them. They should make things go
a little quicker so that you're doing less

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you know, kind of handling and
bookkeeping and stuff like that, and you

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have more time to you know,
to role play, or you can just

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make the sessions a little shorter so
that you know, people aren't getting burned

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out stuff like that. So shall
I begin, Yes, I think getting

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right to it is this step number
one. Yes, Yeah, there we

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go. That's a good tip,
you know, kind of a good meta

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tip. So the first thing that
I have on my list here is and

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this is interesting because when fourth edition
D and D first came out, this

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was actually the official way that the
book suggested that you do this, which

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is to roll damage along with your
hit dice. So when you pick up

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your D twenty for your fighter,
you grab your ten siders, you know,

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for for whatever your sword damage does. You throw it all at once.

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Then you can just check and see
did I hit Yes, then you

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read the damaged dice off, did
I miss No? Damaged dice don't matter,

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but you've got it all at once
there, Oh okay. So yeah,

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and you would be surprised, genuinely
surprised at the number of times,

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and certainly as a DM, especially
if you're rolling for multiple monsters, the

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amount of time that that's going to
save, you know, in fifteen twenty

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second increments, but if you add
it up over dozens and dozens of times,

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over the course of a game.
I found, you know, like

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that shaves like ten minutes off of
time you'd otherwise just spend throwing dice and

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looking at them to read them.
Some people get some people are I get

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it. Some people are very very
attached to like, roll this die and

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I read it. Then I roll
these dice and I read it. But

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if you could overcome that, if
you're not particularly sentimental or superstitious about that

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part of it, just grabbing that
handful of dice throwing them all at once

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boom will actually save a significant amount
of time if you have everybody at the

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table doing that over the course of
your game. So that's my first tip.

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So outside is less total actual die
rolls. And we all know how

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fun die rolls are. It's not
less total die rolls. I mean,

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it's like you're still rolling the same
number of directions of throwing the die.

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And here's the it's actually and this
is the thing though, Jason, is

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it's actually more dice rolls. Well, I was getting to my that was

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the downside. I was going to
say, upside, there's nothing more satisfying

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than rolling a handful of dice exactly. Yes, Yeah, And also when

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your player as a GM or a
DM, when your players here you rolling

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multiple dice, they immediately perk up, get scared. They're immediately always fun

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a feared, So nothing wrong with
that. The other thing I found is

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that it is slightly harder for players
to fudge anything if they're throwing a handful

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of dice all at once, right
then that single die that they then cut

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their hand over and look at and
go oh to nineteen like that kind of

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thing. So so if they're all
out there on the table, then that

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makes that a little tougher. But
but the whole point there is to speed

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things up a little because you're not
doing you know, like like grabbing the

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separate dice you know, as as
its own action, and and and and

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then rolling and reading them. So
that's tip number one. What's apps I'm

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starting? I like that a lot
of them. I'm starting. I'm starting

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that tonight. Yep, yep,
yep. That's that's great, And it's

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like it's something I've done for years. I just do it out of habit

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now. And and that's the other
thing is that once you like, it'll

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feel weird at first, but once
you've done it for half a dozen sessions,

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it'll just be second nature. You
just do it automatically. Second one

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new players uh specifically assign them a
veteran player buddy. If this is a

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thing that you can do a lot
of times. One of the things that

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really can slow the game down is
the processing time that new players need to

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understand everything that's happening, to find
stuff in the book and things like that.

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And even if all that buddy is
doing is saying to that player,

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you know, they're you know,
flipping through the book fireball, fireball,

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fireball where and the veteran player can
say page two twenty like that, you

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know, that is saving time.
Making sure that players that don't know the

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game, they're paired with someone whose
specific job is to help them bring them

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along and make sure that, you
know, when time matters, they can,

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you know, maybe nudge them a
little, maybe encourage them, help

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them understand what their options are so
that that is not falling on the DM

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who is also managing all the monsters
and all that kind of stuff. So

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give any new players a buddy who
knows the rules, sit them next to

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that person so they can help them
move them along. That will definitely speed

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your gameplay as you go. So
that was tip number two. Tip number

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three the single greatest D and D
accessory that you can have, the one

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thing that if you're going to spend
extra money on something that is not just

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the books, you should spell cards. Oh that's a better answer. Spell

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cards. Nothing slows play like a
player, especially a new player, who

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you want to love the game,
who you want to be enthusiastic, who

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you want to you know, be
a cool magic user or you know,

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warlock or sorcerer or whatever, even
just a bard with all those cool spells

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that they can have. But nothing
slows to the game like they're flipping through

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the book to find that spell to
figure it out, even if it's written

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on their character sheet or whatever.
But you have those spell cards right in

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front of them, lay them right
out on the table boom. At the

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beginning of play. What spells do
you have memorized? You've got these five,

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they're right in front of you.
When it comes time to do it,

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you just pop it, pick it
up. You read the description right

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off of the card. It's got
everything you need on there. They're very

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well designed. They're my favorite D
and D accessory. Like I said,

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that is not you know, you
know, books or character sheets or something

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like that, and absolutely recommend it
for a low cost option. For these

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there are apps of it. The
D and D Beyond app has spells available.

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You do have to own the content, I think for some of the

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at least some of the spells,
and then you can just print your own

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too, like if you can go
through the books as a DM or and

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and and look them up in print, I think, Jason, that's something

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that you do at some of your
public games. Yeah, So for the

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games, I wanted breweries for the
For the store games, a lot of

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players will bring their own characters,
but I have my preaching characters available for

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them. And for the breweries,
we are encouraged to have pregen characters for

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all players. And I made the
character sheets laminated them so that we can

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dry erase them and also white and
also so we can wipe beer off of

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them. And I did the same
for spell cards. I chose spells for

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all the casters and you. And
also this also saves us time and say,

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hey, I know you're gonna long
rest right now, but these are

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the spells I design this character to
have, so we can just skip all

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that yeah, and great. You
know it made it easier as a player

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because I played one of your games, is it The Wizard? Yeah?

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Yeah, And I played the Wizard
and it was like I didn't have to

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figure any of that out, use
my little my little goblin with I love

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it. I didn't have to figure
any of that out. I didn't have

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to look up spells at all,
like it. And I encourage whether they

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are new or veteran or in between, I encourage them to kind of like

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hold them in their hand like it
like a handful of magic cards or yu

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gi oh cards or god forget something
like poker and like but like you have

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your spells at your arsenal and like
this this is how like this probably have

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the Wizard's doing it if if you
were personifying the Wizard, they're for the

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pages of their books that you got. You got What's like, okay,

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what do I have? What gambit
does? But even just like you know,

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having descriptions of everything, it's like, hey, what do we got?

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What do we got? What do
we got? And I like,

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there are you'll see this more like
magic and and Pokemon and Yugo and stuff

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like that where you'll have like the
little tiny book with the card sleeves already

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in them. That might be my
next step eventually, when I want to

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spend even more money on this and
giving them an actual spell book and just

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one extra step of like a little
like a little tiny photo album, but

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like with the spell cards in there. Yeah right, yeah you can.

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You can get them for fairly cheap
ish, but I feel like I want

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to make these look like as cool
as they possibly can. Yeah, And

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every game store has that kind of
stuff as successories, because they sell magic

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cards and Yu Gio's cards and all
that kind of stuff. And you know,

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if you have your character in a
three ring binder, you just buy

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a couple of card pages so you
can slip your spell cards in that they

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go in there behind the character.
And the other thing that I love about

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it is, like you said,
if you've got it kind of as a

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hand of cards, that encourages those
players to glance at them between turns if

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there's nothing going on, if they've
got some downtime, it's like, oh,

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let me remind myself what blade barrier
actually does. And so they're going

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to be more ready and more familiar
when their turn comes around with how those

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spells work and how to use them
then if they have to, you know,

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flip through the player's handbook to find
it when it comes time for them

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to do their thing. So yeah, and all cards. I'll take this

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second to shout out hit Point Press, who makes these of these animated spell

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cards. There's the and I can't
think of what that is called. When

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like you ticular lenticular, that's the
lot they call that where you kind of

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you can kind of like like you
know, you change the angle on it

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and it looks like there's some motion. Yeah, it's like it's like it's

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like a five it's like a five
frame animation. I have the whole set

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up to ninth. Levels are awesome. They're not They're not cheap, but

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they are if you only getting couple
levels, like you get them as your

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character levels up. They're not totally
expensive. And of course Wizards Prince the

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official ones and they look to feel
great. It's funny, my skin is

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crawling as you are mentioning lenticular cards
because they have that feeling of like frosted

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glass. Yeah, that that's like, I hate it. Phobias aside,

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folks, Lenticular cards are super cool. They do come with a with a

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plastic film on them, so that
would mean much, which I peeled off

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immediately. But that's why you put
them in the cards. Sure, yeah,

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I think they take Terrorit sized cards. Well, I they look so

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cool. They made me want to
play a caster, and of course I

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immediately played a barbarian. But that's
not the point. Yeah, and I

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mean and frankly, you know,
if you are playing the Marshall class that

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has a lot of stuff going on
with it, you can do, you

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know, kind of a harken back
a little bit to the fourth edition days.

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You can put some of those fighter
abilities on a card like a spell

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card, sure, so that when
your turn comes around, you know,

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you know, you know, do
your Bardic inspiration on a card so that

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you know how it works every time
it comes around. You don't have to

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again keep preferring to the book or
flipping your character sheet over and stuff.

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And just a call back to an
old episode. Two index cards, which

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I have one in front of me
because Jason left it here. Well,

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yeah, I'm old enough that what
we used to do was write our spells

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out Longhand on index cards so that
we you know the ones we use most

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frequently magic missile. Yeah, I
got it right here. So yeah,

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got your magic missile right here.
Pal, All right, So that's that

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is tip number three. Spell cards. They're the single best accessory you can

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have that are not, you know, outside of your dice, in your

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character sheets and your books. Hello
Adventurers, just stepping in here to remind

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you guys that we're actively looking for
submissions for our Hello DMS episode that gets

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reported every month. Send us your
burning D and D questions to Helloadventurers podcast

205
00:13:18.279 --> 00:13:24.720
at gmail dot com, or send
us a voicemail by visiting Helloadventurers podcast dot

206
00:13:24.840 --> 00:13:28.960
com slash voice. Don't forget to
begin your message with Hello DMS. You

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00:13:30.039 --> 00:13:31.759
can't wait to get your questions and
talk about them on the show. Send

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00:13:31.840 --> 00:13:37.960
us your questions today. That's Helloadventurers
Podcast at gmail dot com. Poor you

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00:13:37.039 --> 00:13:41.440
the voice at helloadventurers podcast dot com
slash voice. Now let's get back to

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the show number four. And this
is a thing that I used extensively when

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I was running at the store Average
Monster Damage. This is a fifth edition

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thing that they introduced that, as
far as i'm con was just a thing

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that was obvious and there all the
time. But that makes total total sense

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for the number of combats that you're
running. And that is any official D

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and D monster listing will list that
monster's damage in terms of dice you know,

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two D six plus four or just
a static number that indicates an average

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of what that role is going to
turn out as. And any time you're

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running a combat where the stakes aren't
super high or you're not super interested in

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it being super swingy, just use
those average damage numbers. The Noel hits

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you, he's going to do eight
points and you can just keep doing that

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and that's totally fine. Those hit
points aren't abstraction anyway, and there's nothing

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And this is one of the things
that when I pitch this to people they

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kind of get upset about. But
you know, like, well, but

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we like the uncertainty of it.
No one's saying that you can't have that.

225
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That when it when they come up
against the big bad like the boss

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dragon at the end, that yeah, when you roll that that dragon's breath

227
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weapon, that's when you bring out
the you know, the eight D six

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and throw them on the table where
everyone can see them and everybody can go

229
00:15:13.720 --> 00:15:16.879
oh crap, or you know,
breathe a sigh of relief. But if

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you're just you know, if it's
the Orcs, if it's the Cobalds,

231
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that are you know that you got
to fight your way through to get to

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that dragon. Say if you're if
you're fighting ten coalbalds, Yeah, just

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use average damage and you can even
put if you're afraid of it being like,

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00:15:30.559 --> 00:15:33.320
oh, I don't want to like
it just seems so like a cookie

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00:15:33.360 --> 00:15:37.279
cutter. So say nine sometimes and
say seven another like yeah, it's not

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that exactly. You make up the
rules a little bit as a as a

237
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DM guys, you can do that
or you know, and and the other

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way you keep it from being cookie
cutter is how you describe how the damage

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is delivered. This one's a bite, this one's a slash, this one's

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they you know, they shove you
back into it, into one of their

241
00:15:52.000 --> 00:15:56.240
traps or something like that, and
it's all you know. Each time it's

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four points of damage, but it's
a different four points of damage each time.

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It also means that the players,
if they know you're doing that,

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you can kind of have a little
agreement. These guys are average damage.

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Every time they hit you. You're
going to take four. The players know,

246
00:16:10.799 --> 00:16:12.919
like as soon as they hear it
hits you, they can just check

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it off in their character sheet and
it's not a whole thing where they got

248
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to try and figure it out.
And you can also kind of do a

249
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little bit of there's a different sort
of strategizing and it can be a little

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fun sometimes where you say, okay, Magic, you've got five hit points

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left, but I know they're hitting
for four every time I can take one

252
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more hit, so I'm going to
stay there before I step off, right.

253
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Whereas if you're rolling damage and it's
uncertain, that's a different sort of

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strategy, but it can be fun
to mix those up as well. Absolutely

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yeah, And it definitely speeds up
the game, boy because as a GM,

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if you're not having a and it
definitely speeds up the game because as

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a DM, if you're not having
to throw all those extra dice read them,

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and especially if you've got like you
know, like I said, two

259
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D six plus four where you're doing
math every time. I am someone who

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anytime I can eliminate math from my
life, I will happily take that opportunity.

261
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And this is one of the ways
you can see that. So Yeah.

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Tip number four average monster damage,
you know, whenever you can whenever

263
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it's not super important and you really
want the kind of swinginess of actually rolling

264
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damage dice, it'll speed your game
up immensely. Tip number five. And

265
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this kind of follows up a little
bit on what we're talking about, Like,

266
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you know, if you've got ten
Cobalds, group those monsters together.

267
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Grouping monsters together, this is a
thing that will make it go a lot

268
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faster, and that you can combine
with some of those other tips like using

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average damage and rolling damage along with
your hit rolls, depending on how you

270
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want to do it. You know, if you've got nine Cobalds, put

271
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them into three groups of three,
roll three initiatives for them and have all

272
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three of them go in that initiative
thing and just you know, and you

273
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can then grab three D twenties,
roll them all at once. Two of

274
00:18:03.720 --> 00:18:06.400
them hit you. They're doing four
points each. That's eight points of damage

275
00:18:06.440 --> 00:18:10.519
to the fighter boom you're moving on, and you've just handled three monsters in

276
00:18:10.640 --> 00:18:12.640
the time that it would normally take
to do one. I love that,

277
00:18:14.200 --> 00:18:17.680
yeah, because if you're you know, and the players can still target them

278
00:18:17.720 --> 00:18:19.640
individually, that's totally cool. It's
not like they're you know, you're combining

279
00:18:19.680 --> 00:18:22.480
their their hit points for how many
they get taken down and stuff like this.

280
00:18:23.079 --> 00:18:26.680
But boy, by having them all
act together on a single initiative and

281
00:18:26.880 --> 00:18:30.400
kind of just throwing all their dice
at once, you can do those big

282
00:18:30.519 --> 00:18:36.480
hoard encounters in a way that then
doesn't take forever, you know, where

283
00:18:36.759 --> 00:18:41.680
where you're going. Okay, so
the you know this cobalt attacks roll hit

284
00:18:41.359 --> 00:18:45.119
roll damage, the second co bal
attacks roll hit roll damage. Okay,

285
00:18:45.200 --> 00:18:48.920
then the fighter goes two more cobalts
roll hit roll damage. That can take

286
00:18:48.960 --> 00:18:56.240
forever. This is skeleton number seven
exactly I've actually said, and especially because

287
00:18:56.279 --> 00:18:59.039
in a lot of those hoard encounters, what's going to happen is, you

288
00:18:59.160 --> 00:19:03.880
know, like like two thirds of
those swings are gonna miss, They're gonna

289
00:19:03.880 --> 00:19:07.400
bounce off the armor, or they're
gonna you know, because what the whole

290
00:19:07.440 --> 00:19:10.880
point is is you're throwing so many
critters at them that that like, even

291
00:19:10.880 --> 00:19:14.559
though they're only gonna hit one out
of three times, eventually that damage adds

292
00:19:14.640 --> 00:19:15.599
up and they got to you know, they got to take them down before

293
00:19:15.599 --> 00:19:21.279
they get overcome. Combining that together
is a way to do that without it

294
00:19:21.400 --> 00:19:25.119
takes forever. And if you're me, the monsters are only going to hit

295
00:19:25.160 --> 00:19:30.240
a third of the time. Yeah
yeah, So that's typically roll. Group

296
00:19:30.319 --> 00:19:32.960
your monsters together, and then if
you want, like I said, you

297
00:19:33.039 --> 00:19:36.599
can combine that with average damage you
know, and rolling you know, and

298
00:19:36.880 --> 00:19:38.839
or rolling damage at the same time
as you roll those hits and you can

299
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get those big fights. Those big
hords really reduced the amount of time that

300
00:19:42.119 --> 00:19:48.599
that takes. Tip number six.
And this is a thing that some tables

301
00:19:48.720 --> 00:19:52.519
like some tables don't, I totally
get it, but it definitely speeds the

302
00:19:52.599 --> 00:19:56.839
gameplay. And that is what I
call TN transparency, which is to say,

303
00:19:57.359 --> 00:20:02.839
letting everybody know what they're target numbers
are all the time. If they're

304
00:20:02.839 --> 00:20:04.759
making a skill check, you know, to get up this cliff, you're

305
00:20:04.759 --> 00:20:08.759
going to need a fourteen rogue.
Go, you know, just right off

306
00:20:08.839 --> 00:20:11.599
the bat, telling them what the
ac of the monsters are. If the

307
00:20:11.680 --> 00:20:15.799
monsters do something that increases it,
you say, they take this maneuver,

308
00:20:15.920 --> 00:20:18.960
he's sixteen now instead of a fourteen, Go ahead and tell me what you

309
00:20:18.079 --> 00:20:21.799
get, you know, roll it
and tell me what you get. Especially

310
00:20:22.640 --> 00:20:30.000
for new players, It's immensely helpful
because the uncertainty that comes from you know,

311
00:20:30.440 --> 00:20:32.799
I roll it, I look to
you, I roll it, I

312
00:20:32.839 --> 00:20:36.480
read the number off, I look
to you as the DM. DM you

313
00:20:36.559 --> 00:20:38.519
know, you look down at the
monster to see what it's ac is,

314
00:20:40.200 --> 00:20:42.359
look up, tell me yes or
no, and then yes, you hit

315
00:20:42.440 --> 00:20:45.480
it. Oh cool. Then I
go and pick my damage dice up and

316
00:20:45.559 --> 00:20:48.960
everything I mean, and I'm kind
of, you know whatever, I'm sort

317
00:20:48.960 --> 00:20:51.960
of exaggerating a little bit, but
sure, if you can cut that process

318
00:20:52.039 --> 00:20:55.720
down to you're gonna need a seventeen
to hit it, and the fighter picks

319
00:20:55.799 --> 00:20:59.880
up, you know whatever, they're
they're two d twenties for their two attack

320
00:21:00.599 --> 00:21:04.200
and you know, two different colored
damage dice. They throw that all at

321
00:21:04.240 --> 00:21:10.039
once and like like that just makes
everything go so much faster. Anytime you

322
00:21:10.079 --> 00:21:12.960
have skill checks, anytime they're taking
them swinging anything, just tell them up

323
00:21:14.000 --> 00:21:17.960
front what the target number is there. Make sure there may be instances where

324
00:21:18.640 --> 00:21:21.880
you want them to figure it out
because the monster has something, you know,

325
00:21:22.480 --> 00:21:25.799
particularly weird going on or something like
that. But this is one of

326
00:21:25.839 --> 00:21:30.559
those things where you can kind of
get across the idea that these are trained

327
00:21:30.640 --> 00:21:36.559
adventurers that know what they're doing.
They're professionals at this gig. So like

328
00:21:37.200 --> 00:21:40.920
a guy that's been swinging a sword, you know, for four years,

329
00:21:41.000 --> 00:21:42.480
going down into dungeons and stuff like
that, you know, to the point

330
00:21:42.519 --> 00:21:47.480
where he's managed to survive to be
a twelfth level fighter, he's going to

331
00:21:47.519 --> 00:21:51.720
have a pretty good idea how tough
that thing is and where the chinks in

332
00:21:51.759 --> 00:21:53.880
the armor are. And you know, you know, his trusty magic sword

333
00:21:53.920 --> 00:21:57.000
he's been carrying around for the last
six months. You know, he knows

334
00:21:57.039 --> 00:22:00.119
what the capability is that webinar.
And the way that you get that across

335
00:22:00.279 --> 00:22:03.799
is to just tell the players what
they need to hit, you know,

336
00:22:03.960 --> 00:22:07.480
what the what they got to do
to overcome you know, monsters, resistances

337
00:22:07.519 --> 00:22:10.680
and stuff like that. And I
think that that really really speeds gameplay,

338
00:22:10.920 --> 00:22:14.119
but especially at low level when players
are new, just telling them what they

339
00:22:14.200 --> 00:22:17.680
need, I think that's the right
way to go. So that's tip number

340
00:22:17.720 --> 00:22:22.880
six. And here's tip number seven. And this this can be a little

341
00:22:22.960 --> 00:22:27.480
controversial, bring it on, but
this is my thing. No devices at

342
00:22:27.519 --> 00:22:32.640
the table, nothing will speed up
your game, will get your players to

343
00:22:32.720 --> 00:22:36.839
focus on what's going on. Then
just at the beginning of the game,

344
00:22:37.000 --> 00:22:41.200
very politely telling everybody, put your
phones away, put your tablets away,

345
00:22:41.640 --> 00:22:45.880
whatever it is that you're doing now, digital character sheets, blah blah blah,

346
00:22:45.880 --> 00:22:48.319
all that kind of stuff. Yes, I understand that. I am

347
00:22:48.400 --> 00:22:52.680
a firm believer that the game will
go a lot faster if everybody has a

348
00:22:52.799 --> 00:22:57.440
paper character sheet and whatever reference tools
they need in front of them, you

349
00:22:57.559 --> 00:23:03.359
know, in in you know,
old fashioned codex format, because the the

350
00:23:03.680 --> 00:23:10.440
you know, the opportunities for distraction
with devices, even though people are like,

351
00:23:11.000 --> 00:23:12.720
my character sheet's on my phone,
so I need to use my phone

352
00:23:12.799 --> 00:23:17.039
to look at my character sheet.
Like you know, they're going to be

353
00:23:17.079 --> 00:23:18.599
getting text messages, and they're going
to be looking at Reddit, and they're

354
00:23:18.640 --> 00:23:22.799
going to be you know, like
if it's not their turn, they're gonna,

355
00:23:23.039 --> 00:23:26.759
you know, flip over to some
idle game that they've got on their

356
00:23:26.799 --> 00:23:30.839
phone or something like that. I
don't count people that need to do stuff

357
00:23:30.960 --> 00:23:34.000
like have fidget tools or like I
have a friend who knits at the table

358
00:23:34.400 --> 00:23:37.839
so that she has something to do
with her hands and to kind of you

359
00:23:37.920 --> 00:23:41.640
know, like like you know whatever, keep that part of her brain occupied

360
00:23:41.680 --> 00:23:44.920
that that needs to be occupied.
With something going on. But when she's

361
00:23:45.000 --> 00:23:48.440
doing that, she's attentive to what
the other players are doing. And that's

362
00:23:48.519 --> 00:23:52.720
one of the things that slows the
game down, is when players are not

363
00:23:52.880 --> 00:23:59.359
paying attention to what's going on on
other players. Turns and devices are the

364
00:23:59.519 --> 00:24:03.440
single most pernicious thing that you can
have at the table to draw people away

365
00:24:03.480 --> 00:24:08.599
from giving other players that attention.
I mean, not just that means they're

366
00:24:08.640 --> 00:24:12.640
going to know what's going on,
but that is a courtesy to those other

367
00:24:12.720 --> 00:24:18.000
players to be engaged and interested in
what they're doing on their turns and all

368
00:24:18.039 --> 00:24:22.359
the speeds on each other. Because
if you can find ways to speed up

369
00:24:22.799 --> 00:24:26.759
what everybody is doing on their individual
turns, it makes it easier for the

370
00:24:26.839 --> 00:24:32.880
other players to then give them that
attention because it's not getting drawn out.

371
00:24:32.920 --> 00:24:36.440
They're not sitting there watching somebody flipping
through a book, you know, or

372
00:24:36.880 --> 00:24:40.079
figuring out which dice they have to
roll and stuff like that. Because I

373
00:24:40.160 --> 00:24:41.799
get it that can get a little
tedious, that, you know, especially

374
00:24:41.799 --> 00:24:45.880
in our you know, modern fast
paced world where all of us are competing

375
00:24:45.880 --> 00:24:48.480
for attention and stuff like that.
But but man, you just, I

376
00:24:48.559 --> 00:24:52.000
mean, you know, you don't
have to be a jerk about it,

377
00:24:52.599 --> 00:24:55.759
but just having a rule. You
know, I had a rule at the

378
00:24:55.799 --> 00:25:00.200
store that if you needed to take
a call, you needed to look at

379
00:25:00.240 --> 00:25:04.279
your phone to get up from the
table and step away from the table to

380
00:25:04.400 --> 00:25:07.920
do it. People could have their
phones, but they had to have them

381
00:25:07.000 --> 00:25:11.400
face down on the table and if
they picked it up to look at it,

382
00:25:11.720 --> 00:25:15.039
then to step away from the table
because that was clearly they were not

383
00:25:15.279 --> 00:25:18.039
in the game when they were doing
that in that moment. And I know

384
00:25:18.160 --> 00:25:21.960
that, like I said, that's
a controversial thing. Some people feel like

385
00:25:22.000 --> 00:25:23.880
they have to have those devices at
the table. Call that the Disney rule.

386
00:25:25.160 --> 00:25:27.839
Yeah, I guarantee you if you
get rid of them, it will

387
00:25:27.920 --> 00:25:32.720
speed your game up. Everybody will
be more attentive, and you will like

388
00:25:32.799 --> 00:25:37.640
it better. I guarantee it.
Yeah, there's times where like it seems

389
00:25:37.680 --> 00:25:41.319
like it's it's like a last resort, but it works. It absolutely works.

390
00:25:41.799 --> 00:25:47.960
Yeah, that would only obviously work
if you if you're playing physically in

391
00:25:48.039 --> 00:25:51.880
the city location. And this is
what I'm talking about. All this stuff

392
00:25:51.920 --> 00:25:55.880
that I'm talking about is is presumes
face to face play, because if you're

393
00:25:56.000 --> 00:25:59.920
being mediated by Roll twenty or whatever
and stuff, like that. Then there's

394
00:26:00.440 --> 00:26:04.039
there's all kinds of different considerations when
you're when you're sharing time, you know,

395
00:26:04.160 --> 00:26:08.119
over video software or something like that. Yeah, you know, I

396
00:26:08.440 --> 00:26:14.000
guess my whatever. My seven A
for that one is everybody should have their

397
00:26:14.039 --> 00:26:17.200
cameras on. That makes the game
go much much faster. If you're doing

398
00:26:17.200 --> 00:26:22.319
audio only, that's that's death for
gameplay, for speed to play. And

399
00:26:22.400 --> 00:26:25.680
I know that the young folks these
days, some of them like like don't

400
00:26:25.839 --> 00:26:29.160
like to be on camera with each
other. But like, whenever I hear

401
00:26:29.279 --> 00:26:32.279
that, like if I'm going to
play online, never hear game is like

402
00:26:32.440 --> 00:26:37.119
Discord voice only, I'm like,
nope, I'm out. So yeah,

403
00:26:37.720 --> 00:26:41.440
yeah, that that's our that's our
kind of online gaming. That's my online

404
00:26:41.480 --> 00:26:44.559
gaming tip. If you don't want
the games to slow to a deadly crawl,

405
00:26:44.839 --> 00:26:47.480
make sure everbody can see each other
so they can get those social cues

406
00:26:48.039 --> 00:26:51.000
as they need to. One of
the things you say that I liked was

407
00:26:52.359 --> 00:26:56.200
having everyone play with a paper character
sheet. And there's there's a couple of

408
00:26:56.240 --> 00:27:02.599
reasons why I like this. H
A. If we're generating characters by just

409
00:27:02.640 --> 00:27:07.680
clicking through prompts, then we don't
fully appreciate the choices that go into that

410
00:27:07.839 --> 00:27:11.279
character build, especially at higher levels. Like yeah, if you're doing a

411
00:27:11.319 --> 00:27:15.599
one shot and you're starting at level
seven, like you're just blowing past seven

412
00:27:15.759 --> 00:27:18.759
levels of choices. And also like
even for for ongoing characters, like I

413
00:27:18.799 --> 00:27:22.039
would, I would be curious to
have our game, Joe, have everyone

414
00:27:22.279 --> 00:27:26.400
switch over to a paper character sheet
done, just even just have it done,

415
00:27:26.000 --> 00:27:30.680
because no world level seven at this
point, and like having us build

416
00:27:30.720 --> 00:27:33.559
a character sheet and like doing the
math and everything like that, no one

417
00:27:33.599 --> 00:27:36.920
makes us appreciate the choices that were
made. But like also like makes us

418
00:27:36.960 --> 00:27:38.000
write it out. It's like in
high school when you like when you just

419
00:27:38.079 --> 00:27:42.559
copy your notes from from one paid
from one other, it helps you like

420
00:27:42.839 --> 00:27:48.799
like really understand all of the class
features and the character features. Yeah,

421
00:27:48.839 --> 00:27:52.759
and I know I know that,
you know I'm rolling my D twenty and

422
00:27:52.880 --> 00:27:56.480
adding you know, plus plus my
strength modifier front a hit, And I

423
00:27:56.599 --> 00:28:02.440
know that the damage of my javelin
is doing one D eight plus whatever.

424
00:28:02.640 --> 00:28:06.599
Yeah, but why but why is
it plus six? And I kind of

425
00:28:06.720 --> 00:28:10.160
understand, And I'm very much the
kind of person that needs to understand.

426
00:28:10.160 --> 00:28:11.680
I just wanted to say I'm very
much the short private person, I need

427
00:28:11.680 --> 00:28:17.079
to understand the why behind it in
order to fully understand any concept. So

428
00:28:17.279 --> 00:28:18.640
yeah, sorry, And she's where
it says where on the cusp of level

429
00:28:18.759 --> 00:28:22.079
eight we're going to get asis pretty
soon. It's like, you know,

430
00:28:22.359 --> 00:28:26.680
maybe that we we can see visually
and kind of just force people to go

431
00:28:26.759 --> 00:28:27.880
through the math again and again.
We have we have a bunch of new

432
00:28:29.039 --> 00:28:32.039
newer players at the table and some
of them joined us at that level like

433
00:28:32.079 --> 00:28:37.119
four and five, So like having
them see like how one choice affects other

434
00:28:37.319 --> 00:28:38.880
features and things like that, and
then they can make decisions based on that.

435
00:28:40.279 --> 00:28:42.000
But even just like like I said, the high school, copying your

436
00:28:42.079 --> 00:28:48.039
science notes from your scratch pad in
class into your nicer notebook later kind of

437
00:28:48.119 --> 00:28:52.119
solidifies all that information just a little
bit more and you don't have to go

438
00:28:52.160 --> 00:28:56.759
flipping through either pages or or tabs. The other The other really nice thing

439
00:28:56.799 --> 00:29:03.160
about where my brain went on,
like everybody doing a paper character sheet is

440
00:29:03.559 --> 00:29:07.119
when they need to look for information
like hey, do a stealth chuckle,

441
00:29:07.200 --> 00:29:11.960
where's my stealth? And they're looking
through like, no, it's right here,

442
00:29:11.279 --> 00:29:14.599
you know, go to the left. You'll see a list you know

443
00:29:14.759 --> 00:29:18.400
of things here, there's some dots
looked down, you know, about three

444
00:29:18.480 --> 00:29:21.240
quarters of the way down stealth is
there? Oh there it is, Yeah,

445
00:29:21.400 --> 00:29:23.440
because that comes up a lot,
and I know that at the Brewery

446
00:29:23.480 --> 00:29:26.000
game we played. We're like it's
I think. I said, like,

447
00:29:26.119 --> 00:29:29.759
oh, it should be here.
You're like, no, these aren't standard

448
00:29:29.960 --> 00:29:33.359
characters. Yeah, these are different
ones. But if you use a standard

449
00:29:33.440 --> 00:29:34.960
character sheet, then you know,
or you use all the same one.

450
00:29:36.039 --> 00:29:38.160
Yeah. Yeah, But that also
kicks off of the buddy thing that we

451
00:29:38.240 --> 00:29:42.720
talked about earlier, where if you
know, you have one player that knows

452
00:29:42.799 --> 00:29:47.240
that character sheet inside it out,
and they're sitting next to someone that's not

453
00:29:47.279 --> 00:29:49.799
as familiar with it, and that
new player goes, where are my skills?

454
00:29:49.960 --> 00:29:53.200
And you know, the player that's
been there for a while not only

455
00:29:53.279 --> 00:29:57.119
can say center of the sheet halfway
down, they can literally just reach over

456
00:29:57.279 --> 00:30:00.240
and tap on the sheet where it
is the they're looking for, in a

457
00:30:00.279 --> 00:30:04.920
way that if somebody has their iPad
or something like that. It's really hard

458
00:30:06.119 --> 00:30:08.160
just because of the way these things
work. You can't really reach over and

459
00:30:08.240 --> 00:30:12.480
go, well, scroll up here
and then tap there and that's where that

460
00:30:12.799 --> 00:30:15.519
is. It's just a it's got
a different valance to it, and I

461
00:30:15.759 --> 00:30:19.400
you know, and it underlines kind
of the social nature of it when you've

462
00:30:19.400 --> 00:30:22.680
got those sheets and also just you
know, like the other thing I said,

463
00:30:23.079 --> 00:30:26.119
it makes it a lot easier,
Like I was talking about with the

464
00:30:26.160 --> 00:30:29.319
spell cards. If you've got that
paper sheet in front of you, you

465
00:30:29.440 --> 00:30:33.000
can sort of glance down at it
and look at it between turns and familiarize

466
00:30:33.000 --> 00:30:37.519
yourself with it in a way.
That's much tougher if you're looking at a

467
00:30:37.640 --> 00:30:40.839
device. When you get into that
device, kind of the device occupies your

468
00:30:40.880 --> 00:30:44.920
full attention. A sheet of paper
on the table is a thing that is

469
00:30:45.039 --> 00:30:48.400
part of the whole thing that's going
on the take. You know, you

470
00:30:48.519 --> 00:30:52.480
can look over that sheet at the
DM and pay attention to them and be

471
00:30:52.599 --> 00:30:56.759
glancing at it in a way.
It's very that that I feel like is

472
00:30:56.839 --> 00:31:00.160
much more difficult, you know,
if you're trying to do love to have

473
00:31:00.240 --> 00:31:02.400
your tention go back and forth between
a device and the team. I was

474
00:31:02.440 --> 00:31:03.039
going to say, like, have
you a device in my hand that that

475
00:31:03.200 --> 00:31:07.119
draws my attention, but a piece
of paper with with numbers and words on

476
00:31:07.200 --> 00:31:15.240
it rejects bad. There we go. The other nice thing about what would

477
00:31:15.319 --> 00:31:18.599
be nice about no devices? I
know, it's not obviously a room or

478
00:31:18.680 --> 00:31:22.680
excuse me, it's obviously not a
rule that would work at my table or

479
00:31:22.759 --> 00:31:26.519
our table, Jason. But the
one really nice thing that I thought of

480
00:31:26.680 --> 00:31:30.400
is partially challenge that. Yeah,
the one really nice thing is all that

481
00:31:30.480 --> 00:31:33.079
would require changes to work at your
tip. Yeah, it would, it

482
00:31:33.119 --> 00:31:37.400
would. It would require a hefty
amount of changes. But the one really

483
00:31:37.480 --> 00:31:41.680
nice thing is there'd be no meta
gaming. There's definitely been times that I'm

484
00:31:42.119 --> 00:31:45.839
like talking about a monster and I
hear somebody say the name of the monster,

485
00:31:45.880 --> 00:31:48.680
and I'm like, how would you
know that? Where I hear them

486
00:31:48.759 --> 00:31:53.200
clicking, Yeah, because they're looking
they're googling the monster that I just described,

487
00:31:53.319 --> 00:31:57.119
or if I accidentally like say the
name and I don't want to give

488
00:31:57.200 --> 00:32:01.480
all that information away, and so
oh yeah that that's the other really nice

489
00:32:01.519 --> 00:32:06.799
thing is your players can't look at
that strong that's strong focus. That's somebody

490
00:32:06.880 --> 00:32:09.480
that's not that's not thinking about what's
going on at the table, that's not

491
00:32:09.680 --> 00:32:14.359
listening to your description, right,
you know where you're kind of doing a

492
00:32:14.400 --> 00:32:17.519
slow burn to reveal that it's a
troll, right as you're describing the weed

493
00:32:17.599 --> 00:32:20.960
stripping off of it and stuff,
and their head is down in their phone

494
00:32:20.960 --> 00:32:22.920
going tippity tappity tippity tappit. The're
not looking at you. So yeah,

495
00:32:24.960 --> 00:32:29.920
let's recap. Yes, let's recap. So seven ways that you can speed

496
00:32:30.000 --> 00:32:32.720
play at the table, assuming that
we're sitting down altogether playing a face to

497
00:32:32.759 --> 00:32:37.039
face D and D game. Number
one, roll damage along with your D

498
00:32:37.160 --> 00:32:39.839
twenties. Anytime you can combine dice, throw them in one big fistful that

499
00:32:40.000 --> 00:32:44.319
is going to speed play. You
know, it'll save you ten to fifteen

500
00:32:44.400 --> 00:32:45.960
seconds per role, But the number
of roles you make over a you know,

501
00:32:46.039 --> 00:32:50.119
a full game that'll actually get you, you know, a substantial amount

502
00:32:50.160 --> 00:32:53.519
of time back. Number two.
Any new players at your table, if

503
00:32:53.559 --> 00:32:57.920
you're introducing them to the game,
try and give them a buddy next to

504
00:32:57.960 --> 00:33:00.359
them that can help them navigate the
game. It'll speed things up for everybody

505
00:33:00.559 --> 00:33:05.880
and keep everybody more engaged. Number
three. Best accessory that you can buy.

506
00:33:06.279 --> 00:33:08.519
You know, like I said,
aside from dice and your rulebooks,

507
00:33:08.839 --> 00:33:13.839
spell cards lists of spell cards.
You can buy the official ones that come

508
00:33:13.880 --> 00:33:16.480
from Gail Force nine. You can
print your own. You can write them

509
00:33:16.559 --> 00:33:21.039
longhand on index cards the way we
used to back in the days of Basic

510
00:33:21.160 --> 00:33:22.880
D and D. But having spell
cards instead of having flipped through the book

511
00:33:23.119 --> 00:33:29.559
always speed things up. Number four
for you as DM average monster damage.

512
00:33:29.839 --> 00:33:34.440
If you've just got Quorcs or Cobald's
or you know, you're some basic monsters,

513
00:33:35.079 --> 00:33:37.680
don't bother you know, rolling that
D six damage for them every time.

514
00:33:38.839 --> 00:33:40.839
Take a look in the book.
It'll tell you how much the average

515
00:33:40.920 --> 00:33:45.119
damage is. Just use that instead, just you know, read it off

516
00:33:45.200 --> 00:33:46.920
as you hit. Save you a
whole bunch of dice rolls. It'll make

517
00:33:47.039 --> 00:33:51.079
speed things up for everybody because players
will know what they got to mark whenever

518
00:33:51.119 --> 00:33:54.799
they get hit in any combat where
you're using that number five. Grouping monsters

519
00:33:54.839 --> 00:33:58.799
together, when you have large groups
of monsters, have them act on the

520
00:33:58.839 --> 00:34:00.720
same initiative. Have a big fistful
of dice, throw moll at once.

521
00:34:00.759 --> 00:34:05.319
Combine that with average damage to have
your you know, big fight against a

522
00:34:05.400 --> 00:34:07.280
horde of zombies or skeleton. Just
go lickety split, just right like that

523
00:34:08.400 --> 00:34:13.280
number six. Target number transparency,
tell the players what they need to roll.

524
00:34:13.599 --> 00:34:15.440
Don't be coy about it, don't
be you know, there may be

525
00:34:15.639 --> 00:34:19.960
times every now and then where it
matters that they're not quite sure what's going

526
00:34:20.039 --> 00:34:22.400
on, but boy, for the
most part, assume that competent adventurers have

527
00:34:22.480 --> 00:34:25.559
an idea of what's going on.
Just tell them what the armor classes of

528
00:34:25.599 --> 00:34:30.000
the monsters they're encountering are, the
target numbers of any skill checks they're making.

529
00:34:30.039 --> 00:34:32.639
Tell them right up front so they
can know immediately whether they immediately whether

530
00:34:32.679 --> 00:34:36.599
they hit that target number or not. So target number transparency, that's the

531
00:34:36.599 --> 00:34:38.519
thing that will really speed things up. And finally, number seven, I

532
00:34:38.599 --> 00:34:42.480
guess somewhat controversial. This may just
be because I'm an older you know,

533
00:34:42.639 --> 00:34:45.559
an older DM, but if you
can set things up so that you have

534
00:34:45.800 --> 00:34:51.039
no devices at the table, or
at least no devices that are used extraneously.

535
00:34:51.400 --> 00:34:52.920
Have people put their phones face down, step away from the table if

536
00:34:52.920 --> 00:34:57.360
they need to make a call,
and put those character sheets on good old

537
00:34:57.440 --> 00:35:00.320
fashioned paper character sheets, so that
the people are not you know, flipping

538
00:35:00.360 --> 00:35:05.880
through Roll twenty or whatever or dand
beyond on their iPads at the table.

539
00:35:07.400 --> 00:35:10.599
That will speed things up. It
may require a little bit of change of

540
00:35:10.679 --> 00:35:15.199
how people are used to interacting with
the game, but it will increase everybody's

541
00:35:15.239 --> 00:35:20.440
attention and it will definitely speed play
in the long run if you can keep

542
00:35:20.480 --> 00:35:22.920
those distractions off of the table.
Those are my seven tips. I'm sure

543
00:35:23.440 --> 00:35:27.079
a whole lot of people will have
got a whole lot more ideas, and

544
00:35:27.199 --> 00:35:31.039
this feels like the perfect opportunity for
them to call in or email us,

545
00:35:31.639 --> 00:35:36.079
Jason, how would they do that? You can always send an email over

546
00:35:36.199 --> 00:35:39.159
to Hello Adventurers Podcast at gmail dot
com, or you can send us a

547
00:35:39.280 --> 00:35:44.800
voicemail at Helloadventurers podcast dot com slash
voice. Yeah, and I would love

548
00:35:44.840 --> 00:35:47.119
to hear any tips anybody has that
you know are not included as part of

549
00:35:47.159 --> 00:35:51.159
that list. There's a few that
are a little more esoteric and maybe you

550
00:35:51.199 --> 00:35:53.039
know, kind of specific to certain
situations. But if you've got some I

551
00:35:53.119 --> 00:35:55.400
haven't thought of, you know,
I'm all of yours on that. Yeah,

552
00:35:55.480 --> 00:35:59.000
let us know if anything's been working
for you, and let us know

553
00:35:59.159 --> 00:36:01.559
about how hard your players cried when
you took their phones away. I will

554
00:36:01.599 --> 00:36:07.119
say that like that these are kind
of like for in person games, A

555
00:36:07.239 --> 00:36:12.159
lot of these really work for online
games as well. Like if you have

556
00:36:12.159 --> 00:36:14.360
an auto roller, then you're not
really saving any time by doing it.

557
00:36:14.400 --> 00:36:16.360
All at once, so that one
doesn't really apply. But even having veteran

558
00:36:16.400 --> 00:36:20.719
players pair up with new players even
online, they can the DM each other

559
00:36:21.480 --> 00:36:25.679
and not that almost works better online. Having spell cards, you can have

560
00:36:25.760 --> 00:36:30.079
digital spell cards, you can have
like bookmarks to the spell stucher using,

561
00:36:30.360 --> 00:36:34.239
and most VTTs and most digital character
sheets you can just click on the spell

562
00:36:34.559 --> 00:36:37.679
so you're you essentially have your spell
cards already. If you're doing it depends

563
00:36:37.719 --> 00:36:39.840
on what you're playing with. If
you're doing your roll twenty thing, then

564
00:36:39.880 --> 00:36:43.760
it's it's going to roll damage for
you. But if you're doing it over

565
00:36:44.079 --> 00:36:46.599
of just over discord and then it's
just a communication thing for you. The

566
00:36:46.760 --> 00:36:52.440
average damage still works. Group initiative
still works even if you're using an initiative

567
00:36:52.880 --> 00:36:57.400
web app, like I use an
improved Initiative dot app, which is absolutely

568
00:36:57.480 --> 00:37:00.440
staple in my games at this point. That'll take care of an it for

569
00:37:00.559 --> 00:37:06.519
you and get DC transparency and keeping
extraneous devices away. That even works online.

570
00:37:06.559 --> 00:37:08.719
So this so this is on for
everybody. Jim Jim fantastic job.

571
00:37:08.760 --> 00:37:13.760
And that's how you do a podcast, a long form podcast in the time

572
00:37:13.800 --> 00:37:16.719
it takes us to do a Hordror
story podcast, and that is a commentary

573
00:37:16.800 --> 00:37:22.239
on how long it takes us to
do a short episode. But Jim,

574
00:37:22.599 --> 00:37:24.280
I'm running a game. I'm running
a bergame tonight. Actually, if I'm

575
00:37:24.280 --> 00:37:28.079
going to make sure that I use
at least a couple of these so we

576
00:37:28.119 --> 00:37:34.000
can spend less time doing clerical stuff
and more time describing how these players are

577
00:37:34.079 --> 00:37:37.760
absolutely wamping me. I got womped
the other day. But we'll do game

578
00:37:37.800 --> 00:37:40.639
stories another time. Fantastic, So
thank you so much for listening to Hello

579
00:37:40.719 --> 00:37:45.079
Adventurers. We are your hosts,
Jason Portiso, Jim Crocker, and Joe

580
00:37:45.159 --> 00:37:49.400
McCall producer, editor, engineer Jason
Portiso. Music is by Nick Spurrier,

581
00:37:49.800 --> 00:37:52.480
artwork by Kristin Roderick. You can
reach out to us any feedback or suggestions

582
00:37:52.519 --> 00:37:58.360
by emailing Hello Adventurers podcast at gmail
dot com. Hello Adventures is a JTP

583
00:37:58.519 --> 00:38:00.840
audio production Goodbye Invents